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Diffstat (limited to 'src/openglextensions/qopenglextensions.cpp')
-rw-r--r-- | src/openglextensions/qopenglextensions.cpp | 7713 |
1 files changed, 7713 insertions, 0 deletions
diff --git a/src/openglextensions/qopenglextensions.cpp b/src/openglextensions/qopenglextensions.cpp new file mode 100644 index 0000000000..2119a86ccf --- /dev/null +++ b/src/openglextensions/qopenglextensions.cpp @@ -0,0 +1,7713 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +** +** This file was generated by glgen version 0.1 +** Command line was: glgen +** +** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** +** This is an auto-generated file. +** Do not edit! All changes made to it will be lost. +** +****************************************************************************/ + +#include "qopenglextensions.h" +#include <QtGui/qopenglcontext.h> + +QT_BEGIN_NAMESPACE + +QAbstractOpenGLExtension::~QAbstractOpenGLExtension() +{ + if (d_ptr) + delete d_ptr; +} + +bool QAbstractOpenGLExtension::initializeOpenGLFunctions() +{ + Q_D(QAbstractOpenGLExtension); + d->initialized = true; + return true; +} + +bool QAbstractOpenGLExtension::isInitialized() const +{ + Q_D(const QAbstractOpenGLExtension); + return d->initialized; +} + +#if !defined(QT_OPENGL_ES_2) + +QOpenGLExtension_3DFX_tbuffer::QOpenGLExtension_3DFX_tbuffer() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_3DFX_tbufferPrivate)) +{ +} + +bool QOpenGLExtension_3DFX_tbuffer::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_3DFX_tbuffer); + + d->TbufferMask3DFX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glTbufferMask3DFX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_debug_output::QOpenGLExtension_AMD_debug_output() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_debug_outputPrivate)) +{ +} + +bool QOpenGLExtension_AMD_debug_output::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_debug_output); + + d->GetDebugMessageLogAMD = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLogAMD")); + d->DebugMessageCallbackAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLDEBUGPROCAMD , GLvoid *)>(context->getProcAddress("glDebugMessageCallbackAMD")); + d->DebugMessageInsertAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsertAMD")); + d->DebugMessageEnableAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageEnableAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_draw_buffers_blend::QOpenGLExtension_AMD_draw_buffers_blend() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_draw_buffers_blendPrivate)) +{ +} + +bool QOpenGLExtension_AMD_draw_buffers_blend::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_draw_buffers_blend); + + d->BlendEquationSeparateIndexedAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparateIndexedAMD")); + d->BlendEquationIndexedAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationIndexedAMD")); + d->BlendFuncSeparateIndexedAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparateIndexedAMD")); + d->BlendFuncIndexedAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendFuncIndexedAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_multi_draw_indirect::QOpenGLExtension_AMD_multi_draw_indirect() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_multi_draw_indirectPrivate)) +{ +} + +bool QOpenGLExtension_AMD_multi_draw_indirect::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_multi_draw_indirect); + + d->MultiDrawElementsIndirectAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLvoid *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirectAMD")); + d->MultiDrawArraysIndirectAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirectAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_name_gen_delete::QOpenGLExtension_AMD_name_gen_delete() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_name_gen_deletePrivate)) +{ +} + +bool QOpenGLExtension_AMD_name_gen_delete::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_name_gen_delete); + + d->IsNameAMD = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glIsNameAMD")); + d->DeleteNamesAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLuint *)>(context->getProcAddress("glDeleteNamesAMD")); + d->GenNamesAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint *)>(context->getProcAddress("glGenNamesAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_performance_monitor::QOpenGLExtension_AMD_performance_monitor() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_performance_monitorPrivate)) +{ +} + +bool QOpenGLExtension_AMD_performance_monitor::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_performance_monitor); + + d->GetPerfMonitorCounterDataAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLuint *, GLint *)>(context->getProcAddress("glGetPerfMonitorCounterDataAMD")); + d->EndPerfMonitorAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glEndPerfMonitorAMD")); + d->BeginPerfMonitorAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBeginPerfMonitorAMD")); + d->SelectPerfMonitorCountersAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLboolean , GLuint , GLint , GLuint *)>(context->getProcAddress("glSelectPerfMonitorCountersAMD")); + d->DeletePerfMonitorsAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glDeletePerfMonitorsAMD")); + d->GenPerfMonitorsAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenPerfMonitorsAMD")); + d->GetPerfMonitorCounterInfoAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLvoid *)>(context->getProcAddress("glGetPerfMonitorCounterInfoAMD")); + d->GetPerfMonitorCounterStringAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetPerfMonitorCounterStringAMD")); + d->GetPerfMonitorGroupStringAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetPerfMonitorGroupStringAMD")); + d->GetPerfMonitorCountersAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint *, GLint *, GLsizei , GLuint *)>(context->getProcAddress("glGetPerfMonitorCountersAMD")); + d->GetPerfMonitorGroupsAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint *, GLsizei , GLuint *)>(context->getProcAddress("glGetPerfMonitorGroupsAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_sample_positions::QOpenGLExtension_AMD_sample_positions() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_sample_positionsPrivate)) +{ +} + +bool QOpenGLExtension_AMD_sample_positions::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_sample_positions); + + d->SetMultisamplefvAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLfloat *)>(context->getProcAddress("glSetMultisamplefvAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_sparse_texture::QOpenGLExtension_AMD_sparse_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_sparse_texturePrivate)) +{ +} + +bool QOpenGLExtension_AMD_sparse_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_sparse_texture); + + d->TexStorageSparseAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLbitfield )>(context->getProcAddress("glTexStorageSparseAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_stencil_operation_extended::QOpenGLExtension_AMD_stencil_operation_extended() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_stencil_operation_extendedPrivate)) +{ +} + +bool QOpenGLExtension_AMD_stencil_operation_extended::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_stencil_operation_extended); + + d->StencilOpValueAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glStencilOpValueAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_AMD_vertex_shader_tesselator::QOpenGLExtension_AMD_vertex_shader_tesselator() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_vertex_shader_tesselatorPrivate)) +{ +} + +bool QOpenGLExtension_AMD_vertex_shader_tesselator::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_vertex_shader_tesselator); + + d->TessellationModeAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glTessellationModeAMD")); + d->TessellationFactorAMD = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glTessellationFactorAMD")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_APPLE_element_array::QOpenGLExtension_APPLE_element_array() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_element_arrayPrivate)) +{ +} + +bool QOpenGLExtension_APPLE_element_array::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_element_array); + + d->MultiDrawRangeElementArrayAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawRangeElementArrayAPPLE")); + d->MultiDrawElementArrayAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawElementArrayAPPLE")); + d->DrawRangeElementArrayAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLint , GLsizei )>(context->getProcAddress("glDrawRangeElementArrayAPPLE")); + d->DrawElementArrayAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawElementArrayAPPLE")); + d->ElementPointerAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *)>(context->getProcAddress("glElementPointerAPPLE")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_APPLE_fence::QOpenGLExtension_APPLE_fence() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_fencePrivate)) +{ +} + +bool QOpenGLExtension_APPLE_fence::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_fence); + + d->FinishObjectAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glFinishObjectAPPLE")); + d->TestObjectAPPLE = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTestObjectAPPLE")); + d->FinishFenceAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glFinishFenceAPPLE")); + d->TestFenceAPPLE = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glTestFenceAPPLE")); + d->IsFenceAPPLE = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsFenceAPPLE")); + d->SetFenceAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glSetFenceAPPLE")); + d->DeleteFencesAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFencesAPPLE")); + d->GenFencesAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenFencesAPPLE")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_APPLE_flush_buffer_range::QOpenGLExtension_APPLE_flush_buffer_range() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_flush_buffer_rangePrivate)) +{ +} + +bool QOpenGLExtension_APPLE_flush_buffer_range::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_flush_buffer_range); + + d->FlushMappedBufferRangeAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRangeAPPLE")); + d->BufferParameteriAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glBufferParameteriAPPLE")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_APPLE_object_purgeable::QOpenGLExtension_APPLE_object_purgeable() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_object_purgeablePrivate)) +{ +} + +bool QOpenGLExtension_APPLE_object_purgeable::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_object_purgeable); + + d->GetObjectParameterivAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetObjectParameterivAPPLE")); + d->ObjectUnpurgeableAPPLE = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum )>(context->getProcAddress("glObjectUnpurgeableAPPLE")); + d->ObjectPurgeableAPPLE = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum )>(context->getProcAddress("glObjectPurgeableAPPLE")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_APPLE_texture_range::QOpenGLExtension_APPLE_texture_range() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_texture_rangePrivate)) +{ +} + +bool QOpenGLExtension_APPLE_texture_range::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_texture_range); + + d->GetTexParameterPointervAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetTexParameterPointervAPPLE")); + d->TextureRangeAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTextureRangeAPPLE")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_APPLE_vertex_array_object::QOpenGLExtension_APPLE_vertex_array_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_vertex_array_objectPrivate)) +{ +} + +bool QOpenGLExtension_APPLE_vertex_array_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_vertex_array_object); + + d->IsVertexArrayAPPLE = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsVertexArrayAPPLE")); + d->GenVertexArraysAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArraysAPPLE")); + d->DeleteVertexArraysAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArraysAPPLE")); + d->BindVertexArrayAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArrayAPPLE")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_APPLE_vertex_array_range::QOpenGLExtension_APPLE_vertex_array_range() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_vertex_array_rangePrivate)) +{ +} + +bool QOpenGLExtension_APPLE_vertex_array_range::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_vertex_array_range); + + d->VertexArrayParameteriAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glVertexArrayParameteriAPPLE")); + d->FlushVertexArrayRangeAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLvoid *)>(context->getProcAddress("glFlushVertexArrayRangeAPPLE")); + d->VertexArrayRangeAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLvoid *)>(context->getProcAddress("glVertexArrayRangeAPPLE")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_APPLE_vertex_program_evaluators::QOpenGLExtension_APPLE_vertex_program_evaluators() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_vertex_program_evaluatorsPrivate)) +{ +} + +bool QOpenGLExtension_APPLE_vertex_program_evaluators::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_vertex_program_evaluators); + + d->MapVertexAttrib2fAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMapVertexAttrib2fAPPLE")); + d->MapVertexAttrib2dAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMapVertexAttrib2dAPPLE")); + d->MapVertexAttrib1fAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMapVertexAttrib1fAPPLE")); + d->MapVertexAttrib1dAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMapVertexAttrib1dAPPLE")); + d->IsVertexAttribEnabledAPPLE = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glIsVertexAttribEnabledAPPLE")); + d->DisableVertexAttribAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glDisableVertexAttribAPPLE")); + d->EnableVertexAttribAPPLE = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glEnableVertexAttribAPPLE")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_ES2_compatibility::QOpenGLExtension_ARB_ES2_compatibility() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_ES2_compatibilityPrivate)) +{ +} + +bool QOpenGLExtension_ARB_ES2_compatibility::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_ES2_compatibility); + + d->ClearDepthf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearDepthf")); + d->DepthRangef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glDepthRangef")); + d->GetShaderPrecisionFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *, GLint *)>(context->getProcAddress("glGetShaderPrecisionFormat")); + d->ShaderBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glShaderBinary")); + d->ReleaseShaderCompiler = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glReleaseShaderCompiler")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_base_instance::QOpenGLExtension_ARB_base_instance() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_base_instancePrivate)) +{ +} + +bool QOpenGLExtension_ARB_base_instance::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_base_instance); + + d->DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance")); + d->DrawElementsInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseInstance")); + d->DrawArraysInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei , GLuint )>(context->getProcAddress("glDrawArraysInstancedBaseInstance")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_blend_func_extended::QOpenGLExtension_ARB_blend_func_extended() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_blend_func_extendedPrivate)) +{ +} + +bool QOpenGLExtension_ARB_blend_func_extended::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_blend_func_extended); + + d->GetFragDataIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataIndex")); + d->BindFragDataLocationIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationIndexed")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_cl_event::QOpenGLExtension_ARB_cl_event() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_cl_eventPrivate)) +{ +} + +bool QOpenGLExtension_ARB_cl_event::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_cl_event); + + d->CreateSyncFromCLeventARB = reinterpret_cast<GLsync (QOPENGLF_APIENTRYP)(struct _cl_context * , struct _cl_event * , GLbitfield )>(context->getProcAddress("glCreateSyncFromCLeventARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_clear_buffer_object::QOpenGLExtension_ARB_clear_buffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_clear_buffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_clear_buffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_clear_buffer_object); + + d->ClearBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferSubData")); + d->ClearBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferData")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_color_buffer_float::QOpenGLExtension_ARB_color_buffer_float() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_color_buffer_floatPrivate)) +{ +} + +bool QOpenGLExtension_ARB_color_buffer_float::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_color_buffer_float); + + d->ClampColorARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glClampColorARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_compute_shader::QOpenGLExtension_ARB_compute_shader() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_compute_shaderPrivate)) +{ +} + +bool QOpenGLExtension_ARB_compute_shader::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_compute_shader); + + d->DispatchComputeIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLintptr )>(context->getProcAddress("glDispatchComputeIndirect")); + d->DispatchCompute = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glDispatchCompute")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_copy_buffer::QOpenGLExtension_ARB_copy_buffer() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_copy_bufferPrivate)) +{ +} + +bool QOpenGLExtension_ARB_copy_buffer::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_copy_buffer); + + d->CopyBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glCopyBufferSubData")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_copy_image::QOpenGLExtension_ARB_copy_image() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_copy_imagePrivate)) +{ +} + +bool QOpenGLExtension_ARB_copy_image::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_copy_image); + + d->CopyImageSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubData")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_debug_output::QOpenGLExtension_ARB_debug_output() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_debug_outputPrivate)) +{ +} + +bool QOpenGLExtension_ARB_debug_output::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_debug_output); + + d->GetDebugMessageLogARB = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLogARB")); + d->DebugMessageCallbackARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLDEBUGPROCARB , const GLvoid *)>(context->getProcAddress("glDebugMessageCallbackARB")); + d->DebugMessageInsertARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsertARB")); + d->DebugMessageControlARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageControlARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_draw_buffers::QOpenGLExtension_ARB_draw_buffers() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_draw_buffersPrivate)) +{ +} + +bool QOpenGLExtension_ARB_draw_buffers::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_draw_buffers); + + d->DrawBuffersARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffersARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_draw_buffers_blend::QOpenGLExtension_ARB_draw_buffers_blend() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_draw_buffers_blendPrivate)) +{ +} + +bool QOpenGLExtension_ARB_draw_buffers_blend::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_draw_buffers_blend); + + d->BlendFuncSeparateiARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparateiARB")); + d->BlendFunciARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendFunciARB")); + d->BlendEquationSeparateiARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparateiARB")); + d->BlendEquationiARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationiARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_draw_elements_base_vertex::QOpenGLExtension_ARB_draw_elements_base_vertex() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_draw_elements_base_vertexPrivate)) +{ +} + +bool QOpenGLExtension_ARB_draw_elements_base_vertex::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_draw_elements_base_vertex); + + d->MultiDrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei , const GLint *)>(context->getProcAddress("glMultiDrawElementsBaseVertex")); + d->DrawElementsInstancedBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )>(context->getProcAddress("glDrawElementsInstancedBaseVertex")); + d->DrawRangeElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawRangeElementsBaseVertex")); + d->DrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawElementsBaseVertex")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_draw_indirect::QOpenGLExtension_ARB_draw_indirect() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_draw_indirectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_draw_indirect::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_draw_indirect); + + d->DrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElementsIndirect")); + d->DrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *)>(context->getProcAddress("glDrawArraysIndirect")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_draw_instanced::QOpenGLExtension_ARB_draw_instanced() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_draw_instancedPrivate)) +{ +} + +bool QOpenGLExtension_ARB_draw_instanced::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_draw_instanced); + + d->DrawElementsInstancedARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstancedARB")); + d->DrawArraysInstancedARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstancedARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_framebuffer_no_attachments::QOpenGLExtension_ARB_framebuffer_no_attachments() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_framebuffer_no_attachmentsPrivate)) +{ +} + +bool QOpenGLExtension_ARB_framebuffer_no_attachments::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_framebuffer_no_attachments); + + d->GetFramebufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameteriv")); + d->FramebufferParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glFramebufferParameteri")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_framebuffer_object::QOpenGLExtension_ARB_framebuffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_framebuffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_framebuffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_framebuffer_object); + + d->FramebufferTextureLayer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayer")); + d->RenderbufferStorageMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisample")); + d->BlitFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebuffer")); + d->GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmap")); + d->GetFramebufferAttachmentParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameteriv")); + d->FramebufferRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbuffer")); + d->FramebufferTexture3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3D")); + d->FramebufferTexture2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2D")); + d->FramebufferTexture1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1D")); + d->CheckFramebufferStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCheckFramebufferStatus")); + d->GenFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffers")); + d->DeleteFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffers")); + d->BindFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindFramebuffer")); + d->IsFramebuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsFramebuffer")); + d->GetRenderbufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameteriv")); + d->RenderbufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorage")); + d->GenRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffers")); + d->DeleteRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffers")); + d->BindRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbuffer")); + d->IsRenderbuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsRenderbuffer")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_geometry_shader4::QOpenGLExtension_ARB_geometry_shader4() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_geometry_shader4Private)) +{ +} + +bool QOpenGLExtension_ARB_geometry_shader4::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_geometry_shader4); + + d->FramebufferTextureFaceARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLenum )>(context->getProcAddress("glFramebufferTextureFaceARB")); + d->FramebufferTextureLayerARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayerARB")); + d->FramebufferTextureARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTextureARB")); + d->ProgramParameteriARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteriARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_get_program_binary::QOpenGLExtension_ARB_get_program_binary() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_get_program_binaryPrivate)) +{ +} + +bool QOpenGLExtension_ARB_get_program_binary::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_get_program_binary); + + d->ProgramParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteri")); + d->ProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glProgramBinary")); + d->GetProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)>(context->getProcAddress("glGetProgramBinary")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_gpu_shader_fp64::QOpenGLExtension_ARB_gpu_shader_fp64() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_gpu_shader_fp64Private)) +{ +} + +bool QOpenGLExtension_ARB_gpu_shader_fp64::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_gpu_shader_fp64); + + d->GetUniformdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble *)>(context->getProcAddress("glGetUniformdv")); + d->UniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x3dv")); + d->UniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x2dv")); + d->UniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x4dv")); + d->UniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x2dv")); + d->UniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x4dv")); + d->UniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x3dv")); + d->UniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4dv")); + d->UniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3dv")); + d->UniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2dv")); + d->Uniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform4dv")); + d->Uniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform3dv")); + d->Uniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform2dv")); + d->Uniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform1dv")); + d->Uniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform4d")); + d->Uniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform3d")); + d->Uniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glUniform2d")); + d->Uniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble )>(context->getProcAddress("glUniform1d")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_instanced_arrays::QOpenGLExtension_ARB_instanced_arrays() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_instanced_arraysPrivate)) +{ +} + +bool QOpenGLExtension_ARB_instanced_arrays::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_instanced_arrays); + + d->VertexAttribDivisorARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribDivisorARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_internalformat_query::QOpenGLExtension_ARB_internalformat_query() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_internalformat_queryPrivate)) +{ +} + +bool QOpenGLExtension_ARB_internalformat_query::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_internalformat_query); + + d->GetInternalformativ = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetInternalformativ")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_internalformat_query2::QOpenGLExtension_ARB_internalformat_query2() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_internalformat_query2Private)) +{ +} + +bool QOpenGLExtension_ARB_internalformat_query2::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_internalformat_query2); + + d->GetInternalformati64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint64 *)>(context->getProcAddress("glGetInternalformati64v")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_invalidate_subdata::QOpenGLExtension_ARB_invalidate_subdata() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_invalidate_subdataPrivate)) +{ +} + +bool QOpenGLExtension_ARB_invalidate_subdata::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_invalidate_subdata); + + d->InvalidateSubFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateSubFramebuffer")); + d->InvalidateFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateFramebuffer")); + d->InvalidateBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glInvalidateBufferData")); + d->InvalidateBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glInvalidateBufferSubData")); + d->InvalidateTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glInvalidateTexImage")); + d->InvalidateTexSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateTexSubImage")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_map_buffer_range::QOpenGLExtension_ARB_map_buffer_range() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_map_buffer_rangePrivate)) +{ +} + +bool QOpenGLExtension_ARB_map_buffer_range::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_map_buffer_range); + + d->FlushMappedBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRange")); + d->MapBufferRange = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapBufferRange")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_matrix_palette::QOpenGLExtension_ARB_matrix_palette() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_matrix_palettePrivate)) +{ +} + +bool QOpenGLExtension_ARB_matrix_palette::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_matrix_palette); + + d->MatrixIndexPointerARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glMatrixIndexPointerARB")); + d->MatrixIndexuivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLuint *)>(context->getProcAddress("glMatrixIndexuivARB")); + d->MatrixIndexusvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLushort *)>(context->getProcAddress("glMatrixIndexusvARB")); + d->MatrixIndexubvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLubyte *)>(context->getProcAddress("glMatrixIndexubvARB")); + d->CurrentPaletteMatrixARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glCurrentPaletteMatrixARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_multi_draw_indirect::QOpenGLExtension_ARB_multi_draw_indirect() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_multi_draw_indirectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_multi_draw_indirect::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_multi_draw_indirect); + + d->MultiDrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirect")); + d->MultiDrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirect")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_multisample::QOpenGLExtension_ARB_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_ARB_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_multisample); + + d->SampleCoverageARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLboolean )>(context->getProcAddress("glSampleCoverageARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_multitexture::QOpenGLExtension_ARB_multitexture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_multitexturePrivate)) +{ +} + +bool QOpenGLExtension_ARB_multitexture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_multitexture); + + d->MultiTexCoord4svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord4svARB")); + d->MultiTexCoord4sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord4sARB")); + d->MultiTexCoord4ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord4ivARB")); + d->MultiTexCoord4iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord4iARB")); + d->MultiTexCoord4fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord4fvARB")); + d->MultiTexCoord4fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord4fARB")); + d->MultiTexCoord4dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord4dvARB")); + d->MultiTexCoord4dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord4dARB")); + d->MultiTexCoord3svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord3svARB")); + d->MultiTexCoord3sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord3sARB")); + d->MultiTexCoord3ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord3ivARB")); + d->MultiTexCoord3iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord3iARB")); + d->MultiTexCoord3fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord3fvARB")); + d->MultiTexCoord3fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord3fARB")); + d->MultiTexCoord3dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord3dvARB")); + d->MultiTexCoord3dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord3dARB")); + d->MultiTexCoord2svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord2svARB")); + d->MultiTexCoord2sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord2sARB")); + d->MultiTexCoord2ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord2ivARB")); + d->MultiTexCoord2iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glMultiTexCoord2iARB")); + d->MultiTexCoord2fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord2fvARB")); + d->MultiTexCoord2fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord2fARB")); + d->MultiTexCoord2dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord2dvARB")); + d->MultiTexCoord2dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord2dARB")); + d->MultiTexCoord1svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord1svARB")); + d->MultiTexCoord1sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort )>(context->getProcAddress("glMultiTexCoord1sARB")); + d->MultiTexCoord1ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord1ivARB")); + d->MultiTexCoord1iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glMultiTexCoord1iARB")); + d->MultiTexCoord1fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord1fvARB")); + d->MultiTexCoord1fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glMultiTexCoord1fARB")); + d->MultiTexCoord1dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord1dvARB")); + d->MultiTexCoord1dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble )>(context->getProcAddress("glMultiTexCoord1dARB")); + d->ClientActiveTextureARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glClientActiveTextureARB")); + d->ActiveTextureARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveTextureARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_occlusion_query::QOpenGLExtension_ARB_occlusion_query() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_occlusion_queryPrivate)) +{ +} + +bool QOpenGLExtension_ARB_occlusion_query::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_occlusion_query); + + d->GetQueryObjectuivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuivARB")); + d->GetQueryObjectivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectivARB")); + d->GetQueryivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryivARB")); + d->EndQueryARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEndQueryARB")); + d->BeginQueryARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBeginQueryARB")); + d->IsQueryARB = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsQueryARB")); + d->DeleteQueriesARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueriesARB")); + d->GenQueriesARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueriesARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_point_parameters::QOpenGLExtension_ARB_point_parameters() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_point_parametersPrivate)) +{ +} + +bool QOpenGLExtension_ARB_point_parameters::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_point_parameters); + + d->PointParameterfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfvARB")); + d->PointParameterfARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterfARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_program_interface_query::QOpenGLExtension_ARB_program_interface_query() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_program_interface_queryPrivate)) +{ +} + +bool QOpenGLExtension_ARB_program_interface_query::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_program_interface_query); + + d->GetProgramResourceLocationIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocationIndex")); + d->GetProgramResourceLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocation")); + d->GetProgramResourceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetProgramResourceiv")); + d->GetProgramResourceName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramResourceName")); + d->GetProgramResourceIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceIndex")); + d->GetProgramInterfaceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramInterfaceiv")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_provoking_vertex::QOpenGLExtension_ARB_provoking_vertex() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_provoking_vertexPrivate)) +{ +} + +bool QOpenGLExtension_ARB_provoking_vertex::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_provoking_vertex); + + d->ProvokingVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glProvokingVertex")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_robustness::QOpenGLExtension_ARB_robustness() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_robustnessPrivate)) +{ +} + +bool QOpenGLExtension_ARB_robustness::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_robustness); + + d->GetnUniformdvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLdouble *)>(context->getProcAddress("glGetnUniformdvARB")); + d->GetnUniformuivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLuint *)>(context->getProcAddress("glGetnUniformuivARB")); + d->GetnUniformivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLint *)>(context->getProcAddress("glGetnUniformivARB")); + d->GetnUniformfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLfloat *)>(context->getProcAddress("glGetnUniformfvARB")); + d->GetnCompressedTexImageARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLvoid *)>(context->getProcAddress("glGetnCompressedTexImageARB")); + d->ReadnPixelsARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , GLvoid *)>(context->getProcAddress("glReadnPixelsARB")); + d->GetnTexImageARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLsizei , GLvoid *)>(context->getProcAddress("glGetnTexImageARB")); + d->GetnMinmaxARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLsizei , GLvoid *)>(context->getProcAddress("glGetnMinmaxARB")); + d->GetnHistogramARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLsizei , GLvoid *)>(context->getProcAddress("glGetnHistogramARB")); + d->GetnSeparableFilterARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLvoid *, GLsizei , GLvoid *, GLvoid *)>(context->getProcAddress("glGetnSeparableFilterARB")); + d->GetnConvolutionFilterARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLvoid *)>(context->getProcAddress("glGetnConvolutionFilterARB")); + d->GetnColorTableARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLvoid *)>(context->getProcAddress("glGetnColorTableARB")); + d->GetnPolygonStippleARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLubyte *)>(context->getProcAddress("glGetnPolygonStippleARB")); + d->GetnPixelMapusvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLushort *)>(context->getProcAddress("glGetnPixelMapusvARB")); + d->GetnPixelMapuivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glGetnPixelMapuivARB")); + d->GetnPixelMapfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnPixelMapfvARB")); + d->GetnMapivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetnMapivARB")); + d->GetnMapfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnMapfvARB")); + d->GetnMapdvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLdouble *)>(context->getProcAddress("glGetnMapdvARB")); + d->GetGraphicsResetStatusARB = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetGraphicsResetStatusARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_sample_shading::QOpenGLExtension_ARB_sample_shading() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_sample_shadingPrivate)) +{ +} + +bool QOpenGLExtension_ARB_sample_shading::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_sample_shading); + + d->MinSampleShadingARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glMinSampleShadingARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_sampler_objects::QOpenGLExtension_ARB_sampler_objects() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_sampler_objectsPrivate)) +{ +} + +bool QOpenGLExtension_ARB_sampler_objects::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_sampler_objects); + + d->GetSamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetSamplerParameterIuiv")); + d->GetSamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetSamplerParameterfv")); + d->GetSamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameterIiv")); + d->GetSamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameteriv")); + d->SamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glSamplerParameterIuiv")); + d->SamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameterIiv")); + d->SamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glSamplerParameterfv")); + d->SamplerParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glSamplerParameterf")); + d->SamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameteriv")); + d->SamplerParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glSamplerParameteri")); + d->BindSampler = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glBindSampler")); + d->IsSampler = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsSampler")); + d->DeleteSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteSamplers")); + d->GenSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenSamplers")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_separate_shader_objects::QOpenGLExtension_ARB_separate_shader_objects() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_separate_shader_objectsPrivate)) +{ +} + +bool QOpenGLExtension_ARB_separate_shader_objects::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_separate_shader_objects); + + d->GetProgramPipelineInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramPipelineInfoLog")); + d->ValidateProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgramPipeline")); + d->ProgramUniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dv")); + d->ProgramUniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dv")); + d->ProgramUniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dv")); + d->ProgramUniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dv")); + d->ProgramUniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dv")); + d->ProgramUniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dv")); + d->ProgramUniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fv")); + d->ProgramUniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fv")); + d->ProgramUniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fv")); + d->ProgramUniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fv")); + d->ProgramUniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fv")); + d->ProgramUniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fv")); + d->ProgramUniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dv")); + d->ProgramUniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dv")); + d->ProgramUniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dv")); + d->ProgramUniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fv")); + d->ProgramUniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fv")); + d->ProgramUniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fv")); + d->ProgramUniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uiv")); + d->ProgramUniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4ui")); + d->ProgramUniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dv")); + d->ProgramUniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4d")); + d->ProgramUniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fv")); + d->ProgramUniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4f")); + d->ProgramUniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4iv")); + d->ProgramUniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4i")); + d->ProgramUniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uiv")); + d->ProgramUniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3ui")); + d->ProgramUniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dv")); + d->ProgramUniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3d")); + d->ProgramUniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fv")); + d->ProgramUniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3f")); + d->ProgramUniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3iv")); + d->ProgramUniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3i")); + d->ProgramUniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uiv")); + d->ProgramUniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2ui")); + d->ProgramUniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dv")); + d->ProgramUniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2d")); + d->ProgramUniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fv")); + d->ProgramUniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2f")); + d->ProgramUniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2iv")); + d->ProgramUniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2i")); + d->ProgramUniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uiv")); + d->ProgramUniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1ui")); + d->ProgramUniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dv")); + d->ProgramUniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1d")); + d->ProgramUniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fv")); + d->ProgramUniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1f")); + d->ProgramUniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1iv")); + d->ProgramUniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1i")); + d->GetProgramPipelineiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramPipelineiv")); + d->IsProgramPipeline = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgramPipeline")); + d->GenProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramPipelines")); + d->DeleteProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramPipelines")); + d->BindProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindProgramPipeline")); + d->CreateShaderProgramv = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLchar* const *)>(context->getProcAddress("glCreateShaderProgramv")); + d->ActiveShaderProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glActiveShaderProgram")); + d->UseProgramStages = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield , GLuint )>(context->getProcAddress("glUseProgramStages")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_shader_atomic_counters::QOpenGLExtension_ARB_shader_atomic_counters() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_shader_atomic_countersPrivate)) +{ +} + +bool QOpenGLExtension_ARB_shader_atomic_counters::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_shader_atomic_counters); + + d->GetActiveAtomicCounterBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveAtomicCounterBufferiv")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_shader_image_load_store::QOpenGLExtension_ARB_shader_image_load_store() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_shader_image_load_storePrivate)) +{ +} + +bool QOpenGLExtension_ARB_shader_image_load_store::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_shader_image_load_store); + + d->MemoryBarrier = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrier")); + d->BindImageTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )>(context->getProcAddress("glBindImageTexture")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_shader_objects::QOpenGLExtension_ARB_shader_objects() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_shader_objectsPrivate)) +{ +} + +bool QOpenGLExtension_ARB_shader_objects::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_shader_objects); + + d->GetShaderSourceARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLsizei , GLsizei *, GLcharARB *)>(context->getProcAddress("glGetShaderSourceARB")); + d->GetUniformivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLint , GLint *)>(context->getProcAddress("glGetUniformivARB")); + d->GetUniformfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLint , GLfloat *)>(context->getProcAddress("glGetUniformfvARB")); + d->GetActiveUniformARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLcharARB *)>(context->getProcAddress("glGetActiveUniformARB")); + d->GetUniformLocationARB = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLhandleARB , const GLcharARB *)>(context->getProcAddress("glGetUniformLocationARB")); + d->GetAttachedObjectsARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLsizei , GLsizei *, GLhandleARB *)>(context->getProcAddress("glGetAttachedObjectsARB")); + d->GetInfoLogARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLsizei , GLsizei *, GLcharARB *)>(context->getProcAddress("glGetInfoLogARB")); + d->GetObjectParameterivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLenum , GLint *)>(context->getProcAddress("glGetObjectParameterivARB")); + d->GetObjectParameterfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLenum , GLfloat *)>(context->getProcAddress("glGetObjectParameterfvARB")); + d->UniformMatrix4fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fvARB")); + d->UniformMatrix3fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fvARB")); + d->UniformMatrix2fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2fvARB")); + d->Uniform4ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform4ivARB")); + d->Uniform3ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform3ivARB")); + d->Uniform2ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform2ivARB")); + d->Uniform1ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform1ivARB")); + d->Uniform4fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform4fvARB")); + d->Uniform3fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform3fvARB")); + d->Uniform2fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform2fvARB")); + d->Uniform1fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform1fvARB")); + d->Uniform4iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform4iARB")); + d->Uniform3iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform3iARB")); + d->Uniform2iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glUniform2iARB")); + d->Uniform1iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glUniform1iARB")); + d->Uniform4fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform4fARB")); + d->Uniform3fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform3fARB")); + d->Uniform2fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glUniform2fARB")); + d->Uniform1fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat )>(context->getProcAddress("glUniform1fARB")); + d->ValidateProgramARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB )>(context->getProcAddress("glValidateProgramARB")); + d->UseProgramObjectARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB )>(context->getProcAddress("glUseProgramObjectARB")); + d->LinkProgramARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB )>(context->getProcAddress("glLinkProgramARB")); + d->AttachObjectARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLhandleARB )>(context->getProcAddress("glAttachObjectARB")); + d->CreateProgramObjectARB = reinterpret_cast<GLhandleARB (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glCreateProgramObjectARB")); + d->CompileShaderARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB )>(context->getProcAddress("glCompileShaderARB")); + d->ShaderSourceARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLsizei , const GLcharARB* *, const GLint *)>(context->getProcAddress("glShaderSourceARB")); + d->CreateShaderObjectARB = reinterpret_cast<GLhandleARB (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCreateShaderObjectARB")); + d->DetachObjectARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLhandleARB )>(context->getProcAddress("glDetachObjectARB")); + d->GetHandleARB = reinterpret_cast<GLhandleARB (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGetHandleARB")); + d->DeleteObjectARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB )>(context->getProcAddress("glDeleteObjectARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_shader_storage_buffer_object::QOpenGLExtension_ARB_shader_storage_buffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_shader_storage_buffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_shader_storage_buffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_shader_storage_buffer_object); + + d->ShaderStorageBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderStorageBlockBinding")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_shader_subroutine::QOpenGLExtension_ARB_shader_subroutine() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_shader_subroutinePrivate)) +{ +} + +bool QOpenGLExtension_ARB_shader_subroutine::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_shader_subroutine); + + d->GetProgramStageiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramStageiv")); + d->GetUniformSubroutineuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint *)>(context->getProcAddress("glGetUniformSubroutineuiv")); + d->UniformSubroutinesuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glUniformSubroutinesuiv")); + d->GetActiveSubroutineName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineName")); + d->GetActiveSubroutineUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineUniformName")); + d->GetActiveSubroutineUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveSubroutineUniformiv")); + d->GetSubroutineIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineIndex")); + d->GetSubroutineUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineUniformLocation")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_shading_language_include::QOpenGLExtension_ARB_shading_language_include() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_shading_language_includePrivate)) +{ +} + +bool QOpenGLExtension_ARB_shading_language_include::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_shading_language_include); + + d->GetNamedStringivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLchar *, GLenum , GLint *)>(context->getProcAddress("glGetNamedStringivARB")); + d->GetNamedStringARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLchar *, GLsizei , GLint *, GLchar *)>(context->getProcAddress("glGetNamedStringARB")); + d->IsNamedStringARB = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLint , const GLchar *)>(context->getProcAddress("glIsNamedStringARB")); + d->CompileShaderIncludeARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* *, const GLint *)>(context->getProcAddress("glCompileShaderIncludeARB")); + d->DeleteNamedStringARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLchar *)>(context->getProcAddress("glDeleteNamedStringARB")); + d->NamedStringARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLchar *, GLint , const GLchar *)>(context->getProcAddress("glNamedStringARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_sync::QOpenGLExtension_ARB_sync() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_syncPrivate)) +{ +} + +bool QOpenGLExtension_ARB_sync::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_sync); + + d->GetSynciv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv")); + d->GetInteger64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v")); + d->WaitSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync")); + d->ClientWaitSync = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glClientWaitSync")); + d->DeleteSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glDeleteSync")); + d->IsSync = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glIsSync")); + d->FenceSync = reinterpret_cast<GLsync (QOPENGLF_APIENTRYP)(GLenum , GLbitfield )>(context->getProcAddress("glFenceSync")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_tessellation_shader::QOpenGLExtension_ARB_tessellation_shader() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_tessellation_shaderPrivate)) +{ +} + +bool QOpenGLExtension_ARB_tessellation_shader::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_tessellation_shader); + + d->PatchParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPatchParameterfv")); + d->PatchParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPatchParameteri")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_texture_buffer_object::QOpenGLExtension_ARB_texture_buffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_texture_buffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_texture_buffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_texture_buffer_object); + + d->TexBufferARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glTexBufferARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_texture_buffer_range::QOpenGLExtension_ARB_texture_buffer_range() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_texture_buffer_rangePrivate)) +{ +} + +bool QOpenGLExtension_ARB_texture_buffer_range::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_texture_buffer_range); + + d->TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_texture_compression::QOpenGLExtension_ARB_texture_compression() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_texture_compressionPrivate)) +{ +} + +bool QOpenGLExtension_ARB_texture_compression::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_texture_compression); + + d->GetCompressedTexImageARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImageARB")); + d->CompressedTexSubImage1DARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1DARB")); + d->CompressedTexSubImage2DARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2DARB")); + d->CompressedTexSubImage3DARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3DARB")); + d->CompressedTexImage1DARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1DARB")); + d->CompressedTexImage2DARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2DARB")); + d->CompressedTexImage3DARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3DARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_texture_multisample::QOpenGLExtension_ARB_texture_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_texture_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_ARB_texture_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_texture_multisample); + + d->SampleMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski")); + d->GetMultisamplefv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv")); + d->TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample")); + d->TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_texture_storage::QOpenGLExtension_ARB_texture_storage() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_texture_storagePrivate)) +{ +} + +bool QOpenGLExtension_ARB_texture_storage::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_texture_storage); + + d->TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D")); + d->TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D")); + d->TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_texture_storage_multisample::QOpenGLExtension_ARB_texture_storage_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_texture_storage_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_ARB_texture_storage_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_texture_storage_multisample); + + d->TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample")); + d->TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_texture_view::QOpenGLExtension_ARB_texture_view() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_texture_viewPrivate)) +{ +} + +bool QOpenGLExtension_ARB_texture_view::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_texture_view); + + d->TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_timer_query::QOpenGLExtension_ARB_timer_query() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_timer_queryPrivate)) +{ +} + +bool QOpenGLExtension_ARB_timer_query::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_timer_query); + + d->GetQueryObjectui64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v")); + d->GetQueryObjecti64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v")); + d->QueryCounter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_transform_feedback2::QOpenGLExtension_ARB_transform_feedback2() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_transform_feedback2Private)) +{ +} + +bool QOpenGLExtension_ARB_transform_feedback2::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_transform_feedback2); + + d->DrawTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedback")); + d->ResumeTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glResumeTransformFeedback")); + d->PauseTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPauseTransformFeedback")); + d->IsTransformFeedback = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTransformFeedback")); + d->GenTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacks")); + d->DeleteTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacks")); + d->BindTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedback")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_transform_feedback3::QOpenGLExtension_ARB_transform_feedback3() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_transform_feedback3Private)) +{ +} + +bool QOpenGLExtension_ARB_transform_feedback3::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_transform_feedback3); + + d->GetQueryIndexediv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryIndexediv")); + d->EndQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEndQueryIndexed")); + d->BeginQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBeginQueryIndexed")); + d->DrawTransformFeedbackStream = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glDrawTransformFeedbackStream")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_transform_feedback_instanced::QOpenGLExtension_ARB_transform_feedback_instanced() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_transform_feedback_instancedPrivate)) +{ +} + +bool QOpenGLExtension_ARB_transform_feedback_instanced::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_transform_feedback_instanced); + + d->DrawTransformFeedbackStreamInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackStreamInstanced")); + d->DrawTransformFeedbackInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackInstanced")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_transpose_matrix::QOpenGLExtension_ARB_transpose_matrix() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_transpose_matrixPrivate)) +{ +} + +bool QOpenGLExtension_ARB_transpose_matrix::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_transpose_matrix); + + d->MultTransposeMatrixdARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultTransposeMatrixdARB")); + d->MultTransposeMatrixfARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultTransposeMatrixfARB")); + d->LoadTransposeMatrixdARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadTransposeMatrixdARB")); + d->LoadTransposeMatrixfARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadTransposeMatrixfARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_uniform_buffer_object::QOpenGLExtension_ARB_uniform_buffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_uniform_buffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_uniform_buffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_uniform_buffer_object); + + d->UniformBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glUniformBlockBinding")); + d->GetActiveUniformBlockName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformBlockName")); + d->GetActiveUniformBlockiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformBlockiv")); + d->GetUniformBlockIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformBlockIndex")); + d->GetActiveUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformName")); + d->GetActiveUniformsiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformsiv")); + d->GetUniformIndices = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLuint *)>(context->getProcAddress("glGetUniformIndices")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_vertex_array_object::QOpenGLExtension_ARB_vertex_array_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_vertex_array_objectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_vertex_array_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_vertex_array_object); + + d->IsVertexArray = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsVertexArray")); + d->GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays")); + d->DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays")); + d->BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArray")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_vertex_attrib_64bit::QOpenGLExtension_ARB_vertex_attrib_64bit() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_vertex_attrib_64bitPrivate)) +{ +} + +bool QOpenGLExtension_ARB_vertex_attrib_64bit::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_vertex_attrib_64bit); + + d->GetVertexAttribLdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdv")); + d->VertexAttribLPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointer")); + d->VertexAttribL4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dv")); + d->VertexAttribL3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dv")); + d->VertexAttribL2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dv")); + d->VertexAttribL1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dv")); + d->VertexAttribL4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4d")); + d->VertexAttribL3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3d")); + d->VertexAttribL2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2d")); + d->VertexAttribL1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1d")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_vertex_attrib_binding::QOpenGLExtension_ARB_vertex_attrib_binding() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_vertex_attrib_bindingPrivate)) +{ +} + +bool QOpenGLExtension_ARB_vertex_attrib_binding::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_vertex_attrib_binding); + + d->VertexBindingDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexBindingDivisor")); + d->VertexAttribBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribBinding")); + d->VertexAttribLFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribLFormat")); + d->VertexAttribIFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribIFormat")); + d->VertexAttribFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribFormat")); + d->BindVertexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glBindVertexBuffer")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_vertex_blend::QOpenGLExtension_ARB_vertex_blend() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_vertex_blendPrivate)) +{ +} + +bool QOpenGLExtension_ARB_vertex_blend::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_vertex_blend); + + d->VertexBlendARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glVertexBlendARB")); + d->WeightPointerARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glWeightPointerARB")); + d->WeightuivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLuint *)>(context->getProcAddress("glWeightuivARB")); + d->WeightusvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLushort *)>(context->getProcAddress("glWeightusvARB")); + d->WeightubvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLubyte *)>(context->getProcAddress("glWeightubvARB")); + d->WeightdvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLdouble *)>(context->getProcAddress("glWeightdvARB")); + d->WeightfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLfloat *)>(context->getProcAddress("glWeightfvARB")); + d->WeightivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLint *)>(context->getProcAddress("glWeightivARB")); + d->WeightsvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLshort *)>(context->getProcAddress("glWeightsvARB")); + d->WeightbvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLbyte *)>(context->getProcAddress("glWeightbvARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_vertex_buffer_object::QOpenGLExtension_ARB_vertex_buffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_vertex_buffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_ARB_vertex_buffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_vertex_buffer_object); + + d->GetBufferPointervARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetBufferPointervARB")); + d->GetBufferParameterivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetBufferParameterivARB")); + d->UnmapBufferARB = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glUnmapBufferARB")); + d->MapBufferARB = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glMapBufferARB")); + d->GetBufferSubDataARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptrARB , GLsizeiptrARB , GLvoid *)>(context->getProcAddress("glGetBufferSubDataARB")); + d->BufferSubDataARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptrARB , GLsizeiptrARB , const GLvoid *)>(context->getProcAddress("glBufferSubDataARB")); + d->BufferDataARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizeiptrARB , const GLvoid *, GLenum )>(context->getProcAddress("glBufferDataARB")); + d->IsBufferARB = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsBufferARB")); + d->GenBuffersARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenBuffersARB")); + d->DeleteBuffersARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteBuffersARB")); + d->BindBufferARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindBufferARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_vertex_program::QOpenGLExtension_ARB_vertex_program() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_vertex_programPrivate)) +{ +} + +bool QOpenGLExtension_ARB_vertex_program::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_vertex_program); + + d->IsProgramARB = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgramARB")); + d->GetVertexAttribPointervARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVertexAttribPointervARB")); + d->GetVertexAttribivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribivARB")); + d->GetVertexAttribfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfvARB")); + d->GetVertexAttribdvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdvARB")); + d->GetProgramStringARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetProgramStringARB")); + d->GetProgramivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramivARB")); + d->GetProgramLocalParameterfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetProgramLocalParameterfvARB")); + d->GetProgramLocalParameterdvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetProgramLocalParameterdvARB")); + d->GetProgramEnvParameterfvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetProgramEnvParameterfvARB")); + d->GetProgramEnvParameterdvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetProgramEnvParameterdvARB")); + d->ProgramLocalParameter4fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLfloat *)>(context->getProcAddress("glProgramLocalParameter4fvARB")); + d->ProgramLocalParameter4fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramLocalParameter4fARB")); + d->ProgramLocalParameter4dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLdouble *)>(context->getProcAddress("glProgramLocalParameter4dvARB")); + d->ProgramLocalParameter4dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramLocalParameter4dARB")); + d->ProgramEnvParameter4fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLfloat *)>(context->getProcAddress("glProgramEnvParameter4fvARB")); + d->ProgramEnvParameter4fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramEnvParameter4fARB")); + d->ProgramEnvParameter4dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLdouble *)>(context->getProcAddress("glProgramEnvParameter4dvARB")); + d->ProgramEnvParameter4dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramEnvParameter4dARB")); + d->GenProgramsARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramsARB")); + d->DeleteProgramsARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramsARB")); + d->BindProgramARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindProgramARB")); + d->ProgramStringARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glProgramStringARB")); + d->DisableVertexAttribArrayARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDisableVertexAttribArrayARB")); + d->EnableVertexAttribArrayARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glEnableVertexAttribArrayARB")); + d->VertexAttribPointerARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointerARB")); + d->VertexAttrib4usvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usvARB")); + d->VertexAttrib4uivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uivARB")); + d->VertexAttrib4ubvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubvARB")); + d->VertexAttrib4svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4svARB")); + d->VertexAttrib4sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4sARB")); + d->VertexAttrib4ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4ivARB")); + d->VertexAttrib4fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fvARB")); + d->VertexAttrib4fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4fARB")); + d->VertexAttrib4dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dvARB")); + d->VertexAttrib4dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4dARB")); + d->VertexAttrib4bvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bvARB")); + d->VertexAttrib4NusvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4NusvARB")); + d->VertexAttrib4NuivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4NuivARB")); + d->VertexAttrib4NubvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4NubvARB")); + d->VertexAttrib4NubARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4NubARB")); + d->VertexAttrib4NsvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4NsvARB")); + d->VertexAttrib4NivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4NivARB")); + d->VertexAttrib4NbvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4NbvARB")); + d->VertexAttrib3svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3svARB")); + d->VertexAttrib3sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3sARB")); + d->VertexAttrib3fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fvARB")); + d->VertexAttrib3fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3fARB")); + d->VertexAttrib3dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dvARB")); + d->VertexAttrib3dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3dARB")); + d->VertexAttrib2svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2svARB")); + d->VertexAttrib2sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2sARB")); + d->VertexAttrib2fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fvARB")); + d->VertexAttrib2fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2fARB")); + d->VertexAttrib2dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dvARB")); + d->VertexAttrib2dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2dARB")); + d->VertexAttrib1svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1svARB")); + d->VertexAttrib1sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1sARB")); + d->VertexAttrib1fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fvARB")); + d->VertexAttrib1fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1fARB")); + d->VertexAttrib1dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dvARB")); + d->VertexAttrib1dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1dARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_vertex_shader::QOpenGLExtension_ARB_vertex_shader() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_vertex_shaderPrivate)) +{ +} + +bool QOpenGLExtension_ARB_vertex_shader::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_vertex_shader); + + d->GetAttribLocationARB = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLhandleARB , const GLcharARB *)>(context->getProcAddress("glGetAttribLocationARB")); + d->GetActiveAttribARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLcharARB *)>(context->getProcAddress("glGetActiveAttribARB")); + d->BindAttribLocationARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhandleARB , GLuint , const GLcharARB *)>(context->getProcAddress("glBindAttribLocationARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_vertex_type_2_10_10_10_rev::QOpenGLExtension_ARB_vertex_type_2_10_10_10_rev() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_vertex_type_2_10_10_10_revPrivate)) +{ +} + +bool QOpenGLExtension_ARB_vertex_type_2_10_10_10_rev::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_vertex_type_2_10_10_10_rev); + + d->VertexAttribP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP4uiv")); + d->VertexAttribP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP4ui")); + d->VertexAttribP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP3uiv")); + d->VertexAttribP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP3ui")); + d->VertexAttribP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP2uiv")); + d->VertexAttribP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui")); + d->VertexAttribP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv")); + d->VertexAttribP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui")); + d->SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv")); + d->SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui")); + d->ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv")); + d->ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui")); + d->ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv")); + d->ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui")); + d->NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv")); + d->NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui")); + d->MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv")); + d->MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui")); + d->MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv")); + d->MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui")); + d->MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv")); + d->MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui")); + d->MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv")); + d->MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui")); + d->TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv")); + d->TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui")); + d->TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv")); + d->TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui")); + d->TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv")); + d->TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui")); + d->TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv")); + d->TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui")); + d->VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv")); + d->VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui")); + d->VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv")); + d->VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui")); + d->VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv")); + d->VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_viewport_array::QOpenGLExtension_ARB_viewport_array() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_viewport_arrayPrivate)) +{ +} + +bool QOpenGLExtension_ARB_viewport_array::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_viewport_array); + + d->GetDoublei_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoublei_v")); + d->GetFloati_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloati_v")); + d->DepthRangeIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glDepthRangeIndexed")); + d->DepthRangeArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glDepthRangeArrayv")); + d->ScissorIndexedv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glScissorIndexedv")); + d->ScissorIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissorIndexed")); + d->ScissorArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLint *)>(context->getProcAddress("glScissorArrayv")); + d->ViewportIndexedfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glViewportIndexedfv")); + d->ViewportIndexedf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glViewportIndexedf")); + d->ViewportArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glViewportArrayv")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ARB_window_pos::QOpenGLExtension_ARB_window_pos() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ARB_window_posPrivate)) +{ +} + +bool QOpenGLExtension_ARB_window_pos::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ARB_window_pos); + + d->WindowPos3svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos3svARB")); + d->WindowPos3sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3sARB")); + d->WindowPos3ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos3ivARB")); + d->WindowPos3iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3iARB")); + d->WindowPos3fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos3fvARB")); + d->WindowPos3fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3fARB")); + d->WindowPos3dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos3dvARB")); + d->WindowPos3dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3dARB")); + d->WindowPos2svARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos2svARB")); + d->WindowPos2sARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2sARB")); + d->WindowPos2ivARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos2ivARB")); + d->WindowPos2iARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glWindowPos2iARB")); + d->WindowPos2fvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos2fvARB")); + d->WindowPos2fARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2fARB")); + d->WindowPos2dvARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos2dvARB")); + d->WindowPos2dARB = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2dARB")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_draw_buffers::QOpenGLExtension_ATI_draw_buffers() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_draw_buffersPrivate)) +{ +} + +bool QOpenGLExtension_ATI_draw_buffers::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_draw_buffers); + + d->DrawBuffersATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffersATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_element_array::QOpenGLExtension_ATI_element_array() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_element_arrayPrivate)) +{ +} + +bool QOpenGLExtension_ATI_element_array::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_element_array); + + d->DrawRangeElementArrayATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawRangeElementArrayATI")); + d->DrawElementArrayATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei )>(context->getProcAddress("glDrawElementArrayATI")); + d->ElementPointerATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *)>(context->getProcAddress("glElementPointerATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_envmap_bumpmap::QOpenGLExtension_ATI_envmap_bumpmap() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_envmap_bumpmapPrivate)) +{ +} + +bool QOpenGLExtension_ATI_envmap_bumpmap::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_envmap_bumpmap); + + d->GetTexBumpParameterfvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetTexBumpParameterfvATI")); + d->GetTexBumpParameterivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress("glGetTexBumpParameterivATI")); + d->TexBumpParameterfvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glTexBumpParameterfvATI")); + d->TexBumpParameterivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glTexBumpParameterivATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_fragment_shader::QOpenGLExtension_ATI_fragment_shader() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_fragment_shaderPrivate)) +{ +} + +bool QOpenGLExtension_ATI_fragment_shader::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_fragment_shader); + + d->SetFragmentShaderConstantATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glSetFragmentShaderConstantATI")); + d->AlphaFragmentOp3ATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glAlphaFragmentOp3ATI")); + d->AlphaFragmentOp2ATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glAlphaFragmentOp2ATI")); + d->AlphaFragmentOp1ATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glAlphaFragmentOp1ATI")); + d->ColorFragmentOp3ATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColorFragmentOp3ATI")); + d->ColorFragmentOp2ATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColorFragmentOp2ATI")); + d->ColorFragmentOp1ATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColorFragmentOp1ATI")); + d->SampleMapATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum )>(context->getProcAddress("glSampleMapATI")); + d->PassTexCoordATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum )>(context->getProcAddress("glPassTexCoordATI")); + d->EndFragmentShaderATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndFragmentShaderATI")); + d->BeginFragmentShaderATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glBeginFragmentShaderATI")); + d->DeleteFragmentShaderATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteFragmentShaderATI")); + d->BindFragmentShaderATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindFragmentShaderATI")); + d->GenFragmentShadersATI = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glGenFragmentShadersATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_map_object_buffer::QOpenGLExtension_ATI_map_object_buffer() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_map_object_bufferPrivate)) +{ +} + +bool QOpenGLExtension_ATI_map_object_buffer::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_map_object_buffer); + + d->UnmapObjectBufferATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUnmapObjectBufferATI")); + d->MapObjectBufferATI = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glMapObjectBufferATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_pn_triangles::QOpenGLExtension_ATI_pn_triangles() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_pn_trianglesPrivate)) +{ +} + +bool QOpenGLExtension_ATI_pn_triangles::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_pn_triangles); + + d->PNTrianglesfATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPNTrianglesfATI")); + d->PNTrianglesiATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPNTrianglesiATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_separate_stencil::QOpenGLExtension_ATI_separate_stencil() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_separate_stencilPrivate)) +{ +} + +bool QOpenGLExtension_ATI_separate_stencil::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_separate_stencil); + + d->StencilFuncSeparateATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFuncSeparateATI")); + d->StencilOpSeparateATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOpSeparateATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_vertex_array_object::QOpenGLExtension_ATI_vertex_array_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_vertex_array_objectPrivate)) +{ +} + +bool QOpenGLExtension_ATI_vertex_array_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_vertex_array_object); + + d->GetVariantArrayObjectivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVariantArrayObjectivATI")); + d->GetVariantArrayObjectfvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVariantArrayObjectfvATI")); + d->VariantArrayObjectATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLuint , GLuint )>(context->getProcAddress("glVariantArrayObjectATI")); + d->GetArrayObjectivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetArrayObjectivATI")); + d->GetArrayObjectfvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetArrayObjectfvATI")); + d->ArrayObjectATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLuint , GLuint )>(context->getProcAddress("glArrayObjectATI")); + d->FreeObjectBufferATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glFreeObjectBufferATI")); + d->GetObjectBufferivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetObjectBufferivATI")); + d->GetObjectBufferfvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetObjectBufferfvATI")); + d->UpdateObjectBufferATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , const GLvoid *, GLenum )>(context->getProcAddress("glUpdateObjectBufferATI")); + d->IsObjectBufferATI = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsObjectBufferATI")); + d->NewObjectBufferATI = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *, GLenum )>(context->getProcAddress("glNewObjectBufferATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_vertex_attrib_array_object::QOpenGLExtension_ATI_vertex_attrib_array_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_vertex_attrib_array_objectPrivate)) +{ +} + +bool QOpenGLExtension_ATI_vertex_attrib_array_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_vertex_attrib_array_object); + + d->GetVertexAttribArrayObjectivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribArrayObjectivATI")); + d->GetVertexAttribArrayObjectfvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribArrayObjectfvATI")); + d->VertexAttribArrayObjectATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLsizei , GLuint , GLuint )>(context->getProcAddress("glVertexAttribArrayObjectATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_ATI_vertex_streams::QOpenGLExtension_ATI_vertex_streams() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ATI_vertex_streamsPrivate)) +{ +} + +bool QOpenGLExtension_ATI_vertex_streams::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ATI_vertex_streams); + + d->VertexBlendEnvfATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glVertexBlendEnvfATI")); + d->VertexBlendEnviATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glVertexBlendEnviATI")); + d->ClientActiveVertexStreamATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glClientActiveVertexStreamATI")); + d->NormalStream3dvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glNormalStream3dvATI")); + d->NormalStream3dATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNormalStream3dATI")); + d->NormalStream3fvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glNormalStream3fvATI")); + d->NormalStream3fATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormalStream3fATI")); + d->NormalStream3ivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glNormalStream3ivATI")); + d->NormalStream3iATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glNormalStream3iATI")); + d->NormalStream3svATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glNormalStream3svATI")); + d->NormalStream3sATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glNormalStream3sATI")); + d->NormalStream3bvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLbyte *)>(context->getProcAddress("glNormalStream3bvATI")); + d->NormalStream3bATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glNormalStream3bATI")); + d->VertexStream4dvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glVertexStream4dvATI")); + d->VertexStream4dATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexStream4dATI")); + d->VertexStream4fvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glVertexStream4fvATI")); + d->VertexStream4fATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexStream4fATI")); + d->VertexStream4ivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glVertexStream4ivATI")); + d->VertexStream4iATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexStream4iATI")); + d->VertexStream4svATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glVertexStream4svATI")); + d->VertexStream4sATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexStream4sATI")); + d->VertexStream3dvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glVertexStream3dvATI")); + d->VertexStream3dATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexStream3dATI")); + d->VertexStream3fvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glVertexStream3fvATI")); + d->VertexStream3fATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexStream3fATI")); + d->VertexStream3ivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glVertexStream3ivATI")); + d->VertexStream3iATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glVertexStream3iATI")); + d->VertexStream3svATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glVertexStream3svATI")); + d->VertexStream3sATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexStream3sATI")); + d->VertexStream2dvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glVertexStream2dvATI")); + d->VertexStream2dATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glVertexStream2dATI")); + d->VertexStream2fvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glVertexStream2fvATI")); + d->VertexStream2fATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glVertexStream2fATI")); + d->VertexStream2ivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glVertexStream2ivATI")); + d->VertexStream2iATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glVertexStream2iATI")); + d->VertexStream2svATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glVertexStream2svATI")); + d->VertexStream2sATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort )>(context->getProcAddress("glVertexStream2sATI")); + d->VertexStream1dvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glVertexStream1dvATI")); + d->VertexStream1dATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble )>(context->getProcAddress("glVertexStream1dATI")); + d->VertexStream1fvATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glVertexStream1fvATI")); + d->VertexStream1fATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glVertexStream1fATI")); + d->VertexStream1ivATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glVertexStream1ivATI")); + d->VertexStream1iATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glVertexStream1iATI")); + d->VertexStream1svATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glVertexStream1svATI")); + d->VertexStream1sATI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort )>(context->getProcAddress("glVertexStream1sATI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_bindable_uniform::QOpenGLExtension_EXT_bindable_uniform() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_bindable_uniformPrivate)) +{ +} + +bool QOpenGLExtension_EXT_bindable_uniform::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_bindable_uniform); + + d->GetUniformOffsetEXT = reinterpret_cast<GLintptr (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glGetUniformOffsetEXT")); + d->GetUniformBufferSizeEXT = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glGetUniformBufferSizeEXT")); + d->UniformBufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint )>(context->getProcAddress("glUniformBufferEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_blend_color::QOpenGLExtension_EXT_blend_color() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_blend_colorPrivate)) +{ +} + +bool QOpenGLExtension_EXT_blend_color::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_blend_color); + + d->BlendColorEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glBlendColorEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_blend_equation_separate::QOpenGLExtension_EXT_blend_equation_separate() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_blend_equation_separatePrivate)) +{ +} + +bool QOpenGLExtension_EXT_blend_equation_separate::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_blend_equation_separate); + + d->BlendEquationSeparateEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparateEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_blend_func_separate::QOpenGLExtension_EXT_blend_func_separate() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_blend_func_separatePrivate)) +{ +} + +bool QOpenGLExtension_EXT_blend_func_separate::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_blend_func_separate); + + d->BlendFuncSeparateEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparateEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_blend_minmax::QOpenGLExtension_EXT_blend_minmax() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_blend_minmaxPrivate)) +{ +} + +bool QOpenGLExtension_EXT_blend_minmax::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_blend_minmax); + + d->BlendEquationEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBlendEquationEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_color_subtable::QOpenGLExtension_EXT_color_subtable() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_color_subtablePrivate)) +{ +} + +bool QOpenGLExtension_EXT_color_subtable::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_color_subtable); + + d->CopyColorSubTableEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorSubTableEXT")); + d->ColorSubTableEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorSubTableEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_compiled_vertex_array::QOpenGLExtension_EXT_compiled_vertex_array() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_compiled_vertex_arrayPrivate)) +{ +} + +bool QOpenGLExtension_EXT_compiled_vertex_array::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_compiled_vertex_array); + + d->UnlockArraysEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glUnlockArraysEXT")); + d->LockArraysEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei )>(context->getProcAddress("glLockArraysEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_convolution::QOpenGLExtension_EXT_convolution() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_convolutionPrivate)) +{ +} + +bool