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Diffstat (limited to 'src/opengl/qgl.cpp')
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diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp deleted file mode 100644 index 4108b70094..0000000000 --- a/src/opengl/qgl.cpp +++ /dev/null @@ -1,5558 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtOpenGL module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qapplication.h" -#include "qplatformdefs.h" -#include "qgl.h" -#include <qdebug.h> -#include <qglfunctions.h> - -#include <qdatetime.h> - -#include <stdlib.h> // malloc - -#include "qpixmap.h" -#include "qimage.h" -#include "qgl_p.h" - -#include "gl2paintengineex/qpaintengineex_opengl2_p.h" - -#include <qpa/qplatformopenglcontext.h> - -#include <qglpixelbuffer.h> -#include <qglframebufferobject.h> -#include <private/qopenglextensions_p.h> - -#include <private/qimage_p.h> -#include <qpa/qplatformpixmap.h> -#include <private/qglpixelbuffer_p.h> -#include <private/qimagepixmapcleanuphooks_p.h> -#include "qcolormap.h" -#include "qfile.h" -#include <qmutex.h> - -#include "qsurfaceformat.h" -#include <private/qapplication_p.h> -#include <qpa/qplatformopenglcontext.h> -#include <qpa/qplatformwindow.h> - -#ifndef QT_OPENGL_ES_2 -#include <qopenglfunctions_1_1.h> -#endif - -// #define QT_GL_CONTEXT_RESOURCE_DEBUG - -QT_BEGIN_NAMESPACE - -class QGLDefaultExtensions -{ -public: - QGLDefaultExtensions() - { - QGLTemporaryContext tempContext; - Q_ASSERT(QOpenGLContext::currentContext()); - QOpenGLExtensions *ext = qgl_extensions(); - Q_ASSERT(ext); - extensions = ext->openGLExtensions(); - features = ext->openGLFeatures(); - } - - QOpenGLFunctions::OpenGLFeatures features; - QOpenGLExtensions::OpenGLExtensions extensions; -}; - -Q_GLOBAL_STATIC(QGLDefaultExtensions, qtDefaultExtensions) - -bool qgl_hasFeature(QOpenGLFunctions::OpenGLFeature feature) -{ - if (QOpenGLContext::currentContext()) - return QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(feature); - return qtDefaultExtensions()->features & feature; -} - -bool qgl_hasExtension(QOpenGLExtensions::OpenGLExtension extension) -{ - if (QOpenGLContext::currentContext()) - return qgl_extensions()->hasOpenGLExtension(extension); - return qtDefaultExtensions()->extensions & extension; -} - -QOpenGLExtensions::OpenGLExtensions extensions; - -/* - Returns the GL extensions for the current QOpenGLContext. If there is no - current QOpenGLContext, a default context will be created and the extensions - for that context will be returned instead. -*/ -QOpenGLExtensions* qgl_extensions() -{ - if (QOpenGLContext *context = QOpenGLContext::currentContext()) - return static_cast<QOpenGLExtensions *>(context->functions()); - - Q_ASSERT(false); - return 0; -} - -QOpenGLFunctions *qgl_functions() -{ - return qgl_extensions(); // QOpenGLExtensions is just a subclass of QOpenGLFunctions -} - -#ifndef QT_OPENGL_ES_2 -QOpenGLFunctions_1_1 *qgl1_functions() -{ - QOpenGLFunctions_1_1 *f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>(); - f->initializeOpenGLFunctions(); - return f; -} -#endif - -struct QGLThreadContext { - ~QGLThreadContext() { - if (context) - context->doneCurrent(); - } - QGLContext *context; -}; - -Q_GLOBAL_STATIC(QGLFormat, qgl_default_format) - -class QGLDefaultOverlayFormat: public QGLFormat -{ -public: - inline QGLDefaultOverlayFormat() - { - setOption(QGL::FormatOption(0xffffU << 16)); // turn off all options - setOption(QGL::DirectRendering); - setPlane(1); - } -}; -Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance) - -Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy) -QGLSignalProxy *QGLSignalProxy::instance() -{ - QGLSignalProxy *proxy = theSignalProxy(); - if (proxy && qApp && proxy->thread() != qApp->thread()) { - if (proxy->thread() == QThread::currentThread()) - proxy->moveToThread(qApp->thread()); - } - return proxy; -} - - -/*! - \namespace QGL - \inmodule QtOpenGL - - \brief The QGL namespace specifies miscellaneous identifiers used - in the Qt OpenGL module. -*/ - -/*! - \enum QGL::FormatOption - - This enum specifies the format options that can be used to configure an OpenGL - context. These are set using QGLFormat::setOption(). - - \value DoubleBuffer Specifies the use of double buffering. - \value DepthBuffer Enables the use of a depth buffer. - \value Rgba Specifies that the context should use RGBA as its pixel format. - \value AlphaChannel Enables the use of an alpha channel. - \value AccumBuffer Enables the use of an accumulation buffer. - \value StencilBuffer Enables the use of a stencil buffer. - \value StereoBuffers Enables the use of a stereo buffers for use with visualization hardware. - \value DirectRendering Specifies that the context is used for direct rendering to a display. - \value HasOverlay Enables the use of an overlay. - \value SampleBuffers Enables the use of sample buffers. - \value DeprecatedFunctions Enables the use of deprecated functionality for OpenGL 3.x - contexts. A context with deprecated functionality enabled is - called a full context in the OpenGL specification. - \value SingleBuffer Specifies the use of a single buffer, as opposed to double buffers. - \value NoDepthBuffer Disables the use of a depth buffer. - \value ColorIndex Specifies that the context should use a color index as its pixel format. - \value NoAlphaChannel Disables the use of an alpha channel. - \value NoAccumBuffer Disables the use of an accumulation buffer. - \value NoStencilBuffer Disables the use of a stencil buffer. - \value NoStereoBuffers Disables the use of stereo buffers. - \value IndirectRendering Specifies that the context is used for indirect rendering to a buffer. - \value NoOverlay Disables the use of an overlay. - \value NoSampleBuffers Disables the use of sample buffers. - \value NoDeprecatedFunctions Disables the use of deprecated functionality for OpenGL 3.x - contexts. A context with deprecated functionality disabled is - called a forward compatible context in the OpenGL specification. -*/ - -/***************************************************************************** - QGLFormat implementation - *****************************************************************************/ - - -/*! - \class QGLFormat - \inmodule QtOpenGL - \obsolete - - \brief The QGLFormat class specifies the display format of an OpenGL - rendering context. - - A display format has several characteristics: - \list - \li \l{setDoubleBuffer()}{Double or single buffering.} - \li \l{setDepth()}{Depth buffer.} - \li \l{setRgba()}{RGBA or color index mode.} - \li \l{setAlpha()}{Alpha channel.} - \li \l{setAccum()}{Accumulation buffer.} - \li \l{setStencil()}{Stencil buffer.} - \li \l{setStereo()}{Stereo buffers.} - \li \l{setDirectRendering()}{Direct rendering.} - \li \l{setOverlay()}{Presence of an overlay.} - \li \l{setPlane()}{Plane of an overlay.} - \li \l{setSampleBuffers()}{Multisample buffers.} - \endlist - - You can also specify preferred bit depths for the color buffer, - depth buffer, alpha buffer, accumulation buffer and the stencil - buffer with the functions: setRedBufferSize(), setGreenBufferSize(), - setBlueBufferSize(), setDepthBufferSize(), setAlphaBufferSize(), - setAccumBufferSize() and setStencilBufferSize(). - - Note that even if you specify that you prefer a 32 bit depth - buffer (e.g. with setDepthBufferSize(32)), the format that is - chosen may not have a 32 bit depth buffer, even if there is a - format available with a 32 bit depth buffer. The main reason for - this is how the system dependant picking algorithms work on the - different platforms, and some format options may have higher - precedence than others. - - You create and tell a QGLFormat object what rendering options you - want from an OpenGL rendering context. - - OpenGL drivers or accelerated hardware may or may not support - advanced features such as alpha channel or stereographic viewing. - If you request some features that the driver/hardware does not - provide when you create a QGLWidget, you will get a rendering - context with the nearest subset of features. - - There are different ways to define the display characteristics of - a rendering context. One is to create a QGLFormat and make it the - default for the entire application: - \snippet code/src_opengl_qgl.cpp 0 - - Or you can specify the desired format when creating an object of - your QGLWidget subclass: - \snippet code/src_opengl_qgl.cpp 1 - - After the widget has been created, you can find out which of the - requested features the system was able to provide: - \snippet code/src_opengl_qgl.cpp 2 - - \legalese - OpenGL is a trademark of Silicon Graphics, Inc. in the - United States and other countries. - \endlegalese - - \sa QGLContext, QGLWidget -*/ - -#ifndef QT_OPENGL_ES - -static inline void transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4]) -{ -#define M(row,col) m[col*4+row] - out[0] = - M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3]; - out[1] = - M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3]; - out[2] = - M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3]; - out[3] = - M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3]; -#undef M -} - -static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz, - const GLdouble model[16], const GLdouble proj[16], - const GLint viewport[4], - GLdouble * winx, GLdouble * winy, GLdouble * winz) -{ - GLdouble in[4], out[4]; - - in[0] = objx; - in[1] = objy; - in[2] = objz; - in[3] = 1.0; - transform_point(out, model, in); - transform_point(in, proj, out); - - if (in[3] == 0.0) - return GL_FALSE; - - in[0] /= in[3]; - in[1] /= in[3]; - in[2] /= in[3]; - - *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2; - *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2; - - *winz = (1 + in[2]) / 2; - return GL_TRUE; -} - -#endif // !QT_OPENGL_ES - -/*! - Constructs a QGLFormat object with the following default settings: - \list - \li \l{setDoubleBuffer()}{Double buffer:} Enabled. - \li \l{setDepth()}{Depth buffer:} Enabled. - \li \l{setRgba()}{RGBA:} Enabled (i.e., color index disabled). - \li \l{setAlpha()}{Alpha channel:} Disabled. - \li \l{setAccum()}{Accumulator buffer:} Disabled. - \li \l{setStencil()}{Stencil buffer:} Enabled. - \li \l{setStereo()}{Stereo:} Disabled. - \li \l{setDirectRendering()}{Direct rendering:} Enabled. - \li \l{setOverlay()}{Overlay:} Disabled. - \li \l{setPlane()}{Plane:} 0 (i.e., normal plane). - \li \l{setSampleBuffers()}{Multisample buffers:} Disabled. - \endlist -*/ - -QGLFormat::QGLFormat() -{ - d = new QGLFormatPrivate; -} - - -/*! - Creates a QGLFormat object that is a copy of the current - defaultFormat(). - - If \a options is not 0, the default format is modified by the - specified format options. The \a options parameter should be - QGL::FormatOption values OR'ed together. - - This constructor makes it easy to specify a certain desired format - in classes derived from QGLWidget, for example: - \snippet code/src_opengl_qgl.cpp 3 - - Note that there are QGL::FormatOption values to turn format settings - both on and off, e.g. QGL::DepthBuffer and QGL::NoDepthBuffer, - QGL::DirectRendering and QGL::IndirectRendering, etc. - - The \a plane parameter defaults to 0 and is the plane which this - format should be associated with. Not all OpenGL implementations - supports overlay/underlay rendering planes. - - \sa defaultFormat(), setOption(), setPlane() -*/ - -QGLFormat::QGLFormat(QGL::FormatOptions options, int plane) -{ - d = new QGLFormatPrivate; - QGL::FormatOptions newOpts = options; - d->opts = defaultFormat().d->opts; - d->opts |= (newOpts & 0xffff); - d->opts &= ~(newOpts >> 16); - d->pln = plane; -} - -/*! - \internal -*/ -void QGLFormat::detach() -{ - if (d->ref.loadRelaxed() != 1) { - QGLFormatPrivate *newd = new QGLFormatPrivate(d); - if (!d->ref.deref()) - delete d; - d = newd; - } -} - -/*! - Constructs a copy of \a other. -*/ - -QGLFormat::QGLFormat(const QGLFormat &other) -{ - d = other.d; - d->ref.ref(); -} - -/*! - Assigns \a other to this object. -*/ - -QGLFormat &QGLFormat::operator=(const QGLFormat &other) -{ - if (d != other.d) { - other.d->ref.ref(); - if (!d->ref.deref()) - delete d; - d = other.d; - } - return *this; -} - -/*! - Destroys the QGLFormat. -*/ -QGLFormat::~QGLFormat() -{ - if (!d->ref.deref()) - delete d; -} - -/*! - Returns an OpenGL format for the window format specified by \a format. -*/ -QGLFormat QGLFormat::fromSurfaceFormat(const QSurfaceFormat &format) -{ - QGLFormat retFormat; - if (format.alphaBufferSize() >= 0) - retFormat.setAlphaBufferSize(format.alphaBufferSize()); - if (format.blueBufferSize() >= 0) - retFormat.setBlueBufferSize(format.blueBufferSize()); - if (format.greenBufferSize() >= 0) - retFormat.setGreenBufferSize(format.greenBufferSize()); - if (format.redBufferSize() >= 0) - retFormat.setRedBufferSize(format.redBufferSize()); - if (format.depthBufferSize() >= 0) - retFormat.setDepthBufferSize(format.depthBufferSize()); - if (format.samples() > 1) { - retFormat.setSampleBuffers(true); - retFormat.setSamples(format.samples()); - } - if (format.stencilBufferSize() > 0) { - retFormat.setStencil(true); - retFormat.setStencilBufferSize(format.stencilBufferSize()); - } - retFormat.setSwapInterval(format.swapInterval()); - retFormat.setDoubleBuffer(format.swapBehavior() != QSurfaceFormat::SingleBuffer); - retFormat.setStereo(format.stereo()); - retFormat.setVersion(format.majorVersion(), format.minorVersion()); - retFormat.setProfile(static_cast<QGLFormat::OpenGLContextProfile>(format.profile())); - return retFormat; -} - -/*! - Returns a window format for the OpenGL format specified by \a format. -*/ -QSurfaceFormat QGLFormat::toSurfaceFormat(const QGLFormat &format) -{ - QSurfaceFormat retFormat; - if (format.alpha()) - retFormat.setAlphaBufferSize(format.alphaBufferSize() == -1 ? 1 : format.alphaBufferSize()); - if (format.blueBufferSize() >= 0) - retFormat.setBlueBufferSize(format.blueBufferSize()); - if (format.greenBufferSize() >= 0) - retFormat.setGreenBufferSize(format.greenBufferSize()); - if (format.redBufferSize() >= 0) - retFormat.setRedBufferSize(format.redBufferSize()); - if (format.depth()) - retFormat.setDepthBufferSize(format.depthBufferSize() == -1 ? 1 : format.depthBufferSize()); - retFormat.setSwapBehavior(format.doubleBuffer() ? QSurfaceFormat::DoubleBuffer : QSurfaceFormat::SingleBuffer); - if (format.sampleBuffers()) - retFormat.setSamples(format.samples() == -1 ? 4 : format.samples()); - if (format.stencil()) - retFormat.setStencilBufferSize(format.stencilBufferSize() == -1 ? 1 : format.stencilBufferSize()); - retFormat.setSwapInterval(format.swapInterval()); - retFormat.setStereo(format.stereo()); - retFormat.setMajorVersion(format.majorVersion()); - retFormat.setMinorVersion(format.minorVersion()); - retFormat.setProfile(static_cast<QSurfaceFormat::OpenGLContextProfile>(format.profile())); - // QGLFormat has no way to set DeprecatedFunctions, that is, to tell that forward - // compatibility should not be requested. Some drivers fail to ignore the fwdcompat - // bit with compatibility profiles so make sure it is not set. - if (format.profile() == QGLFormat::CompatibilityProfile) - retFormat.setOption(QSurfaceFormat::DeprecatedFunctions); - return retFormat; -} - -void QGLContextPrivate::setupSharing() { - Q_Q(QGLContext); - QOpenGLContext *sharedContext = guiGlContext->shareContext(); - if (sharedContext) { - QGLContext *actualSharedContext = QGLContext::fromOpenGLContext(sharedContext); - sharing = true; - QGLContextGroup::addShare(q, actualSharedContext); - } -} - -void QGLContextPrivate::refreshCurrentFbo() -{ - QOpenGLContextPrivate *guiGlContextPrivate = - guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0; - - // if QOpenGLFramebufferObjects have been used in the mean-time, we've lost our cached value - if (guiGlContextPrivate && guiGlContextPrivate->qgl_current_fbo_invalid) { - GLint current; - QOpenGLFunctions *funcs = qgl_functions(); - funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¤t); - - current_fbo = current; - - guiGlContextPrivate->qgl_current_fbo_invalid = false; - } -} - -void QGLContextPrivate::setCurrentFbo(GLuint fbo) -{ - current_fbo = fbo; - - QOpenGLContextPrivate *guiGlContextPrivate = - guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0; - - if (guiGlContextPrivate) - guiGlContextPrivate->qgl_current_fbo_invalid = false; -} - - -/*! - \fn bool QGLFormat::doubleBuffer() const - - Returns \c true if double buffering is enabled; otherwise returns - false. Double buffering is enabled by default. - - \sa setDoubleBuffer() -*/ - -/*! - If \a enable is true sets double buffering; otherwise sets single - buffering. - - Double buffering is enabled by default. - - Double buffering is a technique where graphics are rendered on an - off-screen buffer and not directly to the screen. When the drawing - has been completed, the program calls a swapBuffers() function to - exchange the screen contents with the buffer. The result is - flicker-free drawing and often better performance. - - Note that single buffered contexts are currently not supported - with EGL. - - \sa doubleBuffer(), QGLContext::swapBuffers(), - QGLWidget::swapBuffers() -*/ - -void QGLFormat::setDoubleBuffer(bool enable) -{ - setOption(enable ? QGL::DoubleBuffer : QGL::SingleBuffer); -} - - -/*! - \fn bool QGLFormat::depth() const - - Returns \c true if the depth buffer is enabled; otherwise returns - false. The depth buffer is enabled by default. - - \sa setDepth(), setDepthBufferSize() -*/ - -/*! - If \a enable is true enables the depth buffer; otherwise disables - the depth buffer. - - The depth buffer is enabled by default. - - The purpose of a depth buffer (or Z-buffering) is to remove hidden - surfaces. Pixels are assigned Z values based on the distance to - the viewer. A pixel with a high Z value is closer to the viewer - than a pixel with a low Z value. This information is used to - decide whether to draw a pixel or not. - - \sa depth(), setDepthBufferSize() -*/ - -void QGLFormat::setDepth(bool enable) -{ - setOption(enable ? QGL::DepthBuffer : QGL::NoDepthBuffer); -} - - -/*! - \fn bool QGLFormat::rgba() const - - Returns \c true if RGBA color mode is set. Returns \c false if color - index mode is set. The default color mode is RGBA. - - \sa setRgba() -*/ - -/*! - If \a enable is true sets RGBA mode. If \a enable is false sets - color index mode. - - The default color mode is RGBA. - - RGBA is the preferred mode for most OpenGL applications. In RGBA - color mode you specify colors as red + green + blue + alpha - quadruplets. - - In color index mode you specify an index into a color lookup - table. - - \sa rgba() -*/ - -void QGLFormat::setRgba(bool enable) -{ - setOption(enable ? QGL::Rgba : QGL::ColorIndex); -} - - -/*! - \fn bool QGLFormat::alpha() const - - Returns \c true if the alpha buffer in the framebuffer is enabled; - otherwise returns \c false. The alpha buffer is disabled by default. - - \sa setAlpha(), setAlphaBufferSize() -*/ - -/*! - If \a enable is true enables the alpha buffer; otherwise disables - the alpha buffer. - - The alpha buffer is disabled by default. - - The alpha buffer is typically used for implementing transparency - or translucency. The A in RGBA specifies the transparency of a - pixel. - - \sa alpha(), setAlphaBufferSize() -*/ - -void QGLFormat::setAlpha(bool enable) -{ - setOption(enable ? QGL::AlphaChannel : QGL::NoAlphaChannel); -} - - -/*! - \fn bool QGLFormat::accum() const - - Returns \c true if the accumulation buffer is enabled; otherwise - returns \c false. The accumulation buffer is disabled by default. - - \sa setAccum(), setAccumBufferSize() -*/ - -/*! - If \a enable is true enables the accumulation buffer; otherwise - disables