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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \class QGLPixelBuffer
- \inmodule QtOpenGL
- \brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
- \since 4.1
- \obsolete
-
- \ingroup painting-3D
-
- Rendering into a pbuffer is normally done using full hardware
- acceleration. This can be significantly faster than rendering
- into a QPixmap.
-
- There are three approaches to using this class:
-
- \list 1
- \li \b{We can draw into the pbuffer and convert it to a QImage
- using toImage().} This is normally much faster than calling
- QGLWidget::renderPixmap().
-
- \li \b{We can draw into the pbuffer and copy the contents into
- an OpenGL texture using updateDynamicTexture().} This allows
- us to create dynamic textures and works on all systems
- with pbuffer support.
-
- \li \b{On systems that support it, we can bind the pbuffer to
- an OpenGL texture.} The texture is then updated automatically
- when the pbuffer contents change, eliminating the need for
- additional copy operations. This is supported only on Windows
- and \macos systems that provide the \c render_texture
- extension. Note that under Windows, a multi-sampled pbuffer
- can't be used in conjunction with the \c render_texture
- extension. If a multi-sampled pbuffer is requested under
- Windows, the \c render_texture extension is turned off for that
- pbuffer.
-
-
- \endlist
-
- \note This class has been deprecated, use QOpenGLFramebufferObject
- for offscreen rendering.
-
- \section1 Threading
-
- As of Qt 4.8, it's possible to render into a QGLPixelBuffer using
- a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES
- 2.0 is required for this to work.
-
- Pbuffers are provided by the OpenGL \c pbuffer extension; call
- hasOpenGLPbuffer() to find out if the system provides pbuffers.
-*/
-
-#include <private/qopenglextensions_p.h>
-
-#include <QtCore/qglobal.h>
-#include <QtGui/qopenglframebufferobject.h>
-
-#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
-
-#include <qglframebufferobject.h>
-#include <qglpixelbuffer.h>
-#include <private/qglpixelbuffer_p.h>
-#include <private/qfont_p.h>
-#include <qimage.h>
-
-QT_BEGIN_NAMESPACE
-
-extern QImage qt_gl_read_frame_buffer(const QSize&, bool, bool);
-
-
-QGLContext* QGLPBufferGLPaintDevice::context() const
-{
- return pbuf->d_func()->qctx;
-}
-
-void QGLPBufferGLPaintDevice::beginPaint()
-{
- pbuf->makeCurrent();
- QGLPaintDevice::beginPaint();
-}
-
-void QGLPBufferGLPaintDevice::endPaint()
-{
- QOpenGLContext::currentContext()->functions()->glFlush();
- QGLPaintDevice::endPaint();
-}
-
-void QGLPBufferGLPaintDevice::setFbo(GLuint fbo)
-{
- m_thisFBO = fbo;
-}
-
-void QGLPBufferGLPaintDevice::setPBuffer(QGLPixelBuffer* pb)
-{
- pbuf = pb;
-}
-
-void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
-{
- Q_Q(QGLPixelBuffer);
- if(init(size, format, shareWidget)) {
- req_size = size;
- req_format = format;
- req_shareWidget = shareWidget;
- invalid = false;
- glDevice.setPBuffer(q);
- }
-}
-
-/*!
- Constructs an OpenGL pbuffer of the given \a size. If no \a
- format is specified, the \l{QGLFormat::defaultFormat()}{default
- format} is used. If the \a shareWidget parameter points to a
- valid QGLWidget, the pbuffer will share its context with \a
- shareWidget.
-
- If you intend to bind this pbuffer as a dynamic texture, the width
- and height components of \c size must be powers of two (e.g., 512
- x 128).
-
- \sa size(), format()
-*/
-QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
- : d_ptr(new QGLPixelBufferPrivate(this))
-{
- Q_D(QGLPixelBuffer);
- d->common_init(size, format, shareWidget);
-}
-
-
-/*! \overload
-
- Constructs an OpenGL pbuffer with the \a width and \a height. If
- no \a format is specified, the
- \l{QGLFormat::defaultFormat()}{default format} is used. If the \a
- shareWidget parameter points to a valid QGLWidget, the pbuffer
- will share its context with \a shareWidget.
-
- If you intend to bind this pbuffer as a dynamic texture, the width
- and height components of \c size must be powers of two (e.g., 512
- x 128).
