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-rw-r--r--src/opengl/qglframebufferobject.cpp208
1 files changed, 66 insertions, 142 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 682c26255d..5e140ab9da 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -45,24 +45,17 @@
#include <qdebug.h>
#include <private/qgl_p.h>
#include <private/qfont_p.h>
-#if !defined(QT_OPENGL_ES_1)
-#include <private/qpaintengineex_opengl2_p.h>
-#endif
-
-#ifndef QT_OPENGL_ES_2
-#include <private/qpaintengine_opengl_p.h>
-#endif
+#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
-#include <qglframebufferobject.h>
#include <qlibrary.h>
#include <qimage.h>
QT_BEGIN_NAMESPACE
-extern Q_OPENGL_EXPORT QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
+extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
-#define QGL_FUNC_CONTEXT const QGLContext *ctx = d_ptr->fbo_guard.context();
-#define QGL_FUNCP_CONTEXT const QGLContext *ctx = fbo_guard.context();
+#define QGL_FUNC_CONTEXT const QGLContext *ctx = QGLContext::currentContext();
+#define QGL_FUNCP_CONTEXT const QGLContext *ctx = QGLContext::currentContext();
#ifndef QT_NO_DEBUG
#define QT_RESET_GLERROR() \
@@ -306,22 +299,6 @@ GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
return d->internal_format;
}
-#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
-/*! \internal */
-void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target)
-{
- detach();
- d->target = target;
-}
-
-/*! \internal */
-void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat)
-{
- detach();
- d->internal_format = internalTextureFormat;
-}
-#endif
-
/*!
Returns true if all the options of this framebuffer object format
are the same as \a other; otherwise returns false.
@@ -373,13 +350,7 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
QGLContext *QGLFBOGLPaintDevice::context() const
{
- QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context());
- QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
-
- if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext))
- return currentContext;
- else
- return fboContext;
+ return const_cast<QGLContext *>(QGLContext::currentContext());
}
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
@@ -429,13 +400,33 @@ bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
return false;
}
+namespace
+{
+ void freeFramebufferFunc(QGLContext *ctx, GLuint id)
+ {
+ Q_UNUSED(ctx);
+ glDeleteFramebuffers(1, &id);
+ }
+
+ void freeRenderbufferFunc(QGLContext *ctx, GLuint id)
+ {
+ Q_UNUSED(ctx);
+ glDeleteRenderbuffers(1, &id);
+ }
+
+ void freeTextureFunc(QGLContext *ctx, GLuint id)
+ {
+ Q_UNUSED(ctx);
+ glDeleteTextures(1, &id);
+ }
+}
+
void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
QGLFramebufferObject::Attachment attachment,
GLenum texture_target, GLenum internal_format,
GLint samples, bool mipmap)
{
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- fbo_guard.setContext(ctx);
bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
@@ -449,9 +440,11 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
- fbo_guard.setId(fbo);
- glDevice.setFBO(q, attachment);
+ GLuint texture = 0;
+ GLuint color_buffer = 0;
+ GLuint depth_buffer = 0;
+ GLuint stencil_buffer = 0;
QT_CHECK_GLERROR();
// init texture
@@ -625,7 +618,21 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
- if (!valid) {
+ if (valid) {
+ fbo_guard = createSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
+ if (color_buffer)
+ color_buffer_guard = createSharedResourceGuard(ctx, color_buffer, freeRenderbufferFunc);
+ else
+ texture_guard = createSharedResourceGuard(ctx, texture, freeTextureFunc);
+ if (depth_buffer)
+ depth_buffer_guard = createSharedResourceGuard(ctx, depth_buffer, freeRenderbufferFunc);
+ if (stencil_buffer) {
+ if (stencil_buffer == depth_buffer)
+ stencil_buffer_guard = depth_buffer_guard;
+ else
+ stencil_buffer_guard = createSharedResourceGuard(ctx, stencil_buffer, freeRenderbufferFunc);
+ }
+ } else {
if (color_buffer)
glDeleteRenderbuffers(1, &color_buffer);
else
@@ -635,7 +642,6 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
if (stencil_buffer && depth_buffer != stencil_buffer)
glDeleteRenderbuffers(1, &stencil_buffer);
glDeleteFramebuffers(1, &fbo);
- fbo_guard.setId(0);
}
QT_CHECK_GLERROR();
@@ -644,6 +650,8 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
format.setAttachment(fbo_attachment);
format.setInternalTextureFormat(internal_format);
format.setMipmap(mipmap);
+
+ glDevice.setFBO(q, attachment);
}
/*!
@@ -720,8 +728,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
As of Qt 4.8, it's possible to draw into a QGLFramebufferObject
using a QPainter in a separate thread. Note that OpenGL 2.0 or
- OpenGL ES 2.0 is required for this to work. Also, under X11, it's
- necessary to set the Qt::AA_X11InitThreads application attribute.
+ OpenGL ES 2.0 is required for this to work.