the accumulation buffer. - - The accumulation buffer is disabled by default. - - The accumulation buffer is used to create blur effects and - multiple exposures. - - \sa accum(), setAccumBufferSize() -*/ - -void QGLFormat::setAccum(bool enable) -{ - setOption(enable ? QGL::AccumBuffer : QGL::NoAccumBuffer); -} - - -/*! - \fn bool QGLFormat::stencil() const - - Returns \c true if the stencil buffer is enabled; otherwise returns - false. The stencil buffer is enabled by default. - - \sa setStencil(), setStencilBufferSize() -*/ - -/*! - If \a enable is true enables the stencil buffer; otherwise - disables the stencil buffer. - - The stencil buffer is enabled by default. - - The stencil buffer masks certain parts of the drawing area so that - masked parts are not drawn on. - - \sa stencil(), setStencilBufferSize() -*/ - -void QGLFormat::setStencil(bool enable) -{ - setOption(enable ? QGL::StencilBuffer: QGL::NoStencilBuffer); -} - - -/*! - \fn bool QGLFormat::stereo() const - - Returns \c true if stereo buffering is enabled; otherwise returns - false. Stereo buffering is disabled by default. - - \sa setStereo() -*/ - -/*! - If \a enable is true enables stereo buffering; otherwise disables - stereo buffering. - - Stereo buffering is disabled by default. - - Stereo buffering provides extra color buffers to generate left-eye - and right-eye images. - - \sa stereo() -*/ - -void QGLFormat::setStereo(bool enable) -{ - setOption(enable ? QGL::StereoBuffers : QGL::NoStereoBuffers); -} - - -/*! - \fn bool QGLFormat::directRendering() const - - Returns \c true if direct rendering is enabled; otherwise returns - false. - - Direct rendering is enabled by default. - - \sa setDirectRendering() -*/ - -/*! - If \a enable is true enables direct rendering; otherwise disables - direct rendering. - - Direct rendering is enabled by default. - - Enabling this option will make OpenGL bypass the underlying window - system and render directly from hardware to the screen, if this is - supported by the system. - - \sa directRendering() -*/ - -void QGLFormat::setDirectRendering(bool enable) -{ - setOption(enable ? QGL::DirectRendering : QGL::IndirectRendering); -} - -/*! - \fn bool QGLFormat::sampleBuffers() const - - Returns \c true if multisample buffer support is enabled; otherwise - returns \c false. - - The multisample buffer is disabled by default. - - \sa setSampleBuffers() -*/ - -/*! - If \a enable is true, a GL context with multisample buffer support - is picked; otherwise ignored. - - \sa sampleBuffers(), setSamples(), samples() -*/ -void QGLFormat::setSampleBuffers(bool enable) -{ - setOption(enable ? QGL::SampleBuffers : QGL::NoSampleBuffers); -} - -/*! - Returns the number of samples per pixel when multisampling is - enabled. By default, the highest number of samples that is - available is used. - - \sa setSampleBuffers(), sampleBuffers(), setSamples() -*/ -int QGLFormat::samples() const -{ - return d->numSamples; -} - -/*! - Set the preferred number of samples per pixel when multisampling - is enabled to \a numSamples. By default, the highest number of - samples available is used. - - \sa setSampleBuffers(), sampleBuffers(), samples() -*/ -void QGLFormat::setSamples(int numSamples) -{ - detach(); - if (numSamples < 0) { - qWarning("QGLFormat::setSamples: Cannot have negative number of samples per pixel %d", numSamples); - return; - } - d->numSamples = numSamples; - setSampleBuffers(numSamples > 0); -} - -/*! - \since 4.2 - - Set the preferred swap interval. This can be used to sync the GL - drawing into a system window to the vertical refresh of the screen. - Setting an \a interval value of 0 will turn the vertical refresh syncing - off, any value higher than 0 will turn the vertical syncing on. - - Under Windows and under X11, where the \c{WGL_EXT_swap_control} - and \c{GLX_SGI_video_sync} extensions are used, the \a interval - parameter can be used to set the minimum number of video frames - that are displayed before a buffer swap will occur. In effect, - setting the \a interval to 10, means there will be 10 vertical - retraces between every buffer swap. - - Under Windows the \c{WGL_EXT_swap_control} extension has to be present, - and under X11 the \c{GLX_SGI_video_sync} extension has to be present. -*/ -void QGLFormat::setSwapInterval(int interval) -{ - detach(); - d->swapInterval = interval; -} - -/*! - \since 4.2 - - Returns the currently set swap interval. -1 is returned if setting - the swap interval isn't supported in the system GL implementation. -*/ -int QGLFormat::swapInterval() const -{ - return d->swapInterval; -} - -/*! - \fn bool QGLFormat::hasOverlay() const - - Returns \c true if overlay plane is enabled; otherwise returns \c false. - - Overlay is disabled by default. - - \sa setOverlay() -*/ - -/*! - If \a enable is true enables an overlay plane; otherwise disables - the overlay plane. - - Enabling the overlay plane will cause QGLWidget to create an - additional context in an overlay plane. See the QGLWidget - documentation for further information. - - \sa hasOverlay() -*/ - -void QGLFormat::setOverlay(bool enable) -{ - setOption(enable ? QGL::HasOverlay : QGL::NoOverlay); -} - -/*! - Returns the plane of this format. The default for normal formats - is 0, which means the normal plane. The default for overlay - formats is 1, which is the first overlay plane. - - \sa setPlane(), defaultOverlayFormat() -*/ -int QGLFormat::plane() const -{ - return d->pln; -} - -/*! - Sets the requested plane to \a plane. 0 is the normal plane, 1 is - the first overlay plane, 2 is the second overlay plane, etc.; -1, - -2, etc. are underlay planes. - - Note that in contrast to other format specifications, the plane - specifications will be matched exactly. This means that if you - specify a plane that the underlying OpenGL system cannot provide, - an \l{QGLWidget::isValid()}{invalid} QGLWidget will be - created. - - \sa plane() -*/ -void QGLFormat::setPlane(int plane) -{ - detach(); - d->pln = plane; -} - -/*! - Sets the format option to \a opt. - - \sa testOption() -*/ - -void QGLFormat::setOption(QGL::FormatOptions opt) -{ - detach(); - if (opt & 0xffff) - d->opts |= opt; - else - d->opts &= ~(opt >> 16); -} - - - -/*! - Returns \c true if format option \a opt is set; otherwise returns \c false. - - \sa setOption() -*/ - -bool QGLFormat::testOption(QGL::FormatOptions opt) const -{ - if (opt & 0xffff) - return (d->opts & opt) != 0; - else - return (d->opts & (opt >> 16)) == 0; -} - -/*! - Set the minimum depth buffer size to \a size. - - \sa depthBufferSize(), setDepth(), depth() -*/ -void QGLFormat::setDepthBufferSize(int size) -{ - detach(); - if (size < 0) { - qWarning("QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size %d", size); - return; - } - d->depthSize = size; - setDepth(size > 0); -} - -/*! - Returns the depth buffer size. - - \sa depth(), setDepth(), setDepthBufferSize() -*/ -int QGLFormat::depthBufferSize() const -{ - return d->depthSize; -} - -/*! - \since 4.2 - - Set the preferred red buffer size to \a size. - - \sa setGreenBufferSize(), setBlueBufferSize(), setAlphaBufferSize() -*/ -void QGLFormat::setRedBufferSize(int size) -{ - detach(); - if (size < 0) { - qWarning("QGLFormat::setRedBufferSize: Cannot set negative red buffer size %d", size); - return; - } - d->redSize = size; -} - -/*! - \since 4.2 - - Returns the red buffer size. - - \sa setRedBufferSize() -*/ -int QGLFormat::redBufferSize() const -{ - return d->redSize; -} - -/*! - \since 4.2 - - Set the preferred green buffer size to \a size. - - \sa setRedBufferSize(), setBlueBufferSize(), setAlphaBufferSize() -*/ -void QGLFormat::setGreenBufferSize(int size) -{ - detach(); - if (size < 0) { - qWarning("QGLFormat::setGreenBufferSize: Cannot set negative green buffer size %d", size); - return; - } - d->greenSize = size; -} - -/*! - \since 4.2 - - Returns the green buffer size. - - \sa setGreenBufferSize() -*/ -int QGLFormat::greenBufferSize() const -{ - return d->greenSize; -} - -/*! - \since 4.2 - - Set the preferred blue buffer size to \a size. - - \sa setRedBufferSize(), setGreenBufferSize(), setAlphaBufferSize() -*/ -void QGLFormat::setBlueBufferSize(int size) -{ - detach(); - if (size < 0) { - qWarning("QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size %d", size); - return; - } - d->blueSize = size; -} - -/*! - \since 4.2 - - Returns the blue buffer size. - - \sa setBlueBufferSize() -*/ -int QGLFormat::blueBufferSize() const -{ - return d->blueSize; -} - -/*! - Set the preferred alpha buffer size to \a size. - This function implicitly enables the alpha channel. - - \sa setRedBufferSize(), setGreenBufferSize(), alphaBufferSize() -*/ -void QGLFormat::setAlphaBufferSize(int size) -{ - detach(); - if (size < 0) { - qWarning("QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size %d", size); - return; - } - d->alphaSize = size; - setAlpha(size > 0); -} - -/*! - Returns the alpha buffer size. - - \sa alpha(), setAlpha(), setAlphaBufferSize() -*/ -int QGLFormat::alphaBufferSize() const -{ - return d->alphaSize; -} - -/*! - Set the preferred accumulation buffer size, where \a size is the - bit depth for each RGBA component. - - \sa accum(), setAccum(), accumBufferSize() -*/ -void QGLFormat::setAccumBufferSize(int size) -{ - detach(); - if (size < 0) { - qWarning("QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size %d", size); - return; - } - d->accumSize = size; - setAccum(size > 0); -} - -/*! - Returns the accumulation buffer size. - - \sa setAccumBufferSize(), accum(), setAccum() -*/ -int QGLFormat::accumBufferSize() const -{ - return d->accumSize; -} - -/*! - Set the preferred stencil buffer size to \a size. - - \sa stencilBufferSize(), setStencil(), stencil() -*/ -void QGLFormat::setStencilBufferSize(int size) -{ - detach(); - if (size < 0) { - qWarning("QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size %d", size); - return; - } - d->stencilSize = size; - setStencil(size > 0); -} - -/*! - Returns the stencil buffer size. - - \sa stencil(), setStencil(), setStencilBufferSize() -*/ -int QGLFormat::stencilBufferSize() const -{ - return d->stencilSize; -} - -/*! - \since 4.7 - - Set the OpenGL version to the \a major and \a minor numbers. If a - context compatible with the requested OpenGL version cannot be - created, a context compatible with version 1.x is created instead. - - \sa majorVersion(), minorVersion() -*/ -void QGLFormat::setVersion(int major, int minor) -{ - if (major < 1 || minor < 0) { - qWarning("QGLFormat::setVersion: Cannot set zero or negative version number %d.%d", major, minor); - return; - } - detach(); - d->majorVersion = major; - d->minorVersion = minor; -} - -/*! - \since 4.7 - - Returns the OpenGL major version. - - \sa setVersion(), minorVersion() -*/ -int QGLFormat::majorVersion() const -{ - return d->majorVersion; -} - -/*! - \since 4.7 - - Returns the OpenGL minor version. - - \sa setVersion(), majorVersion() -*/ -int QGLFormat::minorVersion() const -{ - return d->minorVersion; -} - -/*! - \enum QGLFormat::OpenGLContextProfile - \since 4.7 - - This enum describes the OpenGL context profiles that can be - specified for contexts implementing OpenGL version 3.2 or - higher. These profiles are different from OpenGL ES profiles. - - \value NoProfile OpenGL version is lower than 3.2. - \value CoreProfile Functionality deprecated in OpenGL version 3.0 is not available. - \value CompatibilityProfile Functionality from earlier OpenGL versions is available. -*/ - -/*! - \since 4.7 - - Set the OpenGL context profile to \a profile. The \a profile is - ignored if the requested OpenGL version is less than 3.2. - - \sa profile() -*/ -void QGLFormat::setProfile(OpenGLContextProfile profile) -{ - detach(); - d->profile = profile; -} - -/*! - \since 4.7 - - Returns the OpenGL context profile. - - \sa setProfile() -*/ -QGLFormat::OpenGLContextProfile QGLFormat::profile() const -{ - return d->profile; -} - - -/*! - \fn bool QGLFormat::hasOpenGL() - - Returns \c true if the window system has any OpenGL support; - otherwise returns \c false. - - \warning This function must not be called until the QApplication - object has been created. -*/ -bool QGLFormat::hasOpenGL() -{ - return QApplicationPrivate::platformIntegration() - ->hasCapability(QPlatformIntegration::OpenGL); -} - -/*! - \fn bool QGLFormat::hasOpenGLOverlays() - - Returns \c true if the window system supports OpenGL overlays; - otherwise returns \c false. - - \warning This function must not be called until the QApplication - object has been created. -*/ -bool QGLFormat::hasOpenGLOverlays() -{ - return false; -} - -QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(const QString &versionString) -{ - QGLFormat::OpenGLVersionFlags versionFlags = QGLFormat::OpenGL_Version_None; - - if (versionString.startsWith(QLatin1String("OpenGL ES"))) { - const auto parts = versionString.splitRef(QLatin1Char(' ')); - if (parts.size() >= 3) { - if (parts[2].startsWith(QLatin1String("1."))) { - if (parts[1].endsWith(QLatin1String("-CM"))) { - versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_0 | - QGLFormat::OpenGL_ES_CommonLite_Version_1_0; - if (parts[2].startsWith(QLatin1String("1.1"))) - versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_1 | - QGLFormat::OpenGL_ES_CommonLite_Version_1_1; - } else { - // Not -CM, must be CL, CommonLite - versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_0; - if (parts[2].startsWith(QLatin1String("1.1"))) - versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_1; - } - } else { - // OpenGL ES version 2.0 or higher - versionFlags |= QGLFormat::OpenGL_ES_Version_2_0; - } - } else { - // if < 3 parts to the name, it is an unrecognised OpenGL ES - qWarning("Unrecognised OpenGL ES version"); - } - } else { - // not ES, regular OpenGL, the version numbers are first in the string - if (versionString.startsWith(QLatin1String("1."))) { - switch (versionString[2].toLatin1()) { - case '5': - versionFlags |= QGLFormat::OpenGL_Version_1_5; - Q_FALLTHROUGH(); - case '4': - versionFlags |= QGLFormat::OpenGL_Version_1_4; - Q_FALLTHROUGH(); - case '3': - versionFlags |= QGLFormat::OpenGL_Version_1_3; - Q_FALLTHROUGH(); - case '2': - versionFlags |= QGLFormat::OpenGL_Version_1_2; - Q_FALLTHROUGH(); - case '1': - versionFlags |= QGLFormat::OpenGL_Version_1_1; - Q_FALLTHROUGH(); - default: - break; - } - } else if (versionString.startsWith(QLatin1String("2."))) { - versionFlags |= QGLFormat::OpenGL_Version_1_1 | - QGLFormat::OpenGL_Version_1_2 | - QGLFormat::OpenGL_Version_1_3 | - QGLFormat::OpenGL_Version_1_4 | - QGLFormat::OpenGL_Version_1_5 | - QGLFormat::OpenGL_Version_2_0; - if (versionString[2].toLatin1() == '1') - versionFlags |= QGLFormat::OpenGL_Version_2_1; - } else if (versionString.startsWith(QLatin1String("3."))) { - versionFlags |= QGLFormat::OpenGL_Version_1_1 | - QGLFormat::OpenGL_Version_1_2 | - QGLFormat::OpenGL_Version_1_3 | - QGLFormat::OpenGL_Version_1_4 | - QGLFormat::OpenGL_Version_1_5 | - QGLFormat::OpenGL_Version_2_0 | - QGLFormat::OpenGL_Version_2_1 | - QGLFormat::OpenGL_Version_3_0; - switch (versionString[2].toLatin1()) { - case '3': - versionFlags |= QGLFormat::OpenGL_Version_3_3; - Q_FALLTHROUGH(); - case '2': - versionFlags |= QGLFormat::OpenGL_Version_3_2; - Q_FALLTHROUGH(); - case '1': - versionFlags |= QGLFormat::OpenGL_Version_3_1; - Q_FALLTHROUGH(); - case '0': - break; - default: - versionFlags |= QGLFormat::OpenGL_Version_3_1 | - QGLFormat::OpenGL_Version_3_2 | - QGLFormat::OpenGL_Version_3_3; - break; - } - } else if (versionString.startsWith(QLatin1String("4."))) { - versionFlags |= QGLFormat::OpenGL_Version_1_1 | - QGLFormat::OpenGL_Version_1_2 | - QGLFormat::OpenGL_Version_1_3 | - QGLFormat::OpenGL_Version_1_4 | - QGLFormat::OpenGL_Version_1_5 | - QGLFormat::OpenGL_Version_2_0 | - QGLFormat::OpenGL_Version_2_1 | - QGLFormat::OpenGL_Version_3_0 | - QGLFormat::OpenGL_Version_3_1 | - QGLFormat::OpenGL_Version_3_2 | - QGLFormat::OpenGL_Version_3_3 | - QGLFormat::OpenGL_Version_4_0; - switch (versionString[2].toLatin1()) { - case '3': - versionFlags |= QGLFormat::OpenGL_Version_4_3; - Q_FALLTHROUGH(); - case '2': - versionFlags |= QGLFormat::OpenGL_Version_4_2; - Q_FALLTHROUGH(); - case '1': - versionFlags |= QGLFormat::OpenGL_Version_4_1; - Q_FALLTHROUGH(); - case '0': - break; - default: - versionFlags |= QGLFormat::OpenGL_Version_4_1 | - QGLFormat::OpenGL_Version_4_2 | - QGLFormat::OpenGL_Version_4_3; - break; - } - } else { - versionFlags |= QGLFormat::OpenGL_Version_1_1 | - QGLFormat::OpenGL_Version_1_2 | - QGLFormat::OpenGL_Version_1_3 | - QGLFormat::OpenGL_Version_1_4 | - QGLFormat::OpenGL_Version_1_5 | - QGLFormat::OpenGL_Version_2_0 | - QGLFormat::OpenGL_Version_2_1 | - QGLFormat::OpenGL_Version_3_0 | - QGLFormat::OpenGL_Version_3_1 | - QGLFormat::OpenGL_Version_3_2 | - QGLFormat::OpenGL_Version_3_3 | - QGLFormat::OpenGL_Version_4_0 | - QGLFormat::OpenGL_Version_4_1 | - QGLFormat::OpenGL_Version_4_2 | - QGLFormat::OpenGL_Version_4_3; - } - } - return versionFlags; -} - -/*! - \enum QGLFormat::OpenGLVersionFlag - \since 4.2 - - This enum describes the various OpenGL versions that are - recognized by Qt. Use the QGLFormat::openGLVersionFlags() function - to identify which versions that are supported at runtime. - - \value OpenGL_Version_None If no OpenGL is present or if no OpenGL context is current. - - \value OpenGL_Version_1_1 OpenGL version 1.1 or higher is present. - - \value OpenGL_Version_1_2 OpenGL version 1.2 or higher is present. - - \value OpenGL_Version_1_3 OpenGL version 1.3 or higher is present. - - \value OpenGL_Version_1_4 OpenGL version 1.4 or higher is present. - - \value OpenGL_Version_1_5 OpenGL version 1.5 or higher is present. - - \value OpenGL_Version_2_0 OpenGL version 2.0 or higher is present. - Note that version 2.0 supports all the functionality of version 1.5. - - \value OpenGL_Version_2_1 OpenGL version 2.1 or higher is present. - - \value OpenGL_Version_3_0 OpenGL version 3.0 or higher is present. - - \value OpenGL_Version_3_1 OpenGL version 3.1 or higher is present. - Note that OpenGL version 3.1 or higher does not necessarily support all the features of - version 3.0 and lower. - - \value OpenGL_Version_3_2 OpenGL version 3.2 or higher is present. - - \value OpenGL_Version_3_3 OpenGL version 3.3 or higher is present. - - \value OpenGL_Version_4_0 OpenGL version 4.0 or higher is present. - - \value OpenGL_Version_4_1 OpenGL version 4.1 or higher is present. - - \value OpenGL_Version_4_2 OpenGL version 4.2 or higher is present. - - \value OpenGL_Version_4_3 OpenGL version 4.3 or higher is present. - - \value OpenGL_ES_CommonLite_Version_1_0 OpenGL ES version 1.0 Common Lite or higher is present. - - \value OpenGL_ES_Common_Version_1_0 OpenGL ES version 1.0 Common or higher is present. - The Common profile supports all the features of Common Lite. - - \value OpenGL_ES_CommonLite_Version_1_1 OpenGL ES version 1.1 Common Lite or higher is present. - - \value OpenGL_ES_Common_Version_1_1 OpenGL ES version 1.1 Common or higher is present. - The Common profile supports all the features of Common Lite. - - \value OpenGL_ES_Version_2_0 OpenGL ES version 2.0 or higher is present. - Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x. - So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned. - - See also \l{http://www.opengl.org} for more information about the different - revisions of OpenGL. - - \sa openGLVersionFlags() -*/ - -/*! - \since 4.2 - - Identifies, at runtime, which OpenGL versions that are supported - by the current platform. - - Note that if OpenGL version 1.5 is supported, its predecessors - (i.e., version 1.4 and lower) are also supported. To identify the - support of a particular feature, like multi texturing, test for - the version in which the feature was first introduced (i.e., - version 1.3 in the case of multi texturing) to adapt to the largest - possible group of runtime platforms. - - This function needs a valid current OpenGL context to work; - otherwise it will return OpenGL_Version_None. - - \sa hasOpenGL(), hasOpenGLOverlays() -*/ -QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags() -{ - static bool cachedDefault = false; - static OpenGLVersionFlags defaultVersionFlags = OpenGL_Version_None; - QGLContext *currentCtx = const_cast<QGLContext *>(QGLContext::currentContext()); - QGLTemporaryContext *tmpContext = 0; - - if (currentCtx && currentCtx->d_func()->version_flags_cached) - return currentCtx->d_func()->version_flags; - - if (!currentCtx) { - if (cachedDefault) { - return defaultVersionFlags; - } else { - if (!hasOpenGL()) - return defaultVersionFlags; - tmpContext = new QGLTemporaryContext; - cachedDefault = true; - } - } - - QString versionString(QLatin1String(reinterpret_cast<const char*>(qgl_functions()->glGetString(GL_VERSION)))); - OpenGLVersionFlags versionFlags = qOpenGLVersionFlagsFromString(versionString); - if (currentCtx) { - currentCtx->d_func()->version_flags_cached = true; - currentCtx->d_func()->version_flags = versionFlags; - } - if (tmpContext) { - defaultVersionFlags = versionFlags; - delete tmpContext; - } - - return versionFlags; -} - - -/*! - Returns the default QGLFormat for the application. All QGLWidget - objects that are created use this format unless another format is - specified, e.g. when they are constructed. - - If no special default format has been set using - setDefaultFormat(), the default format is the same as that created - with QGLFormat(). - - \sa setDefaultFormat() -*/ - -QGLFormat QGLFormat::defaultFormat() -{ - return *qgl_default_format(); -} - -/*! - Sets a new default QGLFormat for the application to \a f. For - example, to set single buffering as the default instead of double - buffering, your main() might contain code like this: - \snippet code/src_opengl_qgl.cpp 4 - - \sa defaultFormat() -*/ - -void QGLFormat::setDefaultFormat(const QGLFormat &f) -{ - *qgl_default_format() = f; -} - - -/*! - Returns the default QGLFormat for overlay contexts. - - The default overlay format is: - \list - \li \l{setDoubleBuffer()}{Double buffer:} Disabled. - \li \l{setDepth()}{Depth buffer:} Disabled. - \li \l{setRgba()}{RGBA:} Disabled (i.e., color index enabled). - \li \l{setAlpha()}{Alpha channel:} Disabled. - \li \l{setAccum()}{Accumulator buffer:} Disabled. - \li \l{setStencil()}{Stencil buffer:} Disabled. - \li \l{setStereo()}{Stereo:} Disabled. - \li \l{setDirectRendering()}{Direct rendering:} Enabled. - \li \l{setOverlay()}{Overlay:} Disabled. - \li \l{setSampleBuffers()}{Multisample buffers:} Disabled. - \li \l{setPlane()}{Plane:} 1 (i.e., first overlay plane). - \endlist - - \sa setDefaultFormat() -*/ - -QGLFormat QGLFormat::defaultOverlayFormat() -{ - return *defaultOverlayFormatInstance(); -} - -/*! - Sets a new default QGLFormat for overlay contexts to \a f. This - format is used whenever a QGLWidget is created with a format that - hasOverlay() enabled. - - For example, to get a double buffered overlay context (if - available), use code like this: - - \snippet code/src_opengl_qgl.cpp 5 - - As usual, you can find out after widget creation whether the - underlying OpenGL system was able to provide the requested - specification: - - \snippet code/src_opengl_qgl.cpp 6 - - \sa defaultOverlayFormat() -*/ - -void QGLFormat::setDefaultOverlayFormat(const QGLFormat &f) -{ - QGLFormat *defaultFormat = defaultOverlayFormatInstance(); - *defaultFormat = f; - // Make sure the user doesn't request that the overlays themselves - // have overlays, since it is unlikely that the system supports - // infinitely many planes... - defaultFormat->setOverlay(false); -} - - -/*! - Returns \c true if all the options of the two QGLFormat objects - \a a and \a b are equal; otherwise returns \c false. - - \relates QGLFormat -*/ - -bool operator==(const QGLFormat& a, const QGLFormat& b) -{ - return (a.d == b.d) || ((int) a.d->opts == (int) b.d->opts - && a.d->pln == b.d->pln - && a.d->alphaSize == b.d->alphaSize - && a.d->accumSize == b.d->accumSize - && a.d->stencilSize == b.d->stencilSize - && a.d->depthSize == b.d->depthSize - && a.d->redSize == b.d->redSize - && a.d->greenSize == b.d->greenSize - && a.d->blueSize == b.d->blueSize - && a.d->numSamples == b.d->numSamples - && a.d->swapInterval == b.d->swapInterval - && a.d->majorVersion == b.d->majorVersion - && a.d->minorVersion == b.d->minorVersion - && a.d->profile == b.d->profile); -} - -#ifndef QT_NO_DEBUG_STREAM -QDebug operator<<(QDebug dbg, const QGLFormat &f) -{ - const QGLFormatPrivate * const d = f.d; - - QDebugStateSaver saver(dbg); - dbg.nospace() << "QGLFormat(" - << "options " << d->opts - << ", plane " << d->pln - << ", depthBufferSize " << d->depthSize - << ", accumBufferSize " << d->accumSize - << ", stencilBufferSize " << d->stencilSize - << ", redBufferSize " << d->redSize - << ", greenBufferSize " << d->greenSize - << ", blueBufferSize " << d->blueSize - << ", alphaBufferSize " << d->alphaSize - << ", samples " << d->numSamples - << ", swapInterval " << d->swapInterval - << ", majorVersion " << d->majorVersion - << ", minorVersion " << d->minorVersion - << ", profile " << d->profile - << ')'; - - return dbg; -} -#endif - - -/*! - Returns \c false if all the options of the two QGLFormat objects - \a a and \a b are equal; otherwise returns \c true. - - \relates QGLFormat -*/ - -bool operator!=(const QGLFormat& a, const QGLFormat& b) -{ - return !(a == b); -} - -struct QGLContextGroupList { - void append(QGLContextGroup *group) { - QMutexLocker locker(&m_mutex); - m_list.append(group); - } - - void remove(QGLContextGroup *group) { - QMutexLocker locker(&m_mutex); - m_list.removeOne(group); - } - - QList<QGLContextGroup *> m_list; - QRecursiveMutex m_mutex; -}; - -Q_GLOBAL_STATIC(QGLContextGroupList, qt_context_groups) - -/***************************************************************************** - QGLContext implementation - *****************************************************************************/ - -QGLContextGroup::QGLContextGroup(const QGLContext *context) - : m_context(context), m_refs(1) -{ - qt_context_groups()->append(this); -} - -QGLContextGroup::~QGLContextGroup() -{ - qt_context_groups()->remove(this); -} - -const QGLContext *qt_gl_transfer_context(const QGLContext *ctx) -{ - if (!ctx) - return 0; - QList<const QGLContext *> shares - (QGLContextPrivate::contextGroup(ctx)->shares()); - if (shares.size() >= 2) - return (ctx == shares.at(0)) ? shares.at(1) : shares.at(0); - else - return 0; -} - -QGLContextPrivate::QGLContextPrivate(QGLContext *context) - : internal_context(false) - , q_ptr(context) - , texture_destroyer(0) - , functions(0) -{ - group = new QGLContextGroup(context); - - texture_destroyer = new QGLTextureDestroyer; -} - -QGLContextPrivate::~QGLContextPrivate() -{ - delete functions; - - if (!group->m_refs.deref()) { - Q_ASSERT(group->context() == q_ptr); - delete group; - } - - delete texture_destroyer; -} - -void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format) -{ - Q_Q(QGLContext); - glFormat = reqFormat = format; - valid = false; - q->setDevice(dev); - - guiGlContext = 0; - ownContext = false; - fbo = 0; - crWin = false; - initDone = false; - sharing = false; - max_texture_size = -1; - version_flags_cached = false; - version_flags = QGLFormat::OpenGL_Version_None; - current_fbo = 0; - default_fbo = 0; - active_engine = 0; - workaround_needsFullClearOnEveryFrame = false; - workaround_brokenFBOReadBack = false; - workaround_brokenTexSubImage = false; - workaroundsCached = false; - - workaround_brokenTextureFromPixmap = false; - workaround_brokenTextureFromPixmap_init = false; - - workaround_brokenAlphaTexSubImage = false; - workaround_brokenAlphaTexSubImage_init = false; - - for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) - vertexAttributeArraysEnabledState[i] = false; -} - -QGLContext* QGLContext::currentCtx = 0; - -/* - QGLTemporaryContext implementation -*/ -class QGLTemporaryContextPrivate -{ -public: - QWindow *window; - QOpenGLContext *context; - - QGLContext *oldContext; -}; - -QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *) - : d(new QGLTemporaryContextPrivate) -{ - d->oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); - - d->window = new QWindow; - d->window->setSurfaceType(QWindow::OpenGLSurface); - d->window->setGeometry(QRect(0, 0, 3, 3)); - d->window->create(); - - d->context = new QOpenGLContext; -#if !defined(QT_OPENGL_ES) - if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { - // On desktop, request latest released version - QSurfaceFormat format; -#if defined(Q_OS_MAC) - // OS X is limited to OpenGL 3.2 Core Profile at present - // so set that here. If we use compatibility profile it - // only reports 2.x contexts. - format.setMajorVersion(3); - format.setMinorVersion(2); - format.setProfile(QSurfaceFormat::CoreProfile); -#else - format.setMajorVersion(4); - format.setMinorVersion(3); -#endif - d->context->setFormat(format); - } -#endif // QT_OPENGL_ES - d->context->create(); - d->context->makeCurrent(d->window); -} - -QGLTemporaryContext::~QGLTemporaryContext() -{ - if (d->oldContext) - d->oldContext->makeCurrent(); - - delete d->context; - delete d->window; -} - -/* - Read back the contents of the currently bound framebuffer, used in - QGLWidget::grabFrameBuffer(), QGLPixelbuffer::toImage() and - QGLFramebufferObject::toImage() -*/ - -static void convertFromGLImage(QImage &img, int w, int h, bool alpha_format, bool include_alpha) -{ - Q_ASSERT(!img.isNull()); - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - // OpenGL gives RGBA; Qt wants ARGB - uint *p = (uint*)img.bits(); - uint *end = p + w*h; - if (alpha_format && include_alpha) { - while (p < end) { - uint a = *p << 24; - *p = (*p >> 8) | a; - p++; - } - } else { - // This is an old legacy fix for PowerPC based Macs, which - // we shouldn't remove - while (p < end) { - *p = 0xff000000 | (*p>>8); - ++p; - } - } - } else { - // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB - for (int y = 0; y < h; y++) { - uint *q = (uint*)img.scanLine(y); - for (int x=0; x < w; ++x) { - const uint pixel = *q; - if (alpha_format && include_alpha) { - *q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff) - | (pixel & 0xff00ff00); - } else { - *q = 0xff000000 | ((pixel << 16) & 0xff0000) - | ((pixel >> 16) & 0xff) | (pixel & 0x00ff00); - } - - q++; - } - } - - } - img = img.mirrored(); -} - -QImage qt_gl_read_frame_buffer(const QSize &size, bool alpha_format, bool include_alpha) -{ - QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32_Premultiplied - : QImage::Format_RGB32); - if (img.isNull()) - return QImage(); - int w = size.width(); - int h = size.height(); - qgl_functions()->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits()); - convertFromGLImage(img, w, h, alpha_format, include_alpha); - return img; -} - -QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha) -{ - QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32); - if (img.isNull()) - return QImage(); - int w = size.width(); - int h = size.height(); -#ifndef QT_OPENGL_ES - if (!QOpenGLContext::currentContext()->isOpenGLES()) { - - qgl1_functions()->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits()); - } -#endif // QT_OPENGL_ES - convertFromGLImage(img, w, h, alpha_format, include_alpha); - return img; -} - -Q_GLOBAL_STATIC(QGLTextureCache, qt_gl_texture_cache) - -QGLTextureCache::QGLTextureCache() - : m_cache(64*1024) // cache ~64 MB worth of textures - this is not accurate though -{ - QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixampData); - QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupBeforePixmapDestruction); - QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey); -} - -QGLTextureCache::~QGLTextureCache() -{ - QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixampData); - QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupBeforePixmapDestruction); - QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey); -} - -void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost) -{ - QWriteLocker locker(&m_lock); - const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)}; - const bool inserted = m_cache.insert(cacheKey, texture, cost); - Q_UNUSED(inserted) Q_ASSERT(inserted); -} - -void QGLTextureCache::remove(qint64 key) -{ - QWriteLocker locker(&m_lock); - QMutexLocker groupLocker(&qt_context_groups()->m_mutex); - QList<QGLContextGroup *>::const_iterator it = qt_context_groups()->m_list.constBegin(); - while (it != qt_context_groups()->m_list.constEnd()) { - const QGLTextureCacheKey cacheKey = {key, *it}; - m_cache.remove(cacheKey); - ++it; - } -} - -bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId) -{ - QWriteLocker locker(&m_lock); - QList<QGLTextureCacheKey> keys = m_cache.keys(); - for (int i = 0; i < keys.size(); ++i) { - QGLTexture *tex = m_cache.object(keys.at(i)); - if (tex->id == textureId && tex->context == ctx) { - tex->options |= QGLContext::MemoryManagedBindOption; // forces a glDeleteTextures() call - m_cache.remove(keys.at(i)); - return true; - } - } - return false; -} - -void QGLTextureCache::removeContextTextures(QGLContext* ctx) -{ - QWriteLocker locker(&m_lock); - QList<QGLTextureCacheKey> keys = m_cache.keys(); - for (int i = 0; i < keys.size(); ++i) { - const QGLTextureCacheKey &key = keys.at(i); - if (m_cache.object(key)->context == ctx) - m_cache.remove(key); - } -} - -/* - a hook that removes textures from the cache when a pixmap/image - is deref'ed -*/ -void QGLTextureCache::cleanupTexturesForCacheKey(qint64 cacheKey) -{ - qt_gl_texture_cache()->remove(cacheKey); -} - - -void QGLTextureCache::cleanupTexturesForPixampData(QPlatformPixmap* pmd) -{ - cleanupTexturesForCacheKey(pmd->cacheKey()); -} - -void QGLTextureCache::cleanupBeforePixmapDestruction(QPlatformPixmap* pmd) -{ - // Remove any bound textures first: - cleanupTexturesForPixampData(pmd); -} - -QGLTextureCache *QGLTextureCache::instance() -{ - return qt_gl_texture_cache(); -} - -// DDS format structure -struct DDSFormat { - quint32 dwSize; - quint32 dwFlags; - quint32 dwHeight; - quint32 dwWidth; - quint32 dwLinearSize; - quint32 dummy1; - quint32 dwMipMapCount; - quint32 dummy2[11]; - struct { - quint32 dummy3[2]; - quint32 dwFourCC; - quint32 dummy4[5]; - } ddsPixelFormat; -}; - -// compressed texture pixel formats -#define FOURCC_DXT1 0x31545844 -#define FOURCC_DXT2 0x32545844 -#define FOURCC_DXT3 0x33545844 -#define FOURCC_DXT4 0x34545844 -#define FOURCC_DXT5 0x35545844 - -// ####TODO Properly #ifdef this class to use #define symbols actually defined -// by system GL includes -#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#endif - -#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif - -#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#endif - -#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif - -#ifndef GL_GENERATE_MIPMAP_SGIS -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -/*! - \class QGLContext - \inmodule QtOpenGL - \obsolete - - \brief The QGLContext class encapsulates an OpenGL rendering context. - - An OpenGL rendering context is a complete set of OpenGL state - variables. The rendering context's \l {QGL::FormatOption} {format} - is set in the constructor, but it can also be set later with - setFormat(). The format options that are actually set are returned - by format(); the options you asked for are returned by - requestedFormat(). Note that after a QGLContext object has been - constructed, the actual OpenGL context must be created by - explicitly calling the \l{create()} - function. The makeCurrent() function makes this context the - current rendering context. You can make \e no context current - using doneCurrent(). The reset() function will reset the context - and make it invalid. - - You can examine properties of the context with, e.g. isValid(), - isSharing(), initialized(), windowCreated() and - overlayTransparentColor(). - - If you're using double buffering you can swap the screen contents - with the off-screen buffer using swapBuffers(). - - Please note that QGLContext is not thread safe. -*/ - -/*! - \enum QGLContext::BindOption - \since 4.6 - - A set of options to decide how to bind a texture using bindTexture(). - - \value NoBindOption Don't do anything, pass the texture straight - through. - - \value InvertedYBindOption Specifies that the texture should be flipped - over the X axis so that the texture coordinate 0,0 corresponds to - the top left corner. Inverting the texture implies a deep copy - prior to upload. - - \value MipmapBindOption Specifies that bindTexture() should try - to generate mipmaps. If the GL implementation supports the \c - GL_SGIS_generate_mipmap extension, mipmaps will be automatically - generated for the texture. Mipmap generation is only supported for - the \c GL_TEXTURE_2D target. - - \value PremultipliedAlphaBindOption Specifies that the image should be - uploaded with premultiplied alpha and does a conversion accordingly. - - \value LinearFilteringBindOption Specifies that the texture filtering - should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is - also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR. - - \value DefaultBindOption In Qt 4.5 and earlier, bindTexture() - would mirror the image and automatically generate mipmaps. This - option helps preserve this default behavior. - - \omitvalue CanFlipNativePixmapBindOption \omit Used by x11 from pixmap to choose - whether or not it can bind the pixmap upside down or not. \endomit - - \omitvalue MemoryManagedBindOption \omit Used by paint engines to - indicate that the pixmap should be memory managed along side with - the pixmap/image that it stems from, e.g. installing destruction - hooks in them. \endomit - - \omitvalue TemporarilyCachedBindOption \omit Used by paint engines on some - platforms to indicate that the pixmap or image texture is possibly - cached only temporarily and must be destroyed immediately after the use. \endomit - - \omitvalue InternalBindOption -*/ - -/*! - \obsolete - - Constructs an OpenGL context for the given paint \a device, which - can be a widget or a pixmap. The \a format specifies several - display options for the context. - - If the underlying OpenGL/Window system cannot satisfy all the - features requested in \a format, the nearest subset of features - will be used. After creation, the format() method will return the - actual format obtained. - - Note that after a QGLContext object has been constructed, \l - create() must be called explicitly to create the actual OpenGL - context. The context will be \l {isValid()}{invalid} if it was not - possible to obtain a GL context at all. -*/ - -QGLContext::QGLContext(const QGLFormat &format, QPaintDevice *device) - : d_ptr(new QGLContextPrivate(this)) -{ - Q_D(QGLContext); - d->init(device, format); -} - -/*! - Constructs an OpenGL context with the given \a format which - specifies several display options for the context. - - If the underlying OpenGL/Window system cannot satisfy all the - features requested in \a format, the nearest subset of features - will be used. After creation, the format() method will return the - actual format obtained. - - Note that after a QGLContext object has been constructed, \l - create() must be called explicitly to create the actual OpenGL - context. The context will be \l {isValid()}{invalid} if it was not - possible to obtain a GL context at all. - - \sa format(), isValid() -*/ -QGLContext::QGLContext(const QGLFormat &format) - : d_ptr(new QGLContextPrivate(this)) -{ - Q_D(QGLContext); - d->init(0, format); -} - -static void qDeleteQGLContext(void *handle) -{ - QGLContext *context = static_cast<QGLContext *>(handle); - delete context; -} - -QGLContext::QGLContext(QOpenGLContext *context) - : d_ptr(new QGLContextPrivate(this)) -{ - Q_D(QGLContext); - d->init(0, QGLFormat::fromSurfaceFormat(context->format())); - d->guiGlContext = context; - d->guiGlContext->setQGLContextHandle(this, qDeleteQGLContext); - d->ownContext = false; - d->valid = context->isValid(); - d->setupSharing(); -} - -/*! - Returns the OpenGL context handle. -*/ -QOpenGLContext *QGLContext::contextHandle() const -{ - Q_D(const QGLContext); - return d->guiGlContext; -} - -/*! - Returns an OpenGL context for the window context specified by the \a context - parameter. -*/ -QGLContext *QGLContext::fromOpenGLContext(QOpenGLContext *context) -{ - if (!context) - return 0; - if (context->qGLContextHandle()) { - return reinterpret_cast<QGLContext *>(context->qGLContextHandle()); - } - QGLContext *glContext = new QGLContext(context); - //Don't call create on context. This can cause the platformFormat to be set on the widget, which - //will cause the platformWindow to be recreated. - return glContext; -} - -/*! - Destroys the OpenGL context and frees its resources. -*/ - -QGLContext::~QGLContext() -{ - // remove any textures cached in this context - QGLTextureCache::instance()->removeContextTextures(this); - - // clean up resources specific to this context - d_ptr->cleanup(); - - QGLSignalProxy::instance()->emitAboutToDestroyContext(this); - reset(); -} - -void QGLContextPrivate::cleanup() -{ -} - -#define ctx q_ptr -void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled) -{ - Q_Q(QGLContext); - Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT); -#ifdef glEnableVertexAttribArray - Q_ASSERT(glEnableVertexAttribArray); -#endif - - if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled) - q->functions()->glDisableVertexAttribArray(arrayIndex); - - if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled) - q->functions()->glEnableVertexAttribArray(arrayIndex); - - vertexAttributeArraysEnabledState[arrayIndex] = enabled; -} - -void QGLContextPrivate::syncGlState() -{ - Q_Q(QGLContext); -#ifdef glEnableVertexAttribArray - Q_ASSERT(glEnableVertexAttribArray); -#endif - for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) { - if (vertexAttributeArraysEnabledState[i]) - q->functions()->glEnableVertexAttribArray(i); - else - q->functions()->glDisableVertexAttribArray(i); - } - -} -#undef ctx - -void QGLContextPrivate::swapRegion(const QRegion &) -{ - Q_Q(QGLContext); - q->swapBuffers(); -} - -/*! - \overload - - Reads the compressed texture file \a fileName and generates a 2D GL - texture from it. - - This function can load DirectDrawSurface (DDS) textures in the - DXT1, DXT3 and DXT5 DDS formats if the \c GL_ARB_texture_compression - and \c GL_EXT_texture_compression_s3tc extensions are supported. - - Since 4.6.1, textures in the ETC1 format can be loaded if the - \c GL_OES_compressed_ETC1_RGB8_texture extension is supported - and the ETC1 texture has been encapsulated in the PVR container format. - Also, textures in the PVRTC2 and PVRTC4 formats can be loaded - if the \c GL_IMG_texture_compression_pvrtc extension is supported. - - \sa deleteTexture() -*/ - -GLuint QGLContext::bindTexture(const QString &fileName) -{ - QGLTexture texture(this); - QSize size = texture.bindCompressedTexture(fileName); - if (!size.isValid()) - return 0; - return texture.id; -} - -static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format) -{ - if (texture_format == GL_BGRA) { - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - return ((src_pixel << 24) & 0xff000000) - | ((src_pixel >> 24) & 0x000000ff) - | ((src_pixel << 8) & 0x00ff0000) - | ((src_pixel >> 8) & 0x0000ff00); - } else { - return src_pixel; - } - } else { // GL_RGBA - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - return (src_pixel << 8) | ((src_pixel >> 24) & 0xff); - } else { - return ((src_pixel << 16) & 0xff0000) - | ((src_pixel >> 16) & 0xff) - | (src_pixel & 0xff00ff00); - } - } -} - -static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format) -{ - Q_ASSERT(dst.depth() == 32); - Q_ASSERT(img.depth() == 32); - - if (dst.size() != img.size()) { - int target_width = dst.width(); - int target_height = dst.height(); - qreal sx = target_width / qreal(img.width()); - qreal sy = target_height / qreal(img.height()); - - quint32 *dest = (quint32 *) dst.scanLine(0); // NB! avoid detach here - const uchar *srcPixels = img.constScanLine(img.height() - 1); - int sbpl = img.bytesPerLine(); - int dbpl = dst.bytesPerLine(); - - int ix = int(0x00010000 / sx); - int iy = int(0x00010000 / sy); - - quint32 basex = int(0.5 * ix); - quint32 srcy = int(0.5 * iy); - - // scale, swizzle and mirror in one loop - while (target_height--) { - const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl); - int srcx = basex; - for (int x=0; x<target_width; ++x) { - dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format); - srcx += ix; - } - dest = (quint32 *)(((uchar *) dest) + dbpl); - srcy += iy; - } - } else { - const int width = img.width(); - const int height = img.height(); - const uint *p = (const uint*) img.scanLine(img.height() - 1); - uint *q = (uint*) dst.scanLine(0); - - if (texture_format == GL_BGRA) { - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - // mirror + swizzle - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = ((*p << 24) & 0xff000000) - | ((*p >> 24) & 0x000000ff) - | ((*p << 8) & 0x00ff0000) - | ((*p >> 8) & 0x0000ff00); - p++; - q++; - } - p -= 2 * width; - } - } else { - const uint bytesPerLine = img.bytesPerLine(); - for (int i=0; i < height; ++i) { - memcpy(q, p, bytesPerLine); - q += width; - p -= width; - } - } - } else { - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = (*p << 8) | ((*p >> 24) & 0xff); - p++; - q++; - } - p -= 2 * width; - } - } else { - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00); - p++; - q++; - } - p -= 2 * width; - } - } - } - } -} - -/*! \internal */ -QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, - QGLContext::BindOptions options) -{ - Q_Q(QGLContext); - - const qint64 key = image.cacheKey(); - QGLTexture *texture = textureCacheLookup(key, target); - if (texture) { - if (image.paintingActive()) { - // A QPainter is active on the image - take the safe route and replace the texture. - q->deleteTexture(texture->id); - texture = 0; - } else { - qgl_functions()->glBindTexture(target, texture->id); - return texture; - } - } - - if (!texture) - texture = bindTexture(image, target, format, key, options); - // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null - Q_ASSERT(texture); - - // Enable the cleanup hooks for this image so that the texture cache entry is removed when the - // image gets deleted: - QImagePixmapCleanupHooks::enableCleanupHooks(image); - - return texture; -} - -// #define QGL_BIND_TEXTURE_DEBUG - -// ####TODO Properly #ifdef this file to use #define symbols actually defined -// by OpenGL/ES includes -#ifndef GL_UNSIGNED_INT_8_8_8_8_REV -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#endif - -// map from Qt's ARGB endianness-dependent format to GL's big-endian RGBA layout -static inline void qgl_byteSwapImage(QImage &img, GLenum pixel_type) -{ - const int width = img.width(); - const int height = img.height(); - - if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV - || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian)) - { - for (int i = 0; i < height; ++i) { - uint *p = (uint *) img.scanLine(i); - for (int x = 0; x < width; ++x) - p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00); - } - } else { - for (int i = 0; i < height; ++i) { - uint *p = (uint *) img.scanLine(i); - for (int x = 0; x < width; ++x) - p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff); - } - } -} - -QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint internalFormat, - const qint64 key, QGLContext::BindOptions options) -{ - Q_Q(QGLContext); - QOpenGLFunctions *funcs = qgl_functions(); - -#ifdef QGL_BIND_TEXTURE_DEBUG - printf("QGLContextPrivate::bindTexture(), imageSize=(%d,%d), internalFormat =0x%x, options=%x, key=%llx\n", - image.width(), image.height(), internalFormat, int(options), key); - QTime time; - time.start(); -#endif - -#ifndef QT_NO_DEBUG - // Reset the gl error stack...git - while (funcs->glGetError() != GL_NO_ERROR) ; -#endif - - // Scale the pixmap if needed. GL textures needs to have the - // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL - // 2.0 or use the GL_TEXTURE_RECTANGLE texture target - int tx_w = qNextPowerOfTwo(image.width() - 1); - int tx_h = qNextPowerOfTwo(image.height() - 1); - - QImage img = image; - - if (!qgl_extensions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures) - && !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) - && (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height()))) - { - img = img.scaled(tx_w, tx_h); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - upscaled to %dx%d (%d ms)\n", tx_w, tx_h, time.elapsed()); - -#endif - } - - GLuint filtering = options & QGLContext::LinearFilteringBindOption ? GL_LINEAR : GL_NEAREST; - - GLuint tx_id; - funcs->glGenTextures(1, &tx_id); - funcs->glBindTexture(target, tx_id); - funcs->glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filtering); - - QOpenGLContext *ctx = QOpenGLContext::currentContext(); - bool genMipmap = !ctx->isOpenGLES(); - if (glFormat.directRendering() - && (qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::GenerateMipmap)) - && target == GL_TEXTURE_2D - && (options & QGLContext::MipmapBindOption)) - { -#if !defined(QT_OPENGL_ES_2) - if (genMipmap) { - funcs->glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST); - funcs->glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); - } else { - funcs->glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); - genMipmap = true; - } -#else - funcs->glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); - genMipmap = true; -#endif - funcs->glTexParameteri(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption - ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - generating mipmaps (%d ms)\n", time.elapsed()); -#endif - } else { - funcs->glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filtering); - } - - QImage::Format target_format = img.format(); - bool premul = options & QGLContext::PremultipliedAlphaBindOption; - bool needsbyteswap = true; - GLenum externalFormat; - GLuint pixel_type; - if (target_format == QImage::Format_RGBA8888 - || target_format == QImage::Format_RGBA8888_Premultiplied - || target_format == QImage::Format_RGBX8888) { - externalFormat = GL_RGBA; - pixel_type = GL_UNSIGNED_BYTE; - needsbyteswap = false; - } else if (qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat)) { - externalFormat = GL_BGRA; - needsbyteswap = false; - if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2) - pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV; - else - pixel_type = GL_UNSIGNED_BYTE; - } else { - externalFormat = GL_RGBA; - pixel_type = GL_UNSIGNED_BYTE; - } - - switch (target_format) { - case QImage::Format_ARGB32: - if (premul) { - img = img.convertToFormat(target_format = QImage::Format_ARGB32_Premultiplied); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converted ARGB32 -> ARGB32_Premultiplied (%d ms) \n", time.elapsed()); -#endif - } - break; - case QImage::Format_ARGB32_Premultiplied: - if (!premul) { - img = img.convertToFormat(target_format = QImage::Format_ARGB32); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converted ARGB32_Premultiplied -> ARGB32 (%d ms)\n", time.elapsed()); -#endif - } - break; - case QImage::Format_RGBA8888: - if (premul) { - img = img.convertToFormat(target_format = QImage::Format_RGBA8888_Premultiplied); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converted RGBA8888 -> RGBA8888_Premultiplied (%d ms) \n", time.elapsed()); -#endif - } - break; - case QImage::Format_RGBA8888_Premultiplied: - if (!premul) { - img = img.convertToFormat(target_format = QImage::Format_RGBA8888); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converted RGBA8888_Premultiplied -> RGBA8888 (%d ms) \n", time.elapsed()); -#endif - } - break; - case QImage::Format_RGB16: - pixel_type = GL_UNSIGNED_SHORT_5_6_5; - externalFormat = GL_RGB; - internalFormat = GL_RGB; - needsbyteswap = false; - break; - case QImage::Format_RGB32: - case QImage::Format_RGBX8888: - break; - default: - // Ideally more formats would be converted directly to an RGBA8888 format, - // but we are only guaranteed to have a fast conversion to an ARGB format. - if (img.hasAlphaChannel()) { - img = img.convertToFormat(premul - ? QImage::Format_ARGB32_Premultiplied - : QImage::Format_ARGB32); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converted to 32-bit alpha format (%d ms)\n", time.elapsed()); -#endif - } else { - img = img.convertToFormat(QImage::Format_RGB32); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - converted to 32-bit (%d ms)\n", time.elapsed()); -#endif - } - } - - if (options & QGLContext::InvertedYBindOption) { - if (img.isDetached()) { - int ipl = img.bytesPerLine() / 4; - int h = img.height(); - for (int y=0; y<h/2; ++y) { - int *a = (int *) img.scanLine(y); - int *b = (int *) img.scanLine(h - y - 1); - for (int x=0; x<ipl; ++x) - qSwap(a[x], b[x]); - } - } else { - // Create a new image and copy across. If we use the - // above in-place code then a full copy of the image is - // made before the lines are swapped, which processes the - // data twice. This version should only do it once. - img = img.mirrored(); - } -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - flipped bits over y (%d ms)\n", time.elapsed()); -#endif - } - - if (needsbyteswap) { - // The only case where we end up with a depth different from - // 32 in the switch above is for the RGB16 case, where we do - // not need a byteswap. - Q_ASSERT(img.depth() == 32); - qgl_byteSwapImage(img, pixel_type); -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - did byte swapping (%d ms)\n", time.elapsed()); -#endif - } - if (ctx->isOpenGLES()) { - // OpenGL/ES requires that the internal and external formats be - // identical. - internalFormat = externalFormat; - } -#ifdef QGL_BIND_TEXTURE_DEBUG - printf(" - uploading, image.format=%d, externalFormat=0x%x, internalFormat=0x%x, pixel_type=0x%x\n", - img.format(), externalFormat, internalFormat, pixel_type); -#endif - - const QImage &constRef = img; // to avoid detach in bits()... - funcs->glTexImage2D(target, 0, internalFormat, img.width(), img.height(), 0, externalFormat, - pixel_type, constRef.bits()); - if (genMipmap && ctx->isOpenGLES()) - q->functions()->glGenerateMipmap(target); -#ifndef QT_NO_DEBUG - GLenum error = funcs->glGetError(); - if (error != GL_NO_ERROR) { - qWarning(" - texture upload failed, error code 0x%x, enum: %d (%x)\n", error, target, target); - } -#endif - -#ifdef QGL_BIND_TEXTURE_DEBUG - static int totalUploadTime = 0; - totalUploadTime += time.elapsed(); - printf(" - upload done in %d ms, (accumulated: %d ms)\n", time.elapsed(), totalUploadTime); -#endif - - - // this assumes the size of a texture is always smaller than the max cache size - int cost = img.width()*img.height()*4/1024; - QGLTexture *texture = new QGLTexture(q, tx_id, target, options); - QGLTextureCache::instance()->insert(q, key, texture, cost); - - return texture; -} - -QGLTexture *QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target) -{ - Q_Q(QGLContext); - QGLTexture *texture = QGLTextureCache::instance()->getTexture(q, key); - if (texture && texture->target == target - && (texture->context == q || QGLContext::areSharing(q, texture->context))) - { - return texture; - } - return 0; -} - -/*! \internal */ -QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options) -{ - Q_Q(QGLContext); - QPlatformPixmap *pd = pixmap.handle(); - Q_UNUSED(pd); - - const qint64 key = pixmap.cacheKey(); - QGLTexture *texture = textureCacheLookup(key, target); - if (texture) { - if (pixmap.paintingActive()) { - // A QPainter is active on the pixmap - take the safe route and replace the texture. - q->deleteTexture(texture->id); - texture = 0; - } else { - qgl_functions()->glBindTexture(target, texture->id); - return texture; - } - } - - if (!texture) { - QImage image; - QPaintEngine* paintEngine = pixmap.paintEngine(); - if (!paintEngine || paintEngine->type() != QPaintEngine::Raster) - image = pixmap.toImage(); - else { - // QRasterPixmapData::toImage() will deep-copy the backing QImage if there's an active QPainter on it. - // For performance reasons, we don't want that here, so we temporarily redirect the paint engine. - QPaintDevice* currentPaintDevice = paintEngine->paintDevice(); - paintEngine->setPaintDevice(0); - image = pixmap.toImage(); - paintEngine->setPaintDevice(currentPaintDevice); - } - - // If the system depth is 16 and the pixmap doesn't have an alpha channel - // then we convert it to RGB16 in the hope that it gets uploaded as a 16 - // bit texture which is much faster to access than a 32-bit one. - if (pixmap.depth() == 16 && !image.hasAlphaChannel() ) - image = image.convertToFormat(QImage::Format_RGB16); - texture = bindTexture(image, target, format, key, options); - } - // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null - Q_ASSERT(texture); - - if (texture->id > 0) - QImagePixmapCleanupHooks::enableCleanupHooks(pixmap); - - return texture; -} - -/*! \internal */ -int QGLContextPrivate::maxTextureSize() -{ - if (max_texture_size != -1) - return max_texture_size; - - QOpenGLFunctions *funcs = qgl_functions(); - funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); - -#ifndef QT_OPENGL_ES - Q_Q(QGLContext); - if (!q->contextHandle()->isOpenGLES()) { - GLenum proxy = GL_PROXY_TEXTURE_2D; - - GLint size; - GLint next = 64; - funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); - QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions(); - gl1funcs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size); - if (size == 0) { - return max_texture_size; - } - do { - size = next; - next = size * 2; - - if (next > max_texture_size) - break; - funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); - gl1funcs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next); - } while (next > size); - - max_texture_size = size; - } -#endif - - return max_texture_size; -} - -/*! - Returns a QGLFunctions object that is initialized for this context. - */ -QGLFunctions *QGLContext::functions() const -{ - QGLContextPrivate *d = const_cast<QGLContextPrivate *>(d_func()); - if (!d->functions) { - d->functions = new QGLFunctions(this); - d->functions->initializeGLFunctions(this); - } - return d->functions; -} - -/*! - Generates and binds a 2D GL texture to the current context, based - on \a image. The generated texture id is returned and can be used in - later \c glBindTexture() calls. - - \overload -*/ -GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format) -{ - if (image.isNull()) - return 0; - - Q_D(QGLContext); - QGLTexture *texture = d->bindTexture(image, target, format, DefaultBindOption); - return texture->id; -} - -/*! - \since 4.6 - - Generates and binds a 2D GL texture to the current context, based - on \a image. The generated texture id is returned and can be used - in later \c glBindTexture() calls. - - The \a target parameter specifies the texture target. The default - target is \c GL_TEXTURE_2D. - - The \a format parameter sets the internal format for the - texture. The default format is \c GL_RGBA. - - The binding \a options are a set of options used to decide how to - bind the texture to the context. - - The texture that is generated