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Diffstat (limited to 'src/opengl/qopenglfunctions_3_3_compatibility.h')
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diff --git a/src/opengl/qopenglfunctions_3_3_compatibility.h b/src/opengl/qopenglfunctions_3_3_compatibility.h new file mode 100644 index 0000000000..ee8884d6b0 --- /dev/null +++ b/src/opengl/qopenglfunctions_3_3_compatibility.h @@ -0,0 +1,4735 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +** +** This file was generated by glgen version 0.1 +** Command line was: glgen +** +** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** +** This is an auto-generated file. +** Do not edit! All changes made to it will be lost. +** +****************************************************************************/ + +#ifndef QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H +#define QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H + +#include <QtOpenGL/qtopenglglobal.h> + +#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) + +#include <QtOpenGL/QOpenGLVersionProfile> +#include <QtOpenGL/QOpenGLVersionFunctions> +#include <QtGui/qopenglcontext.h> + +QT_BEGIN_NAMESPACE + +class Q_OPENGL_EXPORT QOpenGLFunctions_3_3_Compatibility : public QAbstractOpenGLFunctions +{ +public: + QOpenGLFunctions_3_3_Compatibility(); + ~QOpenGLFunctions_3_3_Compatibility(); + + bool initializeOpenGLFunctions() override; + + // OpenGL 1.0 core functions + void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + void glDepthRange(GLdouble nearVal, GLdouble farVal); + GLboolean glIsEnabled(GLenum cap); + void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); + void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); + void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); + const GLubyte * glGetString(GLenum name); + void glGetIntegerv(GLenum pname, GLint *params); + void glGetFloatv(GLenum pname, GLfloat *params); + GLenum glGetError(); + void glGetDoublev(GLenum pname, GLdouble *params); + void glGetBooleanv(GLenum pname, GLboolean *params); + void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + void glReadBuffer(GLenum mode); + void glPixelStorei(GLenum pname, GLint param); + void glPixelStoref(GLenum pname, GLfloat param); + void glDepthFunc(GLenum func); + void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); + void glStencilFunc(GLenum func, GLint ref, GLuint mask); + void glLogicOp(GLenum opcode); + void glBlendFunc(GLenum sfactor, GLenum dfactor); + void glFlush(); + void glFinish(); + void glEnable(GLenum cap); + void glDisable(GLenum cap); + void glDepthMask(GLboolean flag); + void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void glStencilMask(GLuint mask); + void glClearDepth(GLdouble depth); + void glClearStencil(GLint s); + void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glClear(GLbitfield mask); + void glDrawBuffer(GLenum mode); + void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); + void glTexParameteri(GLenum target, GLenum pname, GLint param); + void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); + void glTexParameterf(GLenum target, GLenum pname, GLfloat param); + void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); + void glPolygonMode(GLenum face, GLenum mode); + void glPointSize(GLfloat size); + void glLineWidth(GLfloat width); + void glHint(GLenum target, GLenum mode); + void glFrontFace(GLenum mode); + void glCullFace(GLenum mode); + + // OpenGL 1.1 core functions + void glIndexubv(const GLubyte *c); + void glIndexub(GLubyte c); + GLboolean glIsTexture(GLuint texture); + void glGenTextures(GLsizei n, GLuint *textures); + void glDeleteTextures(GLsizei n, const GLuint *textures); + void glBindTexture(GLenum target, GLuint texture); + void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); + void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); + void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); + void glPolygonOffset(GLfloat factor, GLfloat units); + void glGetPointerv(GLenum pname, GLvoid* *params); + void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); + void glDrawArrays(GLenum mode, GLint first, GLsizei count); + + // OpenGL 1.2 core functions + void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + void glBlendEquation(GLenum mode); + void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + + // OpenGL 1.3 core functions + void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); + void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); + void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); + void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); + void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); + void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); + void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); + void glSampleCoverage(GLfloat value, GLboolean invert); + void glActiveTexture(GLenum texture); + + // OpenGL 1.4 core functions + void glPointParameteriv(GLenum pname, const GLint *params); + void glPointParameteri(GLenum pname, GLint param); + void glPointParameterfv(GLenum pname, const GLfloat *params); + void glPointParameterf(GLenum pname, GLfloat param); + void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); + void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); + void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + + // OpenGL 1.5 core functions + void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); + void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); + GLboolean glUnmapBuffer(GLenum target); + GLvoid* glMapBuffer(GLenum target, GLenum access); + void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); + void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); + void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); + GLboolean glIsBuffer(GLuint buffer); + void glGenBuffers(GLsizei n, GLuint *buffers); + void glDeleteBuffers(GLsizei n, const GLuint *buffers); + void glBindBuffer(GLenum target, GLuint buffer); + void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); + void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); + void glGetQueryiv(GLenum target, GLenum pname, GLint *params); + void glEndQuery(GLenum target); + void glBeginQuery(GLenum target, GLuint id); + GLboolean glIsQuery(GLuint id); + void glDeleteQueries(GLsizei n, const GLuint *ids); + void glGenQueries(GLsizei n, GLuint *ids); + + // OpenGL 2.0 core functions + void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + void glValidateProgram(GLuint program); + void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniform4iv(GLint location, GLsizei count, const GLint *value); + void glUniform3iv(GLint location, GLsizei count, const GLint *value); + void glUniform2iv(GLint location, GLsizei count, const GLint *value); + void glUniform1iv(GLint location, GLsizei count, const GLint *value); + void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); + void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); + void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); + void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); + void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); + void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); + void glUniform2i(GLint location, GLint v0, GLint v1); + void glUniform1i(GLint location, GLint v0); + void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); + void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); + void glUniform2f(GLint location, GLfloat v0, GLfloat v1); + void glUniform1f(GLint location, GLfloat v0); + void glUseProgram(GLuint program); + void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); + void glLinkProgram(GLuint program); + GLboolean glIsShader(GLuint shader); + GLboolean glIsProgram(GLuint program); + void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); + void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); + void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); + void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); + void glGetUniformiv(GLuint program, GLint location, GLint *params); + void glGetUniformfv(GLuint program, GLint location, GLfloat *params); + GLint glGetUniformLocation(GLuint program, const GLchar *name); + void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); + void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); + void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); + void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); + void glGetProgramiv(GLuint program, GLenum pname, GLint *params); + GLint glGetAttribLocation(GLuint program, const GLchar *name); + void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); + void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); + void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); + void glEnableVertexAttribArray(GLuint index); + void glDisableVertexAttribArray(GLuint index); + void glDetachShader(GLuint program, GLuint shader); + void glDeleteShader(GLuint shader); + void glDeleteProgram(GLuint program); + GLuint glCreateShader(GLenum type); + GLuint glCreateProgram(); + void glCompileShader(GLuint shader); + void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); + void glAttachShader(GLuint program, GLuint shader); + void glStencilMaskSeparate(GLenum face, GLuint mask); + void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); + void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + void glDrawBuffers(GLsizei n, const GLenum *bufs); + void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); + + // OpenGL 2.1 core functions + void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + + // OpenGL 3.0 core functions + GLboolean glIsVertexArray(GLuint array); + void glGenVertexArrays(GLsizei n, GLuint *arrays); + void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); + void glBindVertexArray(GLuint array); + void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); + GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + void glGenerateMipmap(GLenum target); + void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); + void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); + void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + GLenum glCheckFramebufferStatus(GLenum target); + void glGenFramebuffers(GLsizei n, GLuint *framebuffers); + void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); + void glBindFramebuffer(GLenum target, GLuint framebuffer); + GLboolean glIsFramebuffer(GLuint framebuffer); + void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); + void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); + void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); + void glBindRenderbuffer(GLenum target, GLuint renderbuffer); + GLboolean glIsRenderbuffer(GLuint renderbuffer); + const GLubyte * glGetStringi(GLenum name, GLuint index); + void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); + void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); + void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); + void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); + void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); + void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); + void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); + void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); + void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); + void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); + void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); + void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); + void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); + void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); + void glUniform2ui(GLint location, GLuint v0, GLuint v1); + void glUniform1ui(GLint location, GLuint v0); + GLint glGetFragDataLocation(GLuint program, const GLchar *name); + void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); + void glGetUniformuiv(GLuint program, GLint location, GLuint *params); + void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); + void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); + void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glEndConditionalRender(); + void glBeginConditionalRender(GLuint id, GLenum mode); + void glClampColor(GLenum target, GLenum