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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtOpenGL/qgl.h>
-#include <QtOpenGL/private/qgl_p.h>
-#include <private/qopenglextensions_p.h>
-#include <QtCore/qatomic.h>
-#include "qglbuffer.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLBuffer
- \inmodule QtOpenGL
- \brief The QGLBuffer class provides functions for creating and managing GL buffer objects.
- \since 4.7
- \obsolete
- \ingroup painting-3D
-
- Buffer objects are created in the GL server so that the
- client application can avoid uploading vertices, indices,
- texture image data, etc every time they are needed.
-
- QGLBuffer objects can be copied around as a reference to the
- underlying GL buffer object:
-
- \snippet code/src_opengl_qglbuffer.cpp 0
-
- QGLBuffer performs a shallow copy when objects are copied in this
- manner, but does not implement copy-on-write semantics. The original
- object will be affected whenever the copy is modified.
-
- \note This class has been deprecated in favor of QOpenGLBuffer.
-*/
-
-/*!
- \enum QGLBuffer::Type
- This enum defines the type of GL buffer object to create with QGLBuffer.
-
- \value VertexBuffer Vertex buffer object for use when specifying
- vertex arrays.
- \value IndexBuffer Index buffer object for use with \c{glDrawElements()}.
- \value PixelPackBuffer Pixel pack buffer object for reading pixel
- data from the GL server (for example, with \c{glReadPixels()}).
- Not supported under OpenGL/ES.
- \value PixelUnpackBuffer Pixel unpack buffer object for writing pixel
- data to the GL server (for example, with \c{glTexImage2D()}).
- Not supported under OpenGL/ES.
-*/
-
-/*!
- \enum QGLBuffer::UsagePattern
- This enum defines the usage pattern of a QGLBuffer object.
-
- \value StreamDraw The data will be set once and used a few times
- for drawing operations. Under OpenGL/ES 1.1 this is identical
- to StaticDraw.
- \value StreamRead The data will be set once and used a few times
- for reading data back from the GL server. Not supported
- under OpenGL/ES.
- \value StreamCopy The data will be set once and used a few times
- for reading data back from the GL server for use in further
- drawing operations. Not supported under OpenGL/ES.
- \value StaticDraw The data will be set once and used many times
- for drawing operations.
- \value StaticRead The data will be set once and used many times
- for reading data back from the GL server. Not supported
- under OpenGL/ES.
- \value StaticCopy The data will be set once and used many times
- for reading data back from the GL server for use in further
- drawing operations. Not supported under OpenGL/ES.
- \value DynamicDraw The data will be modified repeatedly and used
- many times for drawing operations.
- \value DynamicRead The data will be modified repeatedly and used
- many times for reading data back from the GL server.
- Not supported under OpenGL/ES.
- \value DynamicCopy The data will be modified repeatedly and used
- many times for reading data back from the GL server for
- use in further drawing operations. Not supported under OpenGL/ES.
-*/
-
-/*!
- \enum QGLBuffer::Access
- This enum defines the access mode for QGLBuffer::map().
-
- \value ReadOnly The buffer will be mapped for reading only.
- \value WriteOnly The buffer will be mapped for writing only.
- \value ReadWrite The buffer will be mapped for reading and writing.
-*/
-
-class QGLBufferPrivate
-{
-public:
- QGLBufferPrivate(QGLBuffer::Type t)
- : ref(1),
- type(t),
- guard(0),
- usagePattern(QGLBuffer::StaticDraw),
- actualUsagePattern(QGLBuffer::StaticDraw),
- funcs(0)
- {
- }
-
- QAtomicInt ref;
- QGLBuffer::Type type;
- QGLSharedResourceGuardBase *guard;
- QGLBuffer::UsagePattern usagePattern;
- QGLBuffer::UsagePattern actualUsagePattern;
- QOpenGLExtensions *funcs;
-};
-
-/*!
- Constructs a new buffer object of type QGLBuffer::VertexBuffer.
-
- Note: this constructor just creates the QGLBuffer instance. The actual
- buffer object in the GL server is not created until create() is called.
