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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopenglwindow.h"
+#include <QtGui/QOpenGLFramebufferObject>
+#include <QtGui/QOpenGLPaintDevice>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLTextureBlitter>
+#include <QtGui/private/qpaintdevicewindow_p.h>
+#include <QtGui/private/qopenglextensions_p.h>
+#include <QtGui/private/qopenglcontext_p.h>
+#include <QtGui/QMatrix4x4>
+#include <QtGui/QOffscreenSurface>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLWindow
+ \inmodule QtOpenGL
+ \since 5.4
+ \brief The QOpenGLWindow class is a convenience subclass of QWindow to perform OpenGL painting.
+
+ QOpenGLWindow is an enhanced QWindow that allows easily creating windows that
+ perform OpenGL rendering using an API that is compatible with QOpenGLWidget
+ and is similar to the legacy QGLWidget. Unlike QOpenGLWidget, QOpenGLWindow
+ has no dependency on the widgets module and offers better performance.
+
+ A typical application will subclass QOpenGLWindow and reimplement the following
+ virtual functions:
+
+ \list
+
+ \li initializeGL() to perform OpenGL resource initialization
+
+ \li resizeGL() to set up the transformation matrices and other window size dependent resources
+
+ \li paintGL() to issue OpenGL commands or draw using QPainter
+
+ \endlist
+
+ To schedule a repaint, call the update() function. Note that this will not
+ immediately result in a call to paintGL(). Calling update() multiple times in
+ a row will not change the behavior in any way.
+
+ This is a slot so it can be connected to a \l QTimer::timeout() signal to
+ perform animation. Note however that in the modern OpenGL world it is a much
+ better choice to rely on synchronization to the vertical refresh rate of the
+ display. See \l{QSurfaceFormat::setSwapInterval()}{setSwapInterval()} on a
+ description of the swap interval. With a swap interval of \c 1, which is the
+ case on most systems by default, the
+ \l{QOpenGLContext::swapBuffers()}{swapBuffers()} call, that is executed
+ internally by QOpenGLWindow after each repaint, will block and wait for
+ vsync. This means that whenever the swap is done, an update can be scheduled
+ again by calling update(), without relying on timers.
+
+ To request a specific configuration for the context, use setFormat()
+ like for any other QWindow. This allows, among others, requesting a
+ given OpenGL version and profile, or enabling depth and stencil
+ buffers.
+
+ Unlike QWindow, QOpenGLWindow allows opening a painter on itself and perform
+ QPainter-based drawing.
+
+ QOpenGLWindow supports multiple update behaviors. The default,
+ \c NoPartialUpdate is equivalent to a regular, OpenGL-based QWindow or the
+ legacy QGLWidget. In contrast, \c PartialUpdateBlit and \c PartialUpdateBlend are
+ more in line with QOpenGLWidget's way of working, where there is always an
+ extra, dedicated framebuffer object present. These modes allow, by
+ sacrificing some performance, redrawing only a smaller area on each paint and
+ having the rest of the content preserved from of the previous frame. This is
+ useful for applications than render incrementally using QPainter, because
+ this way they do not have to redraw the entire window content on each
+ paintGL() call.
+
+ Similarly to QOpenGLWidget, QOpenGLWindow supports the Qt::AA_ShareOpenGLContexts
+ attribute. When enabled, the OpenGL contexts of all QOpenGLWindow instances will share
+ with each other. This allows accessing each other's shareable OpenGL resources.
+
+ For more information on graphics in Qt, see \l {Graphics}.
+ */
+
+/*!
+ \enum QOpenGLWindow::UpdateBehavior
+
+ This enum describes the update strategy of the QOpenGLWindow.
+
+ \value NoPartialUpdate Indicates that the entire window surface will
+ redrawn on each update and so no additional framebuffers are needed.
+ This is the setting used in most cases and is equivalent to how drawing
+ directly via QWindow would function.
+
+ \value PartialUpdateBlit Indicates that the drawing performed in paintGL()
+ does not cover the entire window. In this case an extra framebuffer object
+ is created under the hood, and rendering performed in paintGL() will target
+ this framebuffer. This framebuffer is then blitted onto the window surface's
+ default framebuffer after each paint. This allows having QPainter-based drawing
+ code in paintGL() which only repaints a smaller area at a time, because, unlike
+ NoPartialUpdate, the previous content is preserved.
+
+ \value PartialUpdateBlend Similar to PartialUpdateBlit, but instead of using
+ framebuffer blits, the contents of the extra framebuffer is rendered by
+ drawing a textured quad with blending enabled. This, unlike PartialUpdateBlit,
+ allows alpha blended content and works even when the glBlitFramebuffer is
+ not available. Performance-wise this setting is likely to be somewhat slower
+ than PartialUpdateBlit.
+ */
+
+/*!
+ \fn void QOpenGLWindow::frameSwapped()
+
+ This signal is emitted after the potentially blocking
+ \l{QOpenGLContext::swapBuffers()}{buffer swap} has been done. Applications
+ that wish to continuously repaint synchronized to the vertical refresh,
+ should issue an update() upon this signal. This allows for a much smoother
+ experience compared to the traditional usage of timers.
+*/
+
+// GLES2 builds won't have these constants with the suffixless names
+#ifndef GL_READ_FRAMEBUFFER
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#endif
+#ifndef GL_DRAW_FRAMEBUFFER
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#endif
+
+class QOpenGLWindowPaintDevice : public QOpenGLPaintDevice
+{
+public:
+ QOpenGLWindowPaintDevice(QOpenGLWindow *window) : m_window(window) { }
+ void ensureActiveTarget() override;
+
+ QOpenGLWindow *m_window;
+};
+
+class QOpenGLWindowPrivate : public QPaintDeviceWindowPrivate
+{
+ Q_DECLARE_PUBLIC(QOpenGLWindow)
+public:
+ QOpenGLWindowPrivate(QOpenGLContext *shareContext, QOpenGLWindow::UpdateBehavior updateBehavior)
+ : updateBehavior(updateBehavior)
+ , hasFboBlit(false)
+ , shareContext(shareContext)
+ {
+ if (!shareContext)
+ this->shareContext = qt_gl_global_share_context();
+ }
+
+ ~QOpenGLWindowPrivate();
+
+ static QOpenGLWindowPrivate *get(QOpenGLWindow *w) { return w->d_func(); }
+
+ void bindFBO();
+ void initialize();
+
+ void beginPaint(const QRegion &region) override;
+ void endPaint() override;
+ void flush(const QRegion &region) override;
+
+ QOpenGLWindow::UpdateBehavior updateBehavior;
+ bool hasFboBlit;
+ QScopedPointer<QOpenGLContext> context;
+ QOpenGLContext *shareContext;
+ QScopedPointer<QOpenGLFramebufferObject> fbo;
+ QScopedPointer<QOpenGLWindowPaintDevice> paintDevice;
+ QOpenGLTextureBlitter blitter;
+ QColor backgroundColor;
+ QScopedPointer<QOffscreenSurface> offscreenSurface;
+};
+
+QOpenGLWindowPrivate::~QOpenGLWindowPrivate()
+{
+ Q_Q(QOpenGLWindow);
+ if (q->isValid()) {
+ q->makeCurrent(); // this works even when the platformwindow is destroyed
+ paintDevice.reset(nullptr);
+ fbo.reset(nullptr);
+ blitter.destroy();
+ q->doneCurrent();
+ }
+}
+
+void QOpenGLWindowPrivate::initialize()
+{
+ Q_Q(QOpenGLWindow);
+
+ if (context)
+ return;
+
+ if (!q->handle())
+ qWarning("Attempted to initialize QOpenGLWindow without a platform window");
+
+ context.reset(new QOpenGLContext);
+ context->setShareContext(shareContext);
+ context->setFormat(q->requestedFormat());
+ if (!context->create())
+ qWarning("QOpenGLWindow::beginPaint: Failed to create context");
+ if (!context->makeCurrent(q))
+ qWarning("QOpenGLWindow::beginPaint: Failed to make context current");
+
+ paintDevice.reset(new QOpenGLWindowPaintDevice(q));
+ if (updateBehavior == QOpenGLWindow::PartialUpdateBlit)
+ hasFboBlit = QOpenGLFramebufferObject::hasOpenGLFramebufferBlit();
+
+ q->initializeGL();
+}
+
+void QOpenGLWindowPrivate::beginPaint(const QRegion &region)
+{
+ Q_UNUSED(region);
+ Q_Q(QOpenGLWindow);
+
+ initialize();
+ context->makeCurrent(q);
+
+ const int deviceWidth = q->width() * q->devicePixelRatio();
+ const int deviceHeight = q->height() * q->devicePixelRatio();
+ const QSize deviceSize(deviceWidth, deviceHeight);
+ if (updateBehavior > QOpenGLWindow::NoPartialUpdate) {
+ if (!fbo || fbo->size() != deviceSize) {
+ QOpenGLFramebufferObjectFormat fboFormat;
+ fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ const int samples = q->requestedFormat().samples();
+ if (samples > 0) {
+ if (updateBehavior != QOpenGLWindow::PartialUpdateBlend)
+ fboFormat.setSamples(samples);
+ else
+ qWarning("QOpenGLWindow: PartialUpdateBlend does not support multisampling");
+ }
+ fbo.reset(new QOpenGLFramebufferObject(deviceSize, fboFormat));
+ markWindowAsDirty();
+ }
+ } else {
+ markWindowAsDirty();
+ }
+
+ paintDevice->setSize(QSize(deviceWidth, deviceHeight));
+ paintDevice->setDevicePixelRatio(q->devicePixelRatio());
+ context->functions()->glViewport(0, 0, deviceWidth, deviceHeight);
+
+ context->functions()->glBindFramebuffer(GL_FRAMEBUFFER, context->defaultFramebufferObject());
+
+ q->paintUnderGL();
+
+ if (updateBehavior > QOpenGLWindow::NoPartialUpdate)
+ fbo->bind();
+}
+
+void QOpenGLWindowPrivate::endPaint()
+{
+ Q_Q(QOpenGLWindow);
+
+ if (updateBehavior > QOpenGLWindow::NoPartialUpdate)
+ fbo->release();
+
+ context->functions()->glBindFramebuffer(GL_FRAMEBUFFER, context->defaultFramebufferObject());
+
+ if (updateBehavior == QOpenGLWindow::PartialUpdateBlit && hasFboBlit) {
+ const int deviceWidth = q->width() * q->devicePixelRatio();
+ const int deviceHeight = q->height() * q->devicePixelRatio();
+ QOpenGLExtensions extensions(context.data());
+ extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo->handle());
+ extensions.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, context->defaultFramebufferObject());
+ extensions.glBlitFramebuffer(0, 0, deviceWidth, deviceHeight,
+ 0, 0, deviceWidth, deviceHeight,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ } else if (updateBehavior > QOpenGLWindow::NoPartialUpdate) {
+ if (updateBehavior == QOpenGLWindow::PartialUpdateBlend) {
+ context->functions()->glEnable(GL_BLEND);
+ context->functions()->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+ if (!blitter.isCreated())
+ blitter.create();
+
+ QRect windowRect(QPoint(0, 0), fbo->size());
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(windowRect, windowRect);
+ blitter.bind();
+ blitter.blit(fbo->texture(), target, QOpenGLTextureBlitter::OriginBottomLeft);
+ blitter.release();
+
+ if (updateBehavior == QOpenGLWindow::PartialUpdateBlend)
+ context->functions()->glDisable(GL_BLEND);
+ }
+
+ q->paintOverGL();
+}
+
+void QOpenGLWindowPrivate::bindFBO()
+{
+ if (updateBehavior > QOpenGLWindow::NoPartialUpdate)
+ fbo->bind();
+ else
+ QOpenGLFramebufferObject::bindDefault();
+}
+
+void QOpenGLWindowPrivate::flush(const QRegion &region)
+{
+ Q_UNUSED(region);
+ Q_Q(QOpenGLWindow);
+ context->swapBuffers(q);
+ emit q->frameSwapped();
+}
+
+void QOpenGLWindowPaintDevice::ensureActiveTarget()
+{
+ QOpenGLWindowPrivate::get(m_window)->bindFBO();
+}
+
+/*!
