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-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp127
1 files changed, 63 insertions, 64 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 5d4ca42dc2..43df311636 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1,40 +1,32 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
-** $QT_BEGIN_LICENSE:LGPL$
+** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
+** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
** $QT_END_LICENSE$
**
****************************************************************************/
@@ -86,6 +78,10 @@
#include <QDebug>
+#ifndef QT_OPENGL_ES_2
+# include <qopenglfunctions_1_1.h>
+#endif
+
QT_BEGIN_NAMESPACE
@@ -106,7 +102,7 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
}
if (elementIndicesVBOId != 0) {
- funcs.glDeleteBuffers(1, &elementIndicesVBOId);
+ glDeleteBuffers(1, &elementIndicesVBOId);
elementIndicesVBOId = 0;
}
}
@@ -193,7 +189,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
// Get the image data for the pattern
QImage texImage = qt_imageForBrush(style, false);
- funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
+ glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
@@ -206,7 +202,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
// for opacity to the cache.
GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
- funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
+ glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, texId);
if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
@@ -231,7 +227,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
wrapMode = GL_CLAMP_TO_EDGE;
}
- funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
+ glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption |
QGLContext::CanFlipNativePixmapBindOption);
@@ -428,9 +424,9 @@ void QGL2PaintEngineExPrivate::updateMatrix()
// Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only
// need to do this once for every matrix change and persists across all shader programs.
- funcs.glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]);
- funcs.glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]);
- funcs.glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]);
+ glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]);
+ glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]);
+ glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]);
dasher.setInvScale(inverseScale);
stroker.setInvScale(inverseScale);
@@ -540,11 +536,11 @@ void QGL2PaintEngineEx::beginNativePainting()
d->nativePaintingActive = true;
- d->funcs.glUseProgram(0);
+ d->glUseProgram(0);
// Disable all the vertex attribute arrays:
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
- d->funcs.glDisableVertexAttribArray(i);
+ d->glDisableVertexAttribArray(i);
#ifndef QT_OPENGL_ES_2
if (!d->ctx->contextHandle()->isOpenGLES()) {
@@ -569,12 +565,15 @@ void QGL2PaintEngineEx::beginNativePainting()
const QSize sz = d->device->size();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
+ QOpenGLFunctions_1_1 *gl1funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>();
+ gl1funcs->initializeOpenGLFunctions();
+
+ gl1funcs->glMatrixMode(GL_PROJECTION);
+ gl1funcs->glLoadIdentity();
+ gl1funcs->glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(&mv_matrix[0][0]);
+ gl1funcs->glMatrixMode(GL_MODELVIEW);
+ gl1funcs->glLoadMatrixf(&mv_matrix[0][0]);
}
}
#endif
@@ -591,13 +590,13 @@ void QGL2PaintEngineEx::beginNativePainting()
void QGL2PaintEngineExPrivate::resetGLState()
{
glDisable(GL_BLEND);
- funcs.glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0);
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(true);
glDepthFunc(GL_LESS);
- funcs.glClearDepthf(1);
+ glClearDepthf(1);
glStencilMask(0xff);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glStencilFunc(GL_ALWAYS, 0, 0xff);
@@ -608,7 +607,7 @@ void QGL2PaintEngineExPrivate::resetGLState()
if (!ctx->contextHandle()->isOpenGLES()) {
// gl_Color, corresponding to vertex attribute 3, may have been changed
float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- funcs.glVertexAttrib4fv(3, color);
+ glVertexAttrib4fv(3, color);
}
#endif
}
@@ -758,7 +757,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
qreal scaleFactor = cache->iscale / inverseScale;
if (scaleFactor < 0.5 || scaleFactor > 2.0) {
#ifdef QT_OPENGL_CACHE_AS_VBOS
- funcs.glDeleteBuffers(1, &cache->vbo);
+ glDeleteBuffers(1, &cache->vbo);
cache->vbo = 0;
Q_ASSERT(cache->ibo == 0);
#else
@@ -785,9 +784,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
cache->primitiveType = GL_TRIANGLE_FAN;
cache->iscale = inverseScale;
#ifdef QT_OPENGL_CACHE_AS_VBOS
- funcs.glGenBuffers(1, &cache->vbo);
- funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- funcs.glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
+ glGenBuffers(1, &cache->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
cache->ibo = 0;
#else
cache->vertices = (float *) malloc(floatSizeInBytes);
@@ -798,7 +797,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
prepareForDraw(currentBrush.isOpaque());
#ifdef QT_OPENGL_CACHE_AS_VBOS
- funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