-
- \sa create()
-*/
-QGLBuffer::QGLBuffer()
- : d_ptr(new QGLBufferPrivate(QGLBuffer::VertexBuffer))
-{
-}
-
-/*!
- Constructs a new buffer object of \a type.
-
- Note: this constructor just creates the QGLBuffer instance. The actual
- buffer object in the GL server is not created until create() is called.
-
- \sa create()
-*/
-QGLBuffer::QGLBuffer(QGLBuffer::Type type)
- : d_ptr(new QGLBufferPrivate(type))
-{
-}
-
-/*!
- Constructs a shallow copy of \a other.
-
- Note: QGLBuffer does not implement copy-on-write semantics,
- so \a other will be affected whenever the copy is modified.
-*/
-QGLBuffer::QGLBuffer(const QGLBuffer &other)
- : d_ptr(other.d_ptr)
-{
- d_ptr->ref.ref();
-}
-
-#define ctx QGLContext::currentContext();
-
-/*!
- Destroys this buffer object, including the storage being
- used in the GL server.
-*/
-QGLBuffer::~QGLBuffer()
-{
- if (!d_ptr->ref.deref()) {
- destroy();
- delete d_ptr;
- }
-}
-
-/*!
- Assigns a shallow copy of \a other to this object.
-
- Note: QGLBuffer does not implement copy-on-write semantics,
- so \a other will be affected whenever the copy is modified.
-*/
-QGLBuffer &QGLBuffer::operator=(const QGLBuffer &other)
-{
- if (d_ptr != other.d_ptr) {
- other.d_ptr->ref.ref();
- if (!d_ptr->ref.deref()) {
- destroy();
- delete d_ptr;
- }
- d_ptr = other.d_ptr;
- }
- return *this;
-}
-
-/*!
- Returns the type of buffer represented by this object.
-*/
-QGLBuffer::Type QGLBuffer::type() const
-{
- Q_D(const QGLBuffer);
- return d->type;
-}
-
-/*!
- Returns the usage pattern for this buffer object.
- The default value is StaticDraw.
-
- \sa setUsagePattern()
-*/
-QGLBuffer::UsagePattern QGLBuffer::usagePattern() const
-{
- Q_D(const QGLBuffer);
- return d->usagePattern;
-}
-
-/*!
- Sets the usage pattern for this buffer object to \a value.
- This function must be called before allocate() or write().
-
- \sa usagePattern(), allocate(), write()
-*/
-void QGLBuffer::setUsagePattern(QGLBuffer::UsagePattern value)
-{
- Q_D(QGLBuffer);
- d->usagePattern = d->actualUsagePattern = value;
-}
-
-#undef ctx
-
-namespace {
- void freeBufferFunc(QGLContext *ctx, GLuint id)
- {
- Q_ASSERT(ctx);
- ctx->contextHandle()->functions()->glDeleteBuffers(1, &id);
- }
-}
-
-/*!
- Creates the buffer object in the GL server. Returns \c true if
- the object was created; false otherwise.
-
- This function must be called with a current QGLContext.
- The buffer will be bound to and can only be used in
- that context (or any other context that is shared with it).
-
- This function will return false if the GL implementation
- does not support buffers, or there is no current QGLContext.
-
- \sa isCreated(), allocate(), write(), destroy()
-*/
-bool QGLBuffer::create()
-{
- Q_D(QGLBuffer);
- if (d->guard && d->guard->id())
- return true;
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx) {
- delete d->funcs;
- d->funcs = new QOpenGLExtensions(ctx->contextHandle());
- if (!d->funcs->hasOpenGLFeature(QOpenGLFunctions::Buffers))
- return false;
-
- GLuint bufferId = 0;
- d->funcs->glGenBuffers(1, &bufferId);
- if (bufferId) {
- if (d->guard)
- d->guard->free();
-
- d->guard = createSharedResourceGuard(ctx, bufferId, freeBufferFunc);
- return true;
- }
- }
- return false;
-}
-
-#define ctx QGLContext::currentContext()
-
-/*!