-
- \sa size(), format()
-*/
-QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget)
- : d_ptr(new QGLPixelBufferPrivate(this))
-{
- Q_D(QGLPixelBuffer);
- d->common_init(QSize(width, height), format, shareWidget);
-}
-
-
-/*! \fn QGLPixelBuffer::~QGLPixelBuffer()
-
- Destroys the pbuffer and frees any allocated resources.
-*/
-QGLPixelBuffer::~QGLPixelBuffer()
-{
- Q_D(QGLPixelBuffer);
-
- // defined in qpaintengine_opengl.cpp
- QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
- if (current != d->qctx)
- makeCurrent();
- d->cleanup();
- if (current && current != d->qctx)
- current->makeCurrent();
-}
-
-/*! \fn bool QGLPixelBuffer::makeCurrent()
-
- Makes this pbuffer the current OpenGL rendering context. Returns
- true on success; otherwise returns \c false.
-
- \sa QGLContext::makeCurrent(), doneCurrent()
-*/
-
-bool QGLPixelBuffer::makeCurrent()
-{
- Q_D(QGLPixelBuffer);
- if (d->invalid)
- return false;
- d->qctx->makeCurrent();
- if (!d->fbo) {
- QOpenGLFramebufferObjectFormat format;
- if (d->req_format.stencil())
- format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
- else if (d->req_format.depth())
- format.setAttachment(QOpenGLFramebufferObject::Depth);
- if (d->req_format.sampleBuffers())
- format.setSamples(d->req_format.samples());
- d->fbo = new QOpenGLFramebufferObject(d->req_size, format);
- d->fbo->bind();
- d->glDevice.setFbo(d->fbo->handle());
- QOpenGLContext::currentContext()->functions()->glViewport(0, 0, d->req_size.width(), d->req_size.height());
- }
- return true;
-}
-
-/*! \fn bool QGLPixelBuffer::doneCurrent()
-
- Makes no context the current OpenGL context. Returns \c true on
- success; otherwise returns \c false.
-*/
-
-bool QGLPixelBuffer::doneCurrent()
-{
- Q_D(QGLPixelBuffer);
- if (d->invalid)
- return false;
- d->qctx->doneCurrent();
- return true;
-}
-
-/*!
- Returns the context of this pixelbuffer.
-*/
-QGLContext *QGLPixelBuffer::context() const
-{
- Q_D(const QGLPixelBuffer);
- return d->qctx;
-}
-
-/*!
- \fn GLuint QGLPixelBuffer::generateDynamicTexture() const
-
- Generates and binds a 2D GL texture that is the same size as the
- pbuffer, and returns the texture's ID. This can be used in
- conjunction with bindToDynamicTexture() and
- updateDynamicTexture().
-
- \sa size()
-*/
-
-/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
-
- Binds the texture specified by \a texture_id to this pbuffer.
- Returns \c true on success; otherwise returns \c false.
-
- The texture must be of the same size and format as the pbuffer.
-
- To unbind the texture, call releaseFromDynamicTexture(). While
- the texture is bound, it is updated automatically when the
- pbuffer contents change, eliminating the need for additional copy
- operations.
-
- Example:
-
- \snippet code/src_opengl_qglpixelbuffer.cpp 0
-
- \warning This function uses the \c {render_texture} extension,
- which is currently not supported under X11. An alternative that
- works on all systems (including X11) is to manually copy the
- pbuffer contents to a texture using updateDynamicTexture().
-
- \warning For the bindToDynamicTexture() call to succeed on the
- \macos, the pbuffer needs a shared context, i.e. the
- QGLPixelBuffer must be created with a share widget.
-
- \sa generateDynamicTexture(), releaseFromDynamicTexture()
-*/
-
-/*! \fn void QGLPixelBuffer::releaseFromDynamicTexture()
-
- Releases the pbuffer from any previously bound texture.
-
- \sa bindToDynamicTexture()
-*/
-
-/*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers()
-
- Returns \c true if the OpenGL \c pbuffer extension is present on
- this system; otherwise returns \c false.
-*/
-
-/*!
- Copies the pbuffer contents into the texture specified with \a
- texture_id.
-
- The texture must be of the same size and format as the pbuffer.
-
- Example:
-
- \snippet code/src_opengl_qglpixelbuffer.cpp 1
-
- An alternative on Windows and \macos systems that support the
- \c render_texture extension is to use bindToDynamicTexture() to
- get dynamic updates of the texture.
