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-rw-r--r--src/opengl/qglframebufferobject.cpp1466
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diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
deleted file mode 100644
index d0f82a85fa..0000000000
--- a/src/opengl/qglframebufferobject.cpp
+++ /dev/null
@@ -1,1466 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglframebufferobject.h"
-#include "qglframebufferobject_p.h"
-
-#include <qdebug.h>
-#include <private/qgl_p.h>
-#include <private/qfont_p.h>
-#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
-
-#include <qimage.h>
-#include <qwindow.h>
-
-QT_BEGIN_NAMESPACE
-
-extern QImage qt_gl_read_frame_buffer(const QSize&, bool, bool);
-
-#define QGL_FUNC_CONTEXT const QGLContext *ctx = QGLContext::currentContext();
-#define QGL_FUNCP_CONTEXT const QGLContext *ctx = QGLContext::currentContext();
-
-#ifndef QT_NO_DEBUG
-#define QT_RESET_GLERROR() \
-{ \
- while (QOpenGLContext::currentContext()->functions()->glGetError() != GL_NO_ERROR) {} \
-}
-#define QT_CHECK_GLERROR() \
-{ \
- GLenum err = QOpenGLContext::currentContext()->functions()->glGetError(); \
- if (err != GL_NO_ERROR) { \
- qDebug("[%s line %d] GL Error: %d", \
- __FILE__, __LINE__, (int)err); \
- } \
-}
-#else
-#define QT_RESET_GLERROR() {}
-#define QT_CHECK_GLERROR() {}
-#endif
-
-// ####TODO Properly #ifdef this class to use #define symbols actually defined
-// by OpenGL/ES includes
-#ifndef GL_MAX_SAMPLES
-#define GL_MAX_SAMPLES 0x8D57
-#endif
-
-#ifndef GL_RENDERBUFFER_SAMPLES
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#endif
-
-#ifndef GL_DEPTH24_STENCIL8
-#define GL_DEPTH24_STENCIL8 0x88F0
-#endif
-
-#ifndef GL_DEPTH_COMPONENT24
-#define GL_DEPTH_COMPONENT24 0x81A6
-#endif
-
-#ifndef GL_DEPTH_COMPONENT24_OES
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#endif
-
-#ifndef GL_READ_FRAMEBUFFER
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#endif
-
-#ifndef GL_DRAW_FRAMEBUFFER
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#endif
-
-#ifndef GL_DEPTH_STENCIL_ATTACHMENT
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#endif
-
-#ifndef GL_DEPTH_STENCIL
-#define GL_DEPTH_STENCIL 0x84F9
-#endif
-
-/*!
- \class QGLFramebufferObjectFormat
- \inmodule QtOpenGL
- \brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL
- framebuffer object.
-
- \since 4.6
- \obsolete
-
- \ingroup painting-3D
-
- A framebuffer object has several characteristics:
- \list
- \li \l{setSamples()}{Number of samples per pixels.}
- \li \l{setAttachment()}{Depth and/or stencil attachments.}
- \li \l{setTextureTarget()}{Texture target.}
- \li \l{setInternalTextureFormat()}{Internal texture format.}
- \endlist
-
- Note that the desired attachments or number of samples per pixels might not
- be supported by the hardware driver. Call QGLFramebufferObject::format()
- after creating a QGLFramebufferObject to find the exact format that was
- used to create the frame buffer object.
-
- \note This class has been deprecated in favor of QOpenGLFramebufferObjectFormat.
-
- \sa QGLFramebufferObject
-*/
-
-/*!
- \internal
-*/
-void QGLFramebufferObjectFormat::detach()
-{
- if (d->ref.loadRelaxed() != 1) {
- QGLFramebufferObjectFormatPrivate *newd
- = new QGLFramebufferObjectFormatPrivate(d);
- if (!d->ref.deref())
- delete d;
- d = newd;
- }
-}
-
-/*!
- Creates a QGLFramebufferObjectFormat object for specifying
- the format of an OpenGL framebuffer object.
-
- By default the format specifies a non-multisample framebuffer object with no
- attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
- On OpenGL/ES systems, the default internal format is \c GL_RGBA.
-
- \sa samples(), attachment(), internalTextureFormat()
-*/
-
-QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
-{
- d = new QGLFramebufferObjectFormatPrivate;
-}
-
-/*!
- Constructs a copy of \a other.
-*/
-
-QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other)
-{
- d = other.d;
- d->ref.ref();
-}
-
-/*!
- Assigns \a other to this object.
-*/
-
-QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other)
-{
- if (d != other.d) {
- other.d->ref.ref();
- if (!d->ref.deref())
- delete d;
- d = other.d;
- }
- return *this;
-}
-
-/*!
- Destroys the QGLFramebufferObjectFormat.
-*/
-QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
-{
- if (!d->ref.deref())
- delete d;
-}
-
-/*!
- Sets the number of samples per pixel for a multisample framebuffer object
- to \a samples. The default sample count of 0 represents a regular
- non-multisample framebuffer object.