- Returns \c true if this buffer has been created; false otherwise.
-
- \sa create(), destroy()
-*/
-bool QGLBuffer::isCreated() const
-{
- Q_D(const QGLBuffer);
- return d->guard && d->guard->id();
-}
-
-/*!
- Destroys this buffer object, including the storage being
- used in the GL server. All references to the buffer will
- become invalid.
-*/
-void QGLBuffer::destroy()
-{
- Q_D(QGLBuffer);
- if (d->guard) {
- d->guard->free();
- d->guard = 0;
- }
-}
-
-/*!
- Reads the \a count bytes in this buffer starting at \a offset
- into \a data. Returns \c true on success; false if reading from
- the buffer is not supported. Buffer reading is not supported
- under OpenGL/ES.
-
- It is assumed that this buffer has been bound to the current context.
-
- \sa write(), bind()
-*/
-bool QGLBuffer::read(int offset, void *data, int count)
-{
-#if !defined(QT_OPENGL_ES)
- Q_D(QGLBuffer);
- if (!d->funcs->hasOpenGLFeature(QOpenGLFunctions::Buffers) || !d->guard->id() || !d->funcs->d()->GetBufferSubData)
- return false;
- while (d->funcs->glGetError() != GL_NO_ERROR) ; // Clear error state.
- d->funcs->glGetBufferSubData(d->type, offset, count, data);
- return d->funcs->glGetError() == GL_NO_ERROR;
-#else
- Q_UNUSED(offset);
- Q_UNUSED(data);
- Q_UNUSED(count);
- return false;
-#endif
-}
-
-/*!
- Replaces the \a count bytes of this buffer starting at \a offset
- with the contents of \a data. Any other bytes in the buffer
- will be left unmodified.
-
- It is assumed that create() has been called on this buffer and that
- it has been bound to the current context.
-
- \sa create(), read(), allocate()
-*/
-void QGLBuffer::write(int offset, const void *data, int count)
-{
-#ifndef QT_NO_DEBUG
- if (!isCreated())
- qWarning("QGLBuffer::allocate(): buffer not created");
-#endif
- Q_D(QGLBuffer);
- if (d->guard && d->guard->id())
- d->funcs->glBufferSubData(d->type, offset, count, data);
-}
-
-/*!
- Allocates \a count bytes of space to the buffer, initialized to
- the contents of \a data. Any previous contents will be removed.
-
- It is assumed that create() has been called on this buffer and that
- it has been bound to the current context.
-
- \sa create(), read(), write()
-*/
-void QGLBuffer::allocate(const void *data, int count)
-{
-#ifndef QT_NO_DEBUG
- if (!isCreated())
- qWarning("QGLBuffer::allocate(): buffer not created");
-#endif
- Q_D(QGLBuffer);
- if (d->guard && d->guard->id())
- d->funcs->glBufferData(d->type, count, data, d->actualUsagePattern);
-}
-
-/*!
- \fn void QGLBuffer::allocate(int count)
- \overload
-
- Allocates \a count bytes of space to the buffer. Any previous
- contents will be removed.
-
- It is assumed that create() has been called on this buffer and that
- it has been bound to the current context.
-
- \sa create(), write()
-*/
-
-/*!
- Binds the buffer associated with this object to the current
- GL context. Returns \c false if binding was not possible, usually because
- type() is not supported on this GL implementation.
-
- The buffer must be bound to the same QGLContext current when create()
- was called, or to another QGLContext that is sharing with it.
- Otherwise, false will be returned from this function.
-
- \sa release(), create()
-*/
-bool QGLBuffer::bind()
-{
-#ifndef QT_NO_DEBUG
- if (!isCreated())
- qWarning("QGLBuffer::bind(): buffer not created");
-#endif
- Q_D(const QGLBuffer);
- GLuint bufferId = d->guard ? d->guard->id() : 0;
- if (bufferId) {
- if (d->guard->group() != QOpenGLContextGroup::currentContextGroup()) {
-#ifndef QT_NO_DEBUG
- qWarning("QGLBuffer::bind: buffer is not valid in the current context");
-#endif
- return false;
- }
- d->funcs->glBindBuffer(d->type, bufferId);
- return true;
- } else {
- return false;
- }
-}
-
-/*!
