summaryrefslogtreecommitdiffstats
path: root/src/opengl/gl2paintengineex
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp24
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h16
2 files changed, 20 insertions, 20 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 27073e80be..4e198cf550 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1217,7 +1217,7 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
return;
- QOpenGL2PaintEngineState *s = state();
+ QGL2PaintEngineState *s = state();
if (qt_pen_is_cosmetic(pen, s->renderHints) && !qt_scaleForTransform(s->transform(), 0)) {
// QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
QPaintEngineEx::stroke(path, pen);
@@ -1231,7 +1231,7 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
{
- const QOpenGL2PaintEngineState *s = q->state();
+ const QGL2PaintEngineState *s = q->state();
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -1504,7 +1504,7 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
Q_D(QGL2PaintEngineEx);
ensureActive();
- QOpenGL2PaintEngineState *s = state();
+ QGL2PaintEngineState *s = state();
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
@@ -1579,7 +1579,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
{
Q_Q(QGL2PaintEngineEx);
- QOpenGL2PaintEngineState *s = q->state();
+ QGL2PaintEngineState *s = q->state();
void *cacheKey = const_cast<QGLContext *>(QGLContextPrivate::contextGroup(ctx)->context());
bool recreateVertexArrays = false;
@@ -2360,8 +2360,8 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
Q_D(QGL2PaintEngineEx);
- QOpenGL2PaintEngineState *s = static_cast<QOpenGL2PaintEngineState *>(new_state);
- QOpenGL2PaintEngineState *old_state = state();
+ QGL2PaintEngineState *s = static_cast<QGL2PaintEngineState *>(new_state);
+ QGL2PaintEngineState *old_state = state();
QPaintEngineEx::setState(s);
@@ -2402,11 +2402,11 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
if (orig)
const_cast<QGL2PaintEngineEx *>(this)->ensureActive();
- QOpenGL2PaintEngineState *s;
+ QGL2PaintEngineState *s;
if (!orig)
- s = new QOpenGL2PaintEngineState();
+ s = new QGL2PaintEngineState();
else
- s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig));
+ s = new QGL2PaintEngineState(*static_cast<QGL2PaintEngineState *>(orig));
s->matrixChanged = false;
s->compositionModeChanged = false;
@@ -2417,7 +2417,7 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
return s;
}
-QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
+QGL2PaintEngineState::QGL2PaintEngineState(QGL2PaintEngineState &other)
: QPainterState(other)
{
isNew = true;
@@ -2428,7 +2428,7 @@ QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &oth
rectangleClip = other.rectangleClip;
}
-QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
+QGL2PaintEngineState::QGL2PaintEngineState()
{
isNew = true;
needsClipBufferClear = true;
@@ -2436,7 +2436,7 @@ QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
canRestoreClip = true;
}
-QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
+QGL2PaintEngineState::~QGL2PaintEngineState()
{
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index b0517fd083..76ef3aa55a 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -82,12 +82,12 @@ QT_BEGIN_NAMESPACE
class QGL2PaintEngineExPrivate;
-class QOpenGL2PaintEngineState : public QPainterState
+class QGL2PaintEngineState : public QPainterState
{
public:
- QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other);
- QOpenGL2PaintEngineState();
- ~QOpenGL2PaintEngineState();
+ QGL2PaintEngineState(QGL2PaintEngineState &other);
+ QGL2PaintEngineState();
+ ~QGL2PaintEngineState();
uint isNew : 1;
uint needsClipBufferClear : 1;
@@ -141,11 +141,11 @@ public:
virtual void setState(QPainterState *s);
virtual QPainterState *createState(QPainterState *orig) const;
- inline QOpenGL2PaintEngineState *state() {
- return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
+ inline QGL2PaintEngineState *state() {
+ return static_cast<QGL2PaintEngineState *>(QPaintEngineEx::state());
}
- inline const QOpenGL2PaintEngineState *state() const {
- return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
+ inline const QGL2PaintEngineState *state() const {
+ return static_cast<const QGL2PaintEngineState *>(QPaintEngineEx::state());
}
void beginNativePainting();