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-rw-r--r--src/opengl/qgl_egl.cpp351
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diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtCore/qdebug.h>
-#include <QtOpenGL/qgl.h>
-#include <QtOpenGL/qglpixelbuffer.h>
-#include "qgl_p.h"
-#include "qgl_egl_p.h"
-#include "qglpixelbuffer_p.h"
-
-#ifdef Q_WS_X11
-#include <QtGui/private/qpixmap_x11_p.h>
-#endif
-
-QT_BEGIN_NAMESPACE
-
-QEglProperties *QGLContextPrivate::extraWindowSurfaceCreationProps = NULL;
-
-void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
-{
- int redSize = glFormat.redBufferSize();
- int greenSize = glFormat.greenBufferSize();
- int blueSize = glFormat.blueBufferSize();
- int alphaSize = glFormat.alphaBufferSize();
- int depthSize = glFormat.depthBufferSize();
- int stencilSize = glFormat.stencilBufferSize();
- int sampleCount = glFormat.samples();
-
- // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that
- // type has been requested. So we must check QGLFormat's booleans too if size is -1:
- if (glFormat.alpha() && alphaSize <= 0)
- alphaSize = 1;
- if (glFormat.depth() && depthSize <= 0)
- depthSize = 1;
- if (glFormat.stencil() && stencilSize <= 0)
- stencilSize = 1;
- if (glFormat.sampleBuffers() && sampleCount <= 0)
- sampleCount = 1;
-
- // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide
- // the best performance. The EGL config selection algorithm is a bit stange in this regard:
- // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard
- // 32-bit configs completely from the selection. So it then comes to the sorting algorithm.
- // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort
- // order is special and described as "by larger _total_ number of color bits.". So EGL will
- // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on
- // to say "If the requested number of bits in attrib_list for a particular component is 0,
- // then the number of bits for that component is not considered". This part of the spec also
- // seems to imply that setting the red/green/blue bits to zero means none of the components
- // are considered and EGL disregards the entire sorting rule. It then looks to the next
- // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being
- // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are
- // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
- // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
- // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
- // probably get a 32-bit config, even when there's an RGB565 config available. Oh well.
-
- // Now normalize the values so -1 becomes 0
- redSize = redSize > 0 ? redSize : 0;
- greenSize = greenSize > 0 ? greenSize : 0;
- blueSize = blueSize > 0 ? blueSize : 0;
- alphaSize = alphaSize > 0 ? alphaSize : 0;
- depthSize = depthSize > 0 ? depthSize : 0;
- stencilSize = stencilSize > 0 ? stencilSize : 0;
- sampleCount = sampleCount > 0 ? sampleCount : 0;
-
- eglProperties.setValue(EGL_RED_SIZE, redSize);
- eglProperties.setValue(EGL_GREEN_SIZE, greenSize);
- eglProperties.setValue(EGL_BLUE_SIZE, blueSize);
- eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize);
- eglProperties.setValue(EGL_DEPTH_SIZE, depthSize);
- eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize);
- eglProperties.setValue(EGL_SAMPLES, sampleCount);
- eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0);
-}
-
-// Updates "format" with the parameters of the selected configuration.
-void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config)
-{
- EGLint redSize = 0;
- EGLint greenSize = 0;
- EGLint blueSize = 0;
- EGLint alphaSize = 0;
- EGLint depthSize = 0;
- EGLint stencilSize = 0;
- EGLint sampleCount = 0;
- EGLint level = 0;
-
- EGLDisplay display = QEgl::display();
- eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize);
- eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize);
- eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize);
- eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize);
- eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize);
- eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize);
- eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount);
- eglGetConfigAttrib(display, config, EGL_LEVEL, &level);
-
- format.setRedBufferSize(redSize);
- format.setGreenBufferSize(greenSize);
- format.setBlueBufferSize(blueSize);
- format.setAlphaBufferSize(alphaSize);
- format.setDepthBufferSize(depthSize);
- format.setStencilBufferSize(stencilSize);
- format.setSamples(sampleCount);
- format.setPlane(level);
- format.setDirectRendering(true); // All EGL contexts are direct-rendered
- format.setRgba(true); // EGL doesn't support colour index rendering
- format.setStereo(false); // EGL doesn't support stereo buffers
- format.setAccumBufferSize(0); // EGL doesn't support accululation buffers
- format.setDoubleBuffer(true); // We don't support single buffered EGL contexts
-
- // Clear the EGL error state because some of the above may
- // have errored out because the attribute is not applicable
- // to the surface type. Such errors don't matter.
- eglGetError();
-}
-
-bool QGLFormat::hasOpenGL()
-{
- return true;
-}
-
-void QGLContext::reset()
-{
- Q_D(QGLContext);
- if (!d->valid)
- return;
- d->cleanup();
- doneCurrent();
- if (d->eglContext && d->ownsEglContext) {
- d->destroyEglSurfaceForDevice();
- delete d->eglContext;
- }
- d->ownsEglContext = false;
- d->eglContext = 0;
- d->eglSurface = EGL_NO_SURFACE;
- d->crWin = false;
- d->sharing = false;
- d->valid = false;
- d->transpColor = QColor();
- d->initDone = false;
- QGLContextGroup::removeShare(this);
-}
-
-void QGLContext::makeCurrent()
-{
- Q_D(QGLContext);
- if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) {
- qWarning("QGLContext::makeCurrent(): Cannot make invalid context current");
- return;
- }
-
- if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) {
- QGLContextPrivate::setCurrentContext(this);
- if (!d->workaroundsCached) {
- d->workaroundsCached = true;
- const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
- if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) {
- // PowerVR MBX/SGX chips needs to clear all buffers when starting to render
- // a new frame, otherwise there will be a performance penalty to pay for
- // each frame.