-
- If the desired amount of samples per pixel is not supported by the hardware
- then the maximum number of samples per pixel will be used. Note that
- multisample framebuffer objects cannot be bound as textures. Also, the
- \c{GL_EXT_framebuffer_multisample} extension is required to create a
- framebuffer with more than one sample per pixel.
-
- \sa samples()
-*/
-void QGLFramebufferObjectFormat::setSamples(int samples)
-{
- detach();
- d->samples = samples;
-}
-
-/*!
- Returns the number of samples per pixel if a framebuffer object
- is a multisample framebuffer object. Otherwise, returns 0.
- The default value is 0.
-
- \sa setSamples()
-*/
-int QGLFramebufferObjectFormat::samples() const
-{
- return d->samples;
-}
-
-/*!
- \since 4.8
-
- Enables mipmapping if \a enabled is true; otherwise disables it.
-
- Mipmapping is disabled by default.
-
- If mipmapping is enabled, additional memory will be allocated for
- the mipmap levels. The mipmap levels can be updated by binding the
- texture and calling glGenerateMipmap(). Mipmapping cannot be enabled
- for multisampled framebuffer objects.
-
- \sa mipmap(), QGLFramebufferObject::texture()
-*/
-void QGLFramebufferObjectFormat::setMipmap(bool enabled)
-{
- detach();
- d->mipmap = enabled;
-}
-
-/*!
- \since 4.8
-
- Returns \c true if mipmapping is enabled.
-
- \sa setMipmap()
-*/
-bool QGLFramebufferObjectFormat::mipmap() const
-{
- return d->mipmap;
-}
-
-/*!
- Sets the attachment configuration of a framebuffer object to \a attachment.
-
- \sa attachment()
-*/
-void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
-{
- detach();
- d->attachment = attachment;
-}
-
-/*!
- Returns the configuration of the depth and stencil buffers attached to
- a framebuffer object. The default is QGLFramebufferObject::NoAttachment.
-
- \sa setAttachment()
-*/
-QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
-{
- return d->attachment;
-}
-
-/*!
- Sets the texture target of the texture attached to a framebuffer object to
- \a target. Ignored for multisample framebuffer objects.
-
- \sa textureTarget(), samples()
-*/
-void QGLFramebufferObjectFormat::setTextureTarget(GLenum target)
-{
- detach();
- d->target = target;
-}
-
-/*!
- Returns the texture target of the texture attached to a framebuffer object.
- Ignored for multisample framebuffer objects. The default is
- \c GL_TEXTURE_2D.
-
- \sa setTextureTarget(), samples()
-*/
-GLenum QGLFramebufferObjectFormat::textureTarget() const
-{
- return d->target;
-}
-
-/*!
- Sets the internal format of a framebuffer object's texture or
- multisample framebuffer object's color buffer to
- \a internalTextureFormat.
-
- \sa internalTextureFormat()
-*/
-void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
-{
- detach();
- d->internal_format = internalTextureFormat;
-}
-
-/*!
- Returns the internal format of a framebuffer object's texture or
- multisample framebuffer object's color buffer. The default is
- \c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on
- OpenGL/ES systems.
-
- \sa setInternalTextureFormat()
-*/
-GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
-{
- return d->internal_format;
-}
-
-/*!
- Returns \c true if all the options of this framebuffer object format
- are the same as \a other; otherwise returns \c false.
-*/
-bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const
-{
- if (d == other.d)
- return true;
- else
- return d->equals(other.d);
-}
-
-/*!
- Returns \c false if all the options of this framebuffer object format
- are the same as \a other; otherwise returns \c true.
-*/
-bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const
-{
- return !(*this == other);
-}
-
-void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
- QGLFramebufferObject::Attachment attachment)
-{
- fbo = f;
- m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed
-
- // The context that the fbo was created in may not have depth
- // and stencil buffers, but the fbo itself might.
- fboFormat = QGLContext::currentContext()->format();
- if (attachment == QGLFramebufferObject::CombinedDepthStencil) {
- fboFormat.setDepth(true);
- fboFormat.setStencil(true);
- } else if (attachment == QGLFramebufferObject::Depth) {
- fboFormat.setDepth(true);
- fboFormat.setStencil(false);
- } else {
- fboFormat.setDepth(false);
- fboFormat.setStencil(false);
- }
-
- GLenum format = f->format().internalTextureFormat();
- reqAlpha = (format != GL_RGB
-#ifdef GL_RGB5
- && format != GL_RGB5
-#endif
-#ifdef GL_RGB8
- && format != GL_RGB8
-#endif
- );
-}
-
-QGLContext *QGLFBOGLPaintDevice::context() const
-{
- return const_cast<QGLContext *>(QGLContext::currentContext());
-}
-
-bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
-{
- QGL_FUNCP_CONTEXT;
- if (!ctx)
- return false; // Context no longer exists.
- GLenum status = ctx->contextHandle()->functions()->glCheckFramebufferStatus(GL_FRAMEBUFFER);
- switch(status) {
- case GL_NO_ERROR:
- case GL_FRAMEBUFFER_COMPLETE:
- return true;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- qDebug("QGLFramebufferObject: Unsupported framebuffer format.");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- qDebug("QGLFramebufferObject: Framebuffer incomplete attachment.");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- qDebug("QGLFramebufferObject: Framebuffer incomplete, missing attachment.");
- break;
-#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT
- case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT:
- qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment.");
- break;
-#endif
-#ifdef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions.");
- break;
-#endif
-#ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
- case GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
- qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format.");
- break;
-#endif
-#ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- qDebug("QGLFramebufferObject: Framebuffer incomplete, missing draw buffer.");
- break;
-#endif
-#ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer.");
- break;
-#endif
-#ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- qDebug("QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel.");
- break;
-#endif
- default:
- qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status;
- break;
- }
- return false;
-}
-
-namespace
-{
- void freeFramebufferFunc(QGLContext *ctx, GLuint id)
- {
- Q_ASSERT(ctx);
- ctx->contextHandle()->functions()->glDeleteFramebuffers(1, &id);
- }
-
- void freeRenderbufferFunc(QGLContext *ctx, GLuint id)
- {
- Q_ASSERT(ctx);
- ctx->contextHandle()->functions()->glDeleteRenderbuffers(1, &id);
- }
-
- void freeTextureFunc(QGLContext *ctx, GLuint id)
- {
- Q_UNUSED(ctx);
- ctx->contextHandle()->functions()->glDeleteTextures(1, &id);
- }
-}
-
-void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
- QGLFramebufferObject::Attachment attachment,
- GLenum texture_target, GLenum internal_format,
- GLint samples, bool mipmap)
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
-
- funcs.initializeOpenGLFunctions();
-
- if (!funcs.hasOpenGLFeature(QOpenGLFunctions::Framebuffers))
- return;
-
- ctx->d_ptr->refreshCurrentFbo();
-
- size = sz;
- target = texture_target;
- // texture dimensions
-
- QT_RESET_GLERROR(); // reset error state
- GLuint fbo = 0;
- funcs.glGenFramebuffers(1, &fbo);
- funcs.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
- GLuint texture = 0;
- GLuint color_buffer = 0;
- GLuint depth_buffer = 0;
- GLuint stencil_buffer = 0;
-
- QT_CHECK_GLERROR();
- // init texture
- if (samples == 0) {
- funcs.glGenTextures(1, &texture);
- funcs.glBindTexture(target, texture);
- funcs.glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- if (mipmap) {
- int width = size.width();
- int height = size.height();
- int level = 0;
- while (width > 1 || height > 1) {
- width = qMax(1, width >> 1);
- height = qMax(1, height >> 1);
- ++level;
- funcs.glTexImage2D(target, level, internal_format, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- }
- funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- target, texture, 0);
-
- QT_CHECK_GLERROR();
- valid = checkFramebufferStatus();
- funcs.glBindTexture(target, 0);
-
- color_buffer = 0;
- } else {
- mipmap = false;
- GLint maxSamples;
- funcs.glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
-
- samples = qBound(0, int(samples), int(maxSamples));
-
- funcs.glGenRenderbuffers(1, &color_buffer);
- funcs.glBindRenderbuffer(GL_RENDERBUFFER, color_buffer);
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample) && samples > 0) {
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
- internal_format, size.width(), size.height());
- } else {
- samples = 0;
- funcs.glRenderbufferStorage(GL_RENDERBUFFER, internal_format,
- size.width(), size.height());
- }
-
- funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, color_buffer);
-
- QT_CHECK_GLERROR();
- valid = checkFramebufferStatus();
-
- if (valid)
- funcs.glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
- }
-
- // In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a
- // separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer
- // might not be supported while separate buffers are, according to QTBUG-12861.
