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Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp81
1 files changed, 41 insertions, 40 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index f1da50a6b9..aa1d7decdb 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -96,6 +96,7 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
qWarning("QGLTextureGlyphCache::createTextureData: Called with no context");
return;
}
+ QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
// create in QImageTextureGlyphCache baseclass is meant to be called
// only to create the initial image and does not preserve the content,
@@ -117,8 +118,8 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
if (!m_textureResource)
m_textureResource = new QGLGlyphTexture(ctx);
- glGenTextures(1, &m_textureResource->m_texture);
- glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ funcs->glGenTextures(1, &m_textureResource->m_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
m_textureResource->m_width = width;
m_textureResource->m_height = height;
@@ -127,18 +128,18 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
QVarLengthArray<uchar> data(width * height * 4);
for (int i = 0; i < data.size(); ++i)
data[i] = 0;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
} else {
QVarLengthArray<uchar> data(width * height);
for (int i = 0; i < data.size(); ++i)
data[i] = 0;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
}
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_filterMode = Nearest;
}
@@ -149,6 +150,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
qWarning("QGLTextureGlyphCache::resizeTextureData: Called with no context");
return;
}
+ QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
int oldWidth = m_textureResource->m_width;
int oldHeight = m_textureResource->m_height;
@@ -165,44 +167,42 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::resizeTextureData(width, height);
Q_ASSERT(image().depth() == 8);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
- glDeleteTextures(1, &oldTexture);
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
+ funcs->glDeleteTextures(1, &oldTexture);
return;
}
- QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
-
// ### the QTextureGlyphCache API needs to be reworked to allow
// ### resizeTextureData to fail
funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
GLuint tmp_texture;
- glGenTextures(1, &tmp_texture);
- glBindTexture(GL_TEXTURE_2D, tmp_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ funcs->glGenTextures(1, &tmp_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_filterMode = Nearest;
- glBindTexture(GL_TEXTURE_2D, 0);
+ funcs->glBindTexture(GL_TEXTURE_2D, 0);
funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tmp_texture, 0);
funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, oldTexture);
+ funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
if (pex != 0)
pex->transferMode(BrushDrawingMode);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
+ funcs->glDisable(GL_STENCIL_TEST);
+ funcs->glDisable(GL_DEPTH_TEST);
+ funcs->glDisable(GL_SCISSOR_TEST);
+ funcs->glDisable(GL_BLEND);
- glViewport(0, 0, oldWidth, oldHeight);
+ funcs->glViewport(0, 0, oldWidth, oldHeight);
QGLShaderProgram *blitProgram = 0;
if (pex == 0) {
@@ -257,21 +257,21 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+ funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, 0);
- glDeleteTextures(1, &tmp_texture);
- glDeleteTextures(1, &oldTexture);
+ funcs->glDeleteTextures(1, &tmp_texture);
+ funcs->glDeleteTextures(1, &oldTexture);
funcs->glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_ptr->current_fbo);
if (pex != 0) {
- glViewport(0, 0, pex->width, pex->height);
+ funcs->glViewport(0, 0, pex->width, pex->height);
pex->updateClipScissorTest();
}
}
@@ -283,16 +283,17 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
qWarning("QGLTextureGlyphCache::fillTexture: Called with no context");
return;
}
+ QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
- glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
const QImage &texture = image();
const uchar *bits = texture.constBits();
bits += c.y * texture.bytesPerLine() + c.x;
for (int i=0; i<c.h; ++i) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
bits += texture.bytesPerLine();
}
return;
@@ -329,14 +330,14 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
}
}
- glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
if (mask.format() == QImage::Format_RGB32) {
GLenum format = GL_RGBA;
#if !defined(QT_OPENGL_ES_2)
if (!ctx->contextHandle()->isOpenGLES())
format = GL_BGRA;
#endif
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
} else {
// glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
// not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
@@ -349,16 +350,16 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) {
// don't know which driver versions exhibit this bug, so be conservative for now
- const QByteArray vendorString(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
+ const QByteArray vendorString(reinterpret_cast<const char*>(funcs->glGetString(GL_VENDOR)));
ctx->d_ptr->workaround_brokenAlphaTexSubImage = vendorString.indexOf("NVIDIA") >= 0;
ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true;
}
if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) {
for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
} else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
}
}
}