clamp); + void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); + void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); + void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); + void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); + void glEndTransformFeedback(); + void glBeginTransformFeedback(GLenum primitiveMode); + GLboolean glIsEnabledi(GLenum target, GLuint index); + void glDisablei(GLenum target, GLuint index); + void glEnablei(GLenum target, GLuint index); + void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); + void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); + void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); + + // OpenGL 3.1 core functions + void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); + void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); + GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); + void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); + void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); + void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); + void glPrimitiveRestartIndex(GLuint index); + void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); + void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); + void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); + + // OpenGL 3.2 core functions + void glSampleMaski(GLuint index, GLbitfield mask); + void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); + void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); + void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); + void glGetInteger64v(GLenum pname, GLint64 *params); + void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); + GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); + void glDeleteSync(GLsync sync); + GLboolean glIsSync(GLsync sync); + GLsync glFenceSync(GLenum condition, GLbitfield flags); + void glProvokingVertex(GLenum mode); + void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); + void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); + void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); + void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); + void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); + void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); + void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); + + // OpenGL 3.3 core functions + void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); + void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); + void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); + void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); + void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); + void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); + void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); + void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); + void glSecondaryColorP3uiv(GLenum type, const GLuint *color); + void glSecondaryColorP3ui(GLenum type, GLuint color); + void glColorP4uiv(GLenum type, const GLuint *color); + void glColorP4ui(GLenum type, GLuint color); + void glColorP3uiv(GLenum type, const GLuint *color); + void glColorP3ui(GLenum type, GLuint color); + void glNormalP3uiv(GLenum type, const GLuint *coords); + void glNormalP3ui(GLenum type, GLuint coords); + void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); + void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); + void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); + void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); + void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); + void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); + void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); + void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); + void glTexCoordP4uiv(GLenum type, const GLuint *coords); + void glTexCoordP4ui(GLenum type, GLuint coords); + void glTexCoordP3uiv(GLenum type, const GLuint *coords); + void glTexCoordP3ui(GLenum type, GLuint coords); + void glTexCoordP2uiv(GLenum type, const GLuint *coords); + void glTexCoordP2ui(GLenum type, GLuint coords); + void glTexCoordP1uiv(GLenum type, const GLuint *coords); + void glTexCoordP1ui(GLenum type, GLuint coords); + void glVertexP4uiv(GLenum type, const GLuint *value); + void glVertexP4ui(GLenum type, GLuint value); + void glVertexP3uiv(GLenum type, const GLuint *value); + void glVertexP3ui(GLenum type, GLuint value); + void glVertexP2uiv(GLenum type, const GLuint *value); + void glVertexP2ui(GLenum type, GLuint value); + void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); + void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); + void glQueryCounter(GLuint id, GLenum target); + void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); + void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); + void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); + void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); + void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); + void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); + void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); + void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); + void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); + void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); + void glBindSampler(GLuint unit, GLuint sampler); + GLboolean glIsSampler(GLuint sampler); + void glDeleteSamplers(GLsizei count, const GLuint *samplers); + void glGenSamplers(GLsizei count, GLuint *samplers); + GLint glGetFragDataIndex(GLuint program, const GLchar *name); + void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); + void glVertexAttribDivisor(GLuint index, GLuint divisor); + + // OpenGL 1.0 deprecated functions + void glTranslatef(GLfloat x, GLfloat y, GLfloat z); + void glTranslated(GLdouble x, GLdouble y, GLdouble z); + void glScalef(GLfloat x, GLfloat y, GLfloat z); + void glScaled(GLdouble x, GLdouble y, GLdouble z); + void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); + void glPushMatrix(); + void glPopMatrix(); + void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + void glMultMatrixd(const GLdouble *m); + void glMultMatrixf(const GLfloat *m); + void glMatrixMode(GLenum mode); + void glLoadMatrixd(const GLdouble *m); + void glLoadMatrixf(const GLfloat *m); + void glLoadIdentity(); + void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + GLboolean glIsList(GLuint list); + void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); + void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); + void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); + void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); + void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); + void glGetPolygonStipple(GLubyte *mask); + void glGetPixelMapusv(GLenum map, GLushort *values); + void glGetPixelMapuiv(GLenum map, GLuint *values); + void glGetPixelMapfv(GLenum map, GLfloat *values); + void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); + void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); + void glGetMapiv(GLenum target, GLenum query, GLint *v); + void glGetMapfv(GLenum target, GLenum query, GLfloat *v); + void glGetMapdv(GLenum target, GLenum query, GLdouble *v); + void glGetLightiv(GLenum light, GLenum pname, GLint *params); + void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); + void glGetClipPlane(GLenum plane, GLdouble *equation); + void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); + void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); + void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); + void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); + void glPixelTransferi(GLenum pname, GLint param); + void glPixelTransferf(GLenum pname, GLfloat param); + void glPixelZoom(GLfloat xfactor, GLfloat yfactor); + void glAlphaFunc(GLenum func, GLfloat ref); + void glEvalPoint2(GLint i, GLint j); + void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); + void glEvalPoint1(GLint i); + void glEvalMesh1(GLenum mode, GLint i1, GLint i2); + void glEvalCoord2fv(const GLfloat *u); + void glEvalCoord2f(GLfloat u, GLfloat v); + void glEvalCoord2dv(const GLdouble *u); + void glEvalCoord2d(GLdouble u, GLdouble v); + void glEvalCoord1fv(const GLfloat *u); + void glEvalCoord1f(GLfloat u); + void glEvalCoord1dv(const GLdouble *u); + void glEvalCoord1d(GLdouble u); + void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); + void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); + void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); + void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); + void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); + void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); + void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); + void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); + void glPushAttrib(GLbitfield mask); + void glPopAttrib(); + void glAccum(GLenum op, GLfloat value); + void glIndexMask(GLuint mask); + void glClearIndex(GLfloat c); + void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glPushName(GLuint name); + void glPopName(); + void glPassThrough(GLfloat token); + void glLoadName(GLuint name); + void glInitNames(); + GLint glRenderMode(GLenum mode); + void glSelectBuffer(GLsizei size, GLuint *buffer); + void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); + void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); + void glTexGeni(GLenum coord, GLenum pname, GLint param); + void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); + void glTexGenf(GLenum coord, GLenum pname, GLfloat param); + void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); + void glTexGend(GLenum coord, GLenum pname, GLdouble param); + void glTexEnviv(GLenum target, GLenum pname, const GLint *params); + void glTexEnvi(GLenum target, GLenum pname, GLint param); + void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); + void glTexEnvf(GLenum target, GLenum pname, GLfloat param); + void glShadeModel(GLenum mode); + void glPolygonStipple(const GLubyte *mask); + void glMaterialiv(GLenum face, GLenum pname, const GLint *params); + void glMateriali(GLenum face, GLenum pname, GLint param); + void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); + void glMaterialf(GLenum face, GLenum pname, GLfloat param); + void glLineStipple(GLint factor, GLushort pattern); + void glLightModeliv(GLenum pname, const GLint *params); + void glLightModeli(GLenum pname, GLint param); + void glLightModelfv(GLenum pname, const GLfloat *params); + void glLightModelf(GLenum pname, GLfloat param); + void glLightiv(GLenum light, GLenum pname, const GLint *params); + void glLighti(GLenum light, GLenum pname, GLint param); + void glLightfv(GLenum light, GLenum pname, const GLfloat *params); + void glLightf(GLenum light, GLenum pname, GLfloat param); + void glFogiv(GLenum pname, const GLint *params); + void glFogi(GLenum pname, GLint param); + void glFogfv(GLenum pname, const GLfloat *params); + void glFogf(GLenum pname, GLfloat param); + void glColorMaterial(GLenum face, GLenum mode); + void glClipPlane(GLenum plane, const GLdouble *equation); + void glVertex4sv(const GLshort *v); + void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); + void glVertex4iv(const GLint *v); + void glVertex4i(GLint x, GLint y, GLint z, GLint w); + void glVertex4fv(const GLfloat *v); + void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glVertex4dv(const GLdouble *v); + void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void glVertex3sv(const GLshort *v); + void glVertex3s(GLshort x, GLshort y, GLshort z); + void glVertex3iv(const GLint *v); + void glVertex3i(GLint x, GLint y, GLint z); + void glVertex3fv(const GLfloat *v); + void glVertex3f(GLfloat x, GLfloat y, GLfloat z); + void glVertex3dv(const GLdouble *v); + void glVertex3d(GLdouble x, GLdouble y, GLdouble z); + void glVertex2sv(const GLshort *v); + void glVertex2s(GLshort x, GLshort y); + void glVertex2iv(const GLint *v); + void glVertex2i(GLint x, GLint y); + void glVertex2fv(const GLfloat *v); + void glVertex2f(GLfloat x, GLfloat y); + void glVertex2dv(const GLdouble *v); + void glVertex2d(GLdouble x, GLdouble y); + void glTexCoord4sv(const GLshort *v); + void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); + void glTexCoord4iv(const GLint *v); + void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); + void glTexCoord4fv(const GLfloat *v); + void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void