-
- \sa generateDynamicTexture(), bindToDynamicTexture()
-*/
-void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
-{
- Q_D(const QGLPixelBuffer);
- if (d->invalid || !d->fbo)
- return;
-
- const QGLContext *ctx = QGLContext::currentContext();
- if (!ctx)
- return;
-
-#undef glBindFramebuffer
-
-#ifndef GL_READ_FRAMEBUFFER
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#endif
-
-#ifndef GL_DRAW_FRAMEBUFFER
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#endif
-
- QOpenGLExtensions extensions(ctx->contextHandle());
-
- ctx->d_ptr->refreshCurrentFbo();
-
- if (d->blit_fbo) {
- QOpenGLFramebufferObject::blitFramebuffer(d->blit_fbo, d->fbo);
- extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, d->blit_fbo->handle());
- }
-
- extensions.glBindTexture(GL_TEXTURE_2D, texture_id);
-#ifndef QT_OPENGL_ES
- GLenum format = ctx->contextHandle()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
- extensions.glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, d->req_size.width(), d->req_size.height(), 0);
-#else
- extensions.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
-#endif
-
- if (d->blit_fbo)
- extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, ctx->d_func()->current_fbo);
-}
-
-/*!
- Returns the size of the pbuffer.
-*/
-QSize QGLPixelBuffer::size() const
-{
- Q_D(const QGLPixelBuffer);
- return d->req_size;
-}
-
-/*!
- Returns the contents of the pbuffer as a QImage.
-*/
-QImage QGLPixelBuffer::toImage() const
-{
- Q_D(const QGLPixelBuffer);
- if (d->invalid)
- return QImage();
-
- const_cast<QGLPixelBuffer *>(this)->makeCurrent();
- if (d->fbo)
- d->fbo->bind();
- return qt_gl_read_frame_buffer(d->req_size, d->format.alpha(), true);
-}
-
-/*!
- Returns the native pbuffer handle.
-*/
-Qt::HANDLE QGLPixelBuffer::handle() const
-{
- Q_D(const QGLPixelBuffer);
- if (d->invalid)
- return 0;
- return (Qt::HANDLE) d->pbuf;
-}
-
-/*!
- Returns \c true if this pbuffer is valid; otherwise returns \c false.
-*/
-bool QGLPixelBuffer::isValid() const
-{
- Q_D(const QGLPixelBuffer);
- return !d->invalid;
-}
-
-Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
-
-/*! \reimp */
-QPaintEngine *QGLPixelBuffer::paintEngine() const
-{
- return qt_buffer_2_engine()->engine();
-}
-
-/*! \reimp */
-int QGLPixelBuffer::metric(PaintDeviceMetric metric) const
-{
- Q_D(const QGLPixelBuffer);
-
- float dpmx = qt_defaultDpiX()*100./2.54;
- float dpmy = qt_defaultDpiY()*100./2.54;
- int w = d->req_size.width();
- int h = d->req_size.height();
- switch (metric) {
- case PdmWidth:
- return w;
-
- case PdmHeight:
- return h;
-
- case PdmWidthMM:
- return qRound(w * 1000 / dpmx);
-
- case PdmHeightMM:
- return qRound(h * 1000 / dpmy);
-
- case PdmNumColors:
- return 0;
-
- case PdmDepth:
- return 32;//d->depth;
-
- case PdmDpiX:
- return qRound(dpmx * 0.0254);
-
- case PdmDpiY:
- return qRound(dpmy * 0.0254);
-
- case PdmPhysicalDpiX:
- return qRound(dpmx * 0.0254);
-
- case PdmPhysicalDpiY:
- return qRound(dpmy * 0.0254);
-
- case QPaintDevice::PdmDevicePixelRatio:
- return 1;
-
- case QPaintDevice::PdmDevicePixelRatioScaled:
- return QPaintDevice::devicePixelRatioFScale();
-
- default:
- qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric);
- break;
- }
- return 0;
-}
-
-/*!
- Generates and binds a 2D GL texture to the current context, based
- on \a image. The generated texture id is returned and can be used
- in later glBindTexture() calls.
-
- The \a target parameter specifies the texture target.
-
- Equivalent to calling QGLContext::bindTexture().
