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-rw-r--r--src/opengl/qglshaderprogram.h23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index f95017d09c..dfdef44b54 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -46,6 +46,17 @@
#include <QtGui/qvector4d.h>
#include <QtGui/qmatrix4x4.h>
+#if defined(Q_CLANG_QDOC)
+#undef GLfloat
+typedef double GLfloat;
+#undef GLint
+typedef int GLint;
+#undef GLuint
+typedef unsigned int GLuint;
+#undef GLenum
+typedef unsigned int GLenum;
+#endif
+
QT_BEGIN_NAMESPACE
@@ -64,8 +75,8 @@ public:
};
Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
- explicit QGLShader(QGLShader::ShaderType type, QObject *parent = Q_NULLPTR);
- QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = Q_NULLPTR);
+ explicit QGLShader(QGLShader::ShaderType type, QObject *parent = nullptr);
+ QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = nullptr);
virtual ~QGLShader();
QGLShader::ShaderType shaderType() const;
@@ -82,7 +93,7 @@ public:
GLuint shaderId() const;
- static bool hasOpenGLShaders(ShaderType type, const QGLContext *context = Q_NULLPTR);
+ static bool hasOpenGLShaders(ShaderType type, const QGLContext *context = nullptr);
private:
friend class QGLShaderProgram;
@@ -100,8 +111,8 @@ class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
{
Q_OBJECT
public:
- explicit QGLShaderProgram(QObject *parent = Q_NULLPTR);
- explicit QGLShaderProgram(const QGLContext *context, QObject *parent = Q_NULLPTR);
+ explicit QGLShaderProgram(QObject *parent = nullptr);
+ explicit QGLShaderProgram(const QGLContext *context, QObject *parent = nullptr);
virtual ~QGLShaderProgram();
bool addShader(QGLShader *shader);
@@ -286,7 +297,7 @@ public:
void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
- static bool hasOpenGLShaderPrograms(const QGLContext *context = Q_NULLPTR);
+ static bool hasOpenGLShaderPrograms(const QGLContext *context = nullptr);
private Q_SLOTS:
void shaderDestroyed();