glTexCoord4dv(const GLdouble *v); + void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); + void glTexCoord3sv(const GLshort *v); + void glTexCoord3s(GLshort s, GLshort t, GLshort r); + void glTexCoord3iv(const GLint *v); + void glTexCoord3i(GLint s, GLint t, GLint r); + void glTexCoord3fv(const GLfloat *v); + void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); + void glTexCoord3dv(const GLdouble *v); + void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); + void glTexCoord2sv(const GLshort *v); + void glTexCoord2s(GLshort s, GLshort t); + void glTexCoord2iv(const GLint *v); + void glTexCoord2i(GLint s, GLint t); + void glTexCoord2fv(const GLfloat *v); + void glTexCoord2f(GLfloat s, GLfloat t); + void glTexCoord2dv(const GLdouble *v); + void glTexCoord2d(GLdouble s, GLdouble t); + void glTexCoord1sv(const GLshort *v); + void glTexCoord1s(GLshort s); + void glTexCoord1iv(const GLint *v); + void glTexCoord1i(GLint s); + void glTexCoord1fv(const GLfloat *v); + void glTexCoord1f(GLfloat s); + void glTexCoord1dv(const GLdouble *v); + void glTexCoord1d(GLdouble s); + void glRectsv(const GLshort *v1, const GLshort *v2); + void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); + void glRectiv(const GLint *v1, const GLint *v2); + void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); + void glRectfv(const GLfloat *v1, const GLfloat *v2); + void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); + void glRectdv(const GLdouble *v1, const GLdouble *v2); + void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); + void glRasterPos4sv(const GLshort *v); + void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); + void glRasterPos4iv(const GLint *v); + void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); + void glRasterPos4fv(const GLfloat *v); + void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glRasterPos4dv(const GLdouble *v); + void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void glRasterPos3sv(const GLshort *v); + void glRasterPos3s(GLshort x, GLshort y, GLshort z); + void glRasterPos3iv(const GLint *v); + void glRasterPos3i(GLint x, GLint y, GLint z); + void glRasterPos3fv(const GLfloat *v); + void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); + void glRasterPos3dv(const GLdouble *v); + void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); + void glRasterPos2sv(const GLshort *v); + void glRasterPos2s(GLshort x, GLshort y); + void glRasterPos2iv(const GLint *v); + void glRasterPos2i(GLint x, GLint y); + void glRasterPos2fv(const GLfloat *v); + void glRasterPos2f(GLfloat x, GLfloat y); + void glRasterPos2dv(const GLdouble *v); + void glRasterPos2d(GLdouble x, GLdouble y); + void glNormal3sv(const GLshort *v); + void glNormal3s(GLshort nx, GLshort ny, GLshort nz); + void glNormal3iv(const GLint *v); + void glNormal3i(GLint nx, GLint ny, GLint nz); + void glNormal3fv(const GLfloat *v); + void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); + void glNormal3dv(const GLdouble *v); + void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); + void glNormal3bv(const GLbyte *v); + void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); + void glIndexsv(const GLshort *c); + void glIndexs(GLshort c); + void glIndexiv(const GLint *c); + void glIndexi(GLint c); + void glIndexfv(const GLfloat *c); + void glIndexf(GLfloat c); + void glIndexdv(const GLdouble *c); + void glIndexd(GLdouble c); + void glEnd(); + void glEdgeFlagv(const GLboolean *flag); + void glEdgeFlag(GLboolean flag); + void glColor4usv(const GLushort *v); + void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); + void glColor4uiv(const GLuint *v); + void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); + void glColor4ubv(const GLubyte *v); + void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + void glColor4sv(const GLshort *v); + void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); + void glColor4iv(const GLint *v); + void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); + void glColor4fv(const GLfloat *v); + void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glColor4dv(const GLdouble *v); + void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); + void glColor4bv(const GLbyte *v); + void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); + void glColor3usv(const GLushort *v); + void glColor3us(GLushort red, GLushort green, GLushort blue); + void glColor3uiv(const GLuint *v); + void glColor3ui(GLuint red, GLuint green, GLuint blue); + void glColor3ubv(const GLubyte *v); + void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); + void glColor3sv(const GLshort *v); + void glColor3s(GLshort red, GLshort green, GLshort blue); + void glColor3iv(const GLint *v); + void glColor3i(GLint red, GLint green, GLint blue); + void glColor3fv(const GLfloat *v); + void glColor3f(GLfloat red, GLfloat green, GLfloat blue); + void glColor3dv(const GLdouble *v); + void glColor3d(GLdouble red, GLdouble green, GLdouble blue); + void glColor3bv(const GLbyte *v); + void glColor3b(GLbyte red, GLbyte green, GLbyte blue); + void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); + void glBegin(GLenum mode); + void glListBase(GLuint base); + GLuint glGenLists(GLsizei range); + void glDeleteLists(GLuint list, GLsizei range); + void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); + void glCallList(GLuint list); + void glEndList(); + void glNewList(GLuint list, GLenum mode); + + // OpenGL 1.1 deprecated functions + void glPushClientAttrib(GLbitfield mask); + void glPopClientAttrib(); + void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); + GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); + void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); + void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); + void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); + void glEnableClientState(GLenum array); + void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); + void glDisableClientState(GLenum array); + void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glArrayElement(GLint i); + + // OpenGL 1.2 deprecated functions + void glResetMinmax(GLenum target); + void glResetHistogram(GLenum target); + void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); + void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); + void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); + void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); + void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); + void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); + void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); + void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); + void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); + void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); + void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); + void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); + void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); + void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); + void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); + void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); + void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); + void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); + + // OpenGL 1.3 deprecated functions + void glMultTransposeMatrixd(const GLdouble *m); + void glMultTransposeMatrixf(const GLfloat *m); + void glLoadTransposeMatrixd(const GLdouble *m); + void glLoadTransposeMatrixf(const GLfloat *m); + void glMultiTexCoord4sv(GLenum target, const GLshort *v); + void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); + void glMultiTexCoord4iv(GLenum target, const GLint *v); + void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); + void glMultiTexCoord4fv(GLenum target, const GLfloat *v); + void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void glMultiTexCoord4dv(GLenum target, const GLdouble *v); + void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); + void glMultiTexCoord3sv(GLenum target, const GLshort *v); + void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); + void glMultiTexCoord3iv(GLenum target, const GLint *v); + void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); + void glMultiTexCoord3fv(GLenum target, const GLfloat *v); + void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); + void glMultiTexCoord3dv(GLenum target, const GLdouble *v); + void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); + void glMultiTexCoord2sv(GLenum target, const GLshort *v); + void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); + void glMultiTexCoord2iv(GLenum target, const GLint *v); + void glMultiTexCoord2i(GLenum target, GLint s, GLint t); + void glMultiTexCoord2fv(GLenum target, const GLfloat *v); + void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); + void glMultiTexCoord2dv(GLenum target, const GLdouble *v); + void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); + void glMultiTexCoord1sv(GLenum target, const GLshort *v); + void glMultiTexCoord1s(GLenum target, GLshort s); + void glMultiTexCoord1iv(GLenum target, const GLint *v); + void glMultiTexCoord1i(GLenum target, GLint s); + void glMultiTexCoord1fv(GLenum target, const GLfloat *v); + void glMultiTexCoord1f(GLenum target, GLfloat s); + void glMultiTexCoord1dv(GLenum target, const GLdouble *v); + void glMultiTexCoord1d(GLenum target, GLdouble s); + void glClientActiveTexture(GLenum texture); + + // OpenGL 1.4 deprecated functions + void glWindowPos3sv(const GLshort *v); + void glWindowPos3s(GLshort x, GLshort y, GLshort z); + void glWindowPos3iv(const GLint *v); + void glWindowPos3i(GLint x, GLint y, GLint z); + void glWindowPos3fv(const GLfloat *v); + void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); + void glWindowPos3dv(const GLdouble *v); + void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); + void glWindowPos2sv(const GLshort *v); + void glWindowPos2s(GLshort x, GLshort y); + void glWindowPos2iv(const GLint *v); + void glWindowPos2i(GLint x, GLint y); + void glWindowPos2fv(const GLfloat *v); + void glWindowPos2f(GLfloat x, GLfloat y); + void glWindowPos2dv(const GLdouble *v); + void glWindowPos2d(GLdouble x, GLdouble y); + void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glSecondaryColor3usv(const GLushort *v); + void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); + void glSecondaryColor3uiv(const GLuint *v); + void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); + void glSecondaryColor3ubv(const GLubyte *v); + void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); + void glSecondaryColor3sv(const GLshort *v); + void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); + void glSecondaryColor3iv(const GLint *v); + void glSecondaryColor3i(GLint red, GLint green, GLint blue); + void glSecondaryColor3fv(const GLfloat *v); + void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); + void glSecondaryColor3dv(const GLdouble *v); + void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); + void glSecondaryColor3bv(const GLbyte *v); + void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); + void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); + void glFogCoorddv(const GLdouble *coord); + void glFogCoordd(GLdouble coord); + void glFogCoordfv(const GLfloat *coord); + void glFogCoordf(GLfloat coord); + + // OpenGL 1.5 deprecated functions + + // OpenGL 2.0 deprecated functions + void glVertexAttrib4usv(GLuint index, const GLushort *v); + void glVertexAttrib4uiv(GLuint index, const GLuint *v); + void glVertexAttrib4ubv(GLuint index, const GLubyte *v); + void glVertexAttrib4sv(GLuint index, const GLshort *v); + void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); + void glVertexAttrib4iv(GLuint index, const GLint *v); + void glVertexAttrib4fv(GLuint index, const GLfloat *v); + void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glVertexAttrib4dv(GLuint index, const GLdouble *v); + void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void glVertexAttrib4bv(GLuint index, const GLbyte *v); + void glVertexAttrib4Nusv(GLuint index, const GLushort *v); + void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); + void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); + void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); + void glVertexAttrib4Nsv(GLuint index, const GLshort *v); + void