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-rw-r--r--src/opengl/qopengltexturecache.cpp198
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diff --git a/src/opengl/qopengltexturecache.cpp b/src/opengl/qopengltexturecache.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopengltexturecache_p.h"
+#include <private/qopengltextureuploader_p.h>
+#include <qmath.h>
+#include <qopenglfunctions.h>
+#include <private/qimagepixmapcleanuphooks_p.h>
+#include <qpa/qplatformpixmap.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLTextureCacheWrapper
+{
+public:
+ QOpenGLTextureCacheWrapper()
+ {
+ QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixmapData);
+ QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupTexturesForPixmapData);
+ QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey);
+ }
+
+ ~QOpenGLTextureCacheWrapper()
+ {
+ QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixmapData);
+ QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupTexturesForPixmapData);
+ QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey);
+ }
+
+ QOpenGLTextureCache *cacheForContext(QOpenGLContext *context) {
+ QMutexLocker lock(&m_mutex);
+ return m_resource.value<QOpenGLTextureCache>(context);
+ }
+
+ static void cleanupTexturesForCacheKey(qint64 key);
+ static void cleanupTexturesForPixmapData(QPlatformPixmap *pmd);
+
+private:
+ QOpenGLMultiGroupSharedResource m_resource;
+ QMutex m_mutex;
+};
+
+Q_GLOBAL_STATIC(QOpenGLTextureCacheWrapper, qt_texture_caches)
+
+QOpenGLTextureCache *QOpenGLTextureCache::cacheForContext(QOpenGLContext *context)
+{
+ return qt_texture_caches()->cacheForContext(context);
+}
+
+void QOpenGLTextureCacheWrapper::cleanupTexturesForCacheKey(qint64 key)
+{
+ QList<QOpenGLSharedResource *> resources = qt_texture_caches()->m_resource.resources();
+ for (QList<QOpenGLSharedResource *>::iterator it = resources.begin(); it != resources.end(); ++it)
+ static_cast<QOpenGLTextureCache *>(*it)->invalidate(key);
+}
+
+void QOpenGLTextureCacheWrapper::cleanupTexturesForPixmapData(QPlatformPixmap *pmd)
+{
+ cleanupTexturesForCacheKey(pmd->cacheKey());
+}
+
+QOpenGLTextureCache::QOpenGLTextureCache(QOpenGLContext *ctx)
+ : QOpenGLSharedResource(ctx->shareGroup())
+ , m_cache(256 * 1024) // 256 MB cache
+{
+}
+
+QOpenGLTextureCache::~QOpenGLTextureCache()
+{
+}
+
+GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &pixmap, QOpenGLTextureUploader::BindOptions options)
+{
+ if (pixmap.isNull())
+ return 0;
+ QMutexLocker locker(&m_mutex);
+ qint64 key = pixmap.cacheKey();
+
+ // A QPainter is active on the image - take the safe route and replace the texture.
+ if (!pixmap.paintingActive()) {
+ QOpenGLCachedTexture *entry = m_cache.object(key);
+ if (entry && entry->options() == options) {
+ context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
+ return entry->id();
+ }
+ }
+
+ GLuint id = bindTexture(context, key, pixmap.toImage(), options);
+ if (id > 0)
+ QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
+
+ return id;
+}
+
+GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &image, QOpenGLTextureUploader::BindOptions options)
+{
+ if (image.isNull())
+ return 0;
+ QMutexLocker locker(&m_mutex);
+ qint64 key = image.cacheKey();
+
+ // A QPainter is active on the image - take the safe route and replace the texture.
+ if (!image.paintingActive()) {
+ QOpenGLCachedTexture *entry = m_cache.object(key);
+ if (entry && entry->options() == options) {
+ context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
+ return entry->id();
+ }
+ }
+
+ QImage img = image;
+ if (!context->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures))
+ options |= QOpenGLTextureUploader::PowerOfTwoBindOption;
+
+ GLuint id = bindTexture(context, key, img, options);
+ if (id > 0)
+ QImagePixmapCleanupHooks::enableCleanupHooks(image);
+
+ return id;
+}
+
+GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options)
+{
+ GLuint id;
+ QOpenGLFunctions *funcs = context->functions();
+ funcs->glGenTextures(1, &id);
+ funcs->glBindTexture(GL_TEXTURE_2D, id);
+
+ int cost = QOpenGLTextureUploader::textureImage(GL_TEXTURE_2D, image, options);
+
+ m_cache.insert(key, new QOpenGLCachedTexture(id, options, context), cost / 1024);
+
+ return id;
+}
+
+void QOpenGLTextureCache::invalidate(qint64 key)
+{
+ QMutexLocker locker(&m_mutex);
+ m_cache.remove(key);
+}
+
+void QOpenGLTextureCache::invalidateResource()
+{
+ m_cache.clear();
+}
+
+void QOpenGLTextureCache::freeResource(QOpenGLContext *)
+{
+ Q_ASSERT(false); // the texture cache lives until the context group disappears
+}
+
+static void freeTexture(QOpenGLFunctions *funcs, GLuint id)
+{
+ funcs->glDeleteTextures(1, &id);
+}
+
+QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, QOpenGLTextureUploader::BindOptions options, QOpenGLContext *context) : m_options(options)
+{
+ m_resource = new QOpenGLSharedResourceGuard(context, id, freeTexture);
+}
+
+QT_END_NAMESPACE