+ Constructs a new QOpenGLWindow with the given \a parent and \a updateBehavior.
+
+ \sa QOpenGLWindow::UpdateBehavior
+ */
+QOpenGLWindow::QOpenGLWindow(QOpenGLWindow::UpdateBehavior updateBehavior, QWindow *parent)
+ : QPaintDeviceWindow(*(new QOpenGLWindowPrivate(nullptr, updateBehavior)), parent)
+{
+ setSurfaceType(QSurface::OpenGLSurface);
+}
+
+/*!
+ Constructs a new QOpenGLWindow with the given \a parent and \a updateBehavior. The QOpenGLWindow's context will share with \a shareContext.
+
+ \sa QOpenGLWindow::UpdateBehavior shareContext
+*/
+QOpenGLWindow::QOpenGLWindow(QOpenGLContext *shareContext, UpdateBehavior updateBehavior, QWindow *parent)
+ : QPaintDeviceWindow(*(new QOpenGLWindowPrivate(shareContext, updateBehavior)), parent)
+{
+ setSurfaceType(QSurface::OpenGLSurface);
+}
+
+/*!
+ Destroys the QOpenGLWindow instance, freeing its resources.
+
+ The OpenGLWindow's context is made current in the destructor, allowing for
+ safe destruction of any child object that may need to release OpenGL
+ resources belonging to the context provided by this window.
+
+ \warning if you have objects wrapping OpenGL resources (such as
+ QOpenGLBuffer, QOpenGLShaderProgram, etc.) as members of a QOpenGLWindow
+ subclass, you may need to add a call to makeCurrent() in that subclass'
+ destructor as well. Due to the rules of C++ object destruction, those objects
+ will be destroyed \e{before} calling this function (but after that the
+ destructor of the subclass has run), therefore making the OpenGL context
+ current in this function happens too late for their safe disposal.
+
+ \sa makeCurrent
+
+ \since 5.5
+*/
+QOpenGLWindow::~QOpenGLWindow()
+{
+ makeCurrent();
+}
+
+/*!
+ \return the update behavior for this QOpenGLWindow.
+*/
+QOpenGLWindow::UpdateBehavior QOpenGLWindow::updateBehavior() const
+{
+ Q_D(const QOpenGLWindow);
+ return d->updateBehavior;
+}
+
+/*!
+ \return \c true if the window's OpenGL resources, like the context, have
+ been successfully initialized. Note that the return value is always \c false
+ until the window becomes exposed (shown).
+*/
+bool QOpenGLWindow::isValid() const
+{
+ Q_D(const QOpenGLWindow);
+ return d->context && d->context->isValid();
+}
+
+/*!
+ Prepares for rendering OpenGL content for this window by making the
+ corresponding context current and binding the framebuffer object, if there is
+ one, in that context context.
+
+ It is not necessary to call this function in most cases, because it is called
+ automatically before invoking paintGL(). It is provided nonetheless to support
+ advanced, multi-threaded scenarios where a thread different than the GUI or main
+ thread may want to update the surface or framebuffer contents. See QOpenGLContext
+ for more information on threading related issues.
+
+ This function is suitable for calling also when the underlying platform window
+ is already destroyed. This means that it is safe to call this function from
+ a QOpenGLWindow subclass' destructor. If there is no native window anymore,
+ an offscreen surface is used instead. This ensures that OpenGL resource
+ cleanup operations in the destructor will always work, as long as
+ this function is called first.
+
+ \sa QOpenGLContext, context(), paintGL(), doneCurrent()
+ */
+void QOpenGLWindow::makeCurrent()
+{
+ Q_D(QOpenGLWindow);
+
+ if (!isValid())
+ return;
+
+ // The platform window may be destroyed at this stage and therefore
+ // makeCurrent() may not safely be called with 'this'.
+ if (handle()) {
+ d->context->makeCurrent(this);
+ } else {
+ if (!d->offscreenSurface) {
+ d->offscreenSurface.reset(new QOffscreenSurface(screen()));
+ d->offscreenSurface->setFormat(d->context->format());
+ d->offscreenSurface->create();
+ }
+ d->context->makeCurrent(d->offscreenSurface.data());
+ }
+
+ d->bindFBO();
+}
+
+/*!
+ Releases the context.
+
+ It is not necessary to call this function in most cases, since the widget
+ will make sure the context is bound and released properly when invoking
+ paintGL().
+
+ \sa makeCurrent()
+ */
+void QOpenGLWindow::doneCurrent()
+{
+ Q_D(QOpenGLWindow);
+
+ if (!isValid())
+ return;
+
+ d->context->doneCurrent();
+}
+
+/*!
+ \return The QOpenGLContext used by this window or \c 0 if not yet initialized.
+ */
+QOpenGLContext *QOpenGLWindow::context() const
+{
+ Q_D(const QOpenGLWindow);
+ return d->context.data();
+}
+
+/*!
+ \return The QOpenGLContext requested to be shared with this window's QOpenGLContext.
+*/
+QOpenGLContext *QOpenGLWindow::shareContext() const
+{
+ Q_D(const QOpenGLWindow);
+ return d->shareContext;
+}
+
+/*!
+ The framebuffer object handle used by this window.
+
+ When the update behavior is set to \c NoPartialUpdate, there is no separate
+ framebuffer object. In this case the returned value is the ID of the
+ default framebuffer.
+
+ Otherwise the value of the ID of the framebuffer object or \c 0 if not
+ yet initialized.
+ */
+GLuint QOpenGLWindow::defaultFramebufferObject() const
+{
+ Q_D(const QOpenGLWindow);
+ if (d->updateBehavior > NoPartialUpdate && d->fbo)
+ return d->fbo->handle();
+ else if (QOpenGLContext *ctx = QOpenGLContext::currentContext())
+ return ctx->defaultFramebufferObject();
+ else
+ return 0;
+}
+
+extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
+
+/*!
+ Returns a copy of the framebuffer.
+
+ \note This is a potentially expensive operation because it relies on
+ glReadPixels() to read back the pixels. This may be slow and can stall the
+ GPU pipeline.
+
+ \note When used together with update behavior \c NoPartialUpdate, the returned
+ image may not contain the desired content when called after the front and back
+ buffers have been swapped (unless preserved swap is enabled in the underlying
+ windowing system interface). In this mode the function reads from the back
+ buffer and the contents of that may not match the content on the screen (the
+ front buffer). In this case the only place where this function can safely be
+ used is paintGL() or paintOverGL().
+ */
+QImage QOpenGLWindow::grabFramebuffer()
+{
+ if (!isValid())
+ return QImage();
+
+ makeCurrent();
+
+ const bool hasAlpha = format().hasAlpha();
+ QImage img = qt_gl_read_framebuffer(size() * devicePixelRatio(), hasAlpha, hasAlpha);
+ img.setDevicePixelRatio(devicePixelRatio());
+ return img;
+}
+
+/*!
+ This virtual function is called once before the first call to paintGL() or
+ resizeGL(). Reimplement it in a subclass.
+
+ This function should set up any required OpenGL resources and state.
+
+ There is no need to call makeCurrent() because this has already been done
+ when this function is called. Note however that the framebuffer, in case
+ partial update mode is used, is not yet available at this stage, so avoid
+ issuing draw calls from here. Defer such calls to paintGL() instead.
+
+ \sa paintGL(), resizeGL()
+ */
+void QOpenGLWindow::initializeGL()
+{
+}
+
+/*!
+ This virtual function is called whenever the widget has been resized.
+ Reimplement it in a subclass. The new size is passed in \a w and \a h.
+
+ \note This is merely a convenience function in order to provide an API that is
+ compatible with QOpenGLWidget. Unlike with QOpenGLWidget, derived classes are
+ free to choose to override resizeEvent() instead of this function.
+
+ \note Avoid issuing OpenGL commands from this function as there may not be a
+ context current when it is invoked. If it cannot be avoided, call makeCurrent().
