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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/qopengl.h>
+#include <QtGui/private/qopenglcontext_p.h>
+#include <QtCore/qatomic.h>
+#include "qopenglbuffer.h"
+#include <private/qopenglextensions_p.h>
+
+#ifndef GL_CONTEXT_LOST
+#define GL_CONTEXT_LOST 0x0507
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLBuffer
+ \brief The QOpenGLBuffer class provides functions for creating and managing OpenGL buffer objects.
+ \since 5.0
+ \ingroup painting-3D
+ \inmodule QtOpenGL
+
+ Buffer objects are created in the OpenGL server so that the
+ client application can avoid uploading vertices, indices,
+ texture image data, etc every time they are needed.
+
+ QOpenGLBuffer objects can be copied around as a reference to the
+ underlying OpenGL buffer object:
+
+ \snippet code/src_gui_opengl_qopenglbuffer.cpp 0
+
+ QOpenGLBuffer performs a shallow copy when objects are copied in this
+ manner, but does not implement copy-on-write semantics. The original
+ object will be affected whenever the copy is modified.
+*/
+
+/*!
+ \enum QOpenGLBuffer::Type
+ This enum defines the type of OpenGL buffer object to create with QOpenGLBuffer.
+
+ \value VertexBuffer Vertex buffer object for use when specifying
+ vertex arrays.
+ \value IndexBuffer Index buffer object for use with \c{glDrawElements()}.
+ \value PixelPackBuffer Pixel pack buffer object for reading pixel
+ data from the OpenGL server (for example, with \c{glReadPixels()}).
+ Not supported under OpenGL/ES.
+ \value PixelUnpackBuffer Pixel unpack buffer object for writing pixel
+ data to the OpenGL server (for example, with \c{glTexImage2D()}).
+ Not supported under OpenGL/ES.
+*/
+
+/*!
+ \enum QOpenGLBuffer::UsagePattern
+ This enum defines the usage pattern of a QOpenGLBuffer object.
+
+ \value StreamDraw The data will be set once and used a few times
+ for drawing operations. Under OpenGL/ES 1.1 this is identical
+ to StaticDraw.
+ \value StreamRead The data will be set once and used a few times
+ for reading data back from the OpenGL server. Not supported
+ under OpenGL/ES.
+ \value StreamCopy The data will be set once and used a few times
+ for reading data back from the OpenGL server for use in further
+ drawing operations. Not supported under OpenGL/ES.
+ \value StaticDraw The data will be set once and used many times
+ for drawing operations.
+ \value StaticRead The data will be set once and used many times
+ for reading data back from the OpenGL server. Not supported
+ under OpenGL/ES.
+ \value StaticCopy The data will be set once and used many times
+ for reading data back from the OpenGL server for use in further
+ drawing operations. Not supported under OpenGL/ES.
+ \value DynamicDraw The data will be modified repeatedly and used
+ many times for drawing operations.
+ \value DynamicRead The data will be modified repeatedly and used
+ many times for reading data back from the OpenGL server.
+ Not supported under OpenGL/ES.
+ \value DynamicCopy The data will be modified repeatedly and used
+ many times for reading data back from the OpenGL server for
+ use in further drawing operations. Not supported under OpenGL/ES.
+*/
+
+/*!
+ \enum QOpenGLBuffer::Access
+ This enum defines the access mode for QOpenGLBuffer::map().
+
+ \value ReadOnly The buffer will be mapped for reading only.
+ \value WriteOnly The buffer will be mapped for writing only.
+ \value ReadWrite The buffer will be mapped for reading and writing.
+*/
+
+/*!
+ \enum QOpenGLBuffer::RangeAccessFlag
+ This enum defines the access mode bits for QOpenGLBuffer::mapRange().
+
+ \value RangeRead The buffer will be mapped for reading.
+ \value RangeWrite The buffer will be mapped for writing.