-
- if (attachment == QGLFramebufferObject::CombinedDepthStencil
- && funcs.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil)) {
- // depth and stencil buffer needs another extension
- funcs.glGenRenderbuffers(1, &depth_buffer);
- funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
- Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
-#ifndef Q_OS_WASM
- if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
- GL_DEPTH24_STENCIL8, size.width(), size.height());
- else
- funcs.glRenderbufferStorage(GL_RENDERBUFFER,
- GL_DEPTH24_STENCIL8, size.width(), size.height());
-
- stencil_buffer = depth_buffer;
- funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, depth_buffer);
- funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, stencil_buffer);
-#else
- // webgl does not allow separate depth and stencil attachments
- if (samples != 0) {
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
- GL_DEPTH_STENCIL, size.width(), size.height());
- } else {
- funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL,
- size.width(), size.height());
- }
- stencil_buffer = depth_buffer;
- funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, depth_buffer);
-#endif
-
- valid = checkFramebufferStatus();
- if (!valid) {
- funcs.glDeleteRenderbuffers(1, &depth_buffer);
- stencil_buffer = depth_buffer = 0;
- }
- }
-
- if (depth_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil
- || (attachment == QGLFramebufferObject::Depth)))
- {
- funcs.glGenRenderbuffers(1, &depth_buffer);
- funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
- Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
- if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
-#ifdef QT_OPENGL_ES
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) {
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
- GL_DEPTH_COMPONENT24_OES, size.width(), size.height());
- } else {
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
- GL_DEPTH_COMPONENT16, size.width(), size.height());
- }
-#else
- if (ctx->contextHandle()->isOpenGLES()) {
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24))
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
- GL_DEPTH_COMPONENT24, size.width(), size.height());
- else
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
- GL_DEPTH_COMPONENT16, size.width(), size.height());
- } else {
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
- GL_DEPTH_COMPONENT, size.width(), size.height());
- }
-#endif
- } else {
-#ifdef QT_OPENGL_ES
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) {
- funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES,
- size.width(), size.height());
- } else {
- funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
- size.width(), size.height());
- }
-#else
- if (ctx->contextHandle()->isOpenGLES()) {
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) {
- funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24,
- size.width(), size.height());
- } else {
- funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
- size.width(), size.height());
- }
- } else {
- funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.width(), size.height());
- }
-#endif
- }
- funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, depth_buffer);
- valid = checkFramebufferStatus();
- if (!valid) {
- funcs.glDeleteRenderbuffers(1, &depth_buffer);
- depth_buffer = 0;
- }
- }
-
- if (stencil_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil)) {
- funcs.glGenRenderbuffers(1, &stencil_buffer);
- funcs.glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer);
- Q_ASSERT(funcs.glIsRenderbuffer(stencil_buffer));
-
-#ifdef QT_OPENGL_ES
- GLenum storage = GL_STENCIL_INDEX8;
-#else
- GLenum storage = ctx->contextHandle()->isOpenGLES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX;
-#endif
-
- if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
- funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, storage, size.width(), size.height());
- else
- funcs.glRenderbufferStorage(GL_RENDERBUFFER, storage, size.width(), size.height());
-
- funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, stencil_buffer);
- valid = checkFramebufferStatus();
- if (!valid) {
- funcs.glDeleteRenderbuffers(1, &stencil_buffer);
- stencil_buffer = 0;
- }
- }
-
- // The FBO might have become valid after removing the depth or stencil buffer.
- valid = checkFramebufferStatus();
-
- if (depth_buffer && stencil_buffer) {
- fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
- } else if (depth_buffer) {
- fbo_attachment = QGLFramebufferObject::Depth;
- } else {
- fbo_attachment = QGLFramebufferObject::NoAttachment;
- }
-
- funcs.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_ptr->current_fbo);
- if (valid) {
- fbo_guard = createSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
- if (color_buffer)
- color_buffer_guard = createSharedResourceGuard(ctx, color_buffer, freeRenderbufferFunc);
- else
- texture_guard = createSharedResourceGuard(ctx, texture, freeTextureFunc);
- if (depth_buffer)
- depth_buffer_guard = createSharedResourceGuard(ctx, depth_buffer, freeRenderbufferFunc);
- if (stencil_buffer) {
- if (stencil_buffer == depth_buffer)
- stencil_buffer_guard = depth_buffer_guard;
- else
- stencil_buffer_guard = createSharedResourceGuard(ctx, stencil_buffer, freeRenderbufferFunc);
- }
- } else {
- if (color_buffer)
- funcs.glDeleteRenderbuffers(1, &color_buffer);
- else
- funcs.glDeleteTextures(1, &texture);
- if (depth_buffer)
- funcs.glDeleteRenderbuffers(1, &depth_buffer);
- if (stencil_buffer && depth_buffer != stencil_buffer)
- funcs.glDeleteRenderbuffers(1, &stencil_buffer);
- funcs.glDeleteFramebuffers(1, &fbo);
- }
- QT_CHECK_GLERROR();
-
- format.setTextureTarget(target);
- format.setSamples(int(samples));
- format.setAttachment(fbo_attachment);
- format.setInternalTextureFormat(internal_format);
- format.setMipmap(mipmap);
-
- glDevice.setFBO(q, attachment);
-}
-
-/*!
- \class QGLFramebufferObject
- \inmodule QtOpenGL
- \brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
- \since 4.2
-
- \obsolete
-
- \ingroup painting-3D
-
- The QGLFramebufferObject class encapsulates an OpenGL framebuffer
- object, defined by the \c{GL_EXT_framebuffer_object} extension. In
- addition it provides a rendering surface that can be painted on
- with a QPainter, rendered to using native GL calls, or both. This
- surface can be bound and used as a regular texture in your own GL
- drawing code. By default, the QGLFramebufferObject class
- generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target),
- which is used as the internal rendering target.
-
- \b{It is important to have a current GL context when creating a
- QGLFramebufferObject, otherwise initialization will fail.}
-
- OpenGL framebuffer objects and pbuffers (see
- \l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to
- offscreen surfaces, but there are a number of advantages with
- using framebuffer objects instead of pbuffers:
-
- \list 1
- \li A framebuffer object does not require a separate rendering
- context, so no context switching will occur when switching
- rendering targets. There is an overhead involved in switching
- targets, but in general it is cheaper than a context switch to a
- pbuffer.
