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-rw-r--r--src/opengl/qglpixelbuffer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index ab5a738ba7..bccac7e9a0 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -53,16 +53,16 @@
There are three approaches to using this class:
\list 1
- \o \bold{We can draw into the pbuffer and convert it to a QImage
+ \li \b{We can draw into the pbuffer and convert it to a QImage
using toImage().} This is normally much faster than calling
QGLWidget::renderPixmap().
- \o \bold{We can draw into the pbuffer and copy the contents into
+ \li \b{We can draw into the pbuffer and copy the contents into
an OpenGL texture using updateDynamicTexture().} This allows
us to create dynamic textures and works on all systems
with pbuffer support.
- \o \bold{On systems that support it, we can bind the pbuffer to
+ \li \b{On systems that support it, we can bind the pbuffer to
an OpenGL texture.} The texture is then updated automatically
when the pbuffer contents change, eliminating the need for
additional copy operations. This is supported only on Windows