- qDebug() << "Found SGX/MBX driver, enabling FullClearOnEveryFrame";
- d->workaround_needsFullClearOnEveryFrame = true;
-
- // Older PowerVR SGX drivers (like the one in the N900) have a
- // bug which prevents glCopyTexSubImage2D() to work with a POT
- // or GL_ALPHA texture bound to an FBO. The only way to
- // identify that driver is to check the EGL version number for it.
- const char *egl_version = eglQueryString(d->eglContext->display(), EGL_VERSION);
-
- if (egl_version && strstr(egl_version, "1.3")) {
- qDebug() << "Found v1.3 driver, enabling brokenFBOReadBack";
- d->workaround_brokenFBOReadBack = true;
- } else if (egl_version && strstr(egl_version, "1.4")) {
- qDebug() << "Found v1.4 driver, enabling brokenTexSubImage";
- d->workaround_brokenTexSubImage = true;
-
- // this is a bit complicated; 1.4 version SGX drivers from
- // Nokia have fixed the brokenFBOReadBack problem, but
- // official drivers from TI haven't, meaning that things
- // like the beagleboard are broken unless we hack around it
- // - but at the same time, we want to not reduce performance
- // by not enabling this elsewhere.
- //
- // so, let's check for a Nokia-specific addon, and only
- // enable if it isn't present.
- // (see MeeGo bug #5616)
- if (!QEgl::hasExtension("EGL_NOK_image_shared")) {
- // no Nokia extension, this is probably a standard SGX
- // driver, so enable the workaround
- qDebug() << "Found non-Nokia v1.4 driver, enabling brokenFBOReadBack";
- d->workaround_brokenFBOReadBack = true;
- }
- }
- }
- }
- }
-}
-
-void QGLContext::doneCurrent()
-{
- Q_D(QGLContext);
- if (d->eglContext)
- d->eglContext->doneCurrent();
-
- QGLContextPrivate::setCurrentContext(0);
-}
-
-
-void QGLContext::swapBuffers() const
-{
- Q_D(const QGLContext);
- if (!d->valid || !d->eglContext)
- return;
-
- d->eglContext->swapBuffers(d->eglSurfaceForDevice());
-}
-
-void QGLContextPrivate::destroyEglSurfaceForDevice()
-{
- if (eglSurface != EGL_NO_SURFACE) {
-#if defined(Q_WS_X11) || defined(Q_OS_SYMBIAN)
- // Make sure we don't call eglDestroySurface on a surface which
- // was created for a different winId. This applies only to QGLWidget
- // paint device, so make sure this is the one we're operating on
- // (as opposed to a QGLWindowSurface use case).
- if (paintDevice && paintDevice->devType() == QInternal::Widget) {
- QWidget *w = static_cast<QWidget *>(paintDevice);
- if (QGLWidget *wgl = qobject_cast<QGLWidget *>(w)) {
- if (wgl->d_func()->eglSurfaceWindowId != wgl->winId()) {
- qWarning("WARNING: Potential EGL surface leak! Not destroying surface.");
- eglSurface = EGL_NO_SURFACE;
- return;
- }
- }
- }
-#endif
- eglDestroySurface(eglContext->display(), eglSurface);
- eglSurface = EGL_NO_SURFACE;
- }
-}
-
-EGLSurface QGLContextPrivate::eglSurfaceForDevice() const
-{
- // If a QPixmapData had to create the QGLContext, we don't have a paintDevice
- if (!paintDevice)
- return eglSurface;
-
-#ifdef Q_WS_X11
- if (paintDevice->devType() == QInternal::Pixmap) {
- QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data();
- if (pmd->classId() == QPixmapData::X11Class) {
- QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd);
- return (EGLSurface)x11PixmapData->gl_surface;
- }
- }
-#endif
-
- if (paintDevice->devType() == QInternal::Pbuffer) {
- QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice);
- return pbuf->d_func()->pbuf;
- }
-
- return eglSurface;
-}
-
-void QGLContextPrivate::swapRegion(const QRegion &region)
-{
- if (!valid || !eglContext)
- return;
-
- eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), &region);
-}
-
-void QGLContextPrivate::setExtraWindowSurfaceCreationProps(QEglProperties *props)
-{
- extraWindowSurfaceCreationProps = props;
-}
-
-void QGLWidget::setMouseTracking(bool enable)
-{
- QWidget::setMouseTracking(enable);
-}
-
-QColor QGLContext::overlayTransparentColor() const
-{
- return d_func()->transpColor;
-}
-
-uint QGLContext::colorIndex(const QColor &c) const
-{
- Q_UNUSED(c);
- return 0;
-}
-
-void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
-{
- Q_UNUSED(fnt);
- Q_UNUSED(listBase);
-}
-
-void *QGLContext::getProcAddress(const QString &proc) const
-{
- return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data()));
-}
-
-bool QGLWidgetPrivate::renderCxPm(QPixmap*)
-{
- return false;
-}
-
-QT_END_NAMESPACE