-
- \li Rendering to dynamic textures (i.e. render-to-texture
- functionality) works on all platforms. No need to do explicit copy
- calls from a render buffer into a texture, as was necessary on
- systems that did not support the \c{render_texture} extension.
-
- \li It is possible to attach several rendering buffers (or texture
- objects) to the same framebuffer object, and render to all of them
- without doing a context switch.
-
- \li The OpenGL framebuffer extension is a pure GL extension with no
- system dependant WGL, CGL, or GLX parts. This makes using
- framebuffer objects more portable.
- \endlist
-
- When using a QPainter to paint to a QGLFramebufferObject you should take
- care that the QGLFramebufferObject is created with the CombinedDepthStencil
- attachment for QPainter to be able to render correctly.
- Note that you need to create a QGLFramebufferObject with more than one
- sample per pixel for primitives to be antialiased when drawing using a
- QPainter. To create a multisample framebuffer object you should use one of
- the constructors that take a QGLFramebufferObjectFormat parameter, and set
- the QGLFramebufferObjectFormat::samples() property to a non-zero value.
-
- When painting to a QGLFramebufferObject using QPainter, the state of
- the current GL context will be altered by the paint engine to reflect
- its needs. Applications should not rely upon the GL state being reset
- to its original conditions, particularly the current shader program,
- GL viewport, texture units, and drawing modes.
-
- For multisample framebuffer objects a color render buffer is created,
- otherwise a texture with the specified texture target is created.
- The color render buffer or texture will have the specified internal
- format, and will be bound to the \c GL_COLOR_ATTACHMENT0
- attachment in the framebuffer object.
-
- If you want to use a framebuffer object with multisampling enabled
- as a texture, you first need to copy from it to a regular framebuffer
- object using QGLContext::blitFramebuffer().
-
- \section1 Threading
-
- As of Qt 4.8, it's possible to draw into a QGLFramebufferObject
- using a QPainter in a separate thread. Note that OpenGL 2.0 or
- OpenGL ES 2.0 is required for this to work.
-
- \note This class has been deprecated in favor of QOpenGLFramebufferObject.
-*/
-
-
-/*!
- \enum QGLFramebufferObject::Attachment
- \since 4.3
-
- This enum type is used to configure the depth and stencil buffers
- attached to the framebuffer object when it is created.
-
- \value NoAttachment No attachment is added to the framebuffer object. Note that the
- OpenGL depth and stencil tests won't work when rendering to a
- framebuffer object without any depth or stencil buffers.
- This is the default value.
-
- \value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present,
- a combined depth and stencil buffer is attached.
- If the extension is not present, only a depth buffer is attached.
-
- \value Depth A depth buffer is attached to the framebuffer object.
-
- \sa attachment()
-*/
-
-
-/*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
-
- Constructs an OpenGL framebuffer object and binds a 2D GL texture
- to the buffer of the size \a size. The texture is bound to the
- \c GL_COLOR_ATTACHMENT0 target in the framebuffer object.
-
- The \a target parameter is used to specify the GL texture
- target. The default target is \c GL_TEXTURE_2D. Keep in mind that
- \c GL_TEXTURE_2D textures must have a power of 2 width and height
- (e.g. 256x512), unless you are using OpenGL 2.0 or higher.
-
- By default, no depth and stencil buffers are attached. This behavior
- can be toggled using one of the overloaded constructors.
-
- The default internal texture format is \c GL_RGBA8 for desktop
- OpenGL, and \c GL_RGBA for OpenGL/ES.
-
- It is important that you have a current GL context set when
- creating the QGLFramebufferObject, otherwise the initialization
- will fail.
-
- \sa size(), texture(), attachment()
-*/
-
-QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- d->init(this, size, NoAttachment, target,
-#ifndef QT_OPENGL_ES_2
- QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8
-#else
- GL_RGBA
-#endif
- );
-}
-
-/*! \overload
-
- Constructs an OpenGL framebuffer object and binds a 2D GL texture
- to the buffer of the given \a width and \a height.
-
- \sa size(), texture()
-*/
-QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- d->init(this, QSize(width, height), NoAttachment, target,
-#ifndef QT_OPENGL_ES_2
- QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8
-#else
- GL_RGBA
-#endif
- );
-}
-
-/*! \overload
-
- Constructs an OpenGL framebuffer object of the given \a size based on the
- supplied \a format.
-*/
-
-QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(),
- format.samples(), format.mipmap());
-}
-
-/*! \overload
-
- Constructs an OpenGL framebuffer object of the given \a width and \a height
- based on the supplied \a format.
-*/
-
-QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- d->init(this, QSize(width, height), format.attachment(), format.textureTarget(),
- format.internalTextureFormat(), format.samples(), format.mipmap());
-}
-
-/*! \overload
-
- Constructs an OpenGL framebuffer object and binds a texture to the
- buffer of the given \a width and \a height.