is cached, so multiple calls to - bindTexture() with the same QImage will return the same texture - id. - - Note that we assume default values for the glPixelStore() and - glPixelTransfer() parameters. - - \sa deleteTexture() -*/ -GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, BindOptions options) -{ - if (image.isNull()) - return 0; - - Q_D(QGLContext); - QGLTexture *texture = d->bindTexture(image, target, format, options); - return texture->id; -} - -/*! \overload - - Generates and binds a 2D GL texture based on \a pixmap. -*/ -GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format) -{ - if (pixmap.isNull()) - return 0; - - Q_D(QGLContext); - QGLTexture *texture = d->bindTexture(pixmap, target, format, DefaultBindOption); - return texture->id; -} - -/*! - \overload - \since 4.6 - - Generates and binds a 2D GL texture to the current context, based - on \a pixmap. -*/ -GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, BindOptions options) -{ - if (pixmap.isNull()) - return 0; - - Q_D(QGLContext); - QGLTexture *texture = d->bindTexture(pixmap, target, format, options); - return texture->id; -} - -/*! - Removes the texture identified by \a id from the texture cache, - and calls glDeleteTextures() to delete the texture from the - context. - - \sa bindTexture() -*/ -void QGLContext::deleteTexture(GLuint id) -{ - if (QGLTextureCache::instance()->remove(this, id)) - return; - qgl_functions()->glDeleteTextures(1, &id); -} - -void qt_add_rect_to_array(const QRectF &r, GLfloat *array) -{ - qreal left = r.left(); - qreal right = r.right(); - qreal top = r.top(); - qreal bottom = r.bottom(); - - array[0] = left; - array[1] = top; - array[2] = right; - array[3] = top; - array[4] = right; - array[5] = bottom; - array[6] = left; - array[7] = bottom; -} - -void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array) -{ - array[0] = x1; - array[1] = y1; - array[2] = x2; - array[3] = y1; - array[4] = x2; - array[5] = y2; - array[6] = x1; - array[7] = y2; -} - -#if !defined(QT_OPENGL_ES_2) - -static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget) -{ - QOpenGLFunctions *funcs = qgl_functions(); - GLfloat tx = 1.0f; - GLfloat ty = 1.0f; - -#ifdef QT_OPENGL_ES - Q_UNUSED(textureWidth); - Q_UNUSED(textureHeight); - Q_UNUSED(textureTarget); -#else - if (textureTarget != GL_TEXTURE_2D && !QOpenGLContext::currentContext()->isOpenGLES()) { - if (textureWidth == -1 || textureHeight == -1) { - QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions(); - gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth); - gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight); - } - - tx = GLfloat(textureWidth); - ty = GLfloat(textureHeight); - } -#endif - - GLfloat texCoordArray[4*2] = { - 0, ty, tx, ty, tx, 0, 0, 0 - }; - - GLfloat vertexArray[4*2]; - qt_add_rect_to_array(target, vertexArray); - - QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions(); - gl1funcs->glVertexPointer(2, GL_FLOAT, 0, vertexArray); - gl1funcs->glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray); - - gl1funcs->glEnableClientState(GL_VERTEX_ARRAY); - gl1funcs->glEnableClientState(GL_TEXTURE_COORD_ARRAY); - funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - gl1funcs->glDisableClientState(GL_VERTEX_ARRAY); - gl1funcs->glDisableClientState(GL_TEXTURE_COORD_ARRAY); -} - -#endif // !QT_OPENGL_ES_2 - -/*! - \since 4.4 - - This function supports the following use cases: - - \list - \li On OpenGL and OpenGL ES 1.x it draws the given texture, \a textureId, - to the given target rectangle, \a target, in OpenGL model space. The - \a textureTarget should be a 2D texture target. - \li On OpenGL and OpenGL ES 2.x, if a painter is active, not inside a - beginNativePainting / endNativePainting block, and uses the - engine with type QPaintEngine::OpenGL2, the function will draw the given - texture, \a textureId, to the given target rectangle, \a target, - respecting the current painter state. This will let you draw a texture - with the clip, transform, render hints, and composition mode set by the - painter. Note that the texture target needs to be GL_TEXTURE_2D for this - use case, and that this is the only supported use case under OpenGL ES 2.x. - \endlist - -*/ -void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) -{ -#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2) - if (d_ptr->active_engine && - d_ptr->active_engine->type() == QPaintEngine::OpenGL2) { - QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine); - if (!eng->isNativePaintingActive()) { - QRectF src(0, 0, target.width(), target.height()); - QSize size(target.width(), target.height()); - if (eng->drawTexture(target, textureId, size, src)) - return; - } - } -#endif - -#ifndef QT_OPENGL_ES_2 - QOpenGLFunctions *funcs = qgl_functions(); - if (!contextHandle()->isOpenGLES()) { -#ifdef QT_OPENGL_ES - if (textureTarget != GL_TEXTURE_2D) { - qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES"); - return; - } -#else - const bool wasEnabled = funcs->glIsEnabled(GL_TEXTURE_2D); - GLint oldTexture; - funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture); -#endif - - funcs->glEnable(textureTarget); - funcs->glBindTexture(textureTarget, textureId); - - qDrawTextureRect(target, -1, -1, textureTarget); - -#ifdef QT_OPENGL_ES - funcs->glDisable(textureTarget); -#else - if (!wasEnabled) - funcs->glDisable(textureTarget); - funcs->glBindTexture(textureTarget, oldTexture); -#endif - return; - } -#else - Q_UNUSED(target); - Q_UNUSED(textureId); - Q_UNUSED(textureTarget); -#endif - qWarning("drawTexture() with OpenGL ES 2.0 requires an active OpenGL2 paint engine"); -} - -/*! - \since 4.4 - - This function supports the following use cases: - - \list - \li By default it draws the given texture, \a textureId, - at the given \a point in OpenGL model space. The - \a textureTarget should be a 2D texture target. - \li If a painter is active, not inside a - beginNativePainting / endNativePainting block, and uses the - engine with type QPaintEngine::OpenGL2, the function will draw the given - texture, \a textureId, at the given \a point, - respecting the current painter state. This will let you draw a texture - with the clip, transform, render hints, and composition mode set by the - painter. Note that the texture target needs to be GL_TEXTURE_2D for this - use case. - \endlist - - \note This function is not supported under any version of OpenGL ES. -*/ -void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) -{ -#ifdef QT_OPENGL_ES - Q_UNUSED(point); - Q_UNUSED(textureId); - Q_UNUSED(textureTarget); -#else - if (!contextHandle()->isOpenGLES()) { - QOpenGLFunctions *funcs = qgl_functions(); - const bool wasEnabled = funcs->glIsEnabled(GL_TEXTURE_2D); - GLint oldTexture; - funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture); - - funcs->glEnable(textureTarget); - funcs->glBindTexture(textureTarget, textureId); - - GLint textureWidth; - GLint textureHeight; - - QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions(); - gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth); - gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight); - - if (d_ptr->active_engine && - d_ptr->active_engine->type() == QPaintEngine::OpenGL2) { - QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine); - if (!eng->isNativePaintingActive()) { - QRectF dest(point, QSizeF(textureWidth, textureHeight)); - QRectF src(0, 0, textureWidth, textureHeight); - QSize size(textureWidth, textureHeight); - if (eng->drawTexture(dest, textureId, size, src)) - return; - } - } - - qDrawTextureRect(QRectF(point, QSizeF(textureWidth, textureHeight)), textureWidth, textureHeight, textureTarget); - - if (!wasEnabled) - funcs->glDisable(textureTarget); - funcs->glBindTexture(textureTarget, oldTexture); - return; - } -#endif - qWarning("drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) not supported with OpenGL ES, use rect version instead"); -} - -/*! - This function sets the limit for the texture cache to \a size, - expressed in kilobytes. - - By default, the cache limit is approximately 64 MB. - - \sa textureCacheLimit() -*/ -void QGLContext::setTextureCacheLimit(int size) -{ - QGLTextureCache::instance()->setMaxCost(size); -} - -/*! - Returns the current texture cache limit in kilobytes. - - \sa setTextureCacheLimit() -*/ -int QGLContext::textureCacheLimit() -{ - return QGLTextureCache::instance()->maxCost(); -} - - -/*! - \fn QGLFormat QGLContext::format() const - - Returns the frame buffer format that was obtained (this may be a - subset of what was requested). - - \sa requestedFormat() -*/ - -/*! - \fn QGLFormat QGLContext::requestedFormat() const - - Returns the frame buffer format that was originally requested in - the constructor or setFormat(). - - \sa format() -*/ - -/*! - Sets a \a format for this context. The context is \l{reset()}{reset}. - - Call create() to create a new GL context that tries to match the - new format. - - \snippet code/src_opengl_qgl.cpp 7 - - \sa format(), reset(), create() -*/ - -void QGLContext::setFormat(const QGLFormat &format) -{ - Q_D(QGLContext); - reset(); - d->glFormat = d->reqFormat = format; -} - -/*! - \internal -*/ -void QGLContext::setDevice(QPaintDevice *pDev) -{ - Q_D(QGLContext); - // Do not touch the valid flag here. The context is either a new one and - // valid is not yet set or it is adapted from a valid QOpenGLContext in which - // case it must remain valid. - d->paintDevice = pDev; - if (d->paintDevice && (d->paintDevice->devType() != QInternal::Widget - && d->paintDevice->devType() != QInternal::Pixmap - && d->paintDevice->devType() != QInternal::Pbuffer)) { - qWarning("QGLContext: Unsupported paint device type"); - } -} - -/*! - \fn bool QGLContext::isValid() const - - Returns \c true if a GL rendering context has been successfully - created; otherwise returns \c false. -*/ - -/*! - \fn void QGLContext::setValid(bool valid) - \internal - - Forces the GL rendering context to be valid. -*/ - -/*! - \fn bool QGLContext::isSharing() const - - Returns \c true if this context is sharing its GL context with - another QGLContext, otherwise false is returned. Note that context - sharing might not be supported between contexts with different - formats. -*/ - -/*! - Returns \c true if \a context1 and \a context2 are sharing their - GL resources such as textures, shader programs, etc; - otherwise returns \c false. - - \since 4.6 -*/ -bool QGLContext::areSharing(const QGLContext *context1, const QGLContext *context2) -{ - if (!context1 || !context2) - return false; - return context1->d_ptr->group == context2->d_ptr->group; -} - -/*! - \fn bool QGLContext::deviceIsPixmap() const - - Returns \c true if the paint device of this context is a pixmap; - otherwise returns \c false. - - Since Qt 5 the paint device is never actually a pixmap. renderPixmap() is - however still simulated using framebuffer objects and readbacks, and this - function will return \c true in this case. -*/ - -/*! - \fn bool QGLContext::windowCreated() const - - Returns \c true if a window has been created for this context; - otherwise returns \c false. - - \sa setWindowCreated() -*/ - -/*! - \fn void QGLContext::setWindowCreated(bool on) - - If \a on is true the context has had a window created for it. If - \a on is false no window has been created for the context. - - \sa windowCreated() -*/ - -/*! - \fn uint QGLContext::colorIndex(const QColor& c) const - - \internal - - Returns a colormap index for the color c, in ColorIndex mode. Used - by qglColor() and qglClearColor(). -*/ -uint QGLContext::colorIndex(const QColor&) const -{ - return 0; -} - -/*! - \fn bool QGLContext::initialized() const - - Returns \c true if this context has been initialized, i.e. if - QGLWidget::initializeGL() has been performed on it; otherwise - returns \c false. - - \sa setInitialized() -*/ - -/*! - \fn void QGLContext::setInitialized(bool on) - - If \a on is true the context has been initialized, i.e. - QGLContext::setInitialized() has been called on it. If \a on is - false the context has not been initialized. - - \sa initialized() -*/ - -/*! - \fn const QGLContext* QGLContext::currentContext() - - Returns the current context, i.e. the context to which any OpenGL - commands will currently be directed. Returns 0 if no context is - current. - - \sa makeCurrent() -*/ - -/*! - \fn QColor QGLContext::overlayTransparentColor() const - - If this context is a valid context in an overlay plane, returns - the plane's transparent color. Otherwise returns an \l{QColor::isValid()}{invalid} color. - - The returned color's \l{QColormap::pixel()}{pixel} value is - the index of the transparent color in the colormap of the overlay - plane. (Naturally, the color's RGB values are meaningless.) - - The returned QColor object will generally work as expected only - when passed as the argument to QGLWidget::qglColor() or - QGLWidget::qglClearColor(). Under certain circumstances it can - also be used to draw transparent graphics with a QPainter. -*/ -QColor QGLContext::overlayTransparentColor() const -{ - return QColor(); // Invalid color -} - -/*! - Creates the GL context. Returns \c true if it was successful in - creating a valid GL rendering context on the paint device - specified in the constructor; otherwise returns \c false (i.e. the - context is invalid). - - If the OpenGL implementation on your system does not support the requested - version of OpenGL context, then QGLContext will try to create the closest - matching version. The actual created context properties can be queried - using the QGLFormat returned by the format() function. For example, if - you request a context that supports OpenGL 4.3 Core profile but the driver - and/or hardware only supports version 3.2 Core profile contexts then you will - get a 3.2 Core profile context. - - After successful creation, format() returns the set of features of - the created GL rendering context. - - If \a shareContext points to a valid QGLContext, this method will - try to establish OpenGL display list and texture object sharing - between this context and the \a shareContext. Note that this may - fail if the two contexts have different \l {format()} {formats}. - Use isSharing() to see if sharing is in effect. - - \warning Implementation note: initialization of C++ class - members usually takes place in the class constructor. QGLContext - is an exception because it must be simple to customize. The - virtual functions chooseContext() (and chooseVisual() for X11) can - be reimplemented in a subclass to select a particular context. The - problem is that virtual functions are not properly called during - construction (even though this is correct C++) because C++ - constructs class hierarchies from the bottom up. For this reason - we need a create() function. - - \sa chooseContext(), format(), isValid() -*/ - -bool QGLContext::create(const QGLContext* shareContext) -{ - Q_D(QGLContext); - if (!d->paintDevice && !d->guiGlContext) - return false; - - reset(); - d->valid = chooseContext(shareContext); - if (d->valid && d->paintDevice && d->paintDevice->devType() == QInternal::Widget) { - QWidgetPrivate *wd = qt_widget_private(static_cast<QWidget *>(d->paintDevice)); - wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer(); - } - return d->valid; -} - -bool QGLContext::isValid() const -{ - Q_D(const QGLContext); - return d->valid; -} - -void QGLContext::setValid(bool valid) -{ - Q_D(QGLContext); - d->valid = valid; -} - -bool QGLContext::isSharing() const -{ - Q_D(const QGLContext); - return d->group->isSharing(); -} - -QGLFormat QGLContext::format() const -{ - Q_D(const QGLContext); - return d->glFormat; -} - -QGLFormat QGLContext::requestedFormat() const -{ - Q_D(const QGLContext); - return d->reqFormat; -} - - QPaintDevice* QGLContext::device() const -{ - Q_D(const QGLContext); - return d->paintDevice; -} - -bool QGLContext::deviceIsPixmap() const -{ - Q_D(const QGLContext); - return !d->readback_target_size.isEmpty(); -} - - -bool QGLContext::windowCreated() const -{ - Q_D(const QGLContext); - return d->crWin; -} - - -void QGLContext::setWindowCreated(bool on) -{ - Q_D(QGLContext); - d->crWin = on; -} - -bool QGLContext::initialized() const -{ - Q_D(const QGLContext); - return d->initDone; -} - -void QGLContext::setInitialized(bool on) -{ - Q_D(QGLContext); - d->initDone = on; -} - -const QGLContext* QGLContext::currentContext() -{ - if (const QOpenGLContext *threadContext = QOpenGLContext::currentContext()) { - return QGLContext::fromOpenGLContext(const_cast<QOpenGLContext *>(threadContext)); - } - return 0; -} - -void QGLContextPrivate::setCurrentContext(QGLContext *context) -{ - Q_UNUSED(context); -} - -/*! - Moves the QGLContext to the given \a thread. - - Enables calling swapBuffers() and makeCurrent() on the context in - the given thread. -*/ -void QGLContext::moveToThread(QThread *thread) -{ - Q_D(QGLContext); - if (d->guiGlContext) - d->guiGlContext->moveToThread(thread); -} - -/*! - \fn bool QGLContext::chooseContext(const QGLContext* shareContext = 0) - - This semi-internal function is called by create(). It creates a - system-dependent OpenGL handle that matches the format() of \a - shareContext as closely as possible, returning true if successful - or false if a suitable handle could not be found. - - On Windows, it calls the virtual function choosePixelFormat(), - which finds a matching pixel format identifier. On X11, it calls - the virtual function chooseVisual() which finds an appropriate X - visual. On other platforms it may work differently. -*/ -bool QGLContext::chooseContext(const QGLContext* shareContext) -{ - Q_D(QGLContext); - if(!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) { - // Unlike in Qt 4, the only possible target is a widget backed by an OpenGL-based - // QWindow. Pixmaps in particular are not supported anymore as paint devices since - // starting from Qt 5 QPixmap is raster-backed on almost all platforms. - d->valid = false; - }else { - QWidget *widget = static_cast<QWidget *>(d->paintDevice); - QGLFormat glformat = format(); - QSurfaceFormat winFormat = QGLFormat::toSurfaceFormat(glformat); - if (widget->testAttribute(Qt::WA_TranslucentBackground)) - winFormat.setAlphaBufferSize(qMax(winFormat.alphaBufferSize(), 8)); - - QWindow *window = widget->windowHandle(); - if (!window->handle() - || window->surfaceType() != QWindow::OpenGLSurface - || window->requestedFormat() != winFormat) - { - window->setSurfaceType(QWindow::OpenGLSurface); - window->setFormat(winFormat); - window->destroy(); - window->create(); - } - - if (d->ownContext) - delete d->guiGlContext; - d->ownContext = true; - QOpenGLContext *shareGlContext = shareContext ? shareContext->d_func()->guiGlContext : 0; - d->guiGlContext = new QOpenGLContext; - d->guiGlContext->setFormat(winFormat); - d->guiGlContext->setShareContext(shareGlContext); - d->valid = d->guiGlContext->create(); - - if (d->valid) - d->guiGlContext->setQGLContextHandle(this, 0); - - d->glFormat = QGLFormat::fromSurfaceFormat(d->guiGlContext->format()); - d->setupSharing(); - } - - - return d->valid; -} - -/*! - \fn void QGLContext::reset() - - Resets the context and makes it invalid. - - \sa create(), isValid() -*/ -void QGLContext::reset() -{ - Q_D(QGLContext); - if (!d->valid) - return; - d->cleanup(); - - d->crWin = false; - d->sharing = false; - d->valid = false; - d->transpColor = QColor(); - d->initDone = false; - QGLContextGroup::removeShare(this); - if (d->guiGlContext) { - if (QOpenGLContext::currentContext() == d->guiGlContext) - doneCurrent(); - if (d->ownContext) { - if (d->guiGlContext->thread() == QThread::currentThread()) - delete d->guiGlContext; - else - d->guiGlContext->deleteLater(); - } else - d->guiGlContext->setQGLContextHandle(0,0); - d->guiGlContext = 0; - } - d->ownContext = false; -} - -/*! - \fn void QGLContext::makeCurrent() - - Makes this context the current OpenGL rendering context. All GL - functions you call operate on this context until another context - is made current. - - In some very rare cases the underlying call may fail. If this - occurs an error message is output to stderr. - - If you call this from a thread other than the main UI thread, - make sure you've first pushed the context to the relevant thread - from the UI thread using moveToThread(). -*/ -void QGLContext::makeCurrent() -{ - Q_D(QGLContext); - if (!