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-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp49
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp75
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp84
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp3
-rw-r--r--src/opengl/qgl.cpp32
-rw-r--r--src/opengl/qgl_p.h2
-rw-r--r--src/opengl/qglbuffer.cpp11
-rw-r--r--src/opengl/qglframebufferobject.cpp22
-rw-r--r--src/opengl/qglfunctions.cpp37
-rw-r--r--src/opengl/qglpaintdevice.cpp1
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp46
11 files changed, 264 insertions, 98 deletions
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp b/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp
new file mode 100644
index 0000000000..c9e49826ae
--- /dev/null
+++ b/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp
@@ -0,0 +1,49 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [0]
+ QGLBuffer buffer1(QGLBuffer::IndexBuffer);
+ buffer1.create();
+
+ QGLBuffer buffer2 = buffer1;
+//! [0]
+
+//! [1]
+ QGLBuffer::release(QGLBuffer::VertexBuffer);
+//! [1]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp b/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp
new file mode 100644
index 0000000000..673186dca9
--- /dev/null
+++ b/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [0]
+ class MyGLWidget : public QGLWidget, protected QGLFunctions
+ {
+ Q_OBJECT
+ public:
+ MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {}
+
+ protected:
+ void initializeGL();
+ void paintGL();
+ };
+
+ void MyGLWidget::initializeGL()
+ {
+ initializeGLFunctions();
+ }
+//! [0]
+
+//! [1]
+ void MyGLWidget::paintGL()
+ {
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, textureId);
+ ...
+ }
+//! [1]
+
+//! [2]
+ QGLFunctions glFuncs(QGLContext::currentContext());
+ glFuncs.glActiveTexture(GL_TEXTURE1);
+//! [2]
+
+//! [3]
+ QGLFunctions funcs(QGLContext::currentContext());
+ bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures);
+//! [3]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
new file mode 100644
index 0000000000..d53b73e837
--- /dev/null
+++ b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
@@ -0,0 +1,84 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [0]
+ static char const colorizeShaderCode[] =
+ "uniform lowp vec4 effectColor;\n"
+ "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
+ " vec4 src = texture2D(imageTexture, textureCoords);\n"
+ " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
+ " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
+ " return vec4(colorize.rgb, src.a);\n"
+ "}";
+//! [0]
+
+//! [1]
+ class ColorizeEffect : public QGraphicsShaderEffect
+ {
+ Q_OBJECT
+ public:
+ ColorizeEffect(QObject *parent = 0)
+ : QGraphicsShaderEffect(parent), color(Qt::black)
+ {
+ setPixelShaderFragment(colorizeShaderCode);
+ }
+
+ QColor effectColor() const { return color; }
+ void setEffectColor(const QColor& c)
+ {
+ color = c;
+ setUniformsDirty();
+ }
+
+ protected:
+ void setUniforms(QGLShaderProgram *program)
+ {
+ program->setUniformValue("effectColor", color);
+ }
+
+ private:
+ QColor color;
+ };
+//! [1]
+
+//! [2]
+ lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
+ return texture2D(imageTexture, textureCoords);
+ }
+//! [2]
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 6365a7421b..cc97bed3f7 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -2099,9 +2099,8 @@ bool QGL2PaintEngineEx::end()
d->device->endPaint();
ctx->d_ptr->active_engine = 0;
-
+ ctx->makeCurrent();
d->resetOpenGLContextActiveEngine();
-
d->resetGLState();
delete d->shaderManager;
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index d9f2113c14..e136ddcff2 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2104,17 +2104,17 @@ struct DDSFormat {
would mirror the image and automatically generate mipmaps. This
option helps preserve this default behavior.
- \omitvalue CanFlipNativePixmapBindOption Used by x11 from pixmap to choose
- whether or not it can bind the pixmap upside down or not.
+ \omitvalue CanFlipNativePixmapBindOption \omit Used by x11 from pixmap to choose
+ whether or not it can bind the pixmap upside down or not. \endomit
- \omitvalue MemoryManagedBindOption Used by paint engines to
+ \omitvalue MemoryManagedBindOption \omit Used by paint engines to
indicate that the pixmap should be memory managed along side with
the pixmap/image that it stems from, e.g. installing destruction
- hooks in them.
+ hooks in them. \endomit
- \omitvalue TemporarilyCachedBindOption Used by paint engines on some
+ \omitvalue TemporarilyCachedBindOption \omit Used by paint engines on some
platforms to indicate that the pixmap or image texture is possibly
- cached only temporarily and must be destroyed immediately after the use.