-
- The \a attachment parameter describes the depth/stencil buffer
- configuration, \a target the texture target and \a internal_format
- the internal texture format. The default texture target is \c
- GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
- for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
-
- \sa size(), texture(), attachment()
-*/
-QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
- GLenum target, GLenum internal_format)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- if (!internal_format)
-#ifdef QT_OPENGL_ES_2
- internal_format = GL_RGBA;
-#else
- internal_format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
-#endif
- d->init(this, QSize(width, height), attachment, target, internal_format);
-}
-
-/*! \overload
-
- Constructs an OpenGL framebuffer object and binds a texture to the
- buffer of the given \a size.
-
- The \a attachment parameter describes the depth/stencil buffer
- configuration, \a target the texture target and \a internal_format
- the internal texture format. The default texture target is \c
- GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
- for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
-
- \sa size(), texture(), attachment()
-*/
-QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
- GLenum target, GLenum internal_format)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- if (!internal_format)
-#ifdef QT_OPENGL_ES_2
- internal_format = GL_RGBA;
-#else
- internal_format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
-#endif
- d->init(this, size, attachment, target, internal_format);
-}
-
-/*!
- \fn QGLFramebufferObject::~QGLFramebufferObject()
-
- Destroys the framebuffer object and frees any allocated resources.
-*/
-QGLFramebufferObject::~QGLFramebufferObject()
-{
- Q_D(QGLFramebufferObject);
-
- delete d->engine;
-
- if (d->texture_guard)
- d->texture_guard->free();
- if (d->color_buffer_guard)
- d->color_buffer_guard->free();
- if (d->depth_buffer_guard)
- d->depth_buffer_guard->free();
- if (d->stencil_buffer_guard && d->stencil_buffer_guard != d->depth_buffer_guard)
- d->stencil_buffer_guard->free();
- if (d->fbo_guard)
- d->fbo_guard->free();
-}
-
-/*!
- \fn bool QGLFramebufferObject::isValid() const
-
- Returns \c true if the framebuffer object is valid.
-
- The framebuffer can become invalid if the initialization process
- fails, the user attaches an invalid buffer to the framebuffer
- object, or a non-power of two width/height is specified as the
- texture size if the texture target is \c{GL_TEXTURE_2D}.
- The non-power of two limitation does not apply if the OpenGL version
- is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension
- is present.
-
- The framebuffer can also become invalid if the QGLContext that
- the framebuffer was created within is destroyed and there are
- no other shared contexts that can take over ownership of the
- framebuffer.
-*/
-bool QGLFramebufferObject::isValid() const
-{
- Q_D(const QGLFramebufferObject);
- return d->valid && d->fbo_guard && d->fbo_guard->id();
-}
-
-/*!
- \fn bool QGLFramebufferObject::bind()
-
- Switches rendering from the default, windowing system provided
- framebuffer to this framebuffer object.
- Returns \c true upon success, false otherwise.
-
- \sa release()
-*/
-bool QGLFramebufferObject::bind()
-{
- if (!isValid())
- return false;
- Q_D(QGLFramebufferObject);
- QGL_FUNC_CONTEXT;
- if (!ctx)
- return false; // Context no longer exists.
- const QGLContext *current = QGLContext::currentContext();
-#ifdef QT_DEBUG
- if (!current ||
- QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
- {
- qWarning("QGLFramebufferObject::bind() called from incompatible context");
- }
-#endif
- d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo());
- d->valid = d->checkFramebufferStatus();
- if (d->valid && current)
- current->d_ptr->setCurrentFbo(d->fbo());
- return d->valid;
-}
-
-/*!
- \fn bool QGLFramebufferObject::release()
-
- Switches rendering back to the default, windowing system provided
- framebuffer.
- Returns \c true upon success, false otherwise.
-
- \sa bind()
-*/
-bool QGLFramebufferObject::release()
-{
- if (!isValid())
- return false;
- Q_D(QGLFramebufferObject);
- QGL_FUNC_CONTEXT;
- if (!ctx)
- return false; // Context no longer exists.
-
- const QGLContext *current = QGLContext::currentContext();
-
-#ifdef QT_DEBUG
- if (!current ||
- QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
- {
- qWarning("QGLFramebufferObject::release() called from incompatible context");
- }
-#endif
-
- if (current) {
- current->d_ptr->setCurrentFbo(current->d_ptr->default_fbo);
- d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->d_ptr->default_fbo);
- }
-
- return true;
-}
-
-/*!
- \fn GLuint QGLFramebufferObject::texture() const
-
- Returns the texture id for the texture attached as the default
- rendering target in this framebuffer object. This texture id can
- be bound as a normal texture in your own GL code.
-
- If a multisample framebuffer object is used then the value returned
- from this function will be invalid.
-*/
-GLuint QGLFramebufferObject::texture() const
-{
- Q_D(const QGLFramebufferObject);
- return d->texture_guard ? d->texture_guard->id() : 0;
-}
-
-/*!