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) - return; - - QWidget *widget = static_cast<QWidget *>(d->paintDevice); - if (!widget->windowHandle()) - return; - - if (d->guiGlContext->makeCurrent(widget->windowHandle())) { - if (!d->workaroundsCached) { - d->workaroundsCached = true; - const char *renderer = reinterpret_cast<const char *>(d->guiGlContext->functions()->glGetString(GL_RENDERER)); - if (renderer && strstr(renderer, "Mali")) { - d->workaround_brokenFBOReadBack = true; - } - } - } -} - -/*! - \fn void QGLContext::swapBuffers() const - - Call this to finish a frame of OpenGL rendering, and make sure to - call makeCurrent() again before issuing any further OpenGL commands, - for example as part of a new frame. -*/ -void QGLContext::swapBuffers() const -{ - Q_D(const QGLContext); - if (!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) - return; - - QWidget *widget = static_cast<QWidget *>(d->paintDevice); - if (!widget->windowHandle()) - return; - - d->guiGlContext->swapBuffers(widget->windowHandle()); -} - -/*! - \fn void QGLContext::doneCurrent() - - Makes no GL context the current context. Normally, you do not need - to call this function; QGLContext calls it as necessary. -*/ -void QGLContext::doneCurrent() -{ - Q_D(QGLContext); - d->guiGlContext->doneCurrent(); -} - -/*! - \fn QPaintDevice* QGLContext::device() const - - Returns the paint device set for this context. - - \sa QGLContext::QGLContext() -*/ - -/***************************************************************************** - QGLWidget implementation - *****************************************************************************/ - - -/*! - \class QGLWidget - \inmodule QtOpenGL - \obsolete - - \brief The QGLWidget class is a widget for rendering OpenGL graphics. - - QGLWidget provides functionality for displaying OpenGL graphics - integrated into a Qt application. It is very simple to use. You - inherit from it and use the subclass like any other QWidget, - except that you have the choice between using QPainter and - standard OpenGL rendering commands. - - \note This class is part of the legacy \l {Qt OpenGL} module and, - like the other \c QGL classes, should be avoided in the new - applications. Instead, starting from Qt 5.4, prefer using - QOpenGLWidget and the \c QOpenGL classes. - - QGLWidget provides three convenient virtual functions that you can - reimplement in your subclass to perform the typical OpenGL tasks: - - \list - \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget - needs to be updated. - \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets - called whenever the widget has been resized (and also when it - is shown for the first time because all newly created widgets get a - resize event automatically). - \li initializeGL() - Sets up the OpenGL rendering context, defines display - lists, etc. Gets called once before the first time resizeGL() or - paintGL() is called. - \endlist - - Here is a rough outline of how a QGLWidget subclass might look: - - \snippet code/src_opengl_qgl.cpp 8 - - If you need to trigger a repaint from places other than paintGL() - (a typical example is when using \l{QTimer}{timers} to - animate scenes), you should call the widget's updateGL() function. - - Your widget's OpenGL rendering context is made current when - paintGL(), resizeGL(), or initializeGL() is called. If you need to - call the standard OpenGL API functions from other places (e.g. in - your widget's constructor or in your own paint functions), you - must call makeCurrent() first. - - QGLWidget provides functions for requesting a new display - \l{QGLFormat}{format} and you can also create widgets with - customized rendering \l{QGLContext}{contexts}. - - You can also share OpenGL display lists between QGLWidget objects (see - the documentation of the QGLWidget constructors for details). - - Note that under Windows, the QGLContext belonging to a QGLWidget - has to be recreated when the QGLWidget is reparented. This is - necessary due to limitations on the Windows platform. This will - most likely cause problems for users that have subclassed and - installed their own QGLContext on a QGLWidget. It is possible to - work around this issue by putting the QGLWidget inside a dummy - widget and then reparenting the dummy widget, instead of the - QGLWidget. This will side-step the issue altogether, and is what - we recommend for users that need this kind of functionality. - - On \macos, when Qt is built with Cocoa support, a QGLWidget - can't have any sibling widgets placed ontop of itself. This is due - to limitations in the Cocoa API and is not supported by Apple. - - \section1 Overlays - - The QGLWidget creates a GL overlay context in addition to the - normal context if overlays are supported by the underlying system. - - If you want to use overlays, you specify it in the - \l{QGLFormat}{format}. (Note: Overlay must be requested in the format - passed to the QGLWidget constructor.) Your GL widget should also - implement some or all of these virtual methods: - - \list - \li paintOverlayGL() - \li resizeOverlayGL() - \li initializeOverlayGL() - \endlist - - These methods work in the same way as the normal paintGL() etc. - functions, except that they will be called when the overlay - context is made current. You can explicitly make the overlay - context current by using makeOverlayCurrent(), and you can access - the overlay context directly (e.g. to ask for its transparent - color) by calling overlayContext(). - - On X servers in which the default visual is in an overlay plane, - non-GL Qt windows can also be used for overlays. - - \section1 Painting Techniques - - As described above, subclass QGLWidget to render pure 3D content in the - following way: - - \list - \li Reimplement the QGLWidget::initializeGL() and QGLWidget::resizeGL() to - set up the OpenGL state and provide a perspective transformation. - \li Reimplement QGLWidget::paintGL() to paint the 3D scene, calling only - OpenGL functions to draw on the widget. - \endlist - - It is also possible to draw 2D graphics onto a QGLWidget subclass, it is necessary - to reimplement QGLWidget::paintEvent() and do the following: - - \list - \li Construct a QPainter object. - \li Initialize it for use on the widget with the QPainter::begin() function. - \li Draw primitives using QPainter's member functions. - \li Call QPainter::end() to finish painting. - \endlist - - \section1 Threading - - As of Qt version 4.8, support for doing threaded GL rendering has - been improved. There are three scenarios that we currently support: - \list - \li 1. Buffer swapping in a thread. - - Swapping buffers in a double buffered context may be a - synchronous, locking call that may be a costly operation in some - GL implementations. Especially so on embedded devices. It's not - optimal to have the CPU idling while the GPU is doing a buffer - swap. In those cases it is possible to do the rendering in the - main thread and do the actual buffer swap in a separate - thread. This can be done with the following steps: - - 1. Call doneCurrent() in the main thread when the rendering is - finished. - - 2. Call QGLContext::moveToThread(swapThread) to transfer ownership - of the context to the swapping thread. - - 3. Notify the swapping thread that it can grab the context. - - 4. Make the rendering context current in the swapping thread with - makeCurrent() and then call swapBuffers(). - - 5. Call doneCurrent() in the swapping thread. - - 6. Call QGLContext::moveToThread(qApp->thread()) and notify the - main thread that swapping is done. - - Doing this will free up the main thread so that it can continue - with, for example, handling UI events or network requests. Even if - there is a context swap involved, it may be preferable compared to - having the main thread wait while the GPU finishes the swap - operation. Note that this is highly implementation dependent. - - \li 2. Texture uploading in a thread. - - Doing texture uploads in a thread may be very useful for - applications handling large amounts of images that needs to be - displayed, like for instance a photo gallery application. This is - supported in Qt through the existing bindTexture() API. A simple - way of doing this is to create two sharing QGLWidgets. One is made - current in the main GUI thread, while the other is made current in - the texture upload thread. The widget in the uploading thread is - never shown, it is only used for sharing textures with the main - thread. For each texture that is bound via bindTexture(), notify - the main thread so that it can start using the texture. - - \li 3. Using QPainter to draw into a QGLWidget in a thread. - - In Qt 4.8, it is possible to draw into a QGLWidget using a - QPainter in a separate thread. Note that this is also possible for - QGLPixelBuffers and QGLFramebufferObjects. Since this is only - supported in the GL 2 paint engine, OpenGL 2.0 or OpenGL ES 2.0 is - required. - - QGLWidgets can only be created in the main GUI thread. This means - a call to doneCurrent() is necessary to release the GL context - from the main thread, before the widget can be drawn into by - another thread. You then need to call QGLContext::moveToThread() - to transfer ownership of the context to the thread in which you - want to make it current. - Also, the main GUI thread will dispatch resize and - paint events to a QGLWidget when the widget is resized, or parts - of it becomes exposed or needs redrawing. It is therefore - necessary to handle those events because the default - implementations inside QGLWidget will try to make the QGLWidget's - context current, which again will interfere with any threads - rendering into the widget. Reimplement QGLWidget::paintEvent() and - QGLWidget::resizeEvent() to notify the rendering thread that a - resize or update is necessary, and be careful not to call the base - class implementation. If you are rendering an animation, it might - not be necessary to handle the paint event at all since the - rendering thread is doing regular updates. Then it would be enough - to reimplement QGLWidget::paintEvent() to do nothing. - - \endlist - - As a general rule when doing threaded rendering: be aware that - binding and releasing contexts in different threads have to be - synchronized by the user. A GL rendering context can only be - current in one thread at any time. If you try to open a QPainter - on a QGLWidget and the widget's rendering context is current in - another thread, it will fail. - - In addition to this, rendering using raw GL calls in a separate - thread is supported. - - \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other - countries.} - - \sa QOpenGLWidget, QGLPixelBuffer -*/ - -/*! - Constructs an OpenGL widget with a \a parent widget. - - The \l{QGLFormat::defaultFormat()}{default format} is - used. The widget will be \l{isValid()}{invalid} if the - system has no \l{QGLFormat::hasOpenGL()}{OpenGL support}. - - The \a parent and widget flag, \a f, arguments are passed - to the QWidget constructor. - - If \a shareWidget is a valid QGLWidget, this widget will share - OpenGL display lists and texture objects with \a shareWidget. But - if \a shareWidget and this widget have different \l {format()} - {formats}, sharing might not be possible. You can check whether - sharing is in effect by calling isSharing(). - - The initialization of OpenGL rendering state, etc. should be done - by overriding the initializeGL() function, rather than in the - constructor of your QGLWidget subclass. - - \sa QGLFormat::defaultFormat(), {Textures Example} -*/ - -QGLWidget::QGLWidget(QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f) - : QWidget(*(new QGLWidgetPrivate), parent, f) -{ - Q_D(QGLWidget); - d->init(new QGLContext(QGLFormat::defaultFormat(), this), shareWidget); -} - -/*! - \internal - */ -QGLWidget::QGLWidget(QGLWidgetPrivate &dd, const QGLFormat &format, QWidget *parent, const QGLWidget *shareWidget, Qt::WindowFlags f) - : QWidget(dd, parent, f) -{ - Q_D(QGLWidget); - d->init(new QGLContext(format, this), shareWidget); - -} - - -/*! - Constructs an OpenGL widget with parent \a parent. - - The \a format argument specifies the desired - \l{QGLFormat}{rendering options}. - If the underlying OpenGL/Window system - cannot satisfy all the features requested in \a format, the - nearest subset of features will be used. After creation, the - format() method will return the actual format obtained. - - The widget will be \l{isValid()}{invalid} if the system - has no \l{QGLFormat::hasOpenGL()}{OpenGL support}. - - The \a parent and widget flag, \a f, arguments are passed - to the QWidget constructor. - - If \a shareWidget is a valid QGLWidget, this widget will share - OpenGL display lists and texture objects with \a shareWidget. But - if \a shareWidget and this widget have different \l {format()} - {formats}, sharing might not be possible. You can check whether - sharing is in effect by calling isSharing(). - - The initialization of OpenGL rendering state, etc. should be done - by overriding the initializeGL() function, rather than in the - constructor of your QGLWidget subclass. - - \sa QGLFormat::defaultFormat(), isValid() -*/ - -QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent, const QGLWidget* shareWidget, - Qt::WindowFlags f) - : QWidget(*(new QGLWidgetPrivate), parent, f) -{ - Q_D(QGLWidget); - d->init(new QGLContext(format, this), shareWidget); -} - -/*! - Constructs an OpenGL widget with parent \a parent. - - The \a context argument is a pointer to the QGLContext that - you wish to be bound to this widget. This allows you to pass in - your own QGLContext sub-classes. - - The widget will be \l{isValid()}{invalid} if the system - has no \l{QGLFormat::hasOpenGL()}{OpenGL support}. - - The \a parent and widget flag, \a f, arguments are passed - to the QWidget constructor. - - If \a shareWidget is a valid QGLWidget, this widget will share - OpenGL display lists and texture objects with \a shareWidget. But - if \a shareWidget and this widget have different \l {format()} - {formats}, sharing might not be possible. You can check whether - sharing is in effect by calling isSharing(). - - The initialization of OpenGL rendering state, etc. should be done - by overriding the initializeGL() function, rather than in the - constructor of your QGLWidget subclass. - - \sa QGLFormat::defaultFormat(), isValid() -*/ -QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, const QGLWidget *shareWidget, - Qt::WindowFlags f) - : QWidget(*(new QGLWidgetPrivate), parent, f) -{ - Q_D(QGLWidget); - d->init(context, shareWidget); -} - -/*! - Destroys the widget. -*/ - -QGLWidget::~QGLWidget() -{ - Q_D(QGLWidget); - delete d->glcx; - d->glcx = 0; - d->cleanupColormaps(); -} - -/*! - \fn QGLFormat QGLWidget::format() const - - Returns the format of the contained GL rendering context. -*/ - -/*! - \fn bool QGLWidget::doubleBuffer() const - - Returns \c true if the contained GL rendering context has double - buffering; otherwise returns \c false. - - \sa QGLFormat::doubleBuffer() -*/ - -/*! - \fn void QGLWidget::setAutoBufferSwap(bool on) - - If \a on is true automatic GL buffer swapping is switched on; - otherwise it is switched off. - - If \a on is true and the widget is using a double-buffered format, - the background and foreground GL buffers will automatically be - swapped after each paintGL() call. - - The buffer auto-swapping is on by default. - - \sa autoBufferSwap(), doubleBuffer(), swapBuffers() -*/ - -/*! - \fn bool QGLWidget::autoBufferSwap() const - - Returns \c true if the widget is doing automatic GL buffer swapping; - otherwise returns \c false. - - \sa setAutoBufferSwap() -*/ - -/*! - \fn QFunctionPointer QGLContext::getProcAddress(const QString &proc) const - - Returns a function pointer to the GL extension function passed in - \a proc. \nullptr is returned if a pointer to the function could not be - obtained. -*/ -QFunctionPointer QGLContext::getProcAddress(const QString &procName) const -{ - Q_D(const QGLContext); - return d->guiGlContext->getProcAddress(procName.toLatin1()); -} - -/*! - \fn bool QGLWidget::isValid() const - - Returns \c true if the widget has a valid GL rendering context; - otherwise returns \c false. A widget will be invalid if the system - has no \l{QGLFormat::hasOpenGL()}{OpenGL support}. -*/ - -bool QGLWidget::isValid() const -{ - Q_D(const QGLWidget); - return d->glcx && d->glcx->isValid(); -} - -/*! - \fn bool QGLWidget::isSharing() const - - Returns \c true if this widget's GL context is shared with another GL - context, otherwise false is returned. Context sharing might not be - possible if the widgets use different formats. - - \sa format() -*/ - -bool QGLWidget::isSharing() const -{ - Q_D(const QGLWidget); - return d->glcx->isSharing(); -} - -/*! - \fn void QGLWidget::makeCurrent() - - Makes this widget the current widget for OpenGL operations, i.e. - makes the widget's rendering context the current OpenGL rendering - context. -*/ - -void QGLWidget::makeCurrent() -{ - Q_D(QGLWidget); - d->makeCurrent(); -} - -bool QGLWidgetPrivate::makeCurrent() -{ - glcx->makeCurrent(); - return QGLContext::currentContext() == glcx; -} - -/*! - \fn void QGLWidget::doneCurrent() - - Makes no GL context the current context. Normally, you do not need - to call this function; QGLContext calls it as necessary. However, - it may be useful in multithreaded environments. -*/ - -void QGLWidget::doneCurrent() -{ - Q_D(QGLWidget); - d->glcx->doneCurrent(); -} - -/*! - \fn void QGLWidget::swapBuffers() - - Swaps the screen contents with an off-screen buffer. This only - works if the widget's format specifies double buffer mode. - - Normally, there is no need to explicitly call this function - because it is done automatically after each widget repaint, i.e. - each time after paintGL() has been executed. - - \sa doubleBuffer(), setAutoBufferSwap(), QGLFormat::setDoubleBuffer() -*/ - -void QGLWidget::swapBuffers() -{ - Q_D(QGLWidget); - d->glcx->swapBuffers(); -} - - -/*! - \fn const QGLContext* QGLWidget::overlayContext() const - - Returns the overlay context of this widget, or \nullptr if this - widget has no overlay. - - \sa context() -*/ -const QGLContext* QGLWidget::overlayContext() const -{ - return nullptr; -} - -/*! - \fn void QGLWidget::makeOverlayCurrent() - - Makes the overlay context of this widget current. Use this if you - need to issue OpenGL commands to the overlay context outside of - initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL(). - - Does nothing if this widget has no overlay. - - \sa makeCurrent() -*/ -void QGLWidget::makeOverlayCurrent() -{ -} - -/*! - \obsolete - - Sets a new format for this widget. - - If the underlying OpenGL/Window system cannot satisfy all the - features requested in \a format, the nearest subset of features will - be used. After creation, the format() method will return the actual - rendering context format obtained. - - The widget will be assigned a new QGLContext, and the initializeGL() - function will be executed for this new context before the first - resizeGL() or paintGL(). - - This method will try to