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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLFRAMEBUFFEROBJECT_P_H
+#define QOPENGLFRAMEBUFFEROBJECT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <qopenglframebufferobject.h>
+#include <private/qopenglcontext_p.h>
+#include <private/qopenglextensions_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLFramebufferObjectFormatPrivate
+{
+public:
+ QOpenGLFramebufferObjectFormatPrivate()
+ : ref(1),
+ samples(0),
+ attachment(QOpenGLFramebufferObject::NoAttachment),
+ target(GL_TEXTURE_2D),
+ mipmap(false)
+ {
+#ifndef QT_OPENGL_ES_2
+ // There is nothing that says QOpenGLFramebufferObjectFormat needs a current
+ // context, so we need a fallback just to be safe, even though in pratice there
+ // will usually be a context current.
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ const bool isES = ctx ? ctx->isOpenGLES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL;
+ internal_format = isES ? GL_RGBA : GL_RGBA8;
+#else
+ internal_format = GL_RGBA;
+#endif
+ }
+ QOpenGLFramebufferObjectFormatPrivate
+ (const QOpenGLFramebufferObjectFormatPrivate *other)
+ : ref(1),
+ samples(other->samples),
+ attachment(other->attachment),
+ target(other->target),
+ internal_format(other->internal_format),
+ mipmap(other->mipmap)
+ {
+ }
+ bool equals(const QOpenGLFramebufferObjectFormatPrivate *other)
+ {
+ return samples == other->samples &&
+ attachment == other->attachment &&
+ target == other->target &&
+ internal_format == other->internal_format &&
+ mipmap == other->mipmap;
+ }
+
+ QAtomicInt ref;
+ int samples;
+ QOpenGLFramebufferObject::Attachment attachment;
+ GLenum target;
+ GLenum internal_format;
+ uint mipmap : 1;
+};
+
+class QOpenGLFramebufferObjectPrivate
+{
+public:
+ QOpenGLFramebufferObjectPrivate() : fbo_guard(nullptr), depth_buffer_guard(nullptr)
+ , stencil_buffer_guard(nullptr)
+ , valid(false) {}
+ ~QOpenGLFramebufferObjectPrivate() {}
+
+ void init(QOpenGLFramebufferObject *q, const QSize &size,
+ QOpenGLFramebufferObject::Attachment attachment,
+ GLenum texture_target, GLenum internal_format,
+ GLint samples = 0, bool mipmap = false);
+ void initTexture(int idx);
+ void initColorBuffer(int idx, GLint *samples);
+ void initDepthStencilAttachments(QOpenGLContext *ctx, QOpenGLFramebufferObject::Attachment attachment);
+
+ bool checkFramebufferStatus(QOpenGLContext *ctx) const;
+ QOpenGLSharedResourceGuard *fbo_guard;
+ QOpenGLSharedResourceGuard *depth_buffer_guard;
+ QOpenGLSharedResourceGuard *stencil_buffer_guard;
+ GLenum target;
+ QSize dsSize;
+ QOpenGLFramebufferObjectFormat format;
+ int requestedSamples;
+ uint valid : 1;
+ QOpenGLFramebufferObject::Attachment fbo_attachment;
+ QOpenGLExtensions funcs;
+
+ struct ColorAttachment {
+ ColorAttachment() : internalFormat(0), guard(nullptr) { }
+ ColorAttachment(const QSize &size, GLenum internalFormat)
+ : size(size), internalFormat(internalFormat), guard(nullptr) { }
+ QSize size;
+ GLenum internalFormat;
+ QOpenGLSharedResourceGuard *guard;
+ };
+ QVector<ColorAttachment> colorAttachments;
+
+ inline GLuint fbo() const { return fbo_guard ? fbo_guard->id() : 0; }
+};
+
+Q_OPENGL_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
+
+QT_END_NAMESPACE
+
+#endif // QOPENGLFRAMEBUFFEROBJECT_P_H