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-rw-r--r--src/opengl/qglpixelbuffer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 49d2df9e1d..42fa3415ef 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -60,7 +60,7 @@
an OpenGL texture.} The texture is then updated automatically
when the pbuffer contents change, eliminating the need for
additional copy operations. This is supported only on Windows
- and Mac OS X systems that provide the \c render_texture
+ and OS X systems that provide the \c render_texture
extension. Note that under Windows, a multi-sampled pbuffer
can't be used in conjunction with the \c render_texture
extension. If a multi-sampled pbuffer is requested under
@@ -287,7 +287,7 @@ QGLContext *QGLPixelBuffer::context() const
pbuffer contents to a texture using updateDynamicTexture().
\warning For the bindToDynamicTexture() call to succeed on the
- Mac OS X, the pbuffer needs a shared context, i.e. the
+ OS X, the pbuffer needs a shared context, i.e. the
QGLPixelBuffer must be created with a share widget.
\sa generateDynamicTexture(), releaseFromDynamicTexture()
@@ -316,7 +316,7 @@ QGLContext *QGLPixelBuffer::context() const
\snippet code/src_opengl_qglpixelbuffer.cpp 1
- An alternative on Windows and Mac OS X systems that support the
+ An alternative on Windows and OS X systems that support the
\c render_texture extension is to use bindToDynamicTexture() to
get dynamic updates of the texture.