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-rw-r--r--src/opengl/qopenglengineshadermanager_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qopenglengineshadermanager_p.h b/src/opengl/qopenglengineshadermanager_p.h
index 8175e4a026..78ad5d54fb 100644
--- a/src/opengl/qopenglengineshadermanager_p.h
+++ b/src/opengl/qopenglengineshadermanager_p.h
@@ -127,7 +127,7 @@
all color components so it can be defined to colorp or lowp depending upon
the implementation.
- So there are differnt frament shader main functions, depending on the
+ So there are different fragment shader main functions, depending on the
number & type of pipelines the fragment needs to go through.
The choice of which main() fragment shader string to use depends on: