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Diffstat (limited to 'src/opengl/qopenglcompositor.cpp')
-rw-r--r-- | src/opengl/qopenglcompositor.cpp | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/src/opengl/qopenglcompositor.cpp b/src/opengl/qopenglcompositor.cpp new file mode 100644 index 0000000000..abfaca3f9c --- /dev/null +++ b/src/opengl/qopenglcompositor.cpp @@ -0,0 +1,308 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the plugins of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtOpenGL/QOpenGLFramebufferObject> +#include <QtGui/QOpenGLContext> +#include <QtGui/QWindow> +#include <qpa/qplatformbackingstore.h> + +#include "qopenglcompositor_p.h" + +QT_BEGIN_NAMESPACE + +/*! + \class QOpenGLCompositor + \brief A generic OpenGL-based compositor + \since 5.4 + \internal + \ingroup qpa + + This class provides a lightweight compositor that maintains the + basic stacking order of windows and composites them by drawing + textured quads via OpenGL. + + It it meant to be used by platform plugins that run without a + windowing system. + + It is up to the platform plugin to manage the lifetime of the + compositor (instance(), destroy()), set the correct destination + context and window as early as possible (setTarget()), + register the composited windows as they are shown, activated, + raised and lowered (addWindow(), moveToTop(), etc.), and to + schedule repaints (update()). + + \note To get support for QWidget-based windows, just use + QOpenGLCompositorBackingStore. It will automatically create + textures from the raster-rendered content and trigger the + necessary repaints. + */ + +static QOpenGLCompositor *compositor = 0; + +QOpenGLCompositor::QOpenGLCompositor() + : m_context(0), + m_targetWindow(0), + m_rotation(0) +{ + Q_ASSERT(!compositor); + m_updateTimer.setSingleShot(true); + m_updateTimer.setInterval(0); + connect(&m_updateTimer, SIGNAL(timeout()), SLOT(handleRenderAllRequest())); +} + +QOpenGLCompositor::~QOpenGLCompositor() +{ + Q_ASSERT(compositor == this); + m_blitter.destroy(); + compositor = 0; +} + +void QOpenGLCompositor::setTarget(QOpenGLContext *context, QWindow *targetWindow, + const QRect &nativeTargetGeometry) +{ + m_context = context; + m_targetWindow = targetWindow; + m_nativeTargetGeometry = nativeTargetGeometry; +} + +void QOpenGLCompositor::setRotation(int degrees) +{ + m_rotation = degrees; + m_rotationMatrix.setToIdentity(); + m_rotationMatrix.rotate(degrees, 0, 0, 1); +} + +void QOpenGLCompositor::update() +{ + if (!m_updateTimer.isActive()) + m_updateTimer.start(); +} + +QImage QOpenGLCompositor::grab() +{ + Q_ASSERT(m_context && m_targetWindow); + m_context->makeCurrent(m_targetWindow); + QScopedPointer<QOpenGLFramebufferObject> fbo(new QOpenGLFramebufferObject(m_nativeTargetGeometry.size())); + renderAll(fbo.data()); + return fbo->toImage(); +} + +void QOpenGLCompositor::handleRenderAllRequest() +{ + Q_ASSERT(m_context && m_targetWindow); + m_context->makeCurrent(m_targetWindow); + renderAll(0); +} + +void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo) +{ + if (fbo) + fbo->bind(); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glViewport(0, 0, m_nativeTargetGeometry.width(), m_nativeTargetGeometry.height()); + + if (!m_blitter.isCreated()) + m_blitter.create(); + + m_blitter.bind(); + + for (int i = 0; i < m_windows.size(); ++i) + m_windows.at(i)->beginCompositing(); + + for (int i = 0; i < m_windows.size(); ++i) + render(m_windows.at(i)); + + m_blitter.release(); + if (!fbo) + m_context->swapBuffers(m_targetWindow); + else + fbo->release(); + + for (int i = 0; i < m_windows.size(); ++i) + m_windows.at(i)->endCompositing(); +} + +struct BlendStateBinder +{ + BlendStateBinder() : m_blend(false) { + glDisable(GL_BLEND); + } + void set(bool blend) { + if (blend != m_blend) { + if (blend) { + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } else { + glDisable(GL_BLEND); + } + m_blend = blend; + } + } + ~BlendStateBinder() { + if (m_blend) + glDisable(GL_BLEND); + } + bool m_blend; +}; + +static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) +{ + return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, + topLeftRect.width(), topLeftRect.height()); +} + +static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRect &sourceWindowRect, + const QRect &targetWindowRect, + QOpenGLTextureBlitter *blitter, QMatrix4x4 *rotationMatrix) +{ + const QRect clipRect = textures->clipRect(idx); + if (clipRect.isEmpty()) + return; + + const QRect rectInWindow = textures->geometry(idx).translated(sourceWindowRect.topLeft()); + const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft()); + const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height()); + + QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(clippedRectInWindow, targetWindowRect); + if (rotationMatrix) + target = *rotationMatrix * target; + + const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect, rectInWindow.size(), + QOpenGLTextureBlitter::OriginBottomLeft); + + blitter->blit(textures->textureId(idx), target, source); +} + +void QOpenGLCompositor::render(QOpenGLCompositorWindow *window) +{ + const QPlatformTextureList *textures = window->textures(); + if (!textures) + return; + + const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size()); + float currentOpacity = 1.0f; + BlendStateBinder blend; + const QRect sourceWindowRect = window->sourceWindow()->geometry(); + for (int i = 0; i < textures->count(); ++i) { + uint textureId = textures->textureId(i); + const float opacity = window->sourceWindow()->opacity(); + if (opacity != currentOpacity) { + currentOpacity = opacity; + m_blitter.setOpacity(currentOpacity); + } + + if (textures->count() > 1 && i == textures->count() - 1) { + // Backingstore for a widget with QOpenGLWidget subwidgets + blend.set(true); + QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect); + if (m_rotation) + target = m_rotationMatrix * target; + m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft); + } else if (textures->count() == 1) { + // A regular QWidget window + const bool translucent = window->sourceWindow()->requestedFormat().alphaBufferSize() > 0; + blend.set(translucent); + QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect); + if (m_rotation) + target = m_rotationMatrix * target; + m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft); + } else if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) { + // Texture from an FBO belonging to a QOpenGLWidget or QQuickWidget + blend.set(false); + clippedBlit(textures, i, sourceWindowRect, targetWindowRect, &m_blitter, m_rotation ? &m_rotationMatrix : nullptr); + } + } + + for (int i = 0; i < textures->count(); ++i) { + if (textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) { + blend.set(true); + clippedBlit(textures, i, sourceWindowRect, targetWindowRect, &m_blitter, m_rotation ? &m_rotationMatrix : nullptr); + } + } + + m_blitter.setOpacity(1.0f); +} + +QOpenGLCompositor *QOpenGLCompositor::instance() +{ + if (!compositor) + compositor = new QOpenGLCompositor; + return compositor; +} + +void QOpenGLCompositor::destroy() +{ + delete compositor; + compositor = 0; +} + +void QOpenGLCompositor::addWindow(QOpenGLCompositorWindow *window) +{ + if (!m_windows.contains(window)) { + m_windows.append(window); + emit topWindowChanged(window); + } +} + +void QOpenGLCompositor::removeWindow(QOpenGLCompositorWindow *window) +{ + m_windows.removeOne(window); + if (!m_windows.isEmpty()) + emit topWindowChanged(m_windows.last()); +} + +void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window) +{ + m_windows.removeOne(window); + m_windows.append(window); + emit topWindowChanged(window); +} + +void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx) +{ + int idx = m_windows.indexOf(window); + if (idx != -1 && idx != newIdx) { + m_windows.move(idx, newIdx); + if (newIdx == m_windows.size() - 1) + emit topWindowChanged(m_windows.last()); + } +} + +QT_END_NAMESPACE |