glVertexAttrib4Niv(GLuint index, const GLint *v); + void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); + void glVertexAttrib3sv(GLuint index, const GLshort *v); + void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); + void glVertexAttrib3fv(GLuint index, const GLfloat *v); + void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); + void glVertexAttrib3dv(GLuint index, const GLdouble *v); + void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); + void glVertexAttrib2sv(GLuint index, const GLshort *v); + void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); + void glVertexAttrib2fv(GLuint index, const GLfloat *v); + void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); + void glVertexAttrib2dv(GLuint index, const GLdouble *v); + void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); + void glVertexAttrib1sv(GLuint index, const GLshort *v); + void glVertexAttrib1s(GLuint index, GLshort x); + void glVertexAttrib1fv(GLuint index, const GLfloat *v); + void glVertexAttrib1f(GLuint index, GLfloat x); + void glVertexAttrib1dv(GLuint index, const GLdouble *v); + void glVertexAttrib1d(GLuint index, GLdouble x); + + // OpenGL 2.1 deprecated functions + + // OpenGL 3.0 deprecated functions + void glVertexAttribI4usv(GLuint index, const GLushort *v); + void glVertexAttribI4ubv(GLuint index, const GLubyte *v); + void glVertexAttribI4sv(GLuint index, const GLshort *v); + void glVertexAttribI4bv(GLuint index, const GLbyte *v); + void glVertexAttribI4uiv(GLuint index, const GLuint *v); + void glVertexAttribI3uiv(GLuint index, const GLuint *v); + void glVertexAttribI2uiv(GLuint index, const GLuint *v); + void glVertexAttribI1uiv(GLuint index, const GLuint *v); + void glVertexAttribI4iv(GLuint index, const GLint *v); + void glVertexAttribI3iv(GLuint index, const GLint *v); + void glVertexAttribI2iv(GLuint index, const GLint *v); + void glVertexAttribI1iv(GLuint index, const GLint *v); + void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); + void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); + void glVertexAttribI1ui(GLuint index, GLuint x); + void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); + void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); + void glVertexAttribI2i(GLuint index, GLint x, GLint y); + void glVertexAttribI1i(GLuint index, GLint x); + + // OpenGL 3.1 deprecated functions + + // OpenGL 3.2 deprecated functions + + // OpenGL 3.3 deprecated functions + +private: + friend class QOpenGLVersionFunctionsFactory; + + static bool isContextCompatible(QOpenGLContext *context); + static QOpenGLVersionProfile versionProfile(); + + QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; + QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; + QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; + QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; + QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; + QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; + QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; + QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; + QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; + QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; + QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; + QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; + QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; + QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; + QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; + QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; + QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; + void *m_reserved_2_0_Deprecated; // To maintain BC + QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated; +}; + +// OpenGL 1.0 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_0_Core->f.Viewport(x, y, width, height); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal) +{ + d_1_0_Core->f.DepthRange(nearVal, farVal); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum cap) +{ + return d_1_0_Core->f.IsEnabled(cap); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_0_Core->f.GetTexParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_0_Core->f.GetTexParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) +{ + d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); +} + +inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum name) +{ + return d_1_0_Core->f.GetString(name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params) +{ + d_1_0_Core->f.GetIntegerv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params) +{ + d_1_0_Core->f.GetFloatv(pname, params); +} + +inline GLenum QOpenGLFunctions_3_3_Compatibility::glGetError() +{ + return d_1_0_Core->f.GetError(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params) +{ + d_1_0_Core->f.GetDoublev(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params) +{ + d_1_0_Core->f.GetBooleanv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum mode) +{ + d_1_0_Core->f.ReadBuffer(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum pname, GLint param) +{ + d_1_0_Core->f.PixelStorei(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param) +{ + d_1_0_Core->f.PixelStoref(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum func) +{ + d_1_0_Core->f.DepthFunc(func); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + d_1_0_Core->f.StencilOp(fail, zfail, zpass); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + d_1_0_Core->f.StencilFunc(func, ref, mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum opcode) +{ + d_1_0_Core->f.LogicOp(opcode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + d_1_0_Core->f.BlendFunc(sfactor, dfactor); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFlush() +{ + d_1_0_Core->f.Flush(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFinish() +{ + d_1_0_Core->f.Finish(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum cap) +{ + d_1_0_Core->f.Enable(cap); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum cap) +{ + d_1_0_Core->f.Disable(cap); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean flag) +{ + d_1_0_Core->f.DepthMask(flag); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + d_1_0_Core->f.ColorMask(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint mask) +{ + d_1_0_Core->f.StencilMask(mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble depth) +{ + d_1_0_Core->f.ClearDepth(depth); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint s) +{ + d_1_0_Core->f.ClearStencil(s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Core->f.ClearColor(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield mask) +{ + d_1_0_Core->f.Clear(mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum mode) +{ + d_1_0_Core->f.DrawBuffer(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_0_Core->f.TexParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + d_1_0_Core->f.TexParameteri(target, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_0_Core->f.TexParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + d_1_0_Core->f.TexParameterf(target, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_0_Core->f.Scissor(x, y, width, height); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum face, GLenum mode) +{ + d_1_0_Core->f.PolygonMode(face, mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat size) +{ + d_1_0_Core->f.PointSize(size); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLineWidth(GLfloat width) +{ + d_1_0_Core->f.LineWidth(width); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glHint(GLenum target, GLenum mode) +{ + d_1_0_Core->f.Hint(target, mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFrontFace(GLenum mode) +{ + d_1_0_Core->f.FrontFace(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum mode) +{ + d_1_0_Core->f.CullFace(mode); +} + + +// OpenGL 1.1 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte *c) +{ + d_1_1_Deprecated->f.Indexubv(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte c) +{ + d_1_1_Deprecated->f.Indexub(c); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint texture) +{ + return d_1_1_Core->f.IsTexture(texture); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures) +{ + d_1_1_Core->f.GenTextures(n, textures); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures) +{ + d_1_1_Core->f.DeleteTextures(n, textures); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindTexture(GLenum target, GLuint texture) +{ + d_1_1_Core->f.BindTexture(target, texture); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units) +{ + d_1_1_Core->f.PolygonOffset(factor, units); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params) +{ + d_1_1_Deprecated->f.GetPointerv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + d_1_1_Core->f.DrawElements(mode, count, type, indices); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + d_1_1_Core->f.DrawArrays(mode, first, count); +} + + +// OpenGL 1.2 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) +{ + d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquation(GLenum mode) +{ + d_1_2_Core->f.BlendEquation(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_2_Core->f.BlendColor(red, green, blue, alpha); +} + + +// OpenGL 1.3 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) +{ + d_1_3_Core->f.GetCompressedTexImage(target, level, img); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert) +{ + d_1_3_Core->f.SampleCoverage(value, invert); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glActiveTexture(GLenum texture) +{ + d_1_3_Core->f.ActiveTexture(texture); +} + + +// OpenGL 1.4 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params) +{ + d_1_4_Core->f.PointParameteriv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteri(GLenum pname, GLint param) +{ + d_1_4_Core->f.PointParameteri(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params) +{ + d_1_4_Core->f.PointParameterfv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param) +{ + d_1_4_Core->f.PointParameterf(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) +{ + d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) +{ + d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + + +// OpenGL 1.5 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) +{ + d_1_5_Core->f.GetBufferPointerv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_5_Core->f.GetBufferParameteriv(target, pname, params); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glUnmapBuffer(GLenum target) +{ + return d_1_5_Core->f.UnmapBuffer(target); +} + +inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBuffer(GLenum target, GLenum access) +{ + return d_1_5_Core->f.MapBuffer(target, access); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) +{ + d_1_5_Core->f.GetBufferSubData(target, offset, size, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) +{ + d_1_5_Core->f.BufferSubData(target, offset, size, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) +{ + d_1_5_Core->f.BufferData(target, size, data, usage); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsBuffer(GLuint buffer) +{ + return d_1_5_Core->f.IsBuffer(buffer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers) +{ + d_1_5_Core->f.GenBuffers(n, buffers); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers) +{ + d_1_5_Core->f.DeleteBuffers(n, buffers); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer) +{ + d_1_5_Core->f.BindBuffer(target, buffer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) +{ + d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) +{ + d_1_5_Core->f.GetQueryObjectiv(id, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params) +{ + d_1_5_Core->f.GetQueryiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEndQuery(GLenum target) +{ + d_1_5_Core->f.EndQuery(target); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBeginQuery(GLenum target, GLuint id) +{ + d_1_5_Core->f.BeginQuery(target, id); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsQuery(GLuint id) +{ + return d_1_5_Core->f.IsQuery(id); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids) +{ + d_1_5_Core->f.DeleteQueries(n, ids); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids) +{ + d_1_5_Core->f.GenQueries(n, ids); +} + + +// OpenGL 2.0 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) +{ + d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glValidateProgram(GLuint program) +{ + d_2_0_Core->f.ValidateProgram(program); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value) +{ + d_2_0_Core->f.Uniform4iv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value) +{ + d_2_0_Core->f.Uniform3iv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value) +{ + d_2_0_Core->f.Uniform2iv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value) +{ + d_2_0_Core->f.Uniform1iv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) +{ + d_2_0_Core->f.Uniform4fv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) +{ + d_2_0_Core->f.Uniform3fv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) +{ + d_2_0_Core->f.Uniform2fv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) +{ + d_2_0_Core->f.Uniform1fv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) +{ + d_2_0_Core->f.Uniform3i(location, v0, v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1) +{ + d_2_0_Core->f.Uniform2i(location, v0, v1); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform1i(GLint location, GLint v0) +{ + d_2_0_Core->f.Uniform1i(location, v0); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + d_2_0_Core->f.Uniform3f(location, v0, v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1) +{ + d_2_0_Core->f.Uniform2f(location, v0, v1); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform1f(GLint location, GLfloat v0) +{ + d_2_0_Core->f.Uniform1f(location, v0); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUseProgram(GLuint program) +{ + d_2_0_Core->f.UseProgram(program); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) +{ + d_2_0_Core->f.ShaderSource(shader, count, string, length); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLinkProgram(GLuint program) +{ + d_2_0_Core->f.LinkProgram(program); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsShader(GLuint shader) +{ + return d_2_0_Core->f.IsShader(shader); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsProgram(GLuint program) +{ + return d_2_0_Core->f.IsProgram(program); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) +{ + d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) +{ + d_2_0_Core->f.GetVertexAttribiv(index, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) +{ + d_2_0_Core->f.GetVertexAttribfv(index, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) +{ + d_2_0_Core->f.GetVertexAttribdv(index, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params) +{ + d_2_0_Core->f.GetUniformiv(program, location, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params) +{ + d_2_0_Core->f.GetUniformfv(program, location, params); +} + +inline GLint QOpenGLFunctions_3_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name) +{ + return d_2_0_Core->f.GetUniformLocation(program, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) +{ + d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) +{ + d_2_0_Core->f.GetShaderiv(shader, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params) +{ + d_2_0_Core->f.GetProgramiv(program, pname, params); +} + +inline GLint QOpenGLFunctions_3_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name) +{ + return d_2_0_Core->f.GetAttribLocation(program, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) +{ + d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEnableVertexAttribArray(GLuint index) +{ + d_2_0_Core->f.EnableVertexAttribArray(index); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDisableVertexAttribArray(GLuint index) +{ + d_2_0_Core->f.DisableVertexAttribArray(index); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDetachShader(GLuint program, GLuint shader) +{ + d_2_0_Core->f.DetachShader(program, shader); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteShader(GLuint shader) +{ + d_2_0_Core->f.DeleteShader(shader); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteProgram(GLuint program) +{ + d_2_0_Core->f.DeleteProgram(program); +} + +inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateShader(GLenum type) +{ + return d_2_0_Core->f.CreateShader(type); +} + +inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateProgram() +{ + return d_2_0_Core->f.CreateProgram(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCompileShader(GLuint shader) +{ + d_2_0_Core->f.CompileShader(shader); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) +{ + d_2_0_Core->f.BindAttribLocation(program, index, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glAttachShader(GLuint program, GLuint shader) +{ + d_2_0_Core->f.AttachShader(program, shader); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask) +{ + d_2_0_Core->f.StencilMaskSeparate(face, mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) +{ + d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs) +{ + d_2_0_Core->f.DrawBuffers(n, bufs); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +{ + d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); +} + + +// OpenGL 2.1 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); +} + + +// OpenGL 3.0 core functions +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsVertexArray(GLuint array) +{ + return d_3_0_Core->f.IsVertexArray(array); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays) +{ + d_3_0_Core->f.GenVertexArrays(n, arrays); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) +{ + d_3_0_Core->f.DeleteVertexArrays(n, arrays); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindVertexArray(GLuint array) +{ + d_3_0_Core->f.BindVertexArray(array); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ + d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); +} + +inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + return d_3_0_Core->f.MapBufferRange(target, offset, length, access); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGenerateMipmap(GLenum target) +{ + d_3_0_Core->f.GenerateMipmap(target); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) +{ + d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); +} + +inline GLenum QOpenGLFunctions_3_3_Compatibility::glCheckFramebufferStatus(GLenum target) +{ + return d_3_0_Core->f.CheckFramebufferStatus(target); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers) +{ + d_3_0_Core->f.GenFramebuffers(n, framebuffers); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) +{ + d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer) +{ + d_3_0_Core->f.BindFramebuffer(target, framebuffer); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsFramebuffer(GLuint framebuffer) +{ + return d_3_0_Core->f.IsFramebuffer(framebuffer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) +{ + d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) +{ + d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer) +{ + d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer) +{ + return d_3_0_Core->f.IsRenderbuffer(renderbuffer); +} + +inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetStringi(GLenum name, GLuint index) +{ + return d_3_0_Core->f.GetStringi(name, index); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + d_3_0_Core->f.GetTexParameterIiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + d_3_0_Core->f.TexParameterIuiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + d_3_0_Core->f.TexParameterIiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + d_3_0_Core->f.Uniform4uiv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + d_3_0_Core->f.Uniform3uiv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + d_3_0_Core->f.Uniform2uiv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + d_3_0_Core->f.Uniform1uiv(location, count, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1) +{ + d_3_0_Core->f.Uniform2ui(location, v0, v1); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniform1ui(GLint location, GLuint v0) +{ + d_3_0_Core->f.Uniform1ui(location, v0); +} + +inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name) +{ + return d_3_0_Core->f.GetFragDataLocation(program, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) +{ + d_3_0_Core->f.BindFragDataLocation(program, color, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params) +{ + d_3_0_Core->f.GetUniformuiv(program, location, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) +{ + d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) +{ + d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEndConditionalRender() +{ + d_3_0_Core->f.EndConditionalRender(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode) +{ + d_3_0_Core->f.BeginConditionalRender(id, mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClampColor(GLenum target, GLenum clamp) +{ + d_3_0_Core->f.ClampColor(target, clamp); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) +{ + d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) +{ + d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) +{ + d_3_0_Core->f.BindBufferBase(target, index, buffer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEndTransformFeedback() +{ + d_3_0_Core->f.EndTransformFeedback(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode) +{ + d_3_0_Core->f.BeginTransformFeedback(primitiveMode); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabledi(GLenum target, GLuint index) +{ + return d_3_0_Core->f.IsEnabledi(target, index); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDisablei(GLenum target, GLuint index) +{ + d_3_0_Core->f.Disablei(target, index); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEnablei(GLenum target, GLuint index) +{ + d_3_0_Core->f.Enablei(target, index); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) +{ + d_3_0_Core->f.GetIntegeri_v(target, index, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) +{ + d_3_0_Core->f.GetBooleani_v(target, index, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + d_3_0_Core->f.ColorMaski(index, r, g, b, a); +} + + +// OpenGL 3.1 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ + d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) +{ + d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) +{ + d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); +} + +inline GLuint QOpenGLFunctions_3_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) +{ + return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) +{ + d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) +{ + d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) +{ + d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPrimitiveRestartIndex(GLuint index) +{ + d_3_1_Core->f.PrimitiveRestartIndex(index); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) +{ + d_3_1_Core->f.TexBuffer(target, internalformat, buffer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) +{ + d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) +{ + d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); +} + + +// OpenGL 3.2 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask) +{ + d_3_2_Core->f.SampleMaski(index, mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) +{ + d_3_2_Core->f.GetMultisamplefv(pname, index, val); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) +{ + d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) +{ + d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) +{ + d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params) +{ + d_3_2_Core->f.GetInteger64v(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + d_3_2_Core->f.WaitSync(sync, flags, timeout); +} + +inline GLenum QOpenGLFunctions_3_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSync(GLsync sync) +{ + d_3_2_Core->f.DeleteSync(sync); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSync(GLsync sync) +{ + return d_3_2_Core->f.IsSync(sync); +} + +inline GLsync QOpenGLFunctions_3_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags) +{ + return d_3_2_Core->f.FenceSync(condition, flags); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glProvokingVertex(GLenum mode) +{ + d_3_2_Core->f.ProvokingVertex(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) +{ + d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) +{ + d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) +{ + d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) +{ + d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) +{ + d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) +{ + d_3_2_Core->f.GetInteger64i_v(target, index, data); +} + + +// OpenGL 3.3 core functions +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) +{ + d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) +{ + d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) +{ + d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) +{ + d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color) +{ + d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color) +{ + d_3_3_Deprecated->f.SecondaryColorP3ui(type, color); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color) +{ + d_3_3_Deprecated->f.ColorP4uiv(type, color); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum type, GLuint color) +{ + d_3_3_Deprecated->f.ColorP4ui(type, color); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color) +{ + d_3_3_Deprecated->f.ColorP3uiv(type, color); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum type, GLuint color) +{ + d_3_3_Deprecated->f.ColorP3ui(type, color); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.NormalP3uiv(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.NormalP3ui(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.TexCoordP4uiv(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.TexCoordP4ui(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.TexCoordP3uiv(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.TexCoordP3ui(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.TexCoordP2uiv(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.TexCoordP2ui(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords) +{ + d_3_3_Deprecated->f.TexCoordP1uiv(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords) +{ + d_3_3_Deprecated->f.TexCoordP1ui(type, coords); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value) +{ + d_3_3_Deprecated->f.VertexP4uiv(type, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum type, GLuint value) +{ + d_3_3_Deprecated->f.VertexP4ui(type, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value) +{ + d_3_3_Deprecated->f.VertexP3uiv(type, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum type, GLuint value) +{ + d_3_3_Deprecated->f.VertexP3ui(type, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value) +{ + d_3_3_Deprecated->f.VertexP2uiv(type, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum type, GLuint value) +{ + d_3_3_Deprecated->f.VertexP2ui(type, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) +{ + d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) +{ + d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glQueryCounter(GLuint id, GLenum target) +{ + d_3_3_Core->f.QueryCounter(id, target); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) +{ + d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) +{ + d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) +{ + d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) +{ + d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) +{ + d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) +{ + d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) +{ + d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + d_3_3_Core->f.SamplerParameterf(sampler, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) +{ + d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + d_3_3_Core->f.SamplerParameteri(sampler, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler) +{ + d_3_3_Core->f.BindSampler(unit, sampler); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSampler(GLuint sampler) +{ + return d_3_3_Core->f.IsSampler(sampler); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers) +{ + d_3_3_Core->f.DeleteSamplers(count, samplers); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers) +{ + d_3_3_Core->f.GenSamplers(count, samplers); +} + +inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name) +{ + return d_3_3_Core->f.GetFragDataIndex(program, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) +{ + d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor) +{ + d_3_3_Core->f.VertexAttribDivisor(index, divisor); +} + + +// OpenGL 1.0 deprecated functions +inline void QOpenGLFunctions_3_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->f.Translatef(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->f.Translated(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->f.Scalef(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->f.Scaled(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->f.Rotatef(angle, x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->f.Rotated(angle, x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPushMatrix() +{ + d_1_0_Deprecated->f.PushMatrix(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPopMatrix() +{ + d_1_0_Deprecated->f.PopMatrix(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixd(const GLdouble *m) +{ + d_1_0_Deprecated->f.MultMatrixd(m); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixf(const GLfloat *m) +{ + d_1_0_Deprecated->f.MultMatrixf(m); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMatrixMode(GLenum mode) +{ + d_1_0_Deprecated->f.MatrixMode(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixd(const GLdouble *m) +{ + d_1_0_Deprecated->f.LoadMatrixd(m); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixf(const GLfloat *m) +{ + d_1_0_Deprecated->f.LoadMatrixf(m); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLoadIdentity() +{ + d_1_0_Deprecated->f.LoadIdentity(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsList(GLuint list) +{ + return d_1_0_Deprecated->f.IsList(list); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetPolygonStipple(GLubyte *mask) +{ + d_1_0_Deprecated->f.GetPolygonStipple(mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values) +{ + d_1_0_Deprecated->f.GetPixelMapusv(map, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values) +{ + d_1_0_Deprecated->f.GetPixelMapuiv(map, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values) +{ + d_1_0_Deprecated->f.GetPixelMapfv(map, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v) +{ + d_1_0_Deprecated->f.GetMapiv(target, query, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ + d_1_0_Deprecated->f.GetMapfv(target, query, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ + d_1_0_Deprecated->f.GetMapdv(target, query, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->f.GetLightiv(light, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->f.GetLightfv(light, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation) +{ + d_1_0_Deprecated->f.GetClipPlane(plane, equation); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) +{ + d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) +{ + d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferi(GLenum pname, GLint param) +{ + d_1_0_Deprecated->f.PixelTransferi(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->f.PixelTransferf(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref) +{ + d_1_0_Deprecated->f.AlphaFunc(func, ref); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint2(GLint i, GLint j) +{ + d_1_0_Deprecated->f.EvalPoint2(i, j); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint1(GLint i) +{ + d_1_0_Deprecated->f.EvalPoint1(i); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2fv(const GLfloat *u) +{ + d_1_0_Deprecated->f.EvalCoord2fv(u); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v) +{ + d_1_0_Deprecated->f.EvalCoord2f(u, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2dv(const GLdouble *u) +{ + d_1_0_Deprecated->f.EvalCoord2dv(u); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v) +{ + d_1_0_Deprecated->f.EvalCoord2d(u, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1fv(const GLfloat *u) +{ + d_1_0_Deprecated->f.EvalCoord1fv(u); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1f(GLfloat u) +{ + d_1_0_Deprecated->f.EvalCoord1f(u); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1dv(const GLdouble *u) +{ + d_1_0_Deprecated->f.EvalCoord1dv(u); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1d(GLdouble u) +{ + d_1_0_Deprecated->f.EvalCoord1d(u); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPushAttrib(GLbitfield mask) +{ + d_1_0_Deprecated->f.PushAttrib(mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPopAttrib() +{ + d_1_0_Deprecated->f.PopAttrib(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value) +{ + d_1_0_Deprecated->f.Accum(op, value); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexMask(GLuint mask) +{ + d_1_0_Deprecated->f.IndexMask(mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearIndex(GLfloat c) +{ + d_1_0_Deprecated->f.ClearIndex(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPushName(GLuint name) +{ + d_1_0_Deprecated->f.PushName(name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPopName() +{ + d_1_0_Deprecated->f.PopName(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPassThrough(GLfloat token) +{ + d_1_0_Deprecated->f.PassThrough(token); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLoadName(GLuint name) +{ + d_1_0_Deprecated->f.LoadName(name); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glInitNames() +{ + d_1_0_Deprecated->f.InitNames(); +} + +inline GLint QOpenGLFunctions_3_3_Compatibility::glRenderMode(GLenum mode) +{ + return d_1_0_Deprecated->f.RenderMode(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer) +{ + d_1_0_Deprecated->f.SelectBuffer(size, buffer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->f.TexGeniv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param) +{ + d_1_0_Deprecated->f.TexGeni(coord, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->f.TexGenfv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->f.TexGenf(coord, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + d_1_0_Deprecated->f.TexGendv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + d_1_0_Deprecated->f.TexGend(coord, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->f.TexEnviv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + d_1_0_Deprecated->f.TexEnvi(target, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->f.TexEnvfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->f.TexEnvf(target, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glShadeModel(GLenum mode) +{ + d_1_0_Deprecated->f.ShadeModel(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPolygonStipple(const GLubyte *mask) +{ + d_1_0_Deprecated->f.PolygonStipple(mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->f.Materialiv(face, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param) +{ + d_1_0_Deprecated->f.Materiali(face, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->f.Materialfv(face, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->f.Materialf(face, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLineStipple(GLint factor, GLushort pattern) +{ + d_1_0_Deprecated->f.LineStipple(factor, pattern); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->f.LightModeliv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLightModeli(GLenum pname, GLint param) +{ + d_1_0_Deprecated->f.LightModeli(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->f.LightModelfv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLightModelf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->f.LightModelf(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->f.Lightiv(light, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param) +{ + d_1_0_Deprecated->f.Lighti(light, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->f.Lightfv(light, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->f.Lightf(light, pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogiv(GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->f.Fogiv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogi(GLenum pname, GLint param) +{ + d_1_0_Deprecated->f.Fogi(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->f.Fogfv(pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->f.Fogf(pname, param); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorMaterial(GLenum face, GLenum mode) +{ + d_1_0_Deprecated->f.ColorMaterial(face, mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation) +{ + d_1_0_Deprecated->f.ClipPlane(plane, equation); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex4sv(const GLshort *v) +{ + d_1_0_Deprecated->f.Vertex4sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + d_1_0_Deprecated->f.Vertex4s(x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex4iv(const GLint *v) +{ + d_1_0_Deprecated->f.Vertex4iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + d_1_0_Deprecated->f.Vertex4i(x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex4fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.Vertex4fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + d_1_0_Deprecated->f.Vertex4f(x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex4dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.Vertex4dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + d_1_0_Deprecated->f.Vertex4d(x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex3sv(const GLshort *v) +{ + d_1_0_Deprecated->f.Vertex3sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z) +{ + d_1_0_Deprecated->f.Vertex3s(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex3iv(const GLint *v) +{ + d_1_0_Deprecated->f.Vertex3iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z) +{ + d_1_0_Deprecated->f.Vertex3i(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex3fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.Vertex3fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->f.Vertex3f(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex3dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.Vertex3dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->f.Vertex3d(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex2sv(const GLshort *v) +{ + d_1_0_Deprecated->f.Vertex2sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex2s(GLshort x, GLshort y) +{ + d_1_0_Deprecated->f.Vertex2s(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex2iv(const GLint *v) +{ + d_1_0_Deprecated->f.Vertex2iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex2i(GLint x, GLint y) +{ + d_1_0_Deprecated->f.Vertex2i(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex2fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.Vertex2fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex2f(GLfloat x, GLfloat y) +{ + d_1_0_Deprecated->f.Vertex2f(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex2dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.Vertex2dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertex2d(GLdouble x, GLdouble y) +{ + d_1_0_Deprecated->f.Vertex2d(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4sv(const GLshort *v) +{ + d_1_0_Deprecated->f.TexCoord4sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4iv(const GLint *v) +{ + d_1_0_Deprecated->f.TexCoord4iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.TexCoord4fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.TexCoord4dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3sv(const GLshort *v) +{ + d_1_0_Deprecated->f.TexCoord3sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + d_1_0_Deprecated->f.TexCoord3s(s, t, r); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3iv(const GLint *v) +{ + d_1_0_Deprecated->f.TexCoord3iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r) +{ + d_1_0_Deprecated->f.TexCoord3i(s, t, r); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.TexCoord3fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + d_1_0_Deprecated->f.TexCoord3f(s, t, r); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.TexCoord3dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + d_1_0_Deprecated->f.TexCoord3d(s, t, r); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2sv(const GLshort *v) +{ + d_1_0_Deprecated->f.TexCoord2sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2s(GLshort s, GLshort t) +{ + d_1_0_Deprecated->f.TexCoord2s(s, t); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2iv(const GLint *v) +{ + d_1_0_Deprecated->f.TexCoord2iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2i(GLint s, GLint t) +{ + d_1_0_Deprecated->f.TexCoord2i(s, t); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.TexCoord2fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t) +{ + d_1_0_Deprecated->f.TexCoord2f(s, t); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.TexCoord2dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t) +{ + d_1_0_Deprecated->f.TexCoord2d(s, t); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1sv(const GLshort *v) +{ + d_1_0_Deprecated->f.TexCoord1sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1s(GLshort s) +{ + d_1_0_Deprecated->f.TexCoord1s(s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1iv(const GLint *v) +{ + d_1_0_Deprecated->f.TexCoord1iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1i(GLint s) +{ + d_1_0_Deprecated->f.TexCoord1i(s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.TexCoord1fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1f(GLfloat s) +{ + d_1_0_Deprecated->f.TexCoord1f(s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.TexCoord1dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1d(GLdouble s) +{ + d_1_0_Deprecated->f.TexCoord1d(s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2) +{ + d_1_0_Deprecated->f.Rectsv(v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2) +{ + d_1_0_Deprecated->f.Rectiv(v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2) +{ + d_1_0_Deprecated->f.Rectfv(v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2) +{ + d_1_0_Deprecated->f.Rectdv(v1, v2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4sv(const GLshort *v) +{ + d_1_0_Deprecated->f.RasterPos4sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4iv(const GLint *v) +{ + d_1_0_Deprecated->f.RasterPos4iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.RasterPos4fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.RasterPos4dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3sv(const GLshort *v) +{ + d_1_0_Deprecated->f.RasterPos3sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + d_1_0_Deprecated->f.RasterPos3s(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3iv(const GLint *v) +{ + d_1_0_Deprecated->f.RasterPos3iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z) +{ + d_1_0_Deprecated->f.RasterPos3i(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.RasterPos3fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->f.RasterPos3f(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.RasterPos3dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->f.RasterPos3d(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2sv(const GLshort *v) +{ + d_1_0_Deprecated->f.RasterPos2sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2s(GLshort x, GLshort y) +{ + d_1_0_Deprecated->f.RasterPos2s(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2iv(const GLint *v) +{ + d_1_0_Deprecated->f.RasterPos2iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2i(GLint x, GLint y) +{ + d_1_0_Deprecated->f.RasterPos2i(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.RasterPos2fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y) +{ + d_1_0_Deprecated->f.RasterPos2f(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.RasterPos2dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y) +{ + d_1_0_Deprecated->f.RasterPos2d(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3sv(const GLshort *v) +{ + d_1_0_Deprecated->f.Normal3sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + d_1_0_Deprecated->f.Normal3s(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3iv(const GLint *v) +{ + d_1_0_Deprecated->f.Normal3iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz) +{ + d_1_0_Deprecated->f.Normal3i(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.Normal3fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + d_1_0_Deprecated->f.Normal3f(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.Normal3dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + d_1_0_Deprecated->f.Normal3d(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3bv(const GLbyte *v) +{ + d_1_0_Deprecated->f.Normal3bv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + d_1_0_Deprecated->f.Normal3b(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexsv(const GLshort *c) +{ + d_1_0_Deprecated->f.Indexsv(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexs(GLshort c) +{ + d_1_0_Deprecated->f.Indexs(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexiv(const GLint *c) +{ + d_1_0_Deprecated->f.Indexiv(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexi(GLint c) +{ + d_1_0_Deprecated->f.Indexi(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexfv(const GLfloat *c) +{ + d_1_0_Deprecated->f.Indexfv(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexf(GLfloat c) +{ + d_1_0_Deprecated->f.Indexf(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexdv(const GLdouble *c) +{ + d_1_0_Deprecated->f.Indexdv(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexd(GLdouble c) +{ + d_1_0_Deprecated->f.Indexd(c); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEnd() +{ + d_1_0_Deprecated->f.End(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagv(const GLboolean *flag) +{ + d_1_0_Deprecated->f.EdgeFlagv(flag); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlag(GLboolean flag) +{ + d_1_0_Deprecated->f.EdgeFlag(flag); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4usv(const GLushort *v) +{ + d_1_0_Deprecated->f.Color4usv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4uiv(const GLuint *v) +{ + d_1_0_Deprecated->f.Color4uiv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4ubv(const GLubyte *v) +{ + d_1_0_Deprecated->f.Color4ubv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4sv(const GLshort *v) +{ + d_1_0_Deprecated->f.Color4sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4iv(const GLint *v) +{ + d_1_0_Deprecated->f.Color4iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.Color4fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.Color4dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4bv(const GLbyte *v) +{ + d_1_0_Deprecated->f.Color4bv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3usv(const GLushort *v) +{ + d_1_0_Deprecated->f.Color3usv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue) +{ + d_1_0_Deprecated->f.Color3us(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3uiv(const GLuint *v) +{ + d_1_0_Deprecated->f.Color3uiv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue) +{ + d_1_0_Deprecated->f.Color3ui(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3ubv(const GLubyte *v) +{ + d_1_0_Deprecated->f.Color3ubv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + d_1_0_Deprecated->f.Color3ub(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3sv(const GLshort *v) +{ + d_1_0_Deprecated->f.Color3sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue) +{ + d_1_0_Deprecated->f.Color3s(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3iv(const GLint *v) +{ + d_1_0_Deprecated->f.Color3iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue) +{ + d_1_0_Deprecated->f.Color3i(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3fv(const GLfloat *v) +{ + d_1_0_Deprecated->f.Color3fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + d_1_0_Deprecated->f.Color3f(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3dv(const GLdouble *v) +{ + d_1_0_Deprecated->f.Color3dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + d_1_0_Deprecated->f.Color3d(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3bv(const GLbyte *v) +{ + d_1_0_Deprecated->f.Color3bv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + d_1_0_Deprecated->f.Color3b(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glBegin(GLenum mode) +{ + d_1_0_Deprecated->f.Begin(mode); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glListBase(GLuint base) +{ + d_1_0_Deprecated->f.ListBase(base); +} + +inline GLuint QOpenGLFunctions_3_3_Compatibility::glGenLists(GLsizei range) +{ + return d_1_0_Deprecated->f.GenLists(range); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDeleteLists(GLuint list, GLsizei range) +{ + d_1_0_Deprecated->f.DeleteLists(list, range); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) +{ + d_1_0_Deprecated->f.CallLists(n, type, lists); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCallList(GLuint list) +{ + d_1_0_Deprecated->f.CallList(list); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEndList() +{ + d_1_0_Deprecated->f.EndList(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNewList(GLuint list, GLenum mode) +{ + d_1_0_Deprecated->f.NewList(list, mode); +} + + +// OpenGL 1.1 deprecated functions +inline void QOpenGLFunctions_3_3_Compatibility::glPushClientAttrib(GLbitfield mask) +{ + d_1_1_Deprecated->f.PushClientAttrib(mask); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPopClientAttrib() +{ + d_1_1_Deprecated->f.PopClientAttrib(); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) +{ + d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); +} + +inline