- \fn QSize QGLFramebufferObject::size() const
-
- Returns the size of the texture attached to this framebuffer
- object.
-*/
-QSize QGLFramebufferObject::size() const
-{
- Q_D(const QGLFramebufferObject);
- return d->size;
-}
-
-/*!
- Returns the format of this framebuffer object.
-*/
-QGLFramebufferObjectFormat QGLFramebufferObject::format() const
-{
- Q_D(const QGLFramebufferObject);
- return d->format;
-}
-
-/*!
- \fn QImage QGLFramebufferObject::toImage() const
-
- Returns the contents of this framebuffer object as a QImage.
-
- The returned image has a format of premultiplied ARGB32 or RGB32. The latter is used
- only when internalTextureFormat() is set to \c GL_RGB.
-
- If the rendering in the framebuffer was not done with premultiplied alpha in mind,
- create a wrapper QImage with a non-premultiplied format. This is necessary before
- performing operations like QImage::save() because otherwise the image data would get
- unpremultiplied, even though it was not premultiplied in the first place. To create
- such a wrapper without performing a copy of the pixel data, do the following:
-
- \code
- QImage fboImage(fbo.toImage());
- QImage image(fboImage.constBits(), fboImage.width(), fboImage.height(), QImage::Format_ARGB32);
- \endcode
-
- On QNX the back buffer is not preserved when a buffer swap occures. So this function
- might return old content.
-*/
-QImage QGLFramebufferObject::toImage() const
-{
- Q_D(const QGLFramebufferObject);
- if (!d->valid)
- return QImage();
-
- // qt_gl_read_frame_buffer doesn't work on a multisample FBO
- if (format().samples() != 0) {
- QGLFramebufferObject temp(size(), QGLFramebufferObjectFormat());
-
- QRect rect(QPoint(0, 0), size());
- blitFramebuffer(&temp, rect, const_cast<QGLFramebufferObject *>(this), rect);
-
- return temp.toImage();
- }
-
- bool wasBound = isBound();
- if (!wasBound)
- const_cast<QGLFramebufferObject *>(this)->bind();
- QImage image = qt_gl_read_frame_buffer(d->size, format().internalTextureFormat() != GL_RGB, true);
- if (!wasBound)
- const_cast<QGLFramebufferObject *>(this)->release();
-
- return image;
-}
-
-Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
-
-/*! \reimp */
-QPaintEngine *QGLFramebufferObject::paintEngine() const
-{
- Q_D(const QGLFramebufferObject);
- if (d->engine)
- return d->engine;
-
- QPaintEngine *engine = qt_buffer_2_engine()->engine();
- if (engine->isActive() && engine->paintDevice() != this) {
- d->engine = new QGL2PaintEngineEx;
- return d->engine;
- }
- return engine;
-}
-
-/*!
- \fn bool QGLFramebufferObject::bindDefault()
-
- Switches rendering back to the default, windowing system provided
- framebuffer.
- Returns \c true upon success, false otherwise.
-
- \sa bind(), release()
-*/
-bool QGLFramebufferObject::bindDefault()
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
-
- if (ctx) {
- QOpenGLFunctions functions(ctx->contextHandle());
- if (!functions.hasOpenGLFeature(QOpenGLFunctions::Framebuffers))
- return false;
-
- ctx->d_ptr->setCurrentFbo(ctx->d_ptr->default_fbo);
- functions.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_ptr->default_fbo);
-#ifdef QT_DEBUG
- } else {
- qWarning("QGLFramebufferObject::bindDefault() called without current context.");
-#endif
- }
-
- return ctx != 0;
-}
-
-/*!
- \fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
-
- Returns \c true if the OpenGL \c{GL_EXT_framebuffer_object} extension
- is present on this system; otherwise returns \c false.
-*/
-bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
-{
- return qgl_hasFeature(QOpenGLFunctions::Framebuffers);
-}
-
-/*!
- \since 4.4
-
- Draws the given texture, \a textureId, to the given target rectangle,
- \a target, in OpenGL model space. The \a textureTarget should be a 2D
- texture target.
-
- The framebuffer object should be bound when calling this function.
-
- Equivalent to the corresponding QGLContext::drawTexture().
-*/
-void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
-{
- const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
-}
-
-/*!
- \since 4.4
-
- Draws the given texture, \a textureId, at the given \a point in OpenGL
- model space. The \a textureTarget should be a 2D texture target.
-
- The framebuffer object should be bound when calling this function.
-
- Equivalent to the corresponding QGLContext::drawTexture().
