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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qopenglpaintdevice.h>
+#include <qpaintengine.h>
+#include <qthreadstorage.h>
+
+#include <private/qopenglpaintdevice_p.h>
+#include <private/qobject_p.h>
+#include <private/qopenglcontext_p.h>
+#include <private/qopenglframebufferobject_p.h>
+#include <private/qopenglpaintengine_p.h>
+
+// for qt_defaultDpiX/Y
+#include <private/qfont_p.h>
+
+#include <qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLPaintDevice
+ \brief The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter.
+ \since 5.0
+ \inmodule QtOpenGL
+
+ \ingroup painting-3D
+
+ The QOpenGLPaintDevice uses the \b current QOpenGL context to render
+ QPainter draw commands. The context is captured upon construction. It
+ requires support for OpenGL (ES) 2.0 or higher.
+
+ \section1 Performance
+
+ The QOpenGLPaintDevice is almost always hardware accelerated and
+ has the potential of being much faster than software
+ rasterization. However, it is more sensitive to state changes, and
+ therefore requires the drawing commands to be carefully ordered to
+ achieve optimal performance.
+
+ \section1 Antialiasing and Quality
+
+ Antialiasing in the OpenGL paint engine is done using
+ multisampling. Most hardware require significantly more memory to
+ do multisampling and the resulting quality is not on par with the
+ quality of the software paint engine. The OpenGL paint engine's
+ strength lies in its performance, not its visual rendering
+ quality.
+
+ \section1 State Changes
+
+ When painting to a QOpenGLPaintDevice using QPainter, the state of
+ the current OpenGL context will be altered by the paint engine to
+ reflect its needs. Applications should not rely upon the OpenGL
+ state being reset to its original conditions, particularly the
+ current shader program, OpenGL viewport, texture units, and
+ drawing modes.
+
+ \section1 Mixing QPainter and OpenGL
+
+ When intermixing QPainter and OpenGL, it is important to notify
+ QPainter that the OpenGL state may have been cluttered so it can
+ restore its internal state. This is achieved by calling \l
+ QPainter::beginNativePainting() before starting the OpenGL
+ rendering and calling \l QPainter::endNativePainting() after
+ finishing.
+
+ \sa {OpenGL Window Example}
+
+*/
+
+/*!
+ Constructs a QOpenGLPaintDevice.
+
+ The QOpenGLPaintDevice is only valid for the current context.
+
+ \sa QOpenGLContext::currentContext()
+*/
+QOpenGLPaintDevice::QOpenGLPaintDevice()
+ : d_ptr(new QOpenGLPaintDevicePrivate(QSize()))
+{
+}
+
+/*!
+ Constructs a QOpenGLPaintDevice with the given \a size.
+
+ The QOpenGLPaintDevice is only valid for the current context.
+
+ \sa QOpenGLContext::currentContext()
+*/
+QOpenGLPaintDevice::QOpenGLPaintDevice(const QSize &size)
+ : d_ptr(new QOpenGLPaintDevicePrivate(size))
+{
+}
+
+/*!
+ Constructs a QOpenGLPaintDevice with the given \a width and \a height.
+
+ The QOpenGLPaintDevice is only valid for the current context.
+
+ \sa QOpenGLContext::currentContext()
+*/
+QOpenGLPaintDevice::QOpenGLPaintDevice(int width, int height)
+ : QOpenGLPaintDevice(QSize(width, height))
+{
+}
+
+/*!
+ \internal
+ */
+QOpenGLPaintDevice::QOpenGLPaintDevice(QOpenGLPaintDevicePrivate &dd)
+ : d_ptr(&dd)
+{
+}
+
+/*!
+ Destroys the QOpenGLPaintDevice.
+*/
+
+QOpenGLPaintDevice::~QOpenGLPaintDevice()
+{
+ delete d_ptr->engine;
+}
+
+/*!
+ \fn int QOpenGLPaintDevice::devType() const
+ \internal
+ \reimp
+*/
+
+QOpenGLPaintDevicePrivate::QOpenGLPaintDevicePrivate(const QSize &sz)
+ : size(sz)
+ , ctx(QOpenGLContext::currentContext())
+ , dpmx(qt_defaultDpiX() * 100. / 2.54)
+ , dpmy(qt_defaultDpiY() * 100. / 2.54)
+ , devicePixelRatio(1.0)
+ , flipped(false)
+ , engine(nullptr)
+{
+}
+
+QOpenGLPaintDevicePrivate::~QOpenGLPaintDevicePrivate()
+{
+}
+
+class QOpenGLEngineThreadStorage
+{
+public:
+ QPaintEngine *engine() {
+ QPaintEngine *&localEngine = storage.localData();
+ if (!localEngine)
+ localEngine = new QOpenGL2PaintEngineEx;
+ return localEngine;
+ }
+
+private:
+ QThreadStorage<QPaintEngine *> storage;
+};
+
+Q_GLOBAL_STATIC(QOpenGLEngineThreadStorage, qt_opengl_engine)
+
+/*!