GLboolean QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEnableClientState(GLenum array) +{ + d_1_1_Deprecated->f.EnableClientState(array); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glDisableClientState(GLenum array) +{ + d_1_1_Deprecated->f.DisableClientState(array); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glArrayElement(GLint i) +{ + d_1_1_Deprecated->f.ArrayElement(i); +} + + +// OpenGL 1.2 deprecated functions +inline void QOpenGLFunctions_3_3_Compatibility::glResetMinmax(GLenum target) +{ + d_1_2_Deprecated->f.ResetMinmax(target); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glResetHistogram(GLenum target) +{ + d_1_2_Deprecated->f.ResetHistogram(target); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) +{ + d_1_2_Deprecated->f.Minmax(target, internalformat, sink); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) +{ + d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) +{ + d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) +{ + d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) +{ + d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) +{ + d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) +{ + d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +{ + d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) +{ + d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) +{ + d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) +{ + d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + d_1_2_Deprecated->f.GetColorTable(target, format, type, table); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +{ + d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); +} + + +// OpenGL 1.3 deprecated functions +inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m) +{ + d_1_3_Deprecated->f.MultTransposeMatrixd(m); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m) +{ + d_1_3_Deprecated->f.MultTransposeMatrixf(m); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m) +{ + d_1_3_Deprecated->f.LoadTransposeMatrixd(m); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m) +{ + d_1_3_Deprecated->f.LoadTransposeMatrixf(m); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v) +{ + d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v) +{ + d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v) +{ + d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v) +{ + d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v) +{ + d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) +{ + d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v) +{ + d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) +{ + d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v) +{ + d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v) +{ + d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v) +{ + d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) +{ + d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v) +{ + d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t) +{ + d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v) +{ + d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) +{ + d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v) +{ + d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) +{ + d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v) +{ + d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s) +{ + d_1_3_Deprecated->f.MultiTexCoord1s(target, s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v) +{ + d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s) +{ + d_1_3_Deprecated->f.MultiTexCoord1i(target, s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v) +{ + d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s) +{ + d_1_3_Deprecated->f.MultiTexCoord1f(target, s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v) +{ + d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s) +{ + d_1_3_Deprecated->f.MultiTexCoord1d(target, s); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glClientActiveTexture(GLenum texture) +{ + d_1_3_Deprecated->f.ClientActiveTexture(texture); +} + + +// OpenGL 1.4 deprecated functions +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3sv(const GLshort *v) +{ + d_1_4_Deprecated->f.WindowPos3sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z) +{ + d_1_4_Deprecated->f.WindowPos3s(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3iv(const GLint *v) +{ + d_1_4_Deprecated->f.WindowPos3iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z) +{ + d_1_4_Deprecated->f.WindowPos3i(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3fv(const GLfloat *v) +{ + d_1_4_Deprecated->f.WindowPos3fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_4_Deprecated->f.WindowPos3f(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3dv(const GLdouble *v) +{ + d_1_4_Deprecated->f.WindowPos3dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_4_Deprecated->f.WindowPos3d(x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2sv(const GLshort *v) +{ + d_1_4_Deprecated->f.WindowPos2sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2s(GLshort x, GLshort y) +{ + d_1_4_Deprecated->f.WindowPos2s(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2iv(const GLint *v) +{ + d_1_4_Deprecated->f.WindowPos2iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2i(GLint x, GLint y) +{ + d_1_4_Deprecated->f.WindowPos2i(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2fv(const GLfloat *v) +{ + d_1_4_Deprecated->f.WindowPos2fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y) +{ + d_1_4_Deprecated->f.WindowPos2f(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2dv(const GLdouble *v) +{ + d_1_4_Deprecated->f.WindowPos2dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y) +{ + d_1_4_Deprecated->f.WindowPos2d(x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3usv(const GLushort *v) +{ + d_1_4_Deprecated->f.SecondaryColor3usv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) +{ + d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3uiv(const GLuint *v) +{ + d_1_4_Deprecated->f.SecondaryColor3uiv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) +{ + d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v) +{ + d_1_4_Deprecated->f.SecondaryColor3ubv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3sv(const GLshort *v) +{ + d_1_4_Deprecated->f.SecondaryColor3sv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) +{ + d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3iv(const GLint *v) +{ + d_1_4_Deprecated->f.SecondaryColor3iv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue) +{ + d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3fv(const GLfloat *v) +{ + d_1_4_Deprecated->f.SecondaryColor3fv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3dv(const GLdouble *v) +{ + d_1_4_Deprecated->f.SecondaryColor3dv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3bv(const GLbyte *v) +{ + d_1_4_Deprecated->f.SecondaryColor3bv(v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogCoorddv(const GLdouble *coord) +{ + d_1_4_Deprecated->f.FogCoorddv(coord); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordd(GLdouble coord) +{ + d_1_4_Deprecated->f.FogCoordd(coord); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordfv(const GLfloat *coord) +{ + d_1_4_Deprecated->f.FogCoordfv(coord); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord) +{ + d_1_4_Deprecated->f.FogCoordf(coord); +} + + +// OpenGL 1.5 deprecated functions + +// OpenGL 2.0 deprecated functions +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v) +{ + d_2_0_Core->f.VertexAttrib4usv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v) +{ + d_2_0_Core->f.VertexAttrib4uiv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v) +{ + d_2_0_Core->f.VertexAttrib4ubv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v) +{ + d_2_0_Core->f.VertexAttrib4sv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v) +{ + d_2_0_Core->f.VertexAttrib4iv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v) +{ + d_2_0_Core->f.VertexAttrib4fv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v) +{ + d_2_0_Core->f.VertexAttrib4dv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v) +{ + d_2_0_Core->f.VertexAttrib4bv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v) +{ + d_2_0_Core->f.VertexAttrib4Nusv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) +{ + d_2_0_Core->f.VertexAttrib4Nuiv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) +{ + d_2_0_Core->f.VertexAttrib4Nubv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v) +{ + d_2_0_Core->f.VertexAttrib4Nsv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v) +{ + d_2_0_Core->f.VertexAttrib4Niv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) +{ + d_2_0_Core->f.VertexAttrib4Nbv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v) +{ + d_2_0_Core->f.VertexAttrib3sv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) +{ + d_2_0_Core->f.VertexAttrib3s(index, x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v) +{ + d_2_0_Core->f.VertexAttrib3fv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + d_2_0_Core->f.VertexAttrib3f(index, x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v) +{ + d_2_0_Core->f.VertexAttrib3dv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + d_2_0_Core->f.VertexAttrib3d(index, x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v) +{ + d_2_0_Core->f.VertexAttrib2sv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) +{ + d_2_0_Core->f.VertexAttrib2s(index, x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v) +{ + d_2_0_Core->f.VertexAttrib2fv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) +{ + d_2_0_Core->f.VertexAttrib2f(index, x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v) +{ + d_2_0_Core->f.VertexAttrib2dv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) +{ + d_2_0_Core->f.VertexAttrib2d(index, x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v) +{ + d_2_0_Core->f.VertexAttrib1sv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x) +{ + d_2_0_Core->f.VertexAttrib1s(index, x); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v) +{ + d_2_0_Core->f.VertexAttrib1fv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x) +{ + d_2_0_Core->f.VertexAttrib1f(index, x); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v) +{ + d_2_0_Core->f.VertexAttrib1dv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x) +{ + d_2_0_Core->f.VertexAttrib1d(index, x); +} + + +// OpenGL 2.1 deprecated functions + +// OpenGL 3.0 deprecated functions +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v) +{ + d_3_0_Core->f.VertexAttribI4usv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v) +{ + d_3_0_Core->f.VertexAttribI4ubv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v) +{ + d_3_0_Core->f.VertexAttribI4sv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v) +{ + d_3_0_Core->f.VertexAttribI4bv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v) +{ + d_3_0_Core->f.VertexAttribI4uiv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v) +{ + d_3_0_Core->f.VertexAttribI3uiv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v) +{ + d_3_0_Core->f.VertexAttribI2uiv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v) +{ + d_3_0_Core->f.VertexAttribI1uiv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v) +{ + d_3_0_Core->f.VertexAttribI4iv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v) +{ + d_3_0_Core->f.VertexAttribI3iv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v) +{ + d_3_0_Core->f.VertexAttribI2iv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v) +{ + d_3_0_Core->f.VertexAttribI1iv(index, v); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) +{ + d_3_0_Core->f.VertexAttribI3ui(index, x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) +{ + d_3_0_Core->f.VertexAttribI2ui(index, x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x) +{ + d_3_0_Core->f.VertexAttribI1ui(index, x); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) +{ + d_3_0_Core->f.VertexAttribI3i(index, x, y, z); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y) +{ + d_3_0_Core->f.VertexAttribI2i(index, x, y); +} + +inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x) +{ + d_3_0_Core->f.VertexAttribI1i(index, x); +} + + +// OpenGL 3.1 deprecated functions + +// OpenGL 3.2 deprecated functions + +// OpenGL 3.3 deprecated functions + + +QT_END_NAMESPACE + +#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) + +#endif |