keep display list and texture object sharing - in effect with other QGLWidget objects, but changing the format might make - sharing impossible. Use isSharing() to see if sharing is still in - effect. - - \sa format(), isSharing(), isValid() -*/ - -void QGLWidget::setFormat(const QGLFormat &format) -{ - setContext(new QGLContext(format,this)); -} - - - - -/*! - \fn QGLContext *QGLWidget::context() const - - Returns the context of this widget. - - It is possible that the context is not valid (see isValid()), for - example, if the underlying hardware does not support the format - attributes that were requested. -*/ - -/*! - \fn void QGLWidget::setContext(QGLContext *context, - const QGLContext* shareContext, - bool deleteOldContext) - \obsolete - - Sets a new context for this widget. The QGLContext \a context must - be created using \e new. QGLWidget will delete \a context when - another context is set or when the widget is destroyed. - - If \a context is invalid, QGLContext::create() is performed on - it. The initializeGL() function will then be executed for the new - context before the first resizeGL() or paintGL(). - - If \a context is invalid, this method will try to keep display list - and texture object sharing in effect, or (if \a shareContext points - to a valid context) start display list and texture object sharing - with that context, but sharing might be impossible if the two - contexts have different \l {format()} {formats}. Use isSharing() to - see whether sharing is in effect. - - If \a deleteOldContext is true (the default), the existing context - will be deleted. You may use false here if you have kept a pointer - to the old context (as returned by context()), and want to restore - that context later. - - \note This function is obsolete and should no longer be used. If you were - using it to recreate the context for a QGLWidget, you should instead create a - new QGLWidget or use the QOpenGLContext API in conjunction with QWindow. - There is currently no officially supported way to substitute QGLWidget's - context with your own implementation of QGLContext. - - \sa context(), isSharing() -*/ -void QGLWidget::setContext(QGLContext *context, - const QGLContext* shareContext, - bool deleteOldContext) -{ - Q_D(QGLWidget); - if (context == 0) { - qWarning("QGLWidget::setContext: Cannot set null context"); - return; - } - - if (context->device() == 0) // a context may refere to more than 1 window. - context->setDevice(this); //but its better to point to 1 of them than none of them. - - QGLContext* oldcx = d->glcx; - d->glcx = context; - - if (!d->glcx->isValid()) - d->glcx->create(shareContext ? shareContext : oldcx); - - if (deleteOldContext) - delete oldcx; -} - -/*! - \fn void QGLWidget::updateGL() - - Updates the widget by calling glDraw(). -*/ - -void QGLWidget::updateGL() -{ - Q_D(QGLWidget); - const bool targetIsOffscreen = !d->glcx->d_ptr->readback_target_size.isEmpty(); - if (updatesEnabled() && (testAttribute(Qt::WA_Mapped) || targetIsOffscreen)) - glDraw(); -} - - -/*! - \fn void QGLWidget::updateOverlayGL() - - Updates the widget's overlay (if any). Will cause the virtual - function paintOverlayGL() to be executed. - - The widget's rendering context will become the current context and - initializeGL() will be called if it hasn't already been called. -*/ -void QGLWidget::updateOverlayGL() -{ -} - -/*! - This virtual function is called once before the first call to - paintGL() or resizeGL(), and then once whenever the widget has - been assigned a new QGLContext. Reimplement it in a subclass. - - This function should set up any required OpenGL context rendering - flags, defining display lists, etc. - - There is no need to call makeCurrent() because this has already - been done when this function is called. -*/ - -void QGLWidget::initializeGL() -{ -} - - -/*! - This virtual function is called whenever the widget needs to be - painted. Reimplement it in a subclass. - - There is no need to call makeCurrent() because this has already - been done when this function is called. -*/ - -void QGLWidget::paintGL() -{ - qgl_functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -} - - -/*! - \fn void QGLWidget::resizeGL(int width , int height) - - This virtual function is called whenever the widget has been - resized. The new size is passed in \a width and \a height. - Reimplement it in a subclass. - - There is no need to call makeCurrent() because this has already - been done when this function is called. -*/ - -void QGLWidget::resizeGL(int, int) -{ -} - - - -/*! - This virtual function is used in the same manner as initializeGL() - except that it operates on the widget's overlay context instead of - the widget's main context. This means that initializeOverlayGL() - is called once before the first call to paintOverlayGL() or - resizeOverlayGL(). Reimplement it in a subclass. - - This function should set up any required OpenGL context rendering - flags, defining display lists, etc. for the overlay context. - - There is no need to call makeOverlayCurrent() because this has - already been done when this function is called. -*/ - -void QGLWidget::initializeOverlayGL() -{ -} - - -/*! - This virtual function is used in the same manner as paintGL() - except that it operates on the widget's overlay context instead of - the widget's main context. This means that paintOverlayGL() is - called whenever the widget's overlay needs to be painted. - Reimplement it in a subclass. - - There is no need to call makeOverlayCurrent() because this has - already been done when this function is called. -*/ - -void QGLWidget::paintOverlayGL() -{ -} - - -/*! - \fn void QGLWidget::resizeOverlayGL(int width , int height) - - This virtual function is used in the same manner as paintGL() - except that it operates on the widget's overlay context instead of - the widget's main context. This means that resizeOverlayGL() is - called whenever the widget has been resized. The new size is - passed in \a width and \a height. Reimplement it in a subclass. - - There is no need to call makeOverlayCurrent() because this has - already been done when this function is called. -*/ - -void QGLWidget::resizeOverlayGL(int, int) -{ -} - -/*!\reimp -*/ -bool QGLWidget::event(QEvent *e) -{ - Q_D(QGLWidget); - - // A re-parent will destroy the window and re-create it. We should not reset the context while it happens. - if (e->type() == QEvent::ParentAboutToChange) - d->parent_changing = true; - - if (e->type() == QEvent::ParentChange) - d->parent_changing = false; - - return QWidget::event(e); -} - -/*! - \fn void QGLWidget::paintEvent(QPaintEvent *event) - - Handles paint events passed in the \a event parameter. Will cause - the virtual paintGL() function to be called. - - The widget's rendering context will become the current context and - initializeGL() will be called if it hasn't already been called. -*/ - -void QGLWidget::paintEvent(QPaintEvent *) -{ - if (updatesEnabled()) { - glDraw(); - updateOverlayGL(); - } -} - - -/*! - \fn void QGLWidget::resizeEvent(QResizeEvent *event) - - Handles resize events that are passed in the \a event parameter. - Calls the virtual function resizeGL(). -*/ -void QGLWidget::resizeEvent(QResizeEvent *e) -{ - Q_D(QGLWidget); - - QWidget::resizeEvent(e); - if (!isValid()) - return; - if (!d->makeCurrent()) - return; - if (!d->glcx->initialized()) - glInit(); - const qreal scaleFactor = (window() && window()->windowHandle()) ? - window()->windowHandle()->devicePixelRatio() : 1.0; - - resizeGL(width() * scaleFactor, height() * scaleFactor); -} - -/*! - Renders the current scene on a pixmap and returns the pixmap. - - You can use this method on both visible and invisible QGLWidget objects. - - Internally the function renders into a framebuffer object and performs pixel - readback. This has a performance penalty, meaning that this function is not - suitable to be called at a high frequency. - - After creating and binding the framebuffer object, the function will call - initializeGL(), resizeGL(), and paintGL(). On the next normal update - initializeGL() and resizeGL() will be triggered again since the size of the - destination pixmap and the QGLWidget's size may differ. - - The size of the pixmap will be \a w pixels wide and \a h pixels high unless - one of these parameters is 0 (the default), in which case the pixmap will - have the same size as the widget. - - Care must be taken when using framebuffer objects in paintGL() in - combination with this function. To switch back to the default framebuffer, - use QGLFramebufferObject::bindDefault(). Binding FBO 0 is wrong since - renderPixmap() uses a custom framebuffer instead of the one provided by the - windowing system. - - \a useContext is ignored. Historically this parameter enabled the usage of - the existing GL context. This is not supported anymore since additional - contexts are never created. - - Overlays are not rendered onto the pixmap. - - If the GL rendering context and the desktop have different bit - depths, the result will most likely look surprising. - - Note that the creation of display lists, modifications of the view - frustum etc. should be done from within initializeGL(). If this is - not done, the temporary QGLContext will not be initialized - properly, and the rendered pixmap may be incomplete/corrupted. -*/ - -QPixmap QGLWidget::renderPixmap(int w, int h, bool useContext) -{ - Q_UNUSED(useContext); - Q_D(QGLWidget); - - QSize sz = size(); - if ((w > 0) && (h > 0)) - sz = QSize(w, h); - - QPixmap pm; - if (d->glcx->isValid()) { - d->glcx->makeCurrent(); - QGLFramebufferObject fbo(sz, QGLFramebufferObject::CombinedDepthStencil); - fbo.bind(); - d->glcx->setInitialized(false); - uint prevDefaultFbo = d->glcx->d_ptr->default_fbo; - d->glcx->d_ptr->default_fbo = fbo.handle(); - d->glcx->d_ptr->readback_target_size = sz; - updateGL(); - fbo.release(); - pm = QPixmap::fromImage(fbo.toImage()); - d->glcx->d_ptr->default_fbo = prevDefaultFbo; - d->glcx->setInitialized(false); - d->glcx->d_ptr->readback_target_size = QSize(); - } - - return pm; -} - -/*! - Returns an image of the frame buffer. If \a withAlpha is true the - alpha channel is included. - - Depending on your hardware, you can explicitly select which color - buffer to grab with a glReadBuffer() call before calling this - function. - - On QNX the back buffer is not preserved when swapBuffers() is called. The back buffer - where this function reads from, might thus not contain the same content as the front buffer. - In order to retrieve what is currently visible on the screen, swapBuffers() - has to be executed prior to this function call. -*/ -QImage QGLWidget::grabFrameBuffer(bool withAlpha) -{ - makeCurrent(); - QImage res; - qreal pixelRatio = devicePixelRatioF(); - int w = pixelRatio * width(); - int h = pixelRatio * height(); - if (format().rgba()) - res = qt_gl_read_frame_buffer(QSize(w, h), format().alpha(), withAlpha); - res.setDevicePixelRatio(pixelRatio); - return res; -} - - - -/*! - Initializes OpenGL for this widget's context. Calls the virtual - function initializeGL(). -*/ - -void QGLWidget::glInit() -{ - Q_D(QGLWidget); - if (!isValid()) - return; - if (!d->makeCurrent()) - return; - initializeGL(); - d->glcx->setInitialized(true); -} - - -/*! - Executes the virtual function paintGL(). - - The widget's rendering context will become the current context and - initializeGL() will be called if it hasn't already been called. -*/ - -void QGLWidget::glDraw() -{ - Q_D(QGLWidget); - if (!isValid()) - return; - if (!d->makeCurrent()) - return; -#ifndef QT_OPENGL_ES - if (d->glcx->deviceIsPixmap() && !d->glcx->contextHandle()->isOpenGLES()) - qgl1_functions()->glDrawBuffer(GL_FRONT); -#endif - QSize readback_target_size = d->glcx->d_ptr->readback_target_size; - if (!d->glcx->initialized()) { - glInit(); - const qreal scaleFactor = (window() && window()->windowHandle()) ? - window()->windowHandle()->devicePixelRatio() : 1.0; - int w, h; - if (readback_target_size.isEmpty()) { - w = d->glcx->device()->width() * scaleFactor; - h = d->glcx->device()->height() * scaleFactor; - } else { - w = readback_target_size.width(); - h = readback_target_size.height(); - } - resizeGL(w, h); // New context needs this "resize" - } - paintGL(); - if (doubleBuffer() && readback_target_size.isEmpty()) { - if (d->autoSwap) - swapBuffers(); - } else { - qgl_functions()->glFlush(); - } -} - -/*! - Convenience function for specifying a drawing color to OpenGL. - Calls glColor4 (in RGBA mode) or glIndex (in color-index mode) - with the color \a c. Applies to this widgets GL context. - - \note This function is not supported on OpenGL/ES 2.0 systems. - - \sa qglClearColor(), QGLContext::currentContext(), QColor -*/ - -void QGLWidget::qglColor(const QColor& c) const -{ -#if !defined(QT_OPENGL_ES_2) -#ifdef QT_OPENGL_ES - qgl_functions()->glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF()); -#else - Q_D(const QGLWidget); - const QGLContext *ctx = QGLContext::currentContext(); - if (ctx && !ctx->contextHandle()->isOpenGLES()) { - if (ctx->format().rgba()) - qgl1_functions()->glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF()); - else if (!d->cmap.isEmpty()) { // QGLColormap in use? - int i = d->cmap.find(c.rgb()); - if (i < 0) - i = d->cmap.findNearest(c.rgb()); - qgl1_functions()->glIndexi(i); - } else - qgl1_functions()->glIndexi(ctx->colorIndex(c)); - } -#endif //QT_OPENGL_ES -#else - Q_UNUSED(c); -#endif //QT_OPENGL_ES_2 -} - -/*! - Convenience function for specifying the clearing color to OpenGL. - Calls glClearColor (in RGBA mode) or glClearIndex (in color-index - mode) with the color \a c. Applies to this widgets GL context. - - \sa qglColor(), QGLContext::currentContext(), QColor -*/ - -void QGLWidget::qglClearColor(const QColor& c) const -{ -#ifdef QT_OPENGL_ES - qgl_functions()->glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); -#else - Q_D(const QGLWidget); - const QGLContext *ctx = QGLContext::currentContext(); - if (ctx && !ctx->contextHandle()->isOpenGLES()) { - if (ctx->format().rgba()) - qgl_functions()->glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); - else if (!d->cmap.isEmpty()) { // QGLColormap in use? - int i = d->cmap.find(c.rgb()); - if (i < 0) - i = d->cmap.findNearest(c.rgb()); - qgl1_functions()->glClearIndex(i); - } else { - qgl1_functions()->glClearIndex(ctx->colorIndex(c)); - } - } else { - qgl_functions()->glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); - } -#endif -} - - -/*! - Converts the image \a img into the unnamed format expected by - OpenGL functions such as glTexImage2D(). The returned image is not - usable as a QImage, but QImage::width(), QImage::height() and - QImage::bits() may be used with OpenGL. The GL format used is - \c GL_RGBA. - - \omit ### - - \l opengl/texture example - The following few lines are from the texture example. Most of the - code is irrelevant, so we just quote the relevant bits: - - \quotefromfile opengl/texture/gltexobj.cpp - \skipto tex1 - \printline tex1 - \printline gllogo.bmp - - We create \e tex1 (and another variable) for OpenGL, and load a real - image into \e buf. - - \skipto convertToGLFormat - \printline convertToGLFormat - - A few lines later, we convert \e buf into OpenGL format and store it - in \e tex1. - - \skipto glTexImage2D - \printline glTexImage2D - \printline tex1.bits - - Note the dimension restrictions for texture images as described in - the glTexImage2D() documentation. The width must be 2^m + 2*border - and the height 2^n + 2*border where m and n are integers and - border is either 0 or 1. - - Another function in the same example uses \e tex1 with OpenGL. - - \endomit -*/ - -QImage QGLWidget::convertToGLFormat(const QImage& img) -{ - QImage res(img.size(), QImage::Format_ARGB32); - convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32), GL_RGBA); - return res; -} - - -/*! - \fn QGLColormap & QGLWidget::colormap() const - - Returns the colormap for this widget. - - Usually it is only top-level widgets that can have different - colormaps installed. Asking for the colormap of a child widget - will return the colormap for the child's top-level widget. - - If no colormap has been set for this widget, the QGLColormap - returned will be empty. - - \sa setColormap(), QGLColormap::isEmpty() -*/ -const QGLColormap & QGLWidget::colormap() const -{ - Q_D(const QGLWidget); - return d->cmap; -} - -/*! - \fn void QGLWidget::setColormap(const QGLColormap & cmap) - - Set the colormap for this widget to \a cmap. Usually it is only - top-level widgets that can have colormaps installed. - - \sa colormap() -*/ -void QGLWidget::setColormap(const QGLColormap & c) -{ - Q_UNUSED(c); -} - -#ifndef QT_OPENGL_ES - -static void qt_save_gl_state() -{ - QOpenGLFunctions *funcs = qgl_functions(); - QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions(); - - gl1funcs->glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); - gl1funcs->glPushAttrib(GL_ALL_ATTRIB_BITS); - gl1funcs->glMatrixMode(GL_TEXTURE); - gl1funcs->glPushMatrix(); - gl1funcs->glLoadIdentity(); - gl1funcs->glMatrixMode(GL_PROJECTION); - gl1funcs->glPushMatrix(); - gl1funcs->glMatrixMode(GL_MODELVIEW); - gl1funcs->glPushMatrix(); - - gl1funcs->glShadeModel(GL_FLAT); - funcs->glDisable(GL_CULL_FACE); - funcs->glDisable(GL_LIGHTING); - funcs->glDisable(GL_STENCIL_TEST); - funcs->glDisable(GL_DEPTH_TEST); - funcs->glEnable(GL_BLEND); - funcs->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); -} - -static void qt_restore_gl_state() -{ - QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions(); - - gl1funcs->glMatrixMode(GL_TEXTURE); - gl1funcs->glPopMatrix(); - gl1funcs->glMatrixMode(GL_PROJECTION); - gl1funcs->glPopMatrix(); - gl1funcs->glMatrixMode(GL_MODELVIEW); - gl1funcs->glPopMatrix(); - gl1funcs->glPopAttrib(); - gl1funcs->glPopClientAttrib(); -} - -static void qt_gl_draw_text(QPainter *p, int x, int y, const QString &str, - const QFont &font) -{ - GLfloat color[4]; - qgl_functions()->glGetFloatv(GL_CURRENT_COLOR, &color[0]); - - QColor col; - col.setRgbF(color[0], color[1], color[2],color[3]); - QPen old_pen = p->pen(); - QFont old_font = p->font(); - - p->setPen(col); - p->setFont(font); - p->drawText(x, y, str); - - p->setPen(old_pen); - p->setFont(old_font); -} - -#endif // !QT_OPENGL_ES - -/*! - Renders the string \a str into the GL context of this widget. - - \a x and \a y are specified in window coordinates, with the origin - in the upper left-hand corner of the window. If \a font is not - specified, the currently set application font will be used to - render the string. To change the color of the rendered text you can - use the glColor() call (or the qglColor() convenience function), - just before the renderText() call. - - \note This function clears the stencil buffer. - - \note This function is not supported on OpenGL/ES systems. - - \note This function temporarily disables depth-testing when the - text is drawn. - - \note This function can only be used inside a - QPainter::beginNativePainting()/QPainter::endNativePainting() block - if a painter is active on the QGLWidget. -*/ - -void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font) -{ -#ifndef QT_OPENGL_ES - Q_D(QGLWidget); - if (!d->glcx->contextHandle()->isOpenGLES()) { - Q_D(QGLWidget); - if (str.isEmpty() || !isValid()) - return; - - QOpenGLFunctions *funcs = qgl_functions(); - GLint view[4]; - bool use_scissor_testing = funcs->glIsEnabled(GL_SCISSOR_TEST); - if (!use_scissor_testing) - funcs->glGetIntegerv(GL_VIEWPORT, &view[0]); - int width = d->glcx->device()->width(); - int height = d->glcx->device()->height(); - bool auto_swap = autoBufferSwap(); - - QPaintEngine *engine = paintEngine(); - - qt_save_gl_state(); - - QPainter *p; - bool