+ \value RangeInvalidate Discard the previous contents of the specified range.
+ \value RangeInvalidateBuffer Discard the previous contents of the entire buffer.
+ \value RangeFlushExplicit Indicates that modifications are to be flushed explicitly via \c glFlushMappedBufferRange.
+ \value RangeUnsynchronized Indicates that pending operations should not be synchronized before returning from mapRange().
+*/
+
+class QOpenGLBufferPrivate
+{
+public:
+ QOpenGLBufferPrivate(QOpenGLBuffer::Type t)
+ : ref(1),
+ type(t),
+ guard(nullptr),
+ usagePattern(QOpenGLBuffer::StaticDraw),
+ actualUsagePattern(QOpenGLBuffer::StaticDraw),
+ funcs(nullptr)
+ {
+ }
+
+ QAtomicInt ref;
+ QOpenGLBuffer::Type type;
+ QOpenGLSharedResourceGuard *guard;
+ QOpenGLBuffer::UsagePattern usagePattern;
+ QOpenGLBuffer::UsagePattern actualUsagePattern;
+ QOpenGLExtensions *funcs;
+};
+
+/*!
+ Constructs a new buffer object of type QOpenGLBuffer::VertexBuffer.
+
+ Note: this constructor just creates the QOpenGLBuffer instance. The actual
+ buffer object in the OpenGL server is not created until create() is called.
+
+ \sa create()
+*/
+QOpenGLBuffer::QOpenGLBuffer()
+ : d_ptr(new QOpenGLBufferPrivate(QOpenGLBuffer::VertexBuffer))
+{
+}
+
+/*!
+ Constructs a new buffer object of \a type.
+
+ Note: this constructor just creates the QOpenGLBuffer instance. The actual
+ buffer object in the OpenGL server is not created until create() is called.
+
+ \sa create()
+*/
+QOpenGLBuffer::QOpenGLBuffer(QOpenGLBuffer::Type type)
+ : d_ptr(new QOpenGLBufferPrivate(type))
+{
+}
+
+/*!
+ Constructs a shallow copy of \a other.
+
+ Note: QOpenGLBuffer does not implement copy-on-write semantics,
+ so \a other will be affected whenever the copy is modified.
+*/
+QOpenGLBuffer::QOpenGLBuffer(const QOpenGLBuffer &other)
+ : d_ptr(other.d_ptr)
+{
+ d_ptr->ref.ref();
+}
+
+/*!
+ Destroys this buffer object, including the storage being
+ used in the OpenGL server.
+*/
+QOpenGLBuffer::~QOpenGLBuffer()
+{
+ if (!d_ptr->ref.deref()) {
+ destroy();
+ delete d_ptr;
+ }
+}
+
+/*!
+ Assigns a shallow copy of \a other to this object.
+
+ Note: QOpenGLBuffer does not implement copy-on-write semantics,
+ so \a other will be affected whenever the copy is modified.
+*/
+QOpenGLBuffer &QOpenGLBuffer::operator=(const QOpenGLBuffer &other)
+{
+ if (d_ptr != other.d_ptr) {
+ other.d_ptr->ref.ref();
+ if (!d_ptr->ref.deref()) {
+ destroy();
+ delete d_ptr;
+ }
+ d_ptr = other.d_ptr;
+ }
+ return *this;
+}
+
+/*!
+ Returns the type of buffer represented by this object.
+*/
+QOpenGLBuffer::Type QOpenGLBuffer::type() const
+{
+ Q_D(const QOpenGLBuffer);
+ return d->type;
+}
+
+/*!
+ Returns the usage pattern for this buffer object.
+ The default value is StaticDraw.
+
+ \sa setUsagePattern()
+*/
+QOpenGLBuffer::UsagePattern QOpenGLBuffer::usagePattern() const
+{
+ Q_D(const QOpenGLBuffer);
+ return d->usagePattern;
+}
+
+/*!
+ Sets the usage pattern for this buffer object to \a value.
+ This function must be called before allocate() or write().
+
+ \sa usagePattern(), allocate(), write()
+*/
+void QOpenGLBuffer::setUsagePattern(QOpenGLBuffer::UsagePattern value)
+{
+ Q_D(QOpenGLBuffer);
+ d->usagePattern = d->actualUsagePattern = value;
+}
+
+namespace {
+ void freeBufferFunc(QOpenGLFunctions *funcs, GLuint id)
+ {
+ funcs->glDeleteBuffers(1, &id);
+ }
+}
+
+/*!
+ Creates the buffer object in the OpenGL server. Returns \c true if
+ the object was created; false otherwise.
+
+ This function must be called with a current QOpenGLContext.
+ The buffer will be bound to and can only be used in
+ that context (or any other context that is shared with it).
+
+ This function will return false if the OpenGL implementation
+ does not support buffers, or there is no current QOpenGLContext.
+
+ \sa isCreated(), allocate(), write(), destroy()
+*/
+bool QOpenGLBuffer::create()
+{
+ Q_D(QOpenGLBuffer);
+ if (d->guard && d->guard->id())
+ return true;
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (ctx) {
+ delete d->funcs;
+ d->funcs = new QOpenGLExtensions(ctx);
+ GLuint bufferId = 0;
+ d->funcs->glGenBuffers(1, &bufferId);
+ if (bufferId) {
+ if (d->guard)
+ d->guard->free();
+
+ d->guard = new QOpenGLSharedResourceGuard(ctx, bufferId, freeBufferFunc);
+ return true;
+ }
+ }
+ return false;
+}
+
+/*!
+ Returns \c true if this buffer has been created; false otherwise.
+
+ \sa create(), destroy()
+*/
+bool QOpenGLBuffer::isCreated() const
+{
+ Q_D(const QOpenGLBuffer);
+ return d->guard && d->guard->id();
+}
+
+/*!
+ Destroys this buffer object, including the storage being
+ used in the OpenGL server. All references to the buffer will
+ become invalid.
+*/
+void QOpenGLBuffer::destroy()
+{
+ Q_D(QOpenGLBuffer);
+ if (d->guard) {
+ d->guard->free();
+ d->guard = nullptr;
+ }
+ delete d->funcs;
+ d->funcs = nullptr;
+}
+
+/*!
+ Reads the \a count bytes in this buffer starting at \a offset
+ into \a data. Returns \c true on success; false if reading from
+ the buffer is not supported. Buffer reading is not supported
+ under OpenGL/ES.
+
+ It is assumed that this buffer has been bound to the current context.
+
+ \sa write(), bind()
+*/
+bool QOpenGLBuffer::read(int offset, void *data, int count)
+{
+#if !defined(QT_OPENGL_ES)
+ Q_D(QOpenGLBuffer);
+ if (!d->funcs->hasOpenGLFeature(QOpenGLFunctions::Buffers) || !d->guard->id())
+ return false;
+
+ while (true) { // Clear error state.
+ GLenum error = d->funcs->glGetError();
+ if (error == GL_NO_ERROR)
+ break;
+ if (error == GL_CONTEXT_LOST)
+ return false;
+ };
+ d->funcs->glGetBufferSubData(d->type, offset, count, data);
+ return d->funcs->glGetError() == GL_NO_ERROR;
+#else
+ Q_UNUSED(offset);
+ Q_UNUSED(data);
+ Q_UNUSED(count);
+ return false;
+#endif
+}
+
+/*!
+ Replaces the \a count bytes of this buffer starting at \a offset
+ with the contents of \a data. Any other bytes in the buffer
+ will be left unmodified.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ \sa create(), read(), allocate()
+*/
+void QOpenGLBuffer::write(int offset, const void *data, int count)
+{
+#ifndef QT_NO_DEBUG
+ if (!isCreated())
+ qWarning("QOpenGLBuffer::write(): buffer not created");
+#endif
+ Q_D(QOpenGLBuffer);
+ if (d->guard && d->guard->id())
+ d->funcs->glBufferSubData(d->type, offset, count, data);
+}
+
+/*!
