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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenVG module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGLTEXTUREPOOL_P_H
+#define QGLTEXTUREPOOL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qgl.h"
+#include <QtCore/qscopedpointer.h>
+
+QT_BEGIN_NAMESPACE
+
+class QGLPixmapData;
+class QGLTexturePoolPrivate;
+
+class QGLTexturePool
+{
+public:
+ QGLTexturePool();
+ virtual ~QGLTexturePool();
+
+ static QGLTexturePool *instance();
+
+ // Create a new texture with the specified parameters and associate
+ // it with "data". The QGLPixmapData will be notified when the
+ // texture needs to be reclaimed by the pool.
+ //
+ // This function will call reclaimSpace() when texture creation fails.
+ GLuint createTextureForPixmap(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ QGLPixmapData *data);
+
+ // Create a permanent texture with the specified parameters.
+ // If there is insufficient space for the texture,
+ // then this function will call reclaimSpace() and try again.
+ //
+ // The caller is responsible for calling glDeleteTextures()
+ // when it no longer needs the texture, as the texture is not
+ // recorded in the texture pool.
+ bool createPermanentTexture(GLuint texture,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const GLvoid *data);
+
+ // Release a texture that is no longer required.
+ void releaseTexture(QGLPixmapData *data, GLuint texture);
+
+ // Notify the pool that a QGLPixmapData object is using
+ // an texture again. This allows the pool to move the texture
+ // within a least-recently-used list of QGLPixmapData objects.
+ void useTexture(QGLPixmapData *data);
+
+ // Notify the pool that the texture associated with a
+ // QGLPixmapData is being detached from the pool. The caller
+ // will become responsible for calling glDeleteTextures().
+ void detachTexture(QGLPixmapData *data);
+
+ // Reclaim space for an image allocation with the specified parameters.
+ // Returns true if space was reclaimed, or false if there is no
+ // further space that can be reclaimed. The "data" parameter
+ // indicates the pixmap that is trying to obtain space which should
+ // not itself be reclaimed.
+ bool reclaimSpace(GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ QGLPixmapData *data);
+
+ // Hibernate the image pool because the context is about to be
+ // destroyed. All textures left in the pool should be released.
+ void hibernate();
+
+protected:
+ // Helper functions for managing the LRU list of QGLPixmapData objects.
+ void moveToHeadOfLRU(QGLPixmapData *data);
+ void removeFromLRU(QGLPixmapData *data);
+ QGLPixmapData *pixmapLRU();
+
+private:
+ QScopedPointer<QGLTexturePoolPrivate> d_ptr;
+
+ Q_DECLARE_PRIVATE(QGLTexturePool)
+ Q_DISABLE_COPY(QGLTexturePool)
+};
+
+QT_END_NAMESPACE
+
+#endif