-*/
-void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
-{
- const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
-}
-
-/*! \reimp */
-int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
-{
- Q_D(const QGLFramebufferObject);
-
- float dpmx = qt_defaultDpiX()*100./2.54;
- float dpmy = qt_defaultDpiY()*100./2.54;
- int w = d->size.width();
- int h = d->size.height();
- switch (metric) {
- case PdmWidth:
- return w;
-
- case PdmHeight:
- return h;
-
- case PdmWidthMM:
- return qRound(w * 1000 / dpmx);
-
- case PdmHeightMM:
- return qRound(h * 1000 / dpmy);
-
- case PdmNumColors:
- return 0;
-
- case PdmDepth:
- return 32;//d->depth;
-
- case PdmDpiX:
- return qRound(dpmx * 0.0254);
-
- case PdmDpiY:
- return qRound(dpmy * 0.0254);
-
- case PdmPhysicalDpiX:
- return qRound(dpmx * 0.0254);
-
- case PdmPhysicalDpiY:
- return qRound(dpmy * 0.0254);
-
- case QPaintDevice::PdmDevicePixelRatio:
- return 1;
-
- case QPaintDevice::PdmDevicePixelRatioScaled:
- return 1 * QPaintDevice::devicePixelRatioFScale();
-
- default:
- qWarning("QGLFramebufferObject::metric(), Unhandled metric type: %d.\n", metric);
- break;
- }
- return 0;
-}
-
-/*!
- \fn GLuint QGLFramebufferObject::handle() const
-
- Returns the GL framebuffer object handle for this framebuffer
- object (returned by the \c{glGenFrameBuffersEXT()} function). This
- handle can be used to attach new images or buffers to the
- framebuffer. The user is responsible for cleaning up and
- destroying these objects.
-*/
-GLuint QGLFramebufferObject::handle() const
-{
- Q_D(const QGLFramebufferObject);
- return d->fbo();
-}
-
-/*! \fn int QGLFramebufferObject::devType() const
- \internal
-*/
-
-
-/*!
- Returns the status of the depth and stencil buffers attached to
- this framebuffer object.
-*/
-
-QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
-{
- Q_D(const QGLFramebufferObject);
- if (d->valid)
- return d->fbo_attachment;
- return NoAttachment;
-}
-
-/*!
- \since 4.5
-
- Returns \c true if the framebuffer object is currently bound to a context,
- otherwise false is returned.
-*/
-
-bool QGLFramebufferObject::isBound() const
-{
- Q_D(const QGLFramebufferObject);
- const QGLContext *current = QGLContext::currentContext();
- if (current) {
- current->d_ptr->refreshCurrentFbo();
- return current->d_ptr->current_fbo == d->fbo();
- }
-
- return false;
-}
-
-/*!
- \fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
-
- \since 4.6
-
- Returns \c true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
- is present on this system; otherwise returns \c false.
-
- \sa blitFramebuffer()
-*/
-bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
-{
- return QOpenGLExtensions(QOpenGLContext::currentContext()).hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
-}
-
-/*!
- \since 4.6
-
- Blits from the \a sourceRect rectangle in the \a source framebuffer
- object to the \a targetRect rectangle in the \a target framebuffer object.
-
- If \a source or \a target is 0, the default framebuffer will be used
- instead of a framebuffer object as source or target respectively.
-
- The \a buffers parameter should be a mask consisting of any combination of
- \c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and
- \c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both
- in the source and target buffers is ignored.
-
- The \a sourceRect and \a targetRect rectangles may have different sizes;
- in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or
- \c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to
- \c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest
- interpolation should be used when scaling is performed.
-
- If \a source equals \a target a copy is performed within the same buffer.
- Results are undefined if the source and target rectangles overlap and
- have different sizes. The sizes must also be the same if any of the
- framebuffer objects are multisample framebuffers.
-
- Note that the scissor test will restrict the blit area if enabled.
-
- This function will have no effect unless hasOpenGLFramebufferBlit() returns
- true.
-
- \sa hasOpenGLFramebufferBlit()
-*/
-void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
- QGLFramebufferObject *source, const QRect &sourceRect,
- GLbitfield buffers,
- GLenum filter)
-{
- const QGLContext *ctx = QGLContext::currentContext();
- if (!ctx || !ctx->contextHandle())
- return;
-
- QOpenGLExtensions functions(ctx->contextHandle());
- if (!functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit))
- return;
-
- QSurface *surface = ctx->contextHandle()->surface();
-
- const int height = static_cast<QWindow *>(surface)->height();
-
- const int sh = source ? source->height() : height;
- const int th = target ? target->height() : height;
-
- const int sx0 = sourceRect.left();
- const int sx1 = sourceRect.left() + sourceRect.width();
- const int sy0 = sh - (sourceRect.top() + sourceRect.height());
- const int sy1 = sh - sourceRect.top();
-
- const int tx0 = targetRect.left();
- const int tx1 = targetRect.left() + targetRect.width();
- const int ty0 = th - (targetRect.top() + targetRect.height());
- const int ty1 = th - targetRect.top();
-
- ctx->d_ptr->refreshCurrentFbo();
-
- functions.glBindFramebuffer(GL_READ_FRAMEBUFFER, source ? source->handle() : 0);
- functions.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target ? target->handle() : 0);
-
- functions.glBlitFramebuffer(sx0, sy0, sx1, sy1,
- tx0, ty0, tx1, ty1,
- buffers, filter);
-
- functions.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_ptr->current_fbo);
-}
-
-QT_END_NAMESPACE