+ Allocates \a count bytes of space to the buffer, initialized to
+ the contents of \a data. Any previous contents will be removed.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ \sa create(), read(), write()
+*/
+void QOpenGLBuffer::allocate(const void *data, int count)
+{
+#ifndef QT_NO_DEBUG
+ if (!isCreated())
+ qWarning("QOpenGLBuffer::allocate(): buffer not created");
+#endif
+ Q_D(QOpenGLBuffer);
+ if (d->guard && d->guard->id())
+ d->funcs->glBufferData(d->type, count, data, d->actualUsagePattern);
+}
+
+/*!
+ \fn void QOpenGLBuffer::allocate(int count)
+ \overload
+
+ Allocates \a count bytes of space to the buffer. Any previous
+ contents will be removed.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ \sa create(), write()
+*/
+
+/*!
+ Binds the buffer associated with this object to the current
+ OpenGL context. Returns \c false if binding was not possible, usually because
+ type() is not supported on this OpenGL implementation.
+
+ The buffer must be bound to the same QOpenGLContext current when create()
+ was called, or to another QOpenGLContext that is sharing with it.
+ Otherwise, false will be returned from this function.
+
+ \sa release(), create()
+*/
+bool QOpenGLBuffer::bind()
+{
+#ifndef QT_NO_DEBUG
+ if (!isCreated())
+ qWarning("QOpenGLBuffer::bind(): buffer not created");
+#endif
+ Q_D(const QOpenGLBuffer);
+ GLuint bufferId = d->guard ? d->guard->id() : 0;
+ if (bufferId) {
+ if (d->guard->group() != QOpenGLContextGroup::currentContextGroup()) {
+#ifndef QT_NO_DEBUG
+ qWarning("QOpenGLBuffer::bind: buffer is not valid in the current context");
+#endif
+ return false;
+ }
+ d->funcs->glBindBuffer(d->type, bufferId);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+/*!
+ Releases the buffer associated with this object from the
+ current OpenGL context.
+
+ This function must be called with the same QOpenGLContext current
+ as when bind() was called on the buffer.
+
+ \sa bind()
+*/
+void QOpenGLBuffer::release()
+{
+#ifndef QT_NO_DEBUG
+ if (!isCreated())
+ qWarning("QOpenGLBuffer::release(): buffer not created");
+#endif
+ Q_D(const QOpenGLBuffer);
+ if (d->guard && d->guard->id())
+ d->funcs->glBindBuffer(d->type, 0);
+}
+
+/*!
+ Releases the buffer associated with \a type in the current
+ QOpenGLContext.
+
+ This function is a direct call to \c{glBindBuffer(type, 0)}
+ for use when the caller does not know which QOpenGLBuffer has
+ been bound to the context but wants to make sure that it
+ is released.
+
+ \snippet code/src_gui_opengl_qopenglbuffer.cpp 1
+*/
+void QOpenGLBuffer::release(QOpenGLBuffer::Type type)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (ctx)
+ ctx->functions()->glBindBuffer(GLenum(type), 0);
+}
+
+/*!
+ Returns the OpenGL identifier associated with this buffer; zero if
+ the buffer has not been created.
+
+ \sa isCreated()
+*/
+GLuint QOpenGLBuffer::bufferId() const
+{
+ Q_D(const QOpenGLBuffer);
+ return d->guard ? d->guard->id() : 0;
+}
+
+/*!
+ Returns the size of the data in this buffer, for reading operations.
+ Returns -1 if fetching the buffer size is not supported, or the
+ buffer has not been created.
+
+ It is assumed that this buffer has been bound to the current context.
