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Diffstat (limited to 'src/opengl/gl2paintengineex/qglgradientcache.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp
index 6160554472..d2b6842a8a 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache.cpp
+++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp
@@ -89,11 +89,12 @@ void QGL2GradientCache::freeResource(QOpenGLContext *)
void QGL2GradientCache::cleanCache()
{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
QMutexLocker lock(&m_mutex);
QGLGradientColorTableHash::const_iterator it = cache.constBegin();
for (; it != cache.constEnd(); ++it) {
const CacheInfo &cache_info = it.value();
- glDeleteTextures(1, &cache_info.texId);
+ funcs->glDeleteTextures(1, &cache_info.texId);
}
cache.clear();
}
@@ -129,6 +130,7 @@ GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity)
{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
if (cache.size() == maxCacheSize()) {
int elem_to_remove = qrand() % maxCacheSize();
quint64 key = cache.keys()[elem_to_remove];
@@ -136,7 +138,7 @@ GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gra
// need to call glDeleteTextures on each removed cache entry:
QGLGradientColorTableHash::const_iterator it = cache.constFind(key);
do {
- glDeleteTextures(1, &it.value().texId);
+ funcs->glDeleteTextures(1, &it.value().texId);
} while (++it != cache.constEnd() && it.key() == key);
cache.remove(key); // may remove more than 1, but OK
}
@@ -144,10 +146,10 @@ GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gra
CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
uint buffer[1024];
generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
- glGenTextures(1, &cache_entry.texId);
- glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ funcs->glGenTextures(1, &cache_entry.texId);
+ funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
return cache.insert(hash_val, cache_entry).value().texId;
}