-
- \sa deleteTexture()
-*/
-GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
-{
- Q_D(QGLPixelBuffer);
-#ifndef QT_OPENGL_ES
- GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
- return d->qctx->bindTexture(image, target, GLint(format));
-#else
- return d->qctx->bindTexture(image, target, GL_RGBA);
-#endif
-}
-
-/*! \overload
-
- Generates and binds a 2D GL texture based on \a pixmap.
-
- Equivalent to calling QGLContext::bindTexture().
-
- \sa deleteTexture()
-*/
-GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
-{
- Q_D(QGLPixelBuffer);
-#ifndef QT_OPENGL_ES
- GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
- return d->qctx->bindTexture(pixmap, target, GLint(format));
-#else
- return d->qctx->bindTexture(pixmap, target, GL_RGBA);
-#endif
-}
-
-/*! \overload
-
- Reads the DirectDrawSurface (DDS) compressed file \a fileName and
- generates a 2D GL texture from it.
-
- Equivalent to calling QGLContext::bindTexture().
-
- \sa deleteTexture()
-*/
-GLuint QGLPixelBuffer::bindTexture(const QString &fileName)
-{
- Q_D(QGLPixelBuffer);
- return d->qctx->bindTexture(fileName);
-}
-
-/*!
- Removes the texture identified by \a texture_id from the texture cache.
-
- Equivalent to calling QGLContext::deleteTexture().
- */
-void QGLPixelBuffer::deleteTexture(GLuint texture_id)
-{
- Q_D(QGLPixelBuffer);
- d->qctx->deleteTexture(texture_id);
-}
-
-/*!
- \since 4.4
-
- Draws the given texture, \a textureId, to the given target rectangle,
- \a target, in OpenGL model space. The \a textureTarget should be a 2D
- texture target.
-
- Equivalent to the corresponding QGLContext::drawTexture().
-*/
-void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
-{
- Q_D(QGLPixelBuffer);
- d->qctx->drawTexture(target, textureId, textureTarget);
-}
-
-/*!
- \since 4.4
-
- Draws the given texture, \a textureId, at the given \a point in OpenGL model
- space. The textureTarget parameter should be a 2D texture target.
-
- Equivalent to the corresponding QGLContext::drawTexture().
-*/
-void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
-{
- Q_D(QGLPixelBuffer);
- d->qctx->drawTexture(point, textureId, textureTarget);
-}
-
-/*!
- Returns the format of the pbuffer. The format may be different
- from the one that was requested.
-*/
-QGLFormat QGLPixelBuffer::format() const
-{
- Q_D(const QGLPixelBuffer);
- return d->format;
-}
-
-/*! \fn int QGLPixelBuffer::devType() const
- \internal
-*/
-
-bool QGLPixelBufferPrivate::init(const QSize &, const QGLFormat &f, QGLWidget *shareWidget)
-{
- widget = new QGLWidget(f, 0, shareWidget);
- widget->resize(1, 1);
- qctx = const_cast<QGLContext *>(widget->context());
- return widget->isValid();
-}
-
-bool QGLPixelBufferPrivate::cleanup()
-{
- delete fbo;
- fbo = 0;
- delete blit_fbo;
- blit_fbo = 0;
- delete widget;
- widget = 0;
- return true;
-}
-
-bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
-{
- Q_UNUSED(texture_id);
- return false;
-}
-
-void QGLPixelBuffer::releaseFromDynamicTexture()
-{
-}
-
-GLuint QGLPixelBuffer::generateDynamicTexture() const
-{
- Q_D(const QGLPixelBuffer);
- if (!d->fbo)
- return 0;
-
- if (d->fbo->format().samples() > 0
- && QOpenGLExtensions(QOpenGLContext::currentContext())
- .hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit))
- {
- if (!d->blit_fbo)
- const_cast<QOpenGLFramebufferObject *&>(d->blit_fbo) = new QOpenGLFramebufferObject(d->req_size);
- } else {
- return d->fbo->texture();
- }
-
- GLuint texture;
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
-
- funcs->glGenTextures(1, &texture);
- funcs->glBindTexture(GL_TEXTURE_2D, texture);
-
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, 0);
-
- return texture;
-}
-
-bool QGLPixelBuffer::hasOpenGLPbuffers()
-{
- return QGLFramebufferObject::hasOpenGLFramebufferObjects();
-}
-
-QT_END_NAMESPACE