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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLBUFFER_H
+#define QOPENGLBUFFER_H
+
+#include <QtOpenGL/qtopenglglobal.h>
+
+#ifndef QT_NO_OPENGL
+
+#include <QtCore/qscopedpointer.h>
+#include <QtGui/qopengl.h>
+
+QT_BEGIN_NAMESPACE
+
+
+class QOpenGLBufferPrivate;
+
+class Q_OPENGL_EXPORT QOpenGLBuffer
+{
+public:
+ enum Type
+ {
+ VertexBuffer = 0x8892, // GL_ARRAY_BUFFER
+ IndexBuffer = 0x8893, // GL_ELEMENT_ARRAY_BUFFER
+ PixelPackBuffer = 0x88EB, // GL_PIXEL_PACK_BUFFER
+ PixelUnpackBuffer = 0x88EC // GL_PIXEL_UNPACK_BUFFER
+ };
+
+ QOpenGLBuffer();
+ explicit QOpenGLBuffer(QOpenGLBuffer::Type type);
+ QOpenGLBuffer(const QOpenGLBuffer &other);
+ ~QOpenGLBuffer();
+
+ QOpenGLBuffer &operator=(const QOpenGLBuffer &other);
+
+ enum UsagePattern
+ {
+ StreamDraw = 0x88E0, // GL_STREAM_DRAW
+ StreamRead = 0x88E1, // GL_STREAM_READ
+ StreamCopy = 0x88E2, // GL_STREAM_COPY
+ StaticDraw = 0x88E4, // GL_STATIC_DRAW
+ StaticRead = 0x88E5, // GL_STATIC_READ
+ StaticCopy = 0x88E6, // GL_STATIC_COPY
+ DynamicDraw = 0x88E8, // GL_DYNAMIC_DRAW
+ DynamicRead = 0x88E9, // GL_DYNAMIC_READ
+ DynamicCopy = 0x88EA // GL_DYNAMIC_COPY
+ };
+
+ enum Access
+ {
+ ReadOnly = 0x88B8, // GL_READ_ONLY
+ WriteOnly = 0x88B9, // GL_WRITE_ONLY
+ ReadWrite = 0x88BA // GL_READ_WRITE
+ };
+
+ enum RangeAccessFlag
+ {
+ RangeRead = 0x0001, // GL_MAP_READ_BIT
+ RangeWrite = 0x0002, // GL_MAP_WRITE_BIT
+ RangeInvalidate = 0x0004, // GL_MAP_INVALIDATE_RANGE_BIT
+ RangeInvalidateBuffer = 0x0008, // GL_MAP_INVALIDATE_BUFFER_BIT
+ RangeFlushExplicit = 0x0010, // GL_MAP_FLUSH_EXPLICIT_BIT
+ RangeUnsynchronized = 0x0020 // GL_MAP_UNSYNCHRONIZED_BIT
+ };
+ Q_DECLARE_FLAGS(RangeAccessFlags, RangeAccessFlag)
+
+ QOpenGLBuffer::Type type() const;
+
+ QOpenGLBuffer::UsagePattern usagePattern() const;
+ void setUsagePattern(QOpenGLBuffer::UsagePattern value);
+
+ bool create();
+ bool isCreated() const;
+
+ void destroy();
+
+ bool bind();
+ void release();
+
+ static void release(QOpenGLBuffer::Type type);
+
+ GLuint bufferId() const;
+
+ int size() const;
+
+ bool read(int offset, void *data, int count);
+ void write(int offset, const void *data, int count);
+
+ void allocate(const void *data, int count);
+ inline void allocate(int count) { allocate(nullptr, count); }
+
+ void *map(QOpenGLBuffer::Access access);
+ void *mapRange(int offset, int count, QOpenGLBuffer::RangeAccessFlags access);
+ bool unmap();
+
+private:
+ QOpenGLBufferPrivate *d_ptr;
+
+ Q_DECLARE_PRIVATE(QOpenGLBuffer)
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLBuffer::RangeAccessFlags)
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif