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-rw-r--r--src/opengl/doc/src/qtopengl-index.qdoc2
-rw-r--r--src/opengl/doc/src/qtopengl-module.qdoc2
-rw-r--r--src/opengl/qgl.cpp2
-rw-r--r--src/opengl/qglpixelbuffer.cpp6
4 files changed, 6 insertions, 6 deletions
diff --git a/src/opengl/doc/src/qtopengl-index.qdoc b/src/opengl/doc/src/qtopengl-index.qdoc
index a01ccc67f6..54dc1af84f 100644
--- a/src/opengl/doc/src/qtopengl-index.qdoc
+++ b/src/opengl/doc/src/qtopengl-index.qdoc
@@ -37,7 +37,7 @@
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
programming issues. The user interface for an OpenGL application
- must be created with another toolkit, such as Cocoa on the OS X
+ must be created with another toolkit, such as Cocoa on the \macos
platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
on both platforms.
diff --git a/src/opengl/doc/src/qtopengl-module.qdoc b/src/opengl/doc/src/qtopengl-module.qdoc
index 80742dd588..a0962fdac5 100644
--- a/src/opengl/doc/src/qtopengl-module.qdoc
+++ b/src/opengl/doc/src/qtopengl-module.qdoc
@@ -40,7 +40,7 @@
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
programming issues. The user interface for an OpenGL application
- must be created with another toolkit, such as Cocoa on the OS X
+ must be created with another toolkit, such as Cocoa on the \macos
platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
on both platforms.
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index d84b59efff..652a498930 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -3690,7 +3690,7 @@ void QGLContext::doneCurrent()
QGLWidget. This will side-step the issue altogether, and is what
we recommend for users that need this kind of functionality.
- On OS X, when Qt is built with Cocoa support, a QGLWidget
+ On \macos, when Qt is built with Cocoa support, a QGLWidget
can't have any sibling widgets placed ontop of itself. This is due
to limitations in the Cocoa API and is not supported by Apple.
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 943ec7ad30..696cd81e37 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -60,7 +60,7 @@
an OpenGL texture.} The texture is then updated automatically
when the pbuffer contents change, eliminating the need for
additional copy operations. This is supported only on Windows
- and OS X systems that provide the \c render_texture
+ and \macos systems that provide the \c render_texture
extension. Note that under Windows, a multi-sampled pbuffer
can't be used in conjunction with the \c render_texture
extension. If a multi-sampled pbuffer is requested under
@@ -287,7 +287,7 @@ QGLContext *QGLPixelBuffer::context() const
pbuffer contents to a texture using updateDynamicTexture().
\warning For the bindToDynamicTexture() call to succeed on the
- OS X, the pbuffer needs a shared context, i.e. the
+ \macos, the pbuffer needs a shared context, i.e. the
QGLPixelBuffer must be created with a share widget.
\sa generateDynamicTexture(), releaseFromDynamicTexture()
@@ -316,7 +316,7 @@ QGLContext *QGLPixelBuffer::context() const
\snippet code/src_opengl_qglpixelbuffer.cpp 1
- An alternative on Windows and OS X systems that support the
+ An alternative on Windows and \macos systems that support the
\c render_texture extension is to use bindToDynamicTexture() to
get dynamic updates of the texture.