\sa {Framebuffer Object Example}
*/
@@ -780,16 +787,6 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
}
-#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
-/*! \internal */
-QGLFramebufferObject::QGLFramebufferObject(const QSize &size, QMacCompatGLenum target)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
-}
-#endif
-
/*! \overload
Constructs an OpenGL framebuffer object and binds a 2D GL texture
@@ -832,16 +829,6 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFrame
format.internalTextureFormat(), format.samples(), format.mipmap());
}
-#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
-/*! \internal */
-QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLenum target)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
-}
-#endif
-
/*! \overload
Constructs an OpenGL framebuffer object and binds a texture to the
@@ -863,17 +850,6 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment att
d->init(this, QSize(width, height), attachment, target, internal_format);
}
-#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
-/*! \internal */
-QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
- QMacCompatGLenum target, QMacCompatGLenum internal_format)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- d->init(this, QSize(width, height), attachment, target, internal_format);
-}
-#endif
-
/*! \overload
Constructs an OpenGL framebuffer object and binds a texture to the
@@ -895,17 +871,6 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachm
d->init(this, size, attachment, target, internal_format);
}
-#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
-/*! \internal */
-QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
- QMacCompatGLenum target, QMacCompatGLenum internal_format)
- : d_ptr(new QGLFramebufferObjectPrivate)
-{
- Q_D(QGLFramebufferObject);
- d->init(this, size, attachment, target, internal_format);
-}
-#endif
-
/*!
\fn QGLFramebufferObject::~QGLFramebufferObject()
@@ -914,23 +879,19 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachm
QGLFramebufferObject::~QGLFramebufferObject()
{
Q_D(QGLFramebufferObject);
- QGL_FUNC_CONTEXT;
delete d->engine;
- if (isValid() && ctx) {
- QGLShareContextScope scope(ctx);
- if (d->texture)
- glDeleteTextures(1, &d->texture);
- if (d->color_buffer)
- glDeleteRenderbuffers(1, &d->color_buffer);
- if (d->depth_buffer)
- glDeleteRenderbuffers(1, &d->depth_buffer);
- if (d->stencil_buffer && d->stencil_buffer != d->depth_buffer)
- glDeleteRenderbuffers(1, &d->stencil_buffer);
- GLuint fbo = d->fbo();
- glDeleteFramebuffers(1, &fbo);
- }
+ if (d->texture_guard)
+ d->texture_guard->free();
+ if (d->color_buffer_guard)
+ d->color_buffer_guard->free();
+ if (d->depth_buffer_guard)
+ d->depth_buffer_guard->free();
+ if (d->stencil_buffer_guard && d->stencil_buffer_guard != d->depth_buffer_guard)
+ d->stencil_buffer_guard->free();
+ if (d->fbo_guard)
+ d->fbo_guard->free();
}
/*!
@@ -954,7 +915,7 @@ QGLFramebufferObject::~QGLFramebufferObject()
bool QGLFramebufferObject::isValid() const
{
Q_D(const QGLFramebufferObject);
- return d->valid && d->fbo_guard.context();
+ return d->valid && d->fbo_guard && d->fbo_guard->id();
}
/*!
@@ -1037,7 +998,7 @@ bool QGLFramebufferObject::release()
GLuint QGLFramebufferObject::texture() const
{
Q_D(const QGLFramebufferObject);
- return d->texture;
+ return d->texture_guard ? d->texture_guard->id() : 0;
}
/*!
@@ -1092,13 +1053,7 @@ QImage QGLFramebufferObject::toImage() const
return image;
}
-#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
-#endif
-
-#ifndef QT_OPENGL_ES_2
-Q_GLOBAL_STATIC(QGLEngineThreadStorage<QOpenGLPaintEngine>, qt_buffer_engine)
-#endif
/*! \reimp */
QPaintEngine *QGLFramebufferObject::paintEngine() const
@@ -1107,29 +1062,12 @@ QPaintEngine *QGLFramebufferObject::paintEngine() const
if (d->engine)
return d->engine;
-#if !defined(QT_OPENGL_ES_1)
-#if !defined (QT_OPENGL_ES_2)
- if (qt_gl_preferGL2Engine()) {
-#endif
- QPaintEngine *engine = qt_buffer_2_engine()->engine();
- if (engine->isActive() && engine->paintDevice() != this) {
- d->engine = new QGL2PaintEngineEx;
- return d->engine;
- }
- return engine;
-#if !defined (QT_OPENGL_ES_2)
- }
-#endif
-#endif
-
-#if !defined(QT_OPENGL_ES_2)
- QPaintEngine *engine = qt_buffer_engine()->engine();
+ QPaintEngine *engine = qt_buffer_2_engine()->engine();
if (engine->isActive() && engine->paintDevice() != this) {
- d->engine = new QOpenGLPaintEngine;
+ d->engine = new QGL2PaintEngineEx;
return d->engine;
}
return engine;
-#endif
}
/*!
@@ -1189,14 +1127,6 @@ void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, G
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
}
-#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
-/*! \internal */
-void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
-{
- const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
-}
-#endif
-
/*!
\since 4.4
@@ -1212,14 +1142,6 @@ void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, G
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
}
-#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
-/*! \internal */
-void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
-{
- const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
-}
-#endif
-
/*! \reimp */
int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
{
@@ -1370,10 +1292,12 @@ void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const Q
return;
const QGLContext *ctx = QGLContext::currentContext();
- if (!ctx)
+ if (!ctx || !ctx->contextHandle())
return;
- const int height = ctx->device()->height();
+ QSurface *surface = ctx->contextHandle()->surface();
+
+ const int height = static_cast<QWindow *>(surface)->height();
const int sh = source ? source->height() : height;
const int th = target ? target->height() : height;