+ \reimp
+*/
+
+QPaintEngine *QOpenGLPaintDevice::paintEngine() const
+{
+ if (d_ptr->engine)
+ return d_ptr->engine;
+
+ QPaintEngine *engine = qt_opengl_engine()->engine();
+ if (engine->isActive() && engine->paintDevice() != this) {
+ d_ptr->engine = new QOpenGL2PaintEngineEx;
+ return d_ptr->engine;
+ }
+
+ return engine;
+}
+
+/*!
+ Returns the OpenGL context associated with the paint device.
+*/
+
+QOpenGLContext *QOpenGLPaintDevice::context() const
+{
+ return d_ptr->ctx;
+}
+
+/*!
+ Returns the pixel size of the paint device.
+
+ \sa setSize()
+*/
+
+QSize QOpenGLPaintDevice::size() const
+{
+ return d_ptr->size;
+}
+
+/*!
+ Sets the pixel size of the paint device to \a size.
+
+ \sa size()
+*/
+
+void QOpenGLPaintDevice::setSize(const QSize &size)
+{
+ d_ptr->size = size;
+}
+
+/*!
+ Sets the device pixel ratio for the paint device to \a devicePixelRatio.
+*/
+void QOpenGLPaintDevice::setDevicePixelRatio(qreal devicePixelRatio)
+{
+ d_ptr->devicePixelRatio = devicePixelRatio;
+}
+
+/*!
+ \reimp
+*/
+
+int QOpenGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const
+{
+ switch (metric) {
+ case PdmWidth:
+ return d_ptr->size.width();
+ case PdmHeight:
+ return d_ptr->size.height();
+ case PdmDepth:
+ return 32;
+ case PdmWidthMM:
+ return qRound(d_ptr->size.width() * 1000 / d_ptr->dpmx);
+ case PdmHeightMM:
+ return qRound(d_ptr->size.height() * 1000 / d_ptr->dpmy);
+ case PdmNumColors:
+ return 0;
+ case PdmDpiX:
+ return qRound(d_ptr->dpmx * 0.0254);
+ case PdmDpiY:
+ return qRound(d_ptr->dpmy * 0.0254);
+ case PdmPhysicalDpiX:
+ return qRound(d_ptr->dpmx * 0.0254);
+ case PdmPhysicalDpiY:
+ return qRound(d_ptr->dpmy * 0.0254);
+ case PdmDevicePixelRatio:
+ return d_ptr->devicePixelRatio;
+ case PdmDevicePixelRatioScaled:
+ return d_ptr->devicePixelRatio * QPaintDevice::devicePixelRatioFScale();
+
+ default:
+ qWarning("QOpenGLPaintDevice::metric() - metric %d not known", metric);
+ return 0;
+ }
+}
+
+/*!
+ Returns the number of pixels per meter horizontally.
+
+ \sa setDotsPerMeterX()
+*/
+
+qreal QOpenGLPaintDevice::dotsPerMeterX() const
+{
+ return d_ptr->dpmx;
+}
+
+/*!
+ Returns the number of pixels per meter vertically.
+
+ \sa setDotsPerMeterY()
+*/
+
+qreal QOpenGLPaintDevice::dotsPerMeterY() const
+{
+ return d_ptr->dpmy;
+}
+
+/*!
+ Sets the number of pixels per meter horizontally to \a dpmx.
+
+ \sa dotsPerMeterX()
+*/
+
+void QOpenGLPaintDevice::setDotsPerMeterX(qreal dpmx)
+{
+ d_ptr->dpmx = dpmx;
+}
+
+/*!
+ Sets the number of pixels per meter vertically to \a dpmy.
+
+ \sa dotsPerMeterY()
+*/
+
+void QOpenGLPaintDevice::setDotsPerMeterY(qreal dpmy)
+{
+ d_ptr->dpmx = dpmy;
+}
+
+/*!
+ Sets whether painting should be flipped around the Y-axis or not to \a flipped.
+
+ \sa paintFlipped()
+*/
+void QOpenGLPaintDevice::setPaintFlipped(bool flipped)
+{
+ d_ptr->flipped = flipped;
+}
+
+/*!
+ Returns \c true if painting is flipped around the Y-axis.
+
+ \sa setPaintFlipped()
+*/
+
+bool QOpenGLPaintDevice::paintFlipped() const
+{
+ return d_ptr->flipped;
+}
+
+/*!
+ This virtual method is provided as a callback to allow re-binding a target
+ frame buffer object or context when different QOpenGLPaintDevice instances
+ are issuing draw calls alternately.
+
+ \l{QPainter::beginNativePainting()}{beginNativePainting()} will also trigger
+ this method.
+
+ The default implementation does nothing.
+*/
+void QOpenGLPaintDevice::ensureActiveTarget()
+{
+}
+
+QT_END_NAMESPACE