- Releases the buffer associated with this object from the
- current GL context.
-
- This function must be called with the same QGLContext current
- as when bind() was called on the buffer.
-
- \sa bind()
-*/
-void QGLBuffer::release()
-{
-#ifndef QT_NO_DEBUG
- if (!isCreated())
- qWarning("QGLBuffer::release(): buffer not created");
-#endif
- Q_D(const QGLBuffer);
- if (d->guard && d->guard->id())
- d->funcs->glBindBuffer(d->type, 0);
-}
-
-#undef ctx
-
-/*!
- Releases the buffer associated with \a type in the current
- QGLContext.
-
- This function is a direct call to \c{glBindBuffer(type, 0)}
- for use when the caller does not know which QGLBuffer has
- been bound to the context but wants to make sure that it
- is released.
-
- \snippet code/src_opengl_qglbuffer.cpp 1
-*/
-void QGLBuffer::release(QGLBuffer::Type type)
-{
- if (QOpenGLContext *ctx = QOpenGLContext::currentContext())
- ctx->functions()->glBindBuffer(GLenum(type), 0);
-}
-
-#define ctx QGLContext::currentContext()
-
-/*!
- Returns the GL identifier associated with this buffer; zero if
- the buffer has not been created.
-
- \sa isCreated()
-*/
-GLuint QGLBuffer::bufferId() const
-{
- Q_D(const QGLBuffer);
- return d->guard ? d->guard->id() : 0;
-}
-
-#ifndef GL_BUFFER_SIZE
-#define GL_BUFFER_SIZE 0x8764
-#endif
-
-/*!
- Returns the size of the data in this buffer, for reading operations.
- Returns -1 if fetching the buffer size is not supported, or the
- buffer has not been created.
-
- It is assumed that this buffer has been bound to the current context.
-
- \sa isCreated(), bind()
-*/
-int QGLBuffer::size() const
-{
- Q_D(const QGLBuffer);
- if (!d->guard || !d->guard->id())
- return -1;
- GLint value = -1;
- d->funcs->glGetBufferParameteriv(d->type, GL_BUFFER_SIZE, &value);
- return value;
-}
-
-/*!
- Maps the contents of this buffer into the application's memory
- space and returns a pointer to it. Returns null if memory
- mapping is not possible. The \a access parameter indicates the
- type of access to be performed.
-
- It is assumed that create() has been called on this buffer and that
- it has been bound to the current context.
-
- This function is only supported under OpenGL/ES if the
- \c{GL_OES_mapbuffer} extension is present.
-
- \sa unmap(), create(), bind()
-*/
-void *QGLBuffer::map(QGLBuffer::Access access)
-{
- Q_D(QGLBuffer);
-#ifndef QT_NO_DEBUG
- if (!isCreated())
- qWarning("QGLBuffer::map(): buffer not created");
-#endif
- if (!d->guard || !d->guard->id())
- return 0;
- return d->funcs->glMapBuffer(d->type, access);
-}
-
-/*!
- Unmaps the buffer after it was mapped into the application's
- memory space with a previous call to map(). Returns \c true if
- the unmap succeeded; false otherwise.
-
- It is assumed that this buffer has been bound to the current context,
- and that it was previously mapped with map().
-
- This function is only supported under OpenGL/ES if the
- \c{GL_OES_mapbuffer} extension is present.
-
- \sa map()
-*/
-bool QGLBuffer::unmap()
-{
- Q_D(QGLBuffer);
-#ifndef QT_NO_DEBUG
- if (!isCreated())
- qWarning("QGLBuffer::unmap(): buffer not created");
-#endif
- if (!d->guard || !d->guard->id())
- return false;
- return d->funcs->glUnmapBuffer(d->type) == GL_TRUE;
-}
-
-QT_END_NAMESPACE