diff options
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp | 49 | ||||
-rw-r--r-- | src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp | 75 | ||||
-rw-r--r-- | src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp | 84 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 3 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 32 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 2 | ||||
-rw-r--r-- | src/opengl/qglbuffer.cpp | 11 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 22 | ||||
-rw-r--r-- | src/opengl/qglfunctions.cpp | 37 | ||||
-rw-r--r-- | src/opengl/qglpaintdevice.cpp | 1 | ||||
-rw-r--r-- | src/opengl/qgraphicsshadereffect.cpp | 46 |
11 files changed, 264 insertions, 98 deletions
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp b/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp new file mode 100644 index 0000000000..c9e49826ae --- /dev/null +++ b/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp @@ -0,0 +1,49 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//! [0] + QGLBuffer buffer1(QGLBuffer::IndexBuffer); + buffer1.create(); + + QGLBuffer buffer2 = buffer1; +//! [0] + +//! [1] + QGLBuffer::release(QGLBuffer::VertexBuffer); +//! [1] diff --git a/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp b/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp new file mode 100644 index 0000000000..673186dca9 --- /dev/null +++ b/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp @@ -0,0 +1,75 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//! [0] + class MyGLWidget : public QGLWidget, protected QGLFunctions + { + Q_OBJECT + public: + MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {} + + protected: + void initializeGL(); + void paintGL(); + }; + + void MyGLWidget::initializeGL() + { + initializeGLFunctions(); + } +//! [0] + +//! [1] + void MyGLWidget::paintGL() + { + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, textureId); + ... + } +//! [1] + +//! [2] + QGLFunctions glFuncs(QGLContext::currentContext()); + glFuncs.glActiveTexture(GL_TEXTURE1); +//! [2] + +//! [3] + QGLFunctions funcs(QGLContext::currentContext()); + bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures); +//! [3] diff --git a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp new file mode 100644 index 0000000000..d53b73e837 --- /dev/null +++ b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp @@ -0,0 +1,84 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//! [0] + static char const colorizeShaderCode[] = + "uniform lowp vec4 effectColor;\n" + "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" + " vec4 src = texture2D(imageTexture, textureCoords);\n" + " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" + " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" + " return vec4(colorize.rgb, src.a);\n" + "}"; +//! [0] + +//! [1] + class ColorizeEffect : public QGraphicsShaderEffect + { + Q_OBJECT + public: + ColorizeEffect(QObject *parent = 0) + : QGraphicsShaderEffect(parent), color(Qt::black) + { + setPixelShaderFragment(colorizeShaderCode); + } + + QColor effectColor() const { return color; } + void setEffectColor(const QColor& c) + { + color = c; + setUniformsDirty(); + } + + protected: + void setUniforms(QGLShaderProgram *program) + { + program->setUniformValue("effectColor", color); + } + + private: + QColor color; + }; +//! [1] + +//! [2] + lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { + return texture2D(imageTexture, textureCoords); + } +//! [2] diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 6365a7421b..cc97bed3f7 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -2099,9 +2099,8 @@ bool QGL2PaintEngineEx::end() d->device->endPaint(); ctx->d_ptr->active_engine = 0; - + ctx->makeCurrent(); d->resetOpenGLContextActiveEngine(); - d->resetGLState(); delete d->shaderManager; diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index d9f2113c14..e136ddcff2 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -2104,17 +2104,17 @@ struct DDSFormat { would mirror the image and automatically generate mipmaps. This option helps preserve this default behavior. - \omitvalue CanFlipNativePixmapBindOption Used by x11 from pixmap to choose - whether or not it can bind the pixmap upside down or not. + \omitvalue CanFlipNativePixmapBindOption \omit Used by x11 from pixmap to choose + whether or not it can bind the pixmap upside down or not. \endomit - \omitvalue MemoryManagedBindOption Used by paint engines to + \omitvalue MemoryManagedBindOption \omit Used by paint engines to indicate that the pixmap should be memory managed along side with the pixmap/image that it stems from, e.g. installing destruction - hooks in them. + hooks in them. \endomit - \omitvalue TemporarilyCachedBindOption Used by paint engines on some + \omitvalue TemporarilyCachedBindOption \omit Used by paint engines on some platforms to indicate that the pixmap or image texture is possibly - cached only temporarily and must be destroyed immediately after the use. + cached only temporarily and must be destroyed immediately after the use. \endomit \omitvalue InternalBindOption */ @@ -3603,7 +3603,8 @@ void QGLContext::makeCurrent() \fn void QGLContext::swapBuffers() const Call this to finish a frame of OpenGL rendering, and make sure to - call makeCurrent() again before you begin a new frame. + call makeCurrent() again before issuing any further OpenGL commands, + for example as part of a new frame. */ void QGLContext::swapBuffers() const { @@ -4084,7 +4085,13 @@ bool QGLWidget::isSharing() const void QGLWidget::makeCurrent() { Q_D(QGLWidget); - d->glcx->makeCurrent(); + d->makeCurrent(); +} + +bool QGLWidgetPrivate::makeCurrent() +{ + glcx->makeCurrent(); + return QGLContext::currentContext() == glcx; } /*! @@ -4422,7 +4429,8 @@ void QGLWidget::resizeEvent(QResizeEvent *e) QWidget::resizeEvent(e); if (!isValid()) return; - makeCurrent(); + if (!d->makeCurrent()) + return; if (!d->glcx->initialized()) glInit(); const qreal scaleFactor = (window() && window()->windowHandle()) ? @@ -4537,7 +4545,8 @@ void QGLWidget::glInit() Q_D(QGLWidget); if (!isValid()) return; - makeCurrent(); + if (!d->makeCurrent()) + return; initializeGL(); d->glcx->setInitialized(true); } @@ -4555,7 +4564,8 @@ void QGLWidget::glDraw() Q_D(QGLWidget); if (!isValid()) return; - makeCurrent(); + if (!d->makeCurrent()) + return; #ifndef QT_OPENGL_ES if (d->glcx->deviceIsPixmap() && !d->glcx->contextHandle()->isOpenGLES()) qgl1_functions()->glDrawBuffer(GL_FRONT); diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 6b4d83888f..ed364283cc 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -145,6 +145,8 @@ public: glcx->reset(); } + bool makeCurrent(); + QGLContext *glcx; QGLWidgetGLPaintDevice glDevice; bool autoSwap; diff --git a/src/opengl/qglbuffer.cpp b/src/opengl/qglbuffer.cpp index 200ee2499e..bb9c2affbd 100644 --- a/src/opengl/qglbuffer.cpp +++ b/src/opengl/qglbuffer.cpp @@ -60,12 +60,7 @@ QT_BEGIN_NAMESPACE QGLBuffer objects can be copied around as a reference to the underlying GL buffer object: - \code - QGLBuffer buffer1(QGLBuffer::IndexBuffer); - buffer1.create(); - - QGLBuffer buffer2 = buffer1; - \endcode + \snippet code/src_opengl_qglbuffer.cpp 0 QGLBuffer performs a shallow copy when objects are copied in this manner, but does not implement copy-on-write semantics. The original @@ -474,9 +469,7 @@ void QGLBuffer::release() been bound to the context but wants to make sure that it is released. - \code - QGLBuffer::release(QGLBuffer::VertexBuffer); - \endcode + \snippet code/src_opengl_qglbuffer.cpp 1 */ void QGLBuffer::release(QGLBuffer::Type type) { diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 0b386ededc..0b2ddf97fe 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -103,6 +103,14 @@ extern QImage qt_gl_read_frame_buffer(const QSize&, bool, bool); #define GL_DRAW_FRAMEBUFFER 0x8CA9 #endif +#ifndef GL_DEPTH_STENCIL_ATTACHMENT +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#endif + +#ifndef GL_DEPTH_STENCIL +#define GL_DEPTH_STENCIL 0x84F9 +#endif + /*! \class QGLFramebufferObjectFormat \inmodule QtOpenGL @@ -562,6 +570,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, funcs.glGenRenderbuffers(1, &depth_buffer); funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer); Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer)); +#ifndef Q_OS_WASM if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH24_STENCIL8, size.width(), size.height()); @@ -574,6 +583,19 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, GL_RENDERBUFFER, depth_buffer); funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencil_buffer); +#else + // webgl does not allow separate depth and stencil attachments + if (samples != 0) { + funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, + GL_DEPTH_STENCIL, size.width(), size.height()); + } else { + funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, + size.width(), size.height()); + } + stencil_buffer = depth_buffer; + funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + GL_RENDERBUFFER, depth_buffer); +#endif valid = checkFramebufferStatus(); if (!valid) { diff --git a/src/opengl/qglfunctions.cpp b/src/opengl/qglfunctions.cpp index 07e1194342..7fe7102510 100644 --- a/src/opengl/qglfunctions.cpp +++ b/src/opengl/qglfunctions.cpp @@ -62,44 +62,18 @@ QT_BEGIN_NAMESPACE that need it. The recommended way to use QGLFunctions is by direct inheritance: - \code - class MyGLWidget : public QGLWidget, protected QGLFunctions - { - Q_OBJECT - public: - MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {} - - protected: - void initializeGL(); - void paintGL(); - }; - - void MyGLWidget::initializeGL() - { - initializeGLFunctions(); - } - \endcode + \snippet code/src_opengl_qglfunctions.cpp 0 The \c{paintGL()} function can then use any of the OpenGL ES 2.0 functions without explicit resolution, such as glActiveTexture() in the following example: - \code - void MyGLWidget::paintGL() - { - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, textureId); - ... - } - \endcode + \snippet code/src_opengl_qglfunctions.cpp 1 QGLFunctions can also be used directly for ad-hoc invocation of OpenGL ES 2.0 functions on all platforms: - \code - QGLFunctions glFuncs(QGLContext::currentContext()); - glFuncs.glActiveTexture(GL_TEXTURE1); - \endcode + \snippet code/src_opengl_qglfunctions.cpp 2 QGLFunctions provides wrappers for all OpenGL ES 2.0 functions, except those like \c{glDrawArrays()}, \c{glViewport()}, and @@ -114,10 +88,7 @@ QT_BEGIN_NAMESPACE feature. For example, the following checks if non power of two textures are available: - \code - QGLFunctions funcs(QGLContext::currentContext()); - bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures); - \endcode + \snippet code/src_opengl_qglfunctions.cpp 3 \note This class has been deprecated in favor of QOpenGLFunctions. */ diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp index b29f71ad2e..c5151f66bb 100644 --- a/src/opengl/qglpaintdevice.cpp +++ b/src/opengl/qglpaintdevice.cpp @@ -126,6 +126,7 @@ void QGLPaintDevice::endPaint() { // Make sure the FBO bound at beginPaint is re-bound again here: QGLContext *ctx = context(); + ctx->makeCurrent(); ctx->d_func()->refreshCurrentFbo(); diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp index cf3d307d71..97b83a6b3d 100644 --- a/src/opengl/qgraphicsshadereffect.cpp +++ b/src/opengl/qgraphicsshadereffect.cpp @@ -70,48 +70,12 @@ QT_BEGIN_NAMESPACE grayscale and then applies a colorize operation using the \c effectColor value: - \code - static char const colorizeShaderCode[] = - "uniform lowp vec4 effectColor;\n" - "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" - " vec4 src = texture2D(imageTexture, textureCoords);\n" - " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" - " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" - " return vec4(colorize.rgb, src.a);\n" - "}"; - \endcode + \snippet code/src_opengl_qgraphicsshadereffect.cpp 0 To use this shader code, it is necessary to define a subclass of QGraphicsShaderEffect as follows: - \code - class ColorizeEffect : public QGraphicsShaderEffect - { - Q_OBJECT - public: - ColorizeEffect(QObject *parent = 0) - : QGraphicsShaderEffect(parent), color(Qt::black) - { - setPixelShaderFragment(colorizeShaderCode); - } - - QColor effectColor() const { return color; } - void setEffectColor(const QColor& c) - { - color = c; - setUniformsDirty(); - } - - protected: - void setUniforms(QGLShaderProgram *program) - { - program->setUniformValue("effectColor", color); - } - - private: - QColor color; - }; - \endcode + \snippet code/src_opengl_qgraphicsshadereffect.cpp 1 The setUniforms() function is called when the effect is about to be used for drawing to give the subclass the opportunity to @@ -216,11 +180,7 @@ QByteArray QGraphicsShaderEffect::pixelShaderFragment() const shader program. The following is the default pixel shader fragment, which draws a pixmap with no effect applied: - \code - lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { - return texture2D(imageTexture, textureCoords); - } - \endcode + \snippet code/src_opengl_qgraphicsshadereffect.cpp 2 \sa pixelShaderFragment(), setUniforms() */ |