+ cached only temporarily and must be destroyed immediately after the use. \endomit
\omitvalue InternalBindOption
*/
@@ -3603,7 +3603,8 @@ void QGLContext::makeCurrent()
\fn void QGLContext::swapBuffers() const
Call this to finish a frame of OpenGL rendering, and make sure to
- call makeCurrent() again before you begin a new frame.
+ call makeCurrent() again before issuing any further OpenGL commands,
+ for example as part of a new frame.
*/
void QGLContext::swapBuffers() const
{
@@ -4084,7 +4085,13 @@ bool QGLWidget::isSharing() const
void QGLWidget::makeCurrent()
{
Q_D(QGLWidget);
- d->glcx->makeCurrent();
+ d->makeCurrent();
+}
+
+bool QGLWidgetPrivate::makeCurrent()
+{
+ glcx->makeCurrent();
+ return QGLContext::currentContext() == glcx;
}
/*!
@@ -4422,7 +4429,8 @@ void QGLWidget::resizeEvent(QResizeEvent *e)
QWidget::resizeEvent(e);
if (!isValid())
return;
- makeCurrent();
+ if (!d->makeCurrent())
+ return;
if (!d->glcx->initialized())
glInit();
const qreal scaleFactor = (window() && window()->windowHandle()) ?
@@ -4537,7 +4545,8 @@ void QGLWidget::glInit()
Q_D(QGLWidget);
if (!isValid())
return;
- makeCurrent();
+ if (!d->makeCurrent())
+ return;
initializeGL();
d->glcx->setInitialized(true);
}
@@ -4555,7 +4564,8 @@ void QGLWidget::glDraw()
Q_D(QGLWidget);
if (!isValid())
return;
- makeCurrent();
+ if (!d->makeCurrent())
+ return;
#ifndef QT_OPENGL_ES
if (d->glcx->deviceIsPixmap() && !d->glcx->contextHandle()->isOpenGLES())
qgl1_functions()->glDrawBuffer(GL_FRONT);
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 6b4d83888f..ed364283cc 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -145,6 +145,8 @@ public:
glcx->reset();
}
+ bool makeCurrent();
+
QGLContext *glcx;
QGLWidgetGLPaintDevice glDevice;
bool autoSwap;
diff --git a/src/opengl/qglbuffer.cpp b/src/opengl/qglbuffer.cpp
index 200ee2499e..bb9c2affbd 100644
--- a/src/opengl/qglbuffer.cpp
+++ b/src/opengl/qglbuffer.cpp
@@ -60,12 +60,7 @@ QT_BEGIN_NAMESPACE
QGLBuffer objects can be copied around as a reference to the
underlying GL buffer object:
- \code
- QGLBuffer buffer1(QGLBuffer::IndexBuffer);
- buffer1.create();
-
- QGLBuffer buffer2 = buffer1;
- \endcode
+ \snippet code/src_opengl_qglbuffer.cpp 0
QGLBuffer performs a shallow copy when objects are copied in this
manner, but does not implement copy-on-write semantics. The original
@@ -474,9 +469,7 @@ void QGLBuffer::release()
been bound to the context but wants to make sure that it
is released.
- \code
- QGLBuffer::release(QGLBuffer::VertexBuffer);
- \endcode
+ \snippet code/src_opengl_qglbuffer.cpp 1
*/
void QGLBuffer::release(QGLBuffer::Type type)
{
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 0b386ededc..0b2ddf97fe 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -103,6 +103,14 @@ extern QImage qt_gl_read_frame_buffer(const QSize&, bool, bool);
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
+#ifndef GL_DEPTH_STENCIL_ATTACHMENT
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#endif
+
+#ifndef GL_DEPTH_STENCIL
+#define GL_DEPTH_STENCIL 0x84F9
+#endif
+
/*!
