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-rw-r--r--src/opengl/qglshaderprogram.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index e7b7ad1348..84e4c26ed1 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -399,7 +399,7 @@ static const char redefineHighp[] =
/*!
Sets the \a source code for this shader and compiles it.
- Returns true if the source was successfully compiled, false otherwise.
+ Returns \c true if the source was successfully compiled, false otherwise.
\sa compileSourceFile()
*/
@@ -450,7 +450,7 @@ bool QGLShader::compileSourceCode(const char *source)
\overload
Sets the \a source code for this shader and compiles it.
- Returns true if the source was successfully compiled, false otherwise.
+ Returns \c true if the source was successfully compiled, false otherwise.
\sa compileSourceFile()
*/
@@ -463,7 +463,7 @@ bool QGLShader::compileSourceCode(const QByteArray& source)
\overload
Sets the \a source code for this shader and compiles it.
- Returns true if the source was successfully compiled, false otherwise.
+ Returns \c true if the source was successfully compiled, false otherwise.
\sa compileSourceFile()
*/
@@ -474,7 +474,7 @@ bool QGLShader::compileSourceCode(const QString& source)
/*!
Sets the source code for this shader to the contents of \a fileName
- and compiles it. Returns true if the file could be opened and the
+ and compiles it. Returns \c true if the file could be opened and the
source compiled, false otherwise.
\sa compileSourceCode()
@@ -515,7 +515,7 @@ QByteArray QGLShader::sourceCode() const
}
/*!
- Returns true if this shader has been compiled; false otherwise.
+ Returns \c true if this shader has been compiled; false otherwise.
\sa compileSourceCode(), compileSourceFile()
*/
@@ -698,7 +698,7 @@ bool QGLShaderProgram::init()
}
/*!
- Adds a compiled \a shader to this shader program. Returns true
+ Adds a compiled \a shader to this shader program. Returns \c true
if the shader could be added, or false otherwise.
Ownership of the \a shader object remains with the caller.
@@ -735,7 +735,7 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
/*!
Compiles \a source as a shader of the specified \a type and
- adds it to this shader program. Returns true if compilation
+ adds it to this shader program. Returns \c true if compilation
was successful, false otherwise. The compilation errors
and warnings will be made available via log().
@@ -765,7 +765,7 @@ bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const
\overload
Compiles \a source as a shader of the specified \a type and
- adds it to this shader program. Returns true if compilation
+ adds it to this shader program. Returns \c true if compilation
was successful, false otherwise. The compilation errors
and warnings will be made available via log().
@@ -785,7 +785,7 @@ bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const
\overload
Compiles \a source as a shader of the specified \a type and
- adds it to this shader program. Returns true if compilation
+ adds it to this shader program. Returns \c true if compilation
was successful, false otherwise. The compilation errors
and warnings will be made available via log().
@@ -803,7 +803,7 @@ bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const
/*!
Compiles the contents of \a fileName as a shader of the specified
- \a type and adds it to this shader program. Returns true if
+ \a type and adds it to this shader program. Returns \c true if
compilation was successful, false otherwise. The compilation errors
and warnings will be made available via log().
@@ -895,7 +895,7 @@ void QGLShaderProgram::removeAllShaders()
/*!
Links together the shaders that were added to this program with
- addShader(). Returns true if the link was successful or
+ addShader(). Returns \c true if the link was successful or
false otherwise. If the link failed, the error messages can
be retrieved with log().
@@ -969,7 +969,7 @@ bool QGLShaderProgram::link()
}
/*!
- Returns true if this shader program has been linked; false otherwise.
+ Returns \c true if this shader program has been linked; false otherwise.
\sa link()
*/
@@ -995,7 +995,7 @@ QString QGLShaderProgram::log() const
Binds this shader program to the active QGLContext and makes
it the current shader program. Any previously bound shader program
is released. This is equivalent to calling \c{glUseProgram()} on
- programId(). Returns true if the program was successfully bound;
+ programId(). Returns \c true if the program was successfully bound;
false otherwise. If the shader program has not yet been linked,
or it needs to be re-linked, this function will call link().
@@ -3153,7 +3153,7 @@ GLenum QGLShaderProgram::geometryOutputType() const
/*!
- Returns true if shader programs written in the OpenGL Shading
+ Returns \c true if shader programs written in the OpenGL Shading
Language (GLSL) are supported on this system; false otherwise.
The \a context is used to resolve the GLSL extensions.
@@ -3191,7 +3191,7 @@ void QGLShaderProgram::shaderDestroyed()
#undef context
/*!
- Returns true if shader programs of type \a type are supported on
+ Returns \c true if shader programs of type \a type are supported on
this system; false otherwise.
The \a context is used to resolve the GLSL extensions.