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-rw-r--r--src/opengl/doc/src/qtopengl-examples.qdoc2
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/doc/src/qtopengl-examples.qdoc b/src/opengl/doc/src/qtopengl-examples.qdoc
index 17fee37b7c..67c6aa3c0d 100644
--- a/src/opengl/doc/src/qtopengl-examples.qdoc
+++ b/src/opengl/doc/src/qtopengl-examples.qdoc
@@ -35,7 +35,7 @@
These examples describe how to use the Qt OpenGL Module. For new code,
please use the OpenGL classes in the \l {Qt GUI Module}.
-
+
Qt provides support for integration with OpenGL implementations on all
platforms, giving developers the opportunity to display hardware accelerated
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
index 44a0274da4..f1a664c93d 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
@@ -104,20 +104,20 @@ public:
maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
boundingRectDirty(true)
{ }
-
+
inline void addRect(const QRectF &rect)
{
qreal top = rect.top();
qreal left = rect.left();
qreal bottom = rect.bottom();
qreal right = rect.right();
-
+
vertexArray << QGLPoint(left, top)
<< QGLPoint(right, top)
<< QGLPoint(right, bottom)
<< QGLPoint(right, bottom)
<< QGLPoint(left, bottom)
- << QGLPoint(left, top);
+ << QGLPoint(left, top);
}
inline void addQuad(const QRectF &rect)