#else
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
@@ -1024,9 +1023,9 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
}
// Inc. for front-facing triangle
- funcs.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
+ glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
// Dec. for back-facing "holes"
- funcs.glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
+ glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
glStencilMask(~GL_STENCIL_HIGH_BIT);
drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
@@ -1375,9 +1374,9 @@ void QGL2PaintEngineEx::renderHintsChanged()
if (!d->ctx->contextHandle()->isOpenGLES()) {
if ((state()->renderHints & QPainter::Antialiasing)
|| (state()->renderHints & QPainter::HighQualityAntialiasing))
- glEnable(GL_MULTISAMPLE);
+ d->glEnable(GL_MULTISAMPLE);
else
- glDisable(GL_MULTISAMPLE);
+ d->glDisable(GL_MULTISAMPLE);
}
#endif
@@ -1423,7 +1422,7 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c
bindOptions |= QGLContext::TemporarilyCachedBindOption;
#endif
- d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLTexture *texture =
ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, bindOptions);
@@ -1465,7 +1464,7 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const
ensureActive();
d->transferMode(ImageDrawingMode);
- d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption;
#ifdef QGL_USE_TEXTURE_POOL
@@ -1526,8 +1525,8 @@ bool QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const
ensureActive();
d->transferMode(ImageDrawingMode);
- d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, textureId);
+ d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ d->glBindTexture(GL_TEXTURE_2D, textureId);
QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
@@ -1812,7 +1811,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFo
glEnable(GL_BLEND);
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
- funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
+ glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
} else {
// Other brush styles need two passes.
@@ -1829,7 +1828,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFo
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
- funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
+ glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, cache->texture());
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
@@ -1855,7 +1854,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFo
}
compositionModeDirty = true;
} else {
- // Greyscale/mono glyphs
+ // Grayscale/mono glyphs
shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
prepareForCachedGlyphDraw(*cache);
@@ -1864,7 +1863,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFo
QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest;
if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
- funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
+ glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
if (lastMaskTextureUsed != cache->texture()) {
glBindTexture(GL_TEXTURE_2D, cache->texture());
lastMaskTextureUsed = cache->texture();
@@ -1965,7 +1964,7 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen
allOpaque &= (opacity >= 0.99f);
}
- funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption
| QGLContext::CanFlipNativePixmapBindOption);
@@ -2039,17 +2038,17 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
// go after beginPaint:
d->device->beginPaint();
- d->funcs.initializeOpenGLFunctions();
+ d->initializeOpenGLFunctions();
d->shaderManager = new QGLEngineShaderManager(d->ctx);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
+ d->glDisable(GL_STENCIL_TEST);
+ d->glDisable(GL_DEPTH_TEST);
+ d->glDisable(GL_SCISSOR_TEST);
#if !defined(QT_OPENGL_ES_2)
if (!d->ctx->contextHandle()->isOpenGLES())
- glDisable(GL_MULTISAMPLE);
+ d->glDisable(GL_MULTISAMPLE);
#endif
d->glyphCacheFormat = QFontEngine::Format_A8;
@@ -2075,7 +2074,7 @@ bool QGL2PaintEngineEx::end()
Q_D(QGL2PaintEngineEx);
QGLContext *ctx = d->ctx;
- d->funcs.glUseProgram(0);
+ d->glUseProgram(0);
d->transferMode(BrushDrawingMode);
d->device->endPaint();
@@ -2089,11 +2088,11 @@ bool QGL2PaintEngineEx::end()
#ifdef QT_OPENGL_CACHE_AS_VBOS
if (!d->unusedVBOSToClean.isEmpty()) {
- glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
+ d->glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
d->unusedVBOSToClean.clear();
}
if (!d->unusedIBOSToClean.isEmpty()) {
- glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
+ d->glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
d->unusedIBOSToClean.clear();
}
#endif
@@ -2115,7 +2114,7 @@ void QGL2PaintEngineEx::ensureActive()
if (d->needsSync) {
d->transferMode(BrushDrawingMode);
- glViewport(0, 0, d->width, d->height);
+ d->glViewport(0, 0, d->width, d->height);
d->needsSync = false;
d->lastMaskTextureUsed = 0;
d->shaderManager->setDirty();
@@ -2436,7 +2435,7 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
if (old_state == s || old_state->clipChanged) {
if (old_state && old_state != s && old_state->canRestoreClip) {
d->updateClipScissorTest();
- glDepthFunc(GL_LEQUAL);
+ d->glDepthFunc(GL_LEQUAL);
} else {
d->regenerateClip();
}