+
+ \sa isCreated(), bind()
+*/
+int QOpenGLBuffer::size() const
+{
+ Q_D(const QOpenGLBuffer);
+ if (!d->guard || !d->guard->id())
+ return -1;
+ GLint value = -1;
+ d->funcs->glGetBufferParameteriv(d->type, GL_BUFFER_SIZE, &value);
+ return value;
+}
+
+/*!
+ Maps the contents of this buffer into the application's memory
+ space and returns a pointer to it. Returns null if memory
+ mapping is not possible. The \a access parameter indicates the
+ type of access to be performed.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ \note This function is only supported under OpenGL ES 2.0 or
+ earlier if the \c GL_OES_mapbuffer extension is present.
+
+ \note On OpenGL ES 3.0 and newer, or, in case if desktop OpenGL,
+ if \c GL_ARB_map_buffer_range is supported, this function uses
+ \c glMapBufferRange instead of \c glMapBuffer.
+
+ \sa unmap(), create(), bind(), mapRange()
+*/
+void *QOpenGLBuffer::map(QOpenGLBuffer::Access access)
+{
+ Q_D(QOpenGLBuffer);
+#ifndef QT_NO_DEBUG
+ if (!isCreated())
+ qWarning("QOpenGLBuffer::map(): buffer not created");
+#endif
+ if (!d->guard || !d->guard->id())
+ return nullptr;
+ if (d->funcs->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange)) {
+ QOpenGLBuffer::RangeAccessFlags rangeAccess;
+ switch (access) {
+ case QOpenGLBuffer::ReadOnly:
+ rangeAccess = QOpenGLBuffer::RangeRead;
+ break;
+ case QOpenGLBuffer::WriteOnly:
+ rangeAccess = QOpenGLBuffer::RangeWrite;
+ break;
+ case QOpenGLBuffer::ReadWrite:
+ rangeAccess = QOpenGLBuffer::RangeRead | QOpenGLBuffer::RangeWrite;
+ break;
+ }
+ return d->funcs->glMapBufferRange(d->type, 0, size(), rangeAccess);
+ } else {
+ return d->funcs->glMapBuffer(d->type, access);
+ }
+}
+
+/*!
+ Maps the range specified by \a offset and \a count of the contents
+ of this buffer into the application's memory space and returns a
+ pointer to it. Returns null if memory mapping is not possible.
+ The \a access parameter specifies a combination of access flags.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ \note This function is not available on OpenGL ES 2.0 and earlier.
+
+ \sa unmap(), create(), bind()
+ */
+void *QOpenGLBuffer::mapRange(int offset, int count, QOpenGLBuffer::RangeAccessFlags access)
+{
+ Q_D(QOpenGLBuffer);
+#ifndef QT_NO_DEBUG
+ if (!isCreated())
+ qWarning("QOpenGLBuffer::mapRange(): buffer not created");
+#endif
+ if (!d->guard || !d->guard->id())
+ return nullptr;
+ return d->funcs->glMapBufferRange(d->type, offset, count, access);
+}
+
+/*!
+ Unmaps the buffer after it was mapped into the application's
+ memory space with a previous call to map(). Returns \c true if
+ the unmap succeeded; false otherwise.
+
+ It is assumed that this buffer has been bound to the current context,
+ and that it was previously mapped with map().
+
+ \note This function is only supported under OpenGL ES 2.0 and
+ earlier if the \c{GL_OES_mapbuffer} extension is present.
+
+ \sa map()
+*/
+bool QOpenGLBuffer::unmap()
+{
+ Q_D(QOpenGLBuffer);
+#ifndef QT_NO_DEBUG
+ if (!isCreated())
+ qWarning("QOpenGLBuffer::unmap(): buffer not created");
+#endif
+ if (!d->guard || !d->guard->id())
+ return false;
+ return d->funcs->glUnmapBuffer(d->type) == GL_TRUE;
+}
+
+QT_END_NAMESPACE