\class QGLFramebufferObjectFormat
\inmodule QtOpenGL
@@ -562,6 +570,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
funcs.glGenRenderbuffers(1, &depth_buffer);
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
+#ifndef Q_OS_WASM
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH24_STENCIL8, size.width(), size.height());
@@ -574,6 +583,19 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
GL_RENDERBUFFER, depth_buffer);
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, stencil_buffer);
+#else
+ // webgl does not allow separate depth and stencil attachments
+ if (samples != 0) {
+ funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
+ GL_DEPTH_STENCIL, size.width(), size.height());
+ } else {
+ funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL,
+ size.width(), size.height());
+ }
+ stencil_buffer = depth_buffer;
+ funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, depth_buffer);
+#endif
valid = checkFramebufferStatus();
if (!valid) {
diff --git a/src/opengl/qglfunctions.cpp b/src/opengl/qglfunctions.cpp
index 07e1194342..7fe7102510 100644
--- a/src/opengl/qglfunctions.cpp
+++ b/src/opengl/qglfunctions.cpp
@@ -62,44 +62,18 @@ QT_BEGIN_NAMESPACE
that need it. The recommended way to use QGLFunctions is by
direct inheritance:
- \code
- class MyGLWidget : public QGLWidget, protected QGLFunctions
- {
- Q_OBJECT
- public:
- MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {}
-
- protected:
- void initializeGL();
- void paintGL();
- };
-
- void MyGLWidget::initializeGL()
- {
- initializeGLFunctions();
- }
- \endcode
+ \snippet code/src_opengl_qglfunctions.cpp 0
The \c{paintGL()} function can then use any of the OpenGL ES 2.0
functions without explicit resolution, such as glActiveTexture()
in the following example:
- \code
- void MyGLWidget::paintGL()
- {
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, textureId);
- ...
- }
- \endcode
+ \snippet code/src_opengl_qglfunctions.cpp 1
QGLFunctions can also be used directly for ad-hoc invocation
of OpenGL ES 2.0 functions on all platforms:
- \code
- QGLFunctions glFuncs(QGLContext::currentContext());
- glFuncs.glActiveTexture(GL_TEXTURE1);
- \endcode
+ \snippet code/src_opengl_qglfunctions.cpp 2
QGLFunctions provides wrappers for all OpenGL ES 2.0 functions,
except those like \c{glDrawArrays()}, \c{glViewport()}, and
@@ -114,10 +88,7 @@ QT_BEGIN_NAMESPACE
feature. For example, the following checks if non power of two
textures are available:
- \code
- QGLFunctions funcs(QGLContext::currentContext());
- bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures);
- \endcode
+ \snippet code/src_opengl_qglfunctions.cpp 3
\note This class has been deprecated in favor of QOpenGLFunctions.
*/
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp
index b29f71ad2e..c5151f66bb 100644
--- a/src/opengl/qglpaintdevice.cpp
+++ b/src/opengl/qglpaintdevice.cpp
@@ -126,6 +126,7 @@ void QGLPaintDevice::endPaint()
{
// Make sure the FBO bound at beginPaint is re-bound again here:
QGLContext *ctx = context();
+ ctx->makeCurrent();
ctx->d_func()->refreshCurrentFbo();
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index cf3d307d71..97b83a6b3d 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -70,48 +70,12 @@ QT_BEGIN_NAMESPACE
grayscale and then applies a colorize operation using the
\c effectColor value:
- \code
- static char const colorizeShaderCode[] =
- "uniform lowp vec4 effectColor;\n"
- "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
- " vec4 src = texture2D(imageTexture, textureCoords);\n"
- " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
- " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
- " return vec4(colorize.rgb, src.a);\n"
- "}";
- \endcode
+ \snippet code/src_opengl_qgraphicsshadereffect.cpp 0
To use this shader code, it is necessary to define a subclass
of QGraphicsShaderEffect as follows:
- \code
- class ColorizeEffect : public QGraphicsShaderEffect
- {
- Q_OBJECT
- public:
- ColorizeEffect(QObject *parent = 0)
- : QGraphicsShaderEffect(parent), color(Qt::black)
- {
- setPixelShaderFragment(colorizeShaderCode);
- }
-
- QColor effectColor() const { return color; }
- void setEffectColor(const QColor& c)
- {
- color = c;
- setUniformsDirty();
- }
-
- protected:
- void setUniforms(QGLShaderProgram *program)
- {
- program->setUniformValue("effectColor", color);
- }
-
- private:
- QColor color;
- };
- \endcode
+ \snippet code/src_opengl_qgraphicsshadereffect.cpp 1
The setUniforms() function is called when the effect is about
to be used for drawing to give the subclass the opportunity to
@@ -216,11 +180,7 @@ QByteArray QGraphicsShaderEffect::pixelShaderFragment() const
shader program. The following is the default pixel shader fragment,
which draws a pixmap with no effect applied:
- \code
- lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
- return texture2D(imageTexture, textureCoords);
- }
- \endcode
+ \snippet code/src_opengl_qgraphicsshadereffect.cpp 2
\sa pixelShaderFragment(), setUniforms()
*/