reuse_painter = false; - if (engine->isActive()) { - reuse_painter = true; - p = engine->painter(); - - funcs->glDisable(GL_DEPTH_TEST); - funcs->glViewport(0, 0, width, height); - } else { - setAutoBufferSwap(false); - // disable glClear() as a result of QPainter::begin() - d->disable_clear_on_painter_begin = true; - p = new QPainter(this); - } - - QRect viewport(view[0], view[1], view[2], view[3]); - if (!use_scissor_testing && viewport != rect()) { - // if the user hasn't set a scissor box, we set one that - // covers the current viewport - funcs->glScissor(view[0], view[1], view[2], view[3]); - funcs->glEnable(GL_SCISSOR_TEST); - } else if (use_scissor_testing) { - // use the scissor box set by the user - funcs->glEnable(GL_SCISSOR_TEST); - } - - qt_gl_draw_text(p, x, y, str, font); - - if (!reuse_painter) { - p->end(); - delete p; - setAutoBufferSwap(auto_swap); - d->disable_clear_on_painter_begin = false; - } - - qt_restore_gl_state(); - - return; - } -#else // QT_OPENGL_ES - Q_UNUSED(x); - Q_UNUSED(y); - Q_UNUSED(str); - Q_UNUSED(font); -#endif - qWarning("QGLWidget::renderText is not supported under OpenGL/ES"); -} - -/*! \overload - - \a x, \a y and \a z are specified in scene or object coordinates - relative to the currently set projection and model matrices. This - can be useful if you want to annotate models with text labels and - have the labels move with the model as it is rotated etc. - - \note This function is not supported on OpenGL/ES systems. - - \note If depth testing is enabled before this function is called, - then the drawn text will be depth-tested against the models that - have already been drawn in the scene. Use \c{glDisable(GL_DEPTH_TEST)} - before calling this function to annotate the models without - depth-testing the text. - - \note This function can only be used inside a - QPainter::beginNativePainting()/QPainter::endNativePainting() block - if a painter is active on the QGLWidget. -*/ -void QGLWidget::renderText(double x, double y, double z, const QString &str, const QFont &font) -{ -#ifndef QT_OPENGL_ES - Q_D(QGLWidget); - if (!d->glcx->contextHandle()->isOpenGLES()) { - Q_D(QGLWidget); - if (str.isEmpty() || !isValid()) - return; - - QOpenGLFunctions *funcs = qgl_functions(); - bool auto_swap = autoBufferSwap(); - - int width = d->glcx->device()->width(); - int height = d->glcx->device()->height(); - GLdouble model[4 * 4], proj[4 * 4]; - GLint view[4]; - QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions(); - gl1funcs->glGetDoublev(GL_MODELVIEW_MATRIX, &model[0]); - gl1funcs->glGetDoublev(GL_PROJECTION_MATRIX, &proj[0]); - funcs->glGetIntegerv(GL_VIEWPORT, &view[0]); - GLdouble win_x = 0, win_y = 0, win_z = 0; - qgluProject(x, y, z, &model[0], &proj[0], &view[0], - &win_x, &win_y, &win_z); - const int dpr = d->glcx->device()->devicePixelRatioF(); - win_x /= dpr; - win_y /= dpr; - win_y = height - win_y; // y is inverted - - QPaintEngine *engine = paintEngine(); - - QPainter *p; - bool reuse_painter = false; - bool use_depth_testing = funcs->glIsEnabled(GL_DEPTH_TEST); - bool use_scissor_testing = funcs->glIsEnabled(GL_SCISSOR_TEST); - - qt_save_gl_state(); - - if (engine->isActive()) { - reuse_painter = true; - p = engine->painter(); - } else { - setAutoBufferSwap(false); - // disable glClear() as a result of QPainter::begin() - d->disable_clear_on_painter_begin = true; - p = new QPainter(this); - } - - QRect viewport(view[0], view[1], view[2], view[3]); - if (!use_scissor_testing && viewport != rect()) { - funcs->glScissor(view[0], view[1], view[2], view[3]); - funcs->glEnable(GL_SCISSOR_TEST); - } else if (use_scissor_testing) { - funcs->glEnable(GL_SCISSOR_TEST); - } - funcs->glViewport(0, 0, width * dpr, height * dpr); - gl1funcs->glAlphaFunc(GL_GREATER, 0.0); - funcs->glEnable(GL_ALPHA_TEST); - if (use_depth_testing) - funcs->glEnable(GL_DEPTH_TEST); - - // The only option in Qt 5 is the shader-based OpenGL 2 paint engine. - // Setting fixed pipeline transformations is futile. Instead, pass the - // extra values directly and let the engine figure the matrices out. - static_cast<QGL2PaintEngineEx *>(p->paintEngine())->setTranslateZ(-2 * win_z); - - qt_gl_draw_text(p, qRound(win_x), qRound(win_y), str, font); - - static_cast<QGL2PaintEngineEx *>(p->paintEngine())->setTranslateZ(0); - - if (!reuse_painter) { - p->end(); - delete p; - setAutoBufferSwap(auto_swap); - d->disable_clear_on_painter_begin = false; - } - - qt_restore_gl_state(); - - return; - } -#else // QT_OPENGL_ES - Q_UNUSED(x); - Q_UNUSED(y); - Q_UNUSED(z); - Q_UNUSED(str); - Q_UNUSED(font); -#endif - qWarning("QGLWidget::renderText is not supported under OpenGL/ES"); -} - -QGLFormat QGLWidget::format() const -{ - Q_D(const QGLWidget); - return d->glcx->format(); -} - -QGLContext *QGLWidget::context() const -{ - Q_D(const QGLWidget); - return d->glcx; -} - -bool QGLWidget::doubleBuffer() const -{ - Q_D(const QGLWidget); - return d->glcx->d_ptr->glFormat.testOption(QGL::DoubleBuffer); -} - -void QGLWidget::setAutoBufferSwap(bool on) -{ - Q_D(QGLWidget); - d->autoSwap = on; -} - -bool QGLWidget::autoBufferSwap() const -{ - Q_D(const QGLWidget); - return d->autoSwap; -} - -/*! - Calls QGLContext:::bindTexture(\a image, \a target, \a format) on the currently - set context. - - \sa deleteTexture() -*/ -GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format) -{ - if (image.isNull()) - return 0; - - Q_D(QGLWidget); - return d->glcx->bindTexture(image, target, format, QGLContext::DefaultBindOption); -} - -/*! - \overload - \since 4.6 - - The binding \a options are a set of options used to decide how to - bind the texture to the context. - */ -GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options) -{ - if (image.isNull()) - return 0; - - Q_D(QGLWidget); - return d->glcx->bindTexture(image, target, format, options); -} - - -/*! - Calls QGLContext:::bindTexture(\a pixmap, \a target, \a format) on the currently - set context. - - \sa deleteTexture() -*/ -GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format) -{ - if (pixmap.isNull()) - return 0; - - Q_D(QGLWidget); - return d->glcx->bindTexture(pixmap, target, format, QGLContext::DefaultBindOption); -} - -/*! - \overload - \since 4.6 - - Generates and binds a 2D GL texture to the current context, based - on \a pixmap. The generated texture id is returned and can be used in - - The binding \a options are a set of options used to decide how to - bind the texture to the context. - */ -GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, - QGLContext::BindOptions options) -{ - Q_D(QGLWidget); - return d->glcx->bindTexture(pixmap, target, format, options); -} - -/*! \overload - - Calls QGLContext::bindTexture(\a fileName) on the currently set context. - - \sa deleteTexture() -*/ -GLuint QGLWidget::bindTexture(const QString &fileName) -{ - Q_D(QGLWidget); - return d->glcx->bindTexture(fileName); -} - -/*! - Calls QGLContext::deleteTexture(\a id) on the currently set - context. - - \sa bindTexture() -*/ -void QGLWidget::deleteTexture(GLuint id) -{ - Q_D(QGLWidget); - d->glcx->deleteTexture(id); -} - -/*! - \since 4.4 - - Calls the corresponding QGLContext::drawTexture() with - \a target, \a textureId, and \a textureTarget for this - widget's context. -*/ -void QGLWidget::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) -{ - Q_D(QGLWidget); - d->glcx->drawTexture(target, textureId, textureTarget); -} - -/*! - \since 4.4 - - Calls the corresponding QGLContext::drawTexture() with - \a point, \a textureId, and \a textureTarget for this - widget's context. -*/ -void QGLWidget::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) -{ - Q_D(QGLWidget); - d->glcx->drawTexture(point, textureId, textureTarget); -} - -Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_gl_2_engine) - -Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine() -{ - return qt_gl_2_engine()->engine(); -} - -/*! - \internal - - Returns the GL widget's paint engine. -*/ -QPaintEngine *QGLWidget::paintEngine() const -{ - return qt_qgl_paint_engine(); -} - -void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget *shareWidget) -{ - Q_Q(QGLWidget); - q->setAttribute(Qt::WA_PaintOnScreen); - q->setAttribute(Qt::WA_NoSystemBackground); - q->setAutoFillBackground(true); // for compatibility - - mustHaveWindowHandle = 1; - q->setAttribute(Qt::WA_NativeWindow); - q->setWindowFlag(Qt::MSWindowsOwnDC); - - initContext(context, shareWidget); -} - -/* - This is the shared initialization for all platforms. Called from QGLWidgetPrivate::init() -*/ -void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWidget) -{ - Q_Q(QGLWidget); - - glDevice.setWidget(q); - - glcx = 0; - autoSwap = true; - - if (context && !context->device()) - context->setDevice(q); - q->setContext(context, shareWidget ? shareWidget->context() : 0); - - if (!glcx) - glcx = new QGLContext(QGLFormat::defaultFormat(), q); -} - -bool QGLWidgetPrivate::renderCxPm(QPixmap*) -{ - return false; -} - -/*! \internal - Free up any allocated colormaps. This fn is only called for - top-level widgets. -*/ -void QGLWidgetPrivate::cleanupColormaps() -{ -} - -void QGLContextGroup::addShare(const QGLContext *context, const QGLContext *share) { - Q_ASSERT(context && share); - if (context->d_ptr->group == share->d_ptr->group) - return; - - // Make sure 'context' is not already shared with another group of contexts. - Q_ASSERT(context->d_ptr->group->m_refs.loadRelaxed() == 1); - - // Free 'context' group resources and make it use the same resources as 'share'. - QGLContextGroup *group = share->d_ptr->group; - delete context->d_ptr->group; - context->d_ptr->group = group; - group->m_refs.ref(); - - // Maintain a list of all the contexts in each group of sharing contexts. - // The list is empty if the "share" context wasn't sharing already. - if (group->m_shares.isEmpty()) - group->m_shares.append(share); - group->m_shares.append(context); -} - -void QGLContextGroup::removeShare(const QGLContext *context) { - // Remove the context from the group. - QGLContextGroup *group = context->d_ptr->group; - if (group->m_shares.isEmpty()) - return; - group->m_shares.removeAll(context); - - // Update context group representative. - Q_ASSERT(group->m_shares.size() != 0); - if (group->m_context == context) - group->m_context = group->m_shares.at(0); - - // If there is only one context left, then make the list empty. - if (group->m_shares.size() == 1) - group->m_shares.clear(); -} - -QSize QGLTexture::bindCompressedTexture - (const QString& fileName, const char *format) -{ - QFile file(fileName); - if (!file.open(QIODevice::ReadOnly)) - return QSize(); - QByteArray contents = file.readAll(); - file.close(); - return bindCompressedTexture - (contents.constData(), contents.size(), format); -} - -// PVR header format for container files that store textures compressed -// with the ETC1, PVRTC2, and PVRTC4 encodings. Format information from the -// PowerVR SDK at http://www.imgtec.com/powervr/insider/powervr-sdk.asp -// "PVRTexTool Reference Manual, version 1.11f". -struct PvrHeader -{ - quint32 headerSize; - quint32 height; - quint32 width; - quint32 mipMapCount; - quint32 flags; - quint32 dataSize; - quint32 bitsPerPixel; - quint32 redMask; - quint32 greenMask; - quint32 blueMask; - quint32 alphaMask; - quint32 magic; - quint32 surfaceCount; -}; - -#define PVR_MAGIC 0x21525650 // "PVR!" in little-endian - -#define PVR_FORMAT_MASK 0x000000FF -#define PVR_FORMAT_PVRTC2 0x00000018 -#define PVR_FORMAT_PVRTC4 0x00000019 -#define PVR_FORMAT_ETC1 0x00000036 - -#define PVR_HAS_MIPMAPS 0x00000100 -#define PVR_TWIDDLED 0x00000200 -#define PVR_NORMAL_MAP 0x00000400 -#define PVR_BORDER_ADDED 0x00000800 -#define PVR_CUBE_MAP 0x00001000 -#define PVR_FALSE_COLOR_MIPMAPS 0x00002000 -#define PVR_VOLUME_TEXTURE 0x00004000 -#define PVR_ALPHA_IN_TEXTURE 0x00008000 -#define PVR_VERTICAL_FLIP 0x00010000 - -#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif - -#ifndef GL_ETC1_RGB8_OES -#define GL_ETC1_RGB8_OES 0x8D64 -#endif - -bool QGLTexture::canBindCompressedTexture - (const char *buf, int len, const char *format, bool *hasAlpha) -{ - if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) { - // Compressed texture loading only supported on little-endian - // systems such as x86 and ARM at the moment. - return false; - } - if (!format) { - // Auto-detect the format from the header. - if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) { - *hasAlpha = true; - return true; - } else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) { - const PvrHeader *pvrHeader = - reinterpret_cast<const PvrHeader *>(buf); - *hasAlpha = (pvrHeader->alphaMask != 0); - return true; - } - } else { - // Validate the format against the header. - if (!qstricmp(format, "DDS")) { - if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) { - *hasAlpha = true; - return true; - } - } else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) { - if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) { - const PvrHeader *pvrHeader = - reinterpret_cast<const PvrHeader *>(buf); - *hasAlpha = (pvrHeader->alphaMask != 0); - return true; - } - } - } - return false; -} - -#define ctx QGLContext::currentContext() - -QSize QGLTexture::bindCompressedTexture - (const char *buf, int len, const char *format) -{ - if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) { - // Compressed texture loading only supported on little-endian - // systems such as x86 and ARM at the moment. - return QSize(); - } - if (!format) { - // Auto-detect the format from the header. - if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) - return bindCompressedTextureDDS(buf, len); - else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) - return bindCompressedTexturePVR(buf, len); - } else { - // Validate the format against the header. - if (!qstricmp(format, "DDS")) { - if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) - return bindCompressedTextureDDS(buf, len); - } else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) { - if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) - return bindCompressedTexturePVR(buf, len); - } - } - return QSize(); -} - -QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len) -{ - // We only support 2D texture loading at present. - if (target != GL_TEXTURE_2D) - return QSize(); - - // Bail out if the necessary extension is not present. - if (!qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::DDSTextureCompression)) { - qWarning("QGLContext::bindTexture(): DDS texture compression is not supported."); - return QSize(); - } - - const DDSFormat *ddsHeader = reinterpret_cast<const DDSFormat *>(buf + 4); - if (!ddsHeader->dwLinearSize) { - qWarning("QGLContext::bindTexture(): DDS image size is not valid."); - return QSize(); - } - - int blockSize = 16; - GLenum format; - - switch(ddsHeader->ddsPixelFormat.dwFourCC) { - case FOURCC_DXT1: - format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - blockSize = 8; - break; - case FOURCC_DXT3: - format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - break; - case FOURCC_DXT5: - format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - break; - default: - qWarning("QGLContext::bindTexture(): DDS image format not supported."); - return QSize(); - } - - const GLubyte *pixels = - reinterpret_cast<const GLubyte *>(buf + ddsHeader->dwSize + 4); - - QOpenGLFunctions *funcs = qgl_functions(); - funcs->glGenTextures(1, &id); - funcs->glBindTexture(GL_TEXTURE_2D, id); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - int size; - int offset = 0; - int available = len - int(ddsHeader->dwSize + 4); - int w = ddsHeader->dwWidth; - int h = ddsHeader->dwHeight; - - // load mip-maps - for(int i = 0; i < (int) ddsHeader->dwMipMapCount; ++i) { - if (w == 0) w = 1; - if (h == 0) h = 1; - - size = ((w+3)/4) * ((h+3)/4) * blockSize; - if (size > available) - break; - qgl_extensions()->glCompressedTexImage2D(GL_TEXTURE_2D, i, format, w, h, 0, - size, pixels + offset); - offset += size; - available -= size; - - // half size for each mip-map level - w = w/2; - h = h/2; - } - - // DDS images are not inverted. - options &= ~QGLContext::InvertedYBindOption; - - return QSize(ddsHeader->dwWidth, ddsHeader->dwHeight); -} - -QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len) -{ - // We only support 2D texture loading at present. Cube maps later. - if (target != GL_TEXTURE_2D) - return QSize(); - - // Determine which texture format we will be loading. - const PvrHeader *pvrHeader = reinterpret_cast<const PvrHeader *>(buf); - GLenum textureFormat; - quint32 minWidth, minHeight; - switch (pvrHeader->flags & PVR_FORMAT_MASK) { - case PVR_FORMAT_PVRTC2: - if (pvrHeader->alphaMask) - textureFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - else - textureFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - minWidth = 16; - minHeight = 8; - break; - - case PVR_FORMAT_PVRTC4: - if (pvrHeader->alphaMask) - textureFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - else - textureFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - minWidth = 8; - minHeight = 8; - break; - - case PVR_FORMAT_ETC1: - textureFormat = GL_ETC1_RGB8_OES; - minWidth = 4; - minHeight = 4; - break; - - default: - qWarning("QGLContext::bindTexture(): PVR image format 0x%x not supported.", int(pvrHeader->flags & PVR_FORMAT_MASK)); - return QSize(); - } - - // Bail out if the necessary extension is not present. - if (textureFormat == GL_ETC1_RGB8_OES) { - if (!qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::ETC1TextureCompression)) { - qWarning("QGLContext::bindTexture(): ETC1 texture compression is not supported."); - return QSize(); - } - } else { - if (!qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::PVRTCTextureCompression)) { - qWarning("QGLContext::bindTexture(): PVRTC texture compression is not supported."); - return QSize(); - } - } - - // Boundary check on the buffer size. - quint32 bufferSize = pvrHeader->headerSize + pvrHeader->dataSize; - if (bufferSize > quint32(len)) { - qWarning("QGLContext::bindTexture(): PVR image size is not valid."); - return QSize(); - } - - // Create the texture. - QOpenGLFunctions *funcs = qgl_functions(); - funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - funcs->glGenTextures(1, &id); - funcs->glBindTexture(GL_TEXTURE_2D, id); - if (pvrHeader->mipMapCount) { - if ((options & QGLContext::LinearFilteringBindOption) != 0) { - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - } else { - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); - } - } else if ((options & QGLContext::LinearFilteringBindOption) != 0) { - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - // Load the compressed mipmap levels. - const GLubyte *buffer = - reinterpret_cast<const GLubyte *>(buf + pvrHeader->headerSize); - bufferSize = pvrHeader->dataSize; - quint32 level = 0; - quint32 width = pvrHeader->width; - quint32 height = pvrHeader->height; - while (bufferSize > 0 && level <= pvrHeader->mipMapCount) { - quint32 size = - (qMax(width, minWidth) * qMax(height, minHeight) * - pvrHeader->bitsPerPixel) / 8; - if (size > bufferSize) - break; - qgl_extensions()->glCompressedTexImage2D(GL_TEXTURE_2D, GLint(level), textureFormat, - GLsizei(width), GLsizei(height), 0, - GLsizei(size), buffer); - width /= 2; - height /= 2; - buffer += size; - ++level; - } - - // Restore the default pixel alignment for later texture uploads. - funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - // Set the invert flag for the texture. The "vertical flip" - // flag in PVR is the opposite sense to our sense of inversion. - options.setFlag(QGLContext::InvertedYBindOption, !(pvrHeader->flags & PVR_VERTICAL_FLIP)); - - return QSize(pvrHeader->width, pvrHeader->height); -} - -#undef ctx - -QT_END_NAMESPACE |