+
+ \note Scheduling updates from here is not necessary. The windowing systems
+ will send expose events that trigger an update automatically.
+
+ \sa initializeGL(), paintGL()
+ */
+void QOpenGLWindow::resizeGL(int w, int h)
+{
+ Q_UNUSED(w);
+ Q_UNUSED(h);
+}
+
+/*!
+ This virtual function is called whenever the window contents needs to be
+ painted. Reimplement it in a subclass.
+
+ There is no need to call makeCurrent() because this has already
+ been done when this function is called.
+
+ Before invoking this function, the context and the framebuffer, if there is
+ one, are bound, and the viewport is set up by a call to glViewport(). No
+ other state is set and no clearing or drawing is performed by the framework.
+
+ \note When using a partial update behavior, like \c PartialUpdateBlend, the
+ output of the previous paintGL() call is preserved and, after the additional
+ drawing perfomed in the current invocation of the function, the content is
+ blitted or blended over the content drawn directly to the window in
+ paintUnderGL().
+
+ \sa initializeGL(), resizeGL(), paintUnderGL(), paintOverGL(), UpdateBehavior
+ */
+void QOpenGLWindow::paintGL()
+{
+}
+
+/*!
+ The virtual function is called before each invocation of paintGL().
+
+ When the update mode is set to \c NoPartialUpdate, there is no difference
+ between this function and paintGL(), performing rendering in either of them
+ leads to the same result.
+
+ The difference becomes significant when using \c PartialUpdateBlend, where an
+ extra framebuffer object is used. There, paintGL() targets this additional
+ framebuffer object, which preserves its contents, while paintUnderGL() and
+ paintOverGL() target the default framebuffer, i.e. directly the window
+ surface, the contents of which is lost after each displayed frame.
+
+ \note Avoid relying on this function when the update behavior is
+ \c PartialUpdateBlit. This mode involves blitting the extra framebuffer used by
+ paintGL() onto the default framebuffer after each invocation of paintGL(),
+ thus overwriting all drawing generated in this function.
+
+ \sa paintGL(), paintOverGL(), UpdateBehavior
+ */
+void QOpenGLWindow::paintUnderGL()
+{
+}
+
+/*!
+ This virtual function is called after each invocation of paintGL().
+
+ When the update mode is set to NoPartialUpdate, there is no difference
+ between this function and paintGL(), performing rendering in either of them
+ leads to the same result.
+
+ Like paintUnderGL(), rendering in this function targets the default
+ framebuffer of the window, regardless of the update behavior. It gets called
+ after paintGL() has returned and the blit (PartialUpdateBlit) or quad drawing
+ (PartialUpdateBlend) has been done.
+
+ \sa paintGL(), paintUnderGL(), UpdateBehavior
+ */
+void QOpenGLWindow::paintOverGL()
+{
+}
+
+/*!
+ Paint \a event handler. Calls paintGL().
+
+ \sa paintGL()
+ */
+void QOpenGLWindow::paintEvent(QPaintEvent *event)
+{
+ Q_UNUSED(event);
+ paintGL();
+}
+
+/*!
+ Resize \a event handler. Calls resizeGL().
+
+ \sa resizeGL()
+ */
+void QOpenGLWindow::resizeEvent(QResizeEvent *event)
+{
+ Q_UNUSED(event);
+ Q_D(QOpenGLWindow);
+ d->initialize();
+ resizeGL(width(), height());
+}
+
+/*!
+ \internal
+ */
+int QOpenGLWindow::metric(PaintDeviceMetric metric) const
+{
+ Q_D(const QOpenGLWindow);
+
+ switch (metric) {
+ case PdmDepth:
+ if (d->paintDevice)
+ return d->paintDevice->depth();
+ break;
+ default:
+ break;
+ }
+ return QPaintDeviceWindow::metric(metric);
+}
+
+/*!
+ \internal
+ */
+QPaintDevice *QOpenGLWindow::redirected(QPoint *) const
+{
+ Q_D(const QOpenGLWindow);
+ if (QOpenGLContext::currentContext() == d->context.data())
+ return d->paintDevice.data();
+ return nullptr;
+}
+
+QT_END_NAMESPACE