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-rw-r--r--src/opengl/qglpixelbuffer_egl.cpp224
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diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp
deleted file mode 100644
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--- a/src/opengl/qglpixelbuffer_egl.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <qdebug.h>
-#include "qglpixelbuffer.h"
-#include "qglpixelbuffer_p.h"
-#include "qgl_egl_p.h"
-
-#include <qimage.h>
-#include <private/qgl_p.h>
-
-QT_BEGIN_NAMESPACE
-
-#ifdef EGL_BIND_TO_TEXTURE_RGBA
-#define QGL_RENDER_TEXTURE 1
-#else
-#define QGL_RENDER_TEXTURE 0
-#endif
-
-bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
-{
- // Create the EGL context.
- ctx = new QEglContext();
- ctx->setApi(QEgl::OpenGL);
-
- // Find the shared context.
- QEglContext *shareContext = 0;
- if (shareWidget && shareWidget->d_func()->glcx)
- shareContext = shareWidget->d_func()->glcx->d_func()->eglContext;
-
- // Choose an appropriate configuration. We use the best format
- // we can find, even if it is greater than the requested format.
- // We try for a pbuffer that is capable of texture rendering if possible.
- textureFormat = EGL_NONE;
- if (shareContext) {
- // Use the same configuration as the widget we are sharing with.
- ctx->setConfig(shareContext->config());
-#if QGL_RENDER_TEXTURE
- if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA) == EGL_TRUE)
- textureFormat = EGL_TEXTURE_RGBA;
- else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB) == EGL_TRUE)
- textureFormat = EGL_TEXTURE_RGB;
-#endif
- } else {
- QEglProperties configProps;
- qt_eglproperties_set_glformat(configProps, f);
- configProps.setDeviceType(QInternal::Pbuffer);
- configProps.setRenderableType(ctx->api());
- bool ok = false;
-#if QGL_RENDER_TEXTURE
- textureFormat = EGL_TEXTURE_RGBA;
- configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
- ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
- if (!ok) {
- // Try again with RGB texture rendering.
- textureFormat = EGL_TEXTURE_RGB;
- configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA);
- configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
- ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
- if (!ok) {
- // One last try for a pbuffer with no texture rendering.
- configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB);
- textureFormat = EGL_NONE;
- }
- }
-#endif
- if (!ok) {
- if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) {
- delete ctx;
- ctx = 0;
- return false;
- }
- }
- }
-
- // Retrieve the actual format properties.
- qt_glformat_from_eglconfig(format, ctx->config());
-
- // Create the attributes needed for the pbuffer.
- QEglProperties attribs;
- attribs.setValue(EGL_WIDTH, size.width());
- attribs.setValue(EGL_HEIGHT, size.height());
-#if QGL_RENDER_TEXTURE
- if (textureFormat != EGL_NONE) {
- attribs.setValue(EGL_TEXTURE_FORMAT, textureFormat);
- attribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D);
- }
-#endif
-
- // Create the pbuffer surface.
- pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());
-#if QGL_RENDER_TEXTURE
- if (pbuf == EGL_NO_SURFACE && textureFormat != EGL_NONE) {
- // Try again with texture rendering disabled.
- textureFormat = EGL_NONE;
- attribs.removeValue(EGL_TEXTURE_FORMAT);
- attribs.removeValue(EGL_TEXTURE_TARGET);
- pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());
- }
-#endif
- if (pbuf == EGL_NO_SURFACE) {
- qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEgl::errorString();
- return false;
- }
-
- // Create a new context for the configuration.
- if (!ctx->createContext(shareContext)) {
- delete ctx;
- ctx = 0;
- return false;
- }
-
- return true;
-}
-
-bool QGLPixelBufferPrivate::cleanup()
-{
- // No need to destroy "pbuf" here - it is done in QGLContext::reset().
- return true;
-}
-
-bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
-{
-#if QGL_RENDER_TEXTURE
- Q_D(QGLPixelBuffer);
- if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx)
- return false;
- glBindTexture(GL_TEXTURE_2D, texture_id);
- return eglBindTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);
-#else
- Q_UNUSED(texture_id);
- return false;
-#endif
-}
-
-void QGLPixelBuffer::releaseFromDynamicTexture()
-{
-#if QGL_RENDER_TEXTURE
- Q_D(QGLPixelBuffer);
- if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx)
- return;
- eglReleaseTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);
-#endif
-}
-
-
-GLuint QGLPixelBuffer::generateDynamicTexture() const
-{
-#if QGL_RENDER_TEXTURE
- Q_D(const QGLPixelBuffer);
- GLuint texture;
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- if (d->textureFormat == EGL_TEXTURE_RGB)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, d->req_size.width(), d->req_size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- return texture;
-#else
- return 0;
-#endif
-}
-
-bool QGLPixelBuffer::hasOpenGLPbuffers()
-{
- // See if we have at least 1 configuration that matches the default format.
- EGLDisplay dpy = QEgl::display();
- if (dpy == EGL_NO_DISPLAY)
- return false;
- QEglProperties configProps;
- qt_eglproperties_set_glformat(configProps, QGLFormat::defaultFormat());
- configProps.setDeviceType(QInternal::Pbuffer);
- configProps.setRenderableType(QEgl::OpenGL);
- do {
- EGLConfig cfg = 0;
- EGLint matching = 0;
- if (eglChooseConfig(dpy, configProps.properties(),
- &cfg, 1, &matching) && matching > 0)
- return true;
- } while (configProps.reduceConfiguration());
- return false;
-}
-
-QT_END_NAMESPACE