diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 162ae9fe79..5045d4a2ae 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -227,11 +227,19 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size) currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); + GLuint wrapMode = GL_REPEAT; + if (ctx->contextHandle()->isOpenGLES()) { + // OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead, + // we emulate GL_REPEAT by only taking the fractional part of the texture coords + // in the qopenglslTextureBrushSrcFragmentShader program. + wrapMode = GL_CLAMP_TO_EDGE; + } + glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption | QGLContext::CanFlipNativePixmapBindOption); - updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); + updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform); textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1; } brushTextureDirty = false; @@ -543,7 +551,7 @@ void QGL2PaintEngineEx::beginNativePainting() d->glDisableVertexAttribArray(i); #ifndef QT_OPENGL_ES_2 - if (!d->ctx->contextHandle()->isES()) { + if (!d->ctx->contextHandle()->isOpenGLES()) { const QGLContext *ctx = d->ctx; const QGLFormat &fmt = d->device->format(); if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1) @@ -604,7 +612,7 @@ void QGL2PaintEngineExPrivate::resetGLState() ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false); ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); #ifndef QT_OPENGL_ES_2 - if (!ctx->contextHandle()->isES()) { + if (!ctx->contextHandle()->isOpenGLES()) { // gl_Color, corresponding to vertex attribute 3, may have been changed float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; glVertexAttrib4fv(3, color); @@ -1371,7 +1379,7 @@ void QGL2PaintEngineEx::renderHintsChanged() state()->renderHintsChanged = true; #if !defined(QT_OPENGL_ES_2) - if (!d->ctx->contextHandle()->isES()) { + if (!d->ctx->contextHandle()->isOpenGLES()) { if ((state()->renderHints & QPainter::Antialiasing) || (state()->renderHints & QPainter::HighQualityAntialiasing)) d->glEnable(GL_MULTISAMPLE); @@ -2047,14 +2055,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->glDisable(GL_SCISSOR_TEST); #if !defined(QT_OPENGL_ES_2) - if (!d->ctx->contextHandle()->isES()) + if (!d->ctx->contextHandle()->isOpenGLES()) d->glDisable(GL_MULTISAMPLE); #endif d->glyphCacheFormat = QFontEngine::Format_A8; #if !defined(QT_OPENGL_ES_2) - if (!d->ctx->contextHandle()->isES()) { + if (!d->ctx->contextHandle()->isOpenGLES()) { d->glyphCacheFormat = QFontEngine::Format_A32; d->multisamplingAlwaysEnabled = false; } else { |