QOpenGLExtension_EXT_convolution::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_convolution); + + d->SeparableFilter2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)>(context->getProcAddress("glSeparableFilter2DEXT")); + d->GetSeparableFilterEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)>(context->getProcAddress("glGetSeparableFilterEXT")); + d->GetConvolutionParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetConvolutionParameterivEXT")); + d->GetConvolutionParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetConvolutionParameterfvEXT")); + d->GetConvolutionFilterEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetConvolutionFilterEXT")); + d->CopyConvolutionFilter2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter2DEXT")); + d->CopyConvolutionFilter1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter1DEXT")); + d->ConvolutionParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glConvolutionParameterivEXT")); + d->ConvolutionParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glConvolutionParameteriEXT")); + d->ConvolutionParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glConvolutionParameterfvEXT")); + d->ConvolutionParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glConvolutionParameterfEXT")); + d->ConvolutionFilter2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter2DEXT")); + d->ConvolutionFilter1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter1DEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_coordinate_frame::QOpenGLExtension_EXT_coordinate_frame() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_coordinate_framePrivate)) +{ +} + +bool QOpenGLExtension_EXT_coordinate_frame::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_coordinate_frame); + + d->BinormalPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glBinormalPointerEXT")); + d->TangentPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTangentPointerEXT")); + d->Binormal3svEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glBinormal3svEXT")); + d->Binormal3sEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glBinormal3sEXT")); + d->Binormal3ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glBinormal3ivEXT")); + d->Binormal3iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glBinormal3iEXT")); + d->Binormal3fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glBinormal3fvEXT")); + d->Binormal3fEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glBinormal3fEXT")); + d->Binormal3dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glBinormal3dvEXT")); + d->Binormal3dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glBinormal3dEXT")); + d->Binormal3bvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glBinormal3bvEXT")); + d->Binormal3bEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glBinormal3bEXT")); + d->Tangent3svEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTangent3svEXT")); + d->Tangent3sEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glTangent3sEXT")); + d->Tangent3ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTangent3ivEXT")); + d->Tangent3iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glTangent3iEXT")); + d->Tangent3fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTangent3fvEXT")); + d->Tangent3fEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTangent3fEXT")); + d->Tangent3dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTangent3dvEXT")); + d->Tangent3dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTangent3dEXT")); + d->Tangent3bvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glTangent3bvEXT")); + d->Tangent3bEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glTangent3bEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_copy_texture::QOpenGLExtension_EXT_copy_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_copy_texturePrivate)) +{ +} + +bool QOpenGLExtension_EXT_copy_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_copy_texture); + + d->CopyTexSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage3DEXT")); + d->CopyTexSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage2DEXT")); + d->CopyTexSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTexSubImage1DEXT")); + d->CopyTexImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2DEXT")); + d->CopyTexImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1DEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_cull_vertex::QOpenGLExtension_EXT_cull_vertex() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_cull_vertexPrivate)) +{ +} + +bool QOpenGLExtension_EXT_cull_vertex::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_cull_vertex); + + d->CullParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glCullParameterfvEXT")); + d->CullParameterdvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glCullParameterdvEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_depth_bounds_test::QOpenGLExtension_EXT_depth_bounds_test() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_depth_bounds_testPrivate)) +{ +} + +bool QOpenGLExtension_EXT_depth_bounds_test::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_depth_bounds_test); + + d->DepthBoundsEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLclampd , GLclampd )>(context->getProcAddress("glDepthBoundsEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_direct_state_access::QOpenGLExtension_EXT_direct_state_access() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_direct_state_accessPrivate)) +{ +} + +bool QOpenGLExtension_EXT_direct_state_access::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_direct_state_access); + + d->ProgramUniformMatrix4x3dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dvEXT")); + d->ProgramUniformMatrix4x2dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dvEXT")); + d->ProgramUniformMatrix3x4dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dvEXT")); + d->ProgramUniformMatrix3x2dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dvEXT")); + d->ProgramUniformMatrix2x4dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dvEXT")); + d->ProgramUniformMatrix2x3dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dvEXT")); + d->ProgramUniformMatrix4dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dvEXT")); + d->ProgramUniformMatrix3dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dvEXT")); + d->ProgramUniformMatrix2dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dvEXT")); + d->ProgramUniform4dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dvEXT")); + d->ProgramUniform3dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dvEXT")); + d->ProgramUniform2dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dvEXT")); + d->ProgramUniform1dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dvEXT")); + d->ProgramUniform4dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4dEXT")); + d->ProgramUniform3dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3dEXT")); + d->ProgramUniform2dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2dEXT")); + d->ProgramUniform1dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1dEXT")); + d->MultiTexRenderbufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexRenderbufferEXT")); + d->TextureRenderbufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint )>(context->getProcAddress("glTextureRenderbufferEXT")); + d->NamedFramebufferTextureFaceEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint , GLenum )>(context->getProcAddress("glNamedFramebufferTextureFaceEXT")); + d->NamedFramebufferTextureLayerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glNamedFramebufferTextureLayerEXT")); + d->NamedFramebufferTextureEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTextureEXT")); + d->NamedRenderbufferStorageMultisampleCoverageEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT")); + d->NamedRenderbufferStorageMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageMultisampleEXT")); + d->GetFramebufferParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameterivEXT")); + d->FramebufferReadBufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glFramebufferReadBufferEXT")); + d->FramebufferDrawBuffersEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glFramebufferDrawBuffersEXT")); + d->FramebufferDrawBufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glFramebufferDrawBufferEXT")); + d->GenerateMultiTexMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glGenerateMultiTexMipmapEXT")); + d->GenerateTextureMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glGenerateTextureMipmapEXT")); + d->GetNamedFramebufferAttachmentParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferAttachmentParameterivEXT")); + d->NamedFramebufferRenderbufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glNamedFramebufferRenderbufferEXT")); + d->NamedFramebufferTexture3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glNamedFramebufferTexture3DEXT")); + d->NamedFramebufferTexture2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTexture2DEXT")); + d->NamedFramebufferTexture1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTexture1DEXT")); + d->CheckNamedFramebufferStatusEXT = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glCheckNamedFramebufferStatusEXT")); + d->GetNamedRenderbufferParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedRenderbufferParameterivEXT")); + d->NamedRenderbufferStorageEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageEXT")); + d->MultiTexBufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexBufferEXT")); + d->TextureBufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glTextureBufferEXT")); + d->GetNamedBufferSubDataEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr , GLvoid *)>(context->getProcAddress("glGetNamedBufferSubDataEXT")); + d->GetNamedBufferPointervEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetNamedBufferPointervEXT")); + d->GetNamedBufferParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedBufferParameterivEXT")); + d->NamedCopyBufferSubDataEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glNamedCopyBufferSubDataEXT")); + d->FlushMappedNamedBufferRangeEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedNamedBufferRangeEXT")); + d->MapNamedBufferRangeEXT = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapNamedBufferRangeEXT")); + d->UnmapNamedBufferEXT = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUnmapNamedBufferEXT")); + d->MapNamedBufferEXT = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glMapNamedBufferEXT")); + d->NamedBufferSubDataEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr , const GLvoid *)>(context->getProcAddress("glNamedBufferSubDataEXT")); + d->NamedBufferDataEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizeiptr , const GLvoid *, GLenum )>(context->getProcAddress("glNamedBufferDataEXT")); + d->ProgramUniform4uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uivEXT")); + d->ProgramUniform3uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uivEXT")); + d->ProgramUniform2uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uivEXT")); + d->ProgramUniform1uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uivEXT")); + d->ProgramUniform4uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4uiEXT")); + d->ProgramUniform3uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3uiEXT")); + d->ProgramUniform2uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2uiEXT")); + d->ProgramUniform1uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1uiEXT")); + d->ProgramUniformMatrix4x3fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fvEXT")); + d->ProgramUniformMatrix3x4fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fvEXT")); + d->ProgramUniformMatrix4x2fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fvEXT")); + d->ProgramUniformMatrix2x4fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fvEXT")); + d->ProgramUniformMatrix3x2fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fvEXT")); + d->ProgramUniformMatrix2x3fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fvEXT")); + d->ProgramUniformMatrix4fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fvEXT")); + d->ProgramUniformMatrix3fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fvEXT")); + d->ProgramUniformMatrix2fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fvEXT")); + d->ProgramUniform4ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4ivEXT")); + d->ProgramUniform3ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3ivEXT")); + d->ProgramUniform2ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2ivEXT")); + d->ProgramUniform1ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1ivEXT")); + d->ProgramUniform4fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fvEXT")); + d->ProgramUniform3fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fvEXT")); + d->ProgramUniform2fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fvEXT")); + d->ProgramUniform1fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fvEXT")); + d->ProgramUniform4iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4iEXT")); + d->ProgramUniform3iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3iEXT")); + d->ProgramUniform2iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2iEXT")); + d->ProgramUniform1iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1iEXT")); + d->ProgramUniform4fEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4fEXT")); + d->ProgramUniform3fEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3fEXT")); + d->ProgramUniform2fEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2fEXT")); + d->ProgramUniform1fEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1fEXT")); + d->GetMultiTexParameterIuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetMultiTexParameterIuivEXT")); + d->GetMultiTexParameterIivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMultiTexParameterIivEXT")); + d->MultiTexParameterIuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexParameterIuivEXT")); + d->MultiTexParameterIivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLint *)>(context->getProcAddress("glMultiTexParameterIivEXT")); + d->GetTextureParameterIuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTextureParameterIuivEXT")); + d->GetTextureParameterIivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameterIivEXT")); + d->TextureParameterIuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTextureParameterIuivEXT")); + d->TextureParameterIivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterIivEXT")); + d->GetNamedProgramLocalParameterIuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLuint *)>(context->getProcAddress("glGetNamedProgramLocalParameterIuivEXT")); + d->GetNamedProgramLocalParameterIivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint *)>(context->getProcAddress("glGetNamedProgramLocalParameterIivEXT")); + d->NamedProgramLocalParametersI4uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glNamedProgramLocalParametersI4uivEXT")); + d->NamedProgramLocalParameterI4uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , const GLuint *)>(context->getProcAddress("glNamedProgramLocalParameterI4uivEXT")); + d->NamedProgramLocalParameterI4uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glNamedProgramLocalParameterI4uiEXT")); + d->NamedProgramLocalParametersI4ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , const GLint *)>(context->getProcAddress("glNamedProgramLocalParametersI4ivEXT")); + d->NamedProgramLocalParameterI4ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , const GLint *)>(context->getProcAddress("glNamedProgramLocalParameterI4ivEXT")); + d->NamedProgramLocalParameterI4iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glNamedProgramLocalParameterI4iEXT")); + d->NamedProgramLocalParameters4fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glNamedProgramLocalParameters4fvEXT")); + d->GetNamedProgramStringEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetNamedProgramStringEXT")); + d->GetNamedProgramivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetNamedProgramivEXT")); + d->GetNamedProgramLocalParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetNamedProgramLocalParameterfvEXT")); + d->GetNamedProgramLocalParameterdvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetNamedProgramLocalParameterdvEXT")); + d->NamedProgramLocalParameter4fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , const GLfloat *)>(context->getProcAddress("glNamedProgramLocalParameter4fvEXT")); + d->NamedProgramLocalParameter4fEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNamedProgramLocalParameter4fEXT")); + d->NamedProgramLocalParameter4dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , const GLdouble *)>(context->getProcAddress("glNamedProgramLocalParameter4dvEXT")); + d->NamedProgramLocalParameter4dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNamedProgramLocalParameter4dEXT")); + d->NamedProgramStringEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNamedProgramStringEXT")); + d->GetCompressedMultiTexImageEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedMultiTexImageEXT")); + d->CompressedMultiTexSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedMultiTexSubImage1DEXT")); + d->CompressedMultiTexSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedMultiTexSubImage2DEXT")); + d->CompressedMultiTexSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedMultiTexSubImage3DEXT")); + d->CompressedMultiTexImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedMultiTexImage1DEXT")); + d->CompressedMultiTexImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedMultiTexImage2DEXT")); + d->CompressedMultiTexImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedMultiTexImage3DEXT")); + d->GetCompressedTextureImageEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTextureImageEXT")); + d->CompressedTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage1DEXT")); + d->CompressedTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage2DEXT")); + d->CompressedTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage3DEXT")); + d->CompressedTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage1DEXT")); + d->CompressedTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage2DEXT")); + d->CompressedTextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage3DEXT")); + d->GetPointerIndexedvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLvoid* *)>(context->getProcAddress("glGetPointerIndexedvEXT")); + d->GetDoubleIndexedvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoubleIndexedvEXT")); + d->GetFloatIndexedvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloatIndexedvEXT")); + d->GetMultiTexGenivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMultiTexGenivEXT")); + d->GetMultiTexGenfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMultiTexGenfvEXT")); + d->GetMultiTexGendvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetMultiTexGendvEXT")); + d->GetMultiTexEnvivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMultiTexEnvivEXT")); + d->GetMultiTexEnvfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMultiTexEnvfvEXT")); + d->MultiTexGenivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLint *)>(context->getProcAddress("glMultiTexGenivEXT")); + d->MultiTexGeniEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint )>(context->getProcAddress("glMultiTexGeniEXT")); + d->MultiTexGenfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexGenfvEXT")); + d->MultiTexGenfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLfloat )>(context->getProcAddress("glMultiTexGenfEXT")); + d->MultiTexGendvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexGendvEXT")); + d->MultiTexGendEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLdouble )>(context->getProcAddress("glMultiTexGendEXT")); + d->MultiTexEnvivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLint *)>(context->getProcAddress("glMultiTexEnvivEXT")); + d->MultiTexEnviEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint )>(context->getProcAddress("glMultiTexEnviEXT")); + d->MultiTexEnvfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexEnvfvEXT")); + d->MultiTexEnvfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLfloat )>(context->getProcAddress("glMultiTexEnvfEXT")); + d->MultiTexCoordPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glMultiTexCoordPointerEXT")); + d->DisableClientStateIndexedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDisableClientStateIndexedEXT")); + d->EnableClientStateIndexedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEnableClientStateIndexedEXT")); + d->BindMultiTextureEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glBindMultiTextureEXT")); + d->CopyMultiTexSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyMultiTexSubImage3DEXT")); + d->MultiTexSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glMultiTexSubImage3DEXT")); + d->MultiTexImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glMultiTexImage3DEXT")); + d->GetMultiTexLevelParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetMultiTexLevelParameterivEXT")); + d->GetMultiTexLevelParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetMultiTexLevelParameterfvEXT")); + d->GetMultiTexParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMultiTexParameterivEXT")); + d->GetMultiTexParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMultiTexParameterfvEXT")); + d->GetMultiTexImageEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMultiTexImageEXT")); + d->CopyMultiTexSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyMultiTexSubImage2DEXT")); + d->CopyMultiTexSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyMultiTexSubImage1DEXT")); + d->CopyMultiTexImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyMultiTexImage2DEXT")); + d->CopyMultiTexImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyMultiTexImage1DEXT")); + d->MultiTexSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glMultiTexSubImage2DEXT")); + d->MultiTexSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glMultiTexSubImage1DEXT")); + d->MultiTexImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glMultiTexImage2DEXT")); + d->MultiTexImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glMultiTexImage1DEXT")); + d->MultiTexParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLint *)>(context->getProcAddress("glMultiTexParameterivEXT")); + d->MultiTexParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint )>(context->getProcAddress("glMultiTexParameteriEXT")); + d->MultiTexParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexParameterfvEXT")); + d->MultiTexParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLfloat )>(context->getProcAddress("glMultiTexParameterfEXT")); + d->CopyTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage3DEXT")); + d->TextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage3DEXT")); + d->TextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage3DEXT")); + d->GetTextureLevelParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTextureLevelParameterivEXT")); + d->GetTextureLevelParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureLevelParameterfvEXT")); + d->GetTextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameterivEXT")); + d->GetTextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureParameterfvEXT")); + d->GetTextureImageEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetTextureImageEXT")); + d->CopyTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage2DEXT")); + d->CopyTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTextureSubImage1DEXT")); + d->CopyTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTextureImage2DEXT")); + d->CopyTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTextureImage1DEXT")); + d->TextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage2DEXT")); + d->TextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage1DEXT")); + d->TextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage2DEXT")); + d->TextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage1DEXT")); + d->TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterivEXT")); + d->TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress("glTextureParameteriEXT")); + d->TextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfvEXT")); + d->TextureParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterfEXT")); + d->MatrixMultTransposedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMatrixMultTransposedEXT")); + d->MatrixMultTransposefEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMatrixMultTransposefEXT")); + d->MatrixLoadTransposedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMatrixLoadTransposedEXT")); + d->MatrixLoadTransposefEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMatrixLoadTransposefEXT")); + d->MatrixPushEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glMatrixPushEXT")); + d->MatrixPopEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glMatrixPopEXT")); + d->MatrixOrthoEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMatrixOrthoEXT")); + d->MatrixFrustumEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMatrixFrustumEXT")); + d->MatrixTranslatedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMatrixTranslatedEXT")); + d->MatrixTranslatefEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMatrixTranslatefEXT")); + d->MatrixScaledEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMatrixScaledEXT")); + d->MatrixScalefEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMatrixScalefEXT")); + d->MatrixRotatedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMatrixRotatedEXT")); + d->MatrixRotatefEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMatrixRotatefEXT")); + d->MatrixLoadIdentityEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glMatrixLoadIdentityEXT")); + d->MatrixMultdEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMatrixMultdEXT")); + d->MatrixMultfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMatrixMultfEXT")); + d->MatrixLoaddEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMatrixLoaddEXT")); + d->MatrixLoadfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMatrixLoadfEXT")); + d->PushClientAttribDefaultEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushClientAttribDefaultEXT")); + d->ClientAttribDefaultEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glClientAttribDefaultEXT")); + d->TextureStorage3DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisampleEXT")); + d->TextureStorage2DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisampleEXT")); + d->TextureBufferRangeEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTextureBufferRangeEXT")); + d->GetNamedFramebufferParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferParameterivEXT")); + d->NamedFramebufferParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glNamedFramebufferParameteriEXT")); + d->VertexArrayVertexBindingDivisorEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayVertexBindingDivisorEXT")); + d->VertexArrayVertexAttribBindingEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayVertexAttribBindingEXT")); + d->VertexArrayVertexAttribLFormatEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayVertexAttribLFormatEXT")); + d->VertexArrayVertexAttribIFormatEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayVertexAttribIFormatEXT")); + d->VertexArrayVertexAttribFormatEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexArrayVertexAttribFormatEXT")); + d->VertexArrayBindVertexBufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glVertexArrayBindVertexBufferEXT")); + d->ClearNamedBufferSubDataEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizeiptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferSubDataEXT")); + d->ClearNamedBufferDataEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferDataEXT")); + d->TextureStorage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3DEXT")); + d->TextureStorage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2DEXT")); + d->TextureStorage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1DEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_draw_buffers2::QOpenGLExtension_EXT_draw_buffers2() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_draw_buffers2Private)) +{ +} + +bool QOpenGLExtension_EXT_draw_buffers2::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_draw_buffers2); + + d->IsEnabledIndexedEXT = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glIsEnabledIndexedEXT")); + d->DisableIndexedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDisableIndexedEXT")); + d->EnableIndexedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEnableIndexedEXT")); + d->GetIntegerIndexedvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetIntegerIndexedvEXT")); + d->GetBooleanIndexedvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLboolean *)>(context->getProcAddress("glGetBooleanIndexedvEXT")); + d->ColorMaskIndexedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMaskIndexedEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_draw_instanced::QOpenGLExtension_EXT_draw_instanced() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_draw_instancedPrivate)) +{ +} + +bool QOpenGLExtension_EXT_draw_instanced::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_draw_instanced); + + d->DrawElementsInstancedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstancedEXT")); + d->DrawArraysInstancedEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstancedEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_draw_range_elements::QOpenGLExtension_EXT_draw_range_elements() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_draw_range_elementsPrivate)) +{ +} + +bool QOpenGLExtension_EXT_draw_range_elements::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_draw_range_elements); + + d->DrawRangeElementsEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawRangeElementsEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_fog_coord::QOpenGLExtension_EXT_fog_coord() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_fog_coordPrivate)) +{ +} + +bool QOpenGLExtension_EXT_fog_coord::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_fog_coord); + + d->FogCoordPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glFogCoordPointerEXT")); + d->FogCoorddvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glFogCoorddvEXT")); + d->FogCoorddEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glFogCoorddEXT")); + d->FogCoordfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glFogCoordfvEXT")); + d->FogCoordfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glFogCoordfEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_framebuffer_blit::QOpenGLExtension_EXT_framebuffer_blit() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_framebuffer_blitPrivate)) +{ +} + +bool QOpenGLExtension_EXT_framebuffer_blit::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_framebuffer_blit); + + d->BlitFramebufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebufferEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_framebuffer_multisample::QOpenGLExtension_EXT_framebuffer_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_framebuffer_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_EXT_framebuffer_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_framebuffer_multisample); + + d->RenderbufferStorageMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisampleEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_framebuffer_object::QOpenGLExtension_EXT_framebuffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_framebuffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_EXT_framebuffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_framebuffer_object); + + d->GenerateMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmapEXT")); + d->GetFramebufferAttachmentParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameterivEXT")); + d->FramebufferRenderbufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbufferEXT")); + d->FramebufferTexture3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3DEXT")); + d->FramebufferTexture2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2DEXT")); + d->FramebufferTexture1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1DEXT")); + d->CheckFramebufferStatusEXT = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCheckFramebufferStatusEXT")); + d->GenFramebuffersEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffersEXT")); + d->DeleteFramebuffersEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffersEXT")); + d->BindFramebufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindFramebufferEXT")); + d->IsFramebufferEXT = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsFramebufferEXT")); + d->GetRenderbufferParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameterivEXT")); + d->RenderbufferStorageEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageEXT")); + d->GenRenderbuffersEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffersEXT")); + d->DeleteRenderbuffersEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffersEXT")); + d->BindRenderbufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbufferEXT")); + d->IsRenderbufferEXT = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsRenderbufferEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_geometry_shader4::QOpenGLExtension_EXT_geometry_shader4() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_geometry_shader4Private)) +{ +} + +bool QOpenGLExtension_EXT_geometry_shader4::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_geometry_shader4); + + d->ProgramParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteriEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_gpu_program_parameters::QOpenGLExtension_EXT_gpu_program_parameters() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_gpu_program_parametersPrivate)) +{ +} + +bool QOpenGLExtension_EXT_gpu_program_parameters::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_gpu_program_parameters); + + d->ProgramLocalParameters4fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramLocalParameters4fvEXT")); + d->ProgramEnvParameters4fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramEnvParameters4fvEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_gpu_shader4::QOpenGLExtension_EXT_gpu_shader4() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_gpu_shader4Private)) +{ +} + +bool QOpenGLExtension_EXT_gpu_shader4::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_gpu_shader4); + + d->Uniform4uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform4uivEXT")); + d->Uniform3uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform3uivEXT")); + d->Uniform2uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform2uivEXT")); + d->Uniform1uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform1uivEXT")); + d->Uniform4uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform4uiEXT")); + d->Uniform3uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform3uiEXT")); + d->Uniform2uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint )>(context->getProcAddress("glUniform2uiEXT")); + d->Uniform1uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint )>(context->getProcAddress("glUniform1uiEXT")); + d->GetFragDataLocationEXT = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocationEXT")); + d->BindFragDataLocationEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationEXT")); + d->GetUniformuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuivEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_histogram::QOpenGLExtension_EXT_histogram() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_histogramPrivate)) +{ +} + +bool QOpenGLExtension_EXT_histogram::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_histogram); + + d->ResetMinmaxEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetMinmaxEXT")); + d->ResetHistogramEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetHistogramEXT")); + d->MinmaxEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLboolean )>(context->getProcAddress("glMinmaxEXT")); + d->HistogramEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLboolean )>(context->getProcAddress("glHistogramEXT")); + d->GetMinmaxParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMinmaxParameterivEXT")); + d->GetMinmaxParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMinmaxParameterfvEXT")); + d->GetMinmaxEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMinmaxEXT")); + d->GetHistogramParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetHistogramParameterivEXT")); + d->GetHistogramParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetHistogramParameterfvEXT")); + d->GetHistogramEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetHistogramEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_index_func::QOpenGLExtension_EXT_index_func() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_index_funcPrivate)) +{ +} + +bool QOpenGLExtension_EXT_index_func::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_index_func); + + d->IndexFuncEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLclampf )>(context->getProcAddress("glIndexFuncEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_index_material::QOpenGLExtension_EXT_index_material() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_index_materialPrivate)) +{ +} + +bool QOpenGLExtension_EXT_index_material::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_index_material); + + d->IndexMaterialEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glIndexMaterialEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_light_texture::QOpenGLExtension_EXT_light_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_light_texturePrivate)) +{ +} + +bool QOpenGLExtension_EXT_light_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_light_texture); + + d->TextureMaterialEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glTextureMaterialEXT")); + d->TextureLightEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glTextureLightEXT")); + d->ApplyTextureEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glApplyTextureEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_multi_draw_arrays::QOpenGLExtension_EXT_multi_draw_arrays() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_multi_draw_arraysPrivate)) +{ +} + +bool QOpenGLExtension_EXT_multi_draw_arrays::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_multi_draw_arrays); + + d->MultiDrawElementsEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* *, GLsizei )>(context->getProcAddress("glMultiDrawElementsEXT")); + d->MultiDrawArraysEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawArraysEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_multisample::QOpenGLExtension_EXT_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_EXT_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_multisample); + + d->SamplePatternEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glSamplePatternEXT")); + d->SampleMaskEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLclampf , GLboolean )>(context->getProcAddress("glSampleMaskEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_paletted_texture::QOpenGLExtension_EXT_paletted_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_paletted_texturePrivate)) +{ +} + +bool QOpenGLExtension_EXT_paletted_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_paletted_texture); + + d->GetColorTableParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfvEXT")); + d->GetColorTableParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameterivEXT")); + d->GetColorTableEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTableEXT")); + d->ColorTableEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorTableEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_pixel_transform::QOpenGLExtension_EXT_pixel_transform() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_pixel_transformPrivate)) +{ +} + +bool QOpenGLExtension_EXT_pixel_transform::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_pixel_transform); + + d->GetPixelTransformParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetPixelTransformParameterfvEXT")); + d->GetPixelTransformParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetPixelTransformParameterivEXT")); + d->PixelTransformParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glPixelTransformParameterfvEXT")); + d->PixelTransformParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glPixelTransformParameterivEXT")); + d->PixelTransformParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glPixelTransformParameterfEXT")); + d->PixelTransformParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glPixelTransformParameteriEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_point_parameters::QOpenGLExtension_EXT_point_parameters() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_point_parametersPrivate)) +{ +} + +bool QOpenGLExtension_EXT_point_parameters::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_point_parameters); + + d->PointParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfvEXT")); + d->PointParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterfEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_polygon_offset::QOpenGLExtension_EXT_polygon_offset() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_polygon_offsetPrivate)) +{ +} + +bool QOpenGLExtension_EXT_polygon_offset::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_polygon_offset); + + d->PolygonOffsetEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffsetEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_provoking_vertex::QOpenGLExtension_EXT_provoking_vertex() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_provoking_vertexPrivate)) +{ +} + +bool QOpenGLExtension_EXT_provoking_vertex::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_provoking_vertex); + + d->ProvokingVertexEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glProvokingVertexEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_secondary_color::QOpenGLExtension_EXT_secondary_color() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_secondary_colorPrivate)) +{ +} + +bool QOpenGLExtension_EXT_secondary_color::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_secondary_color); + + d->SecondaryColorPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glSecondaryColorPointerEXT")); + d->SecondaryColor3usvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glSecondaryColor3usvEXT")); + d->SecondaryColor3usEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glSecondaryColor3usEXT")); + d->SecondaryColor3uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glSecondaryColor3uivEXT")); + d->SecondaryColor3uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glSecondaryColor3uiEXT")); + d->SecondaryColor3ubvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glSecondaryColor3ubvEXT")); + d->SecondaryColor3ubEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glSecondaryColor3ubEXT")); + d->SecondaryColor3svEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glSecondaryColor3svEXT")); + d->SecondaryColor3sEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glSecondaryColor3sEXT")); + d->SecondaryColor3ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glSecondaryColor3ivEXT")); + d->SecondaryColor3iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glSecondaryColor3iEXT")); + d->SecondaryColor3fvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glSecondaryColor3fvEXT")); + d->SecondaryColor3fEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glSecondaryColor3fEXT")); + d->SecondaryColor3dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glSecondaryColor3dvEXT")); + d->SecondaryColor3dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glSecondaryColor3dEXT")); + d->SecondaryColor3bvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glSecondaryColor3bvEXT")); + d->SecondaryColor3bEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glSecondaryColor3bEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_separate_shader_objects::QOpenGLExtension_EXT_separate_shader_objects() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_separate_shader_objectsPrivate)) +{ +} + +bool QOpenGLExtension_EXT_separate_shader_objects::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_separate_shader_objects); + + d->CreateShaderProgramEXT = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , const GLchar *)>(context->getProcAddress("glCreateShaderProgramEXT")); + d->ActiveProgramEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glActiveProgramEXT")); + d->UseShaderProgramEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glUseShaderProgramEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_shader_image_load_store::QOpenGLExtension_EXT_shader_image_load_store() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_shader_image_load_storePrivate)) +{ +} + +bool QOpenGLExtension_EXT_shader_image_load_store::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_shader_image_load_store); + + d->MemoryBarrierEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrierEXT")); + d->BindImageTextureEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLint )>(context->getProcAddress("glBindImageTextureEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_stencil_clear_tag::QOpenGLExtension_EXT_stencil_clear_tag() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_stencil_clear_tagPrivate)) +{ +} + +bool QOpenGLExtension_EXT_stencil_clear_tag::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_stencil_clear_tag); + + d->StencilClearTagEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint )>(context->getProcAddress("glStencilClearTagEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_stencil_two_side::QOpenGLExtension_EXT_stencil_two_side() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_stencil_two_sidePrivate)) +{ +} + +bool QOpenGLExtension_EXT_stencil_two_side::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_stencil_two_side); + + d->ActiveStencilFaceEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveStencilFaceEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_subtexture::QOpenGLExtension_EXT_subtexture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_subtexturePrivate)) +{ +} + +bool QOpenGLExtension_EXT_subtexture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_subtexture); + + d->TexSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage2DEXT")); + d->TexSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1DEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_texture3D::QOpenGLExtension_EXT_texture3D() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_texture3DPrivate)) +{ +} + +bool QOpenGLExtension_EXT_texture3D::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_texture3D); + + d->TexSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3DEXT")); + d->TexImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3DEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_texture_buffer_object::QOpenGLExtension_EXT_texture_buffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_texture_buffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_EXT_texture_buffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_texture_buffer_object); + + d->TexBufferEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glTexBufferEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_texture_integer::QOpenGLExtension_EXT_texture_integer() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_texture_integerPrivate)) +{ +} + +bool QOpenGLExtension_EXT_texture_integer::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_texture_integer); + + d->ClearColorIuiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glClearColorIuiEXT")); + d->ClearColorIiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glClearColorIiEXT")); + d->GetTexParameterIuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTexParameterIuivEXT")); + d->GetTexParameterIivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameterIivEXT")); + d->TexParameterIuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTexParameterIuivEXT")); + d->TexParameterIivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameterIivEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_texture_object::QOpenGLExtension_EXT_texture_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_texture_objectPrivate)) +{ +} + +bool QOpenGLExtension_EXT_texture_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_texture_object); + + d->PrioritizeTexturesEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLclampf *)>(context->getProcAddress("glPrioritizeTexturesEXT")); + d->IsTextureEXT = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTextureEXT")); + d->GenTexturesEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTexturesEXT")); + d->DeleteTexturesEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTexturesEXT")); + d->BindTextureEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTextureEXT")); + d->AreTexturesResidentEXT = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResidentEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_texture_perturb_normal::QOpenGLExtension_EXT_texture_perturb_normal() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_texture_perturb_normalPrivate)) +{ +} + +bool QOpenGLExtension_EXT_texture_perturb_normal::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_texture_perturb_normal); + + d->TextureNormalEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glTextureNormalEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_timer_query::QOpenGLExtension_EXT_timer_query() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_timer_queryPrivate)) +{ +} + +bool QOpenGLExtension_EXT_timer_query::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_timer_query); + + d->GetQueryObjectui64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetQueryObjectui64vEXT")); + d->GetQueryObjecti64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64EXT *)>(context->getProcAddress("glGetQueryObjecti64vEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_transform_feedback::QOpenGLExtension_EXT_transform_feedback() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_transform_feedbackPrivate)) +{ +} + +bool QOpenGLExtension_EXT_transform_feedback::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_transform_feedback); + + d->GetTransformFeedbackVaryingEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetTransformFeedbackVaryingEXT")); + d->TransformFeedbackVaryingsEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryingsEXT")); + d->BindBufferBaseEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBaseEXT")); + d->BindBufferOffsetEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLintptr )>(context->getProcAddress("glBindBufferOffsetEXT")); + d->BindBufferRangeEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRangeEXT")); + d->EndTransformFeedbackEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndTransformFeedbackEXT")); + d->BeginTransformFeedbackEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBeginTransformFeedbackEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_vertex_array::QOpenGLExtension_EXT_vertex_array() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_vertex_arrayPrivate)) +{ +} + +bool QOpenGLExtension_EXT_vertex_array::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_vertex_array); + + d->VertexPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointerEXT")); + d->TexCoordPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointerEXT")); + d->NormalPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointerEXT")); + d->IndexPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointerEXT")); + d->GetPointervEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid* *)>(context->getProcAddress("glGetPointervEXT")); + d->EdgeFlagPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , const GLboolean *)>(context->getProcAddress("glEdgeFlagPointerEXT")); + d->DrawArraysEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArraysEXT")); + d->ColorPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , GLsizei , const GLvoid *)>(context->getProcAddress("glColorPointerEXT")); + d->ArrayElementEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glArrayElementEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_vertex_attrib_64bit::QOpenGLExtension_EXT_vertex_attrib_64bit() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_vertex_attrib_64bitPrivate)) +{ +} + +bool QOpenGLExtension_EXT_vertex_attrib_64bit::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_vertex_attrib_64bit); + + d->VertexArrayVertexAttribLOffsetEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLint , GLenum , GLsizei , GLintptr )>(context->getProcAddress("glVertexArrayVertexAttribLOffsetEXT")); + d->GetVertexAttribLdvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdvEXT")); + d->VertexAttribLPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointerEXT")); + d->VertexAttribL4dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dvEXT")); + d->VertexAttribL3dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dvEXT")); + d->VertexAttribL2dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dvEXT")); + d->VertexAttribL1dvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dvEXT")); + d->VertexAttribL4dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4dEXT")); + d->VertexAttribL3dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3dEXT")); + d->VertexAttribL2dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2dEXT")); + d->VertexAttribL1dEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1dEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_vertex_shader::QOpenGLExtension_EXT_vertex_shader() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_vertex_shaderPrivate)) +{ +} + +bool QOpenGLExtension_EXT_vertex_shader::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_vertex_shader); + + d->GetLocalConstantFloatvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetLocalConstantFloatvEXT")); + d->GetLocalConstantIntegervEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetLocalConstantIntegervEXT")); + d->GetLocalConstantBooleanvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean *)>(context->getProcAddress("glGetLocalConstantBooleanvEXT")); + d->GetInvariantFloatvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetInvariantFloatvEXT")); + d->GetInvariantIntegervEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetInvariantIntegervEXT")); + d->GetInvariantBooleanvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean *)>(context->getProcAddress("glGetInvariantBooleanvEXT")); + d->GetVariantPointervEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVariantPointervEXT")); + d->GetVariantFloatvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVariantFloatvEXT")); + d->GetVariantIntegervEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVariantIntegervEXT")); + d->GetVariantBooleanvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean *)>(context->getProcAddress("glGetVariantBooleanvEXT")); + d->IsVariantEnabledEXT = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glIsVariantEnabledEXT")); + d->BindParameterEXT = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBindParameterEXT")); + d->BindTextureUnitParameterEXT = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBindTextureUnitParameterEXT")); + d->BindTexGenParameterEXT = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(context->getProcAddress("glBindTexGenParameterEXT")); + d->BindMaterialParameterEXT = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBindMaterialParameterEXT")); + d->BindLightParameterEXT = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBindLightParameterEXT")); + d->DisableVariantClientStateEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDisableVariantClientStateEXT")); + d->EnableVariantClientStateEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glEnableVariantClientStateEXT")); + d->VariantPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , const GLvoid *)>(context->getProcAddress("glVariantPointerEXT")); + d->VariantuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVariantuivEXT")); + d->VariantusvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVariantusvEXT")); + d->VariantubvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVariantubvEXT")); + d->VariantdvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVariantdvEXT")); + d->VariantfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVariantfvEXT")); + d->VariantivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVariantivEXT")); + d->VariantsvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVariantsvEXT")); + d->VariantbvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVariantbvEXT")); + d->SetLocalConstantEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *)>(context->getProcAddress("glSetLocalConstantEXT")); + d->SetInvariantEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *)>(context->getProcAddress("glSetInvariantEXT")); + d->GenSymbolsEXT = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glGenSymbolsEXT")); + d->ExtractComponentEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glExtractComponentEXT")); + d->InsertComponentEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glInsertComponentEXT")); + d->WriteMaskEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glWriteMaskEXT")); + d->SwizzleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glSwizzleEXT")); + d->ShaderOp3EXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderOp3EXT")); + d->ShaderOp2EXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderOp2EXT")); + d->ShaderOp1EXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glShaderOp1EXT")); + d->DeleteVertexShaderEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteVertexShaderEXT")); + d->GenVertexShadersEXT = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glGenVertexShadersEXT")); + d->BindVertexShaderEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexShaderEXT")); + d->EndVertexShaderEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndVertexShaderEXT")); + d->BeginVertexShaderEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glBeginVertexShaderEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_vertex_weighting::QOpenGLExtension_EXT_vertex_weighting() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_vertex_weightingPrivate)) +{ +} + +bool QOpenGLExtension_EXT_vertex_weighting::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_vertex_weighting); + + d->VertexWeightPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexWeightPointerEXT")); + d->VertexWeightfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertexWeightfvEXT")); + d->VertexWeightfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glVertexWeightfEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_EXT_x11_sync_object::QOpenGLExtension_EXT_x11_sync_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_x11_sync_objectPrivate)) +{ +} + +bool QOpenGLExtension_EXT_x11_sync_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_x11_sync_object); + + d->ImportSyncEXT = reinterpret_cast<GLsync (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLbitfield )>(context->getProcAddress("glImportSyncEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_GREMEDY_frame_terminator::QOpenGLExtension_GREMEDY_frame_terminator() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_GREMEDY_frame_terminatorPrivate)) +{ +} + +bool QOpenGLExtension_GREMEDY_frame_terminator::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_GREMEDY_frame_terminator); + + d->FrameTerminatorGREMEDY = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFrameTerminatorGREMEDY")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_GREMEDY_string_marker::QOpenGLExtension_GREMEDY_string_marker() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_GREMEDY_string_markerPrivate)) +{ +} + +bool QOpenGLExtension_GREMEDY_string_marker::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_GREMEDY_string_marker); + + d->StringMarkerGREMEDY = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(context->getProcAddress("glStringMarkerGREMEDY")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_HP_image_transform::QOpenGLExtension_HP_image_transform() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_HP_image_transformPrivate)) +{ +} + +bool QOpenGLExtension_HP_image_transform::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_HP_image_transform); + + d->GetImageTransformParameterfvHP = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetImageTransformParameterfvHP")); + d->GetImageTransformParameterivHP = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetImageTransformParameterivHP")); + d->ImageTransformParameterfvHP = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glImageTransformParameterfvHP")); + d->ImageTransformParameterivHP = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glImageTransformParameterivHP")); + d->ImageTransformParameterfHP = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glImageTransformParameterfHP")); + d->ImageTransformParameteriHP = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glImageTransformParameteriHP")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_IBM_multimode_draw_arrays::QOpenGLExtension_IBM_multimode_draw_arrays() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_IBM_multimode_draw_arraysPrivate)) +{ +} + +bool QOpenGLExtension_IBM_multimode_draw_arrays::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_IBM_multimode_draw_arrays); + + d->MultiModeDrawElementsIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLenum *, const GLsizei *, GLenum , const GLvoid* const *, GLsizei , GLint )>(context->getProcAddress("glMultiModeDrawElementsIBM")); + d->MultiModeDrawArraysIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei , GLint )>(context->getProcAddress("glMultiModeDrawArraysIBM")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_IBM_vertex_array_lists::QOpenGLExtension_IBM_vertex_array_lists() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_IBM_vertex_array_listsPrivate)) +{ +} + +bool QOpenGLExtension_IBM_vertex_array_lists::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_IBM_vertex_array_lists); + + d->VertexPointerListIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLint , const GLvoid* *, GLint )>(context->getProcAddress("glVertexPointerListIBM")); + d->TexCoordPointerListIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLint , const GLvoid* *, GLint )>(context->getProcAddress("glTexCoordPointerListIBM")); + d->NormalPointerListIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLvoid* *, GLint )>(context->getProcAddress("glNormalPointerListIBM")); + d->IndexPointerListIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLvoid* *, GLint )>(context->getProcAddress("glIndexPointerListIBM")); + d->FogCoordPointerListIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLvoid* *, GLint )>(context->getProcAddress("glFogCoordPointerListIBM")); + d->EdgeFlagPointerListIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , const GLboolean* *, GLint )>(context->getProcAddress("glEdgeFlagPointerListIBM")); + d->SecondaryColorPointerListIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLint , const GLvoid* *, GLint )>(context->getProcAddress("glSecondaryColorPointerListIBM")); + d->ColorPointerListIBM = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLint , const GLvoid* *, GLint )>(context->getProcAddress("glColorPointerListIBM")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_INGR_blend_func_separate::QOpenGLExtension_INGR_blend_func_separate() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_INGR_blend_func_separatePrivate)) +{ +} + +bool QOpenGLExtension_INGR_blend_func_separate::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_INGR_blend_func_separate); + + d->BlendFuncSeparateINGR = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparateINGR")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_INTEL_parallel_arrays::QOpenGLExtension_INTEL_parallel_arrays() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_INTEL_parallel_arraysPrivate)) +{ +} + +bool QOpenGLExtension_INTEL_parallel_arrays::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_INTEL_parallel_arrays); + + d->TexCoordPointervINTEL = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , const GLvoid* *)>(context->getProcAddress("glTexCoordPointervINTEL")); + d->ColorPointervINTEL = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , const GLvoid* *)>(context->getProcAddress("glColorPointervINTEL")); + d->NormalPointervINTEL = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid* *)>(context->getProcAddress("glNormalPointervINTEL")); + d->VertexPointervINTEL = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , const GLvoid* *)>(context->getProcAddress("glVertexPointervINTEL")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_KHR_debug::QOpenGLExtension_KHR_debug() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_KHR_debugPrivate)) +{ +} + +bool QOpenGLExtension_KHR_debug::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_KHR_debug); + + d->GetObjectPtrLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const void *, GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectPtrLabel")); + d->ObjectPtrLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const void *, GLsizei , const GLchar *)>(context->getProcAddress("glObjectPtrLabel")); + d->GetObjectLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectLabel")); + d->ObjectLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glObjectLabel")); + d->PopDebugGroup = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopDebugGroup")); + d->PushDebugGroup = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glPushDebugGroup")); + d->GetDebugMessageLog = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLog")); + d->DebugMessageCallback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLDEBUGPROC , const void *)>(context->getProcAddress("glDebugMessageCallback")); + d->DebugMessageInsert = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsert")); + d->DebugMessageControl = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageControl")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_MESA_resize_buffers::QOpenGLExtension_MESA_resize_buffers() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_MESA_resize_buffersPrivate)) +{ +} + +bool QOpenGLExtension_MESA_resize_buffers::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_MESA_resize_buffers); + + d->ResizeBuffersMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glResizeBuffersMESA")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_MESA_window_pos::QOpenGLExtension_MESA_window_pos() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_MESA_window_posPrivate)) +{ +} + +bool QOpenGLExtension_MESA_window_pos::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_MESA_window_pos); + + d->WindowPos4svMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos4svMESA")); + d->WindowPos4sMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos4sMESA")); + d->WindowPos4ivMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos4ivMESA")); + d->WindowPos4iMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glWindowPos4iMESA")); + d->WindowPos4fvMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos4fvMESA")); + d->WindowPos4fMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos4fMESA")); + d->WindowPos4dvMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos4dvMESA")); + d->WindowPos4dMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos4dMESA")); + d->WindowPos3svMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos3svMESA")); + d->WindowPos3sMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3sMESA")); + d->WindowPos3ivMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos3ivMESA")); + d->WindowPos3iMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3iMESA")); + d->WindowPos3fvMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos3fvMESA")); + d->WindowPos3fMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3fMESA")); + d->WindowPos3dvMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos3dvMESA")); + d->WindowPos3dMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3dMESA")); + d->WindowPos2svMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos2svMESA")); + d->WindowPos2sMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2sMESA")); + d->WindowPos2ivMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos2ivMESA")); + d->WindowPos2iMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glWindowPos2iMESA")); + d->WindowPos2fvMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos2fvMESA")); + d->WindowPos2fMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2fMESA")); + d->WindowPos2dvMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos2dvMESA")); + d->WindowPos2dMESA = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2dMESA")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_bindless_texture::QOpenGLExtension_NV_bindless_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_bindless_texturePrivate)) +{ +} + +bool QOpenGLExtension_NV_bindless_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_bindless_texture); + + d->IsImageHandleResidentNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint64 )>(context->getProcAddress("glIsImageHandleResidentNV")); + d->IsTextureHandleResidentNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint64 )>(context->getProcAddress("glIsTextureHandleResidentNV")); + d->ProgramUniformHandleui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint64 *)>(context->getProcAddress("glProgramUniformHandleui64vNV")); + d->ProgramUniformHandleui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint64 )>(context->getProcAddress("glProgramUniformHandleui64NV")); + d->UniformHandleui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint64 *)>(context->getProcAddress("glUniformHandleui64vNV")); + d->UniformHandleui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint64 )>(context->getProcAddress("glUniformHandleui64NV")); + d->MakeImageHandleNonResidentNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint64 )>(context->getProcAddress("glMakeImageHandleNonResidentNV")); + d->MakeImageHandleResidentNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint64 , GLenum )>(context->getProcAddress("glMakeImageHandleResidentNV")); + d->GetImageHandleNV = reinterpret_cast<GLuint64 (QOPENGLF_APIENTRYP)(GLuint , GLint , GLboolean , GLint , GLenum )>(context->getProcAddress("glGetImageHandleNV")); + d->MakeTextureHandleNonResidentNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint64 )>(context->getProcAddress("glMakeTextureHandleNonResidentNV")); + d->MakeTextureHandleResidentNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint64 )>(context->getProcAddress("glMakeTextureHandleResidentNV")); + d->GetTextureSamplerHandleNV = reinterpret_cast<GLuint64 (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glGetTextureSamplerHandleNV")); + d->GetTextureHandleNV = reinterpret_cast<GLuint64 (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glGetTextureHandleNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_conditional_render::QOpenGLExtension_NV_conditional_render() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_conditional_renderPrivate)) +{ +} + +bool QOpenGLExtension_NV_conditional_render::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_conditional_render); + + d->EndConditionalRenderNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndConditionalRenderNV")); + d->BeginConditionalRenderNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBeginConditionalRenderNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_copy_image::QOpenGLExtension_NV_copy_image() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_copy_imagePrivate)) +{ +} + +bool QOpenGLExtension_NV_copy_image::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_copy_image); + + d->CopyImageSubDataNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubDataNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_depth_buffer_float::QOpenGLExtension_NV_depth_buffer_float() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_depth_buffer_floatPrivate)) +{ +} + +bool QOpenGLExtension_NV_depth_buffer_float::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_depth_buffer_float); + + d->DepthBoundsdNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glDepthBoundsdNV")); + d->ClearDepthdNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glClearDepthdNV")); + d->DepthRangedNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glDepthRangedNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_evaluators::QOpenGLExtension_NV_evaluators() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_evaluatorsPrivate)) +{ +} + +bool QOpenGLExtension_NV_evaluators::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_evaluators); + + d->EvalMapsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glEvalMapsNV")); + d->GetMapAttribParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetMapAttribParameterfvNV")); + d->GetMapAttribParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetMapAttribParameterivNV")); + d->GetMapParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMapParameterfvNV")); + d->GetMapParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMapParameterivNV")); + d->GetMapControlPointsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid *)>(context->getProcAddress("glGetMapControlPointsNV")); + d->MapParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMapParameterfvNV")); + d->MapParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glMapParameterivNV")); + d->MapControlPointsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid *)>(context->getProcAddress("glMapControlPointsNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_explicit_multisample::QOpenGLExtension_NV_explicit_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_explicit_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_NV_explicit_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_explicit_multisample); + + d->TexRenderbufferNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexRenderbufferNV")); + d->SampleMaskIndexedNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaskIndexedNV")); + d->GetMultisamplefvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefvNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_fence::QOpenGLExtension_NV_fence() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_fencePrivate)) +{ +} + +bool QOpenGLExtension_NV_fence::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_fence); + + d->SetFenceNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glSetFenceNV")); + d->FinishFenceNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glFinishFenceNV")); + d->GetFenceivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetFenceivNV")); + d->TestFenceNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glTestFenceNV")); + d->IsFenceNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsFenceNV")); + d->GenFencesNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenFencesNV")); + d->DeleteFencesNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFencesNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_fragment_program::QOpenGLExtension_NV_fragment_program() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_fragment_programPrivate)) +{ +} + +bool QOpenGLExtension_NV_fragment_program::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_fragment_program); + + d->GetProgramNamedParameterdvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLubyte *, GLdouble *)>(context->getProcAddress("glGetProgramNamedParameterdvNV")); + d->GetProgramNamedParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLubyte *, GLfloat *)>(context->getProcAddress("glGetProgramNamedParameterfvNV")); + d->ProgramNamedParameter4dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLubyte *, const GLdouble *)>(context->getProcAddress("glProgramNamedParameter4dvNV")); + d->ProgramNamedParameter4fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLubyte *, const GLfloat *)>(context->getProcAddress("glProgramNamedParameter4fvNV")); + d->ProgramNamedParameter4dNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLubyte *, GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramNamedParameter4dNV")); + d->ProgramNamedParameter4fNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLubyte *, GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramNamedParameter4fNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_framebuffer_multisample_coverage::QOpenGLExtension_NV_framebuffer_multisample_coverage() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_framebuffer_multisample_coveragePrivate)) +{ +} + +bool QOpenGLExtension_NV_framebuffer_multisample_coverage::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_framebuffer_multisample_coverage); + + d->RenderbufferStorageMultisampleCoverageNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisampleCoverageNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_geometry_program4::QOpenGLExtension_NV_geometry_program4() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_geometry_program4Private)) +{ +} + +bool QOpenGLExtension_NV_geometry_program4::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_geometry_program4); + + d->FramebufferTextureFaceEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLenum )>(context->getProcAddress("glFramebufferTextureFaceEXT")); + d->FramebufferTextureLayerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayerEXT")); + d->FramebufferTextureEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTextureEXT")); + d->ProgramVertexLimitNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glProgramVertexLimitNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_gpu_program4::QOpenGLExtension_NV_gpu_program4() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_gpu_program4Private)) +{ +} + +bool QOpenGLExtension_NV_gpu_program4::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_gpu_program4); + + d->GetProgramEnvParameterIuivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint *)>(context->getProcAddress("glGetProgramEnvParameterIuivNV")); + d->GetProgramEnvParameterIivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetProgramEnvParameterIivNV")); + d->GetProgramLocalParameterIuivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint *)>(context->getProcAddress("glGetProgramLocalParameterIuivNV")); + d->GetProgramLocalParameterIivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetProgramLocalParameterIivNV")); + d->ProgramEnvParametersI4uivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramEnvParametersI4uivNV")); + d->ProgramEnvParameterI4uivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLuint *)>(context->getProcAddress("glProgramEnvParameterI4uivNV")); + d->ProgramEnvParameterI4uiNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramEnvParameterI4uiNV")); + d->ProgramEnvParametersI4ivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLint *)>(context->getProcAddress("glProgramEnvParametersI4ivNV")); + d->ProgramEnvParameterI4ivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLint *)>(context->getProcAddress("glProgramEnvParameterI4ivNV")); + d->ProgramEnvParameterI4iNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramEnvParameterI4iNV")); + d->ProgramLocalParametersI4uivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramLocalParametersI4uivNV")); + d->ProgramLocalParameterI4uivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLuint *)>(context->getProcAddress("glProgramLocalParameterI4uivNV")); + d->ProgramLocalParameterI4uiNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramLocalParameterI4uiNV")); + d->ProgramLocalParametersI4ivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLint *)>(context->getProcAddress("glProgramLocalParametersI4ivNV")); + d->ProgramLocalParameterI4ivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLint *)>(context->getProcAddress("glProgramLocalParameterI4ivNV")); + d->ProgramLocalParameterI4iNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramLocalParameterI4iNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_gpu_program5::QOpenGLExtension_NV_gpu_program5() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_gpu_program5Private)) +{ +} + +bool QOpenGLExtension_NV_gpu_program5::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_gpu_program5); + + d->GetProgramSubroutineParameteruivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint *)>(context->getProcAddress("glGetProgramSubroutineParameteruivNV")); + d->ProgramSubroutineParametersuivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glProgramSubroutineParametersuivNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_gpu_shader5::QOpenGLExtension_NV_gpu_shader5() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_gpu_shader5Private)) +{ +} + +bool QOpenGLExtension_NV_gpu_shader5::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_gpu_shader5); + + d->ProgramUniform4ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glProgramUniform4ui64vNV")); + d->ProgramUniform3ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glProgramUniform3ui64vNV")); + d->ProgramUniform2ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glProgramUniform2ui64vNV")); + d->ProgramUniform1ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glProgramUniform1ui64vNV")); + d->ProgramUniform4ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint64EXT , GLuint64EXT , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glProgramUniform4ui64NV")); + d->ProgramUniform3ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint64EXT , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glProgramUniform3ui64NV")); + d->ProgramUniform2ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glProgramUniform2ui64NV")); + d->ProgramUniform1ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint64EXT )>(context->getProcAddress("glProgramUniform1ui64NV")); + d->ProgramUniform4i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint64EXT *)>(context->getProcAddress("glProgramUniform4i64vNV")); + d->ProgramUniform3i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint64EXT *)>(context->getProcAddress("glProgramUniform3i64vNV")); + d->ProgramUniform2i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint64EXT *)>(context->getProcAddress("glProgramUniform2i64vNV")); + d->ProgramUniform1i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint64EXT *)>(context->getProcAddress("glProgramUniform1i64vNV")); + d->ProgramUniform4i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint64EXT , GLint64EXT , GLint64EXT , GLint64EXT )>(context->getProcAddress("glProgramUniform4i64NV")); + d->ProgramUniform3i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint64EXT , GLint64EXT , GLint64EXT )>(context->getProcAddress("glProgramUniform3i64NV")); + d->ProgramUniform2i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint64EXT , GLint64EXT )>(context->getProcAddress("glProgramUniform2i64NV")); + d->ProgramUniform1i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint64EXT )>(context->getProcAddress("glProgramUniform1i64NV")); + d->GetUniformi64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint64EXT *)>(context->getProcAddress("glGetUniformi64vNV")); + d->Uniform4ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glUniform4ui64vNV")); + d->Uniform3ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glUniform3ui64vNV")); + d->Uniform2ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glUniform2ui64vNV")); + d->Uniform1ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glUniform1ui64vNV")); + d->Uniform4ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint64EXT , GLuint64EXT , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glUniform4ui64NV")); + d->Uniform3ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint64EXT , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glUniform3ui64NV")); + d->Uniform2ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glUniform2ui64NV")); + d->Uniform1ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint64EXT )>(context->getProcAddress("glUniform1ui64NV")); + d->Uniform4i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint64EXT *)>(context->getProcAddress("glUniform4i64vNV")); + d->Uniform3i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint64EXT *)>(context->getProcAddress("glUniform3i64vNV")); + d->Uniform2i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint64EXT *)>(context->getProcAddress("glUniform2i64vNV")); + d->Uniform1i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint64EXT *)>(context->getProcAddress("glUniform1i64vNV")); + d->Uniform4i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint64EXT , GLint64EXT , GLint64EXT , GLint64EXT )>(context->getProcAddress("glUniform4i64NV")); + d->Uniform3i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint64EXT , GLint64EXT , GLint64EXT )>(context->getProcAddress("glUniform3i64NV")); + d->Uniform2i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint64EXT , GLint64EXT )>(context->getProcAddress("glUniform2i64NV")); + d->Uniform1i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint64EXT )>(context->getProcAddress("glUniform1i64NV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_half_float::QOpenGLExtension_NV_half_float() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_half_floatPrivate)) +{ +} + +bool QOpenGLExtension_NV_half_float::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_half_float); + + d->VertexAttribs4hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLhalfNV *)>(context->getProcAddress("glVertexAttribs4hvNV")); + d->VertexAttribs3hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLhalfNV *)>(context->getProcAddress("glVertexAttribs3hvNV")); + d->VertexAttribs2hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLhalfNV *)>(context->getProcAddress("glVertexAttribs2hvNV")); + d->VertexAttribs1hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLhalfNV *)>(context->getProcAddress("glVertexAttribs1hvNV")); + d->VertexAttrib4hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLhalfNV *)>(context->getProcAddress("glVertexAttrib4hvNV")); + d->VertexAttrib4hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLhalfNV , GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glVertexAttrib4hNV")); + d->VertexAttrib3hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLhalfNV *)>(context->getProcAddress("glVertexAttrib3hvNV")); + d->VertexAttrib3hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glVertexAttrib3hNV")); + d->VertexAttrib2hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLhalfNV *)>(context->getProcAddress("glVertexAttrib2hvNV")); + d->VertexAttrib2hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLhalfNV , GLhalfNV )>(context->getProcAddress("glVertexAttrib2hNV")); + d->VertexAttrib1hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLhalfNV *)>(context->getProcAddress("glVertexAttrib1hvNV")); + d->VertexAttrib1hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLhalfNV )>(context->getProcAddress("glVertexAttrib1hNV")); + d->VertexWeighthvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glVertexWeighthvNV")); + d->VertexWeighthNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV )>(context->getProcAddress("glVertexWeighthNV")); + d->SecondaryColor3hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glSecondaryColor3hvNV")); + d->SecondaryColor3hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glSecondaryColor3hNV")); + d->FogCoordhvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glFogCoordhvNV")); + d->FogCoordhNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV )>(context->getProcAddress("glFogCoordhNV")); + d->MultiTexCoord4hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLhalfNV *)>(context->getProcAddress("glMultiTexCoord4hvNV")); + d->MultiTexCoord4hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLhalfNV , GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glMultiTexCoord4hNV")); + d->MultiTexCoord3hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLhalfNV *)>(context->getProcAddress("glMultiTexCoord3hvNV")); + d->MultiTexCoord3hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glMultiTexCoord3hNV")); + d->MultiTexCoord2hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLhalfNV *)>(context->getProcAddress("glMultiTexCoord2hvNV")); + d->MultiTexCoord2hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLhalfNV , GLhalfNV )>(context->getProcAddress("glMultiTexCoord2hNV")); + d->MultiTexCoord1hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLhalfNV *)>(context->getProcAddress("glMultiTexCoord1hvNV")); + d->MultiTexCoord1hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLhalfNV )>(context->getProcAddress("glMultiTexCoord1hNV")); + d->TexCoord4hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glTexCoord4hvNV")); + d->TexCoord4hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glTexCoord4hNV")); + d->TexCoord3hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glTexCoord3hvNV")); + d->TexCoord3hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glTexCoord3hNV")); + d->TexCoord2hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glTexCoord2hvNV")); + d->TexCoord2hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV )>(context->getProcAddress("glTexCoord2hNV")); + d->TexCoord1hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glTexCoord1hvNV")); + d->TexCoord1hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV )>(context->getProcAddress("glTexCoord1hNV")); + d->Color4hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glColor4hvNV")); + d->Color4hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glColor4hNV")); + d->Color3hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glColor3hvNV")); + d->Color3hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glColor3hNV")); + d->Normal3hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glNormal3hvNV")); + d->Normal3hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glNormal3hNV")); + d->Vertex4hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glVertex4hvNV")); + d->Vertex4hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glVertex4hNV")); + d->Vertex3hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glVertex3hvNV")); + d->Vertex3hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV , GLhalfNV )>(context->getProcAddress("glVertex3hNV")); + d->Vertex2hvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLhalfNV *)>(context->getProcAddress("glVertex2hvNV")); + d->Vertex2hNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLhalfNV , GLhalfNV )>(context->getProcAddress("glVertex2hNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_occlusion_query::QOpenGLExtension_NV_occlusion_query() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_occlusion_queryPrivate)) +{ +} + +bool QOpenGLExtension_NV_occlusion_query::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_occlusion_query); + + d->GetOcclusionQueryuivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetOcclusionQueryuivNV")); + d->GetOcclusionQueryivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetOcclusionQueryivNV")); + d->EndOcclusionQueryNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndOcclusionQueryNV")); + d->BeginOcclusionQueryNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBeginOcclusionQueryNV")); + d->IsOcclusionQueryNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsOcclusionQueryNV")); + d->DeleteOcclusionQueriesNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteOcclusionQueriesNV")); + d->GenOcclusionQueriesNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenOcclusionQueriesNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_parameter_buffer_object::QOpenGLExtension_NV_parameter_buffer_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_parameter_buffer_objectPrivate)) +{ +} + +bool QOpenGLExtension_NV_parameter_buffer_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_parameter_buffer_object); + + d->ProgramBufferParametersIuivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramBufferParametersIuivNV")); + d->ProgramBufferParametersIivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , const GLint *)>(context->getProcAddress("glProgramBufferParametersIivNV")); + d->ProgramBufferParametersfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramBufferParametersfvNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_path_rendering::QOpenGLExtension_NV_path_rendering() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_path_renderingPrivate)) +{ +} + +bool QOpenGLExtension_NV_path_rendering::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_path_rendering); + + d->PointAlongPathNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei , GLfloat , GLfloat *, GLfloat *, GLfloat *, GLfloat *)>(context->getProcAddress("glPointAlongPathNV")); + d->GetPathLengthNV = reinterpret_cast<GLfloat (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei )>(context->getProcAddress("glGetPathLengthNV")); + d->IsPointInStrokePathNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glIsPointInStrokePathNV")); + d->IsPointInFillPathNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLfloat , GLfloat )>(context->getProcAddress("glIsPointInFillPathNV")); + d->GetPathTexGenfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetPathTexGenfvNV")); + d->GetPathTexGenivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetPathTexGenivNV")); + d->GetPathColorGenfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetPathColorGenfvNV")); + d->GetPathColorGenivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetPathColorGenivNV")); + d->GetPathSpacingNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLuint , GLfloat , GLfloat , GLenum , GLfloat *)>(context->getProcAddress("glGetPathSpacingNV")); + d->GetPathMetricRangeNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield , GLuint , GLsizei , GLsizei , GLfloat *)>(context->getProcAddress("glGetPathMetricRangeNV")); + d->GetPathMetricsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield , GLsizei , GLenum , const GLvoid *, GLuint , GLsizei , GLfloat *)>(context->getProcAddress("glGetPathMetricsNV")); + d->GetPathDashArrayNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat *)>(context->getProcAddress("glGetPathDashArrayNV")); + d->GetPathCoordsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat *)>(context->getProcAddress("glGetPathCoordsNV")); + d->GetPathCommandsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte *)>(context->getProcAddress("glGetPathCommandsNV")); + d->GetPathParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetPathParameterfvNV")); + d->GetPathParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetPathParameterivNV")); + d->CoverStrokePathInstancedNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *, GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glCoverStrokePathInstancedNV")); + d->CoverFillPathInstancedNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *, GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glCoverFillPathInstancedNV")); + d->CoverStrokePathNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glCoverStrokePathNV")); + d->CoverFillPathNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glCoverFillPathNV")); + d->PathFogGenNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glPathFogGenNV")); + d->PathTexGenNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , const GLfloat *)>(context->getProcAddress("glPathTexGenNV")); + d->PathColorGenNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glPathColorGenNV")); + d->PathCoverDepthFuncNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glPathCoverDepthFuncNV")); + d->StencilStrokePathInstancedNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *, GLuint , GLint , GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glStencilStrokePathInstancedNV")); + d->StencilFillPathInstancedNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *, GLuint , GLenum , GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glStencilFillPathInstancedNV")); + d->StencilStrokePathNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint )>(context->getProcAddress("glStencilStrokePathNV")); + d->StencilFillPathNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint )>(context->getProcAddress("glStencilFillPathNV")); + d->PathStencilDepthOffsetNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPathStencilDepthOffsetNV")); + d->PathStencilFuncNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(context->getProcAddress("glPathStencilFuncNV")); + d->PathDashArrayNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glPathDashArrayNV")); + d->PathParameterfNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glPathParameterfNV")); + d->PathParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glPathParameterfvNV")); + d->PathParameteriNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glPathParameteriNV")); + d->PathParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glPathParameterivNV")); + d->TransformPathNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glTransformPathNV")); + d->InterpolatePathsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLfloat )>(context->getProcAddress("glInterpolatePathsNV")); + d->CopyPathNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glCopyPathNV")); + d->WeightPathsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glWeightPathsNV")); + d->PathGlyphRangeNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *, GLbitfield , GLuint , GLsizei , GLenum , GLuint , GLfloat )>(context->getProcAddress("glPathGlyphRangeNV")); + d->PathGlyphsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *, GLbitfield , GLsizei , GLenum , const GLvoid *, GLenum , GLuint , GLfloat )>(context->getProcAddress("glPathGlyphsNV")); + d->PathStringNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glPathStringNV")); + d->PathSubCoordsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glPathSubCoordsNV")); + d->PathSubCommandsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei , GLsizei , const GLubyte *, GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glPathSubCommandsNV")); + d->PathCoordsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glPathCoordsNV")); + d->PathCommandsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLubyte *, GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glPathCommandsNV")); + d->IsPathNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsPathNV")); + d->DeletePathsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(context->getProcAddress("glDeletePathsNV")); + d->GenPathsNV = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(context->getProcAddress("glGenPathsNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_pixel_data_range::QOpenGLExtension_NV_pixel_data_range() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_pixel_data_rangePrivate)) +{ +} + +bool QOpenGLExtension_NV_pixel_data_range::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_pixel_data_range); + + d->FlushPixelDataRangeNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glFlushPixelDataRangeNV")); + d->PixelDataRangeNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glPixelDataRangeNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_point_sprite::QOpenGLExtension_NV_point_sprite() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_point_spritePrivate)) +{ +} + +bool QOpenGLExtension_NV_point_sprite::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_point_sprite); + + d->PointParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glPointParameterivNV")); + d->PointParameteriNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPointParameteriNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_present_video::QOpenGLExtension_NV_present_video() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_present_videoPrivate)) +{ +} + +bool QOpenGLExtension_NV_present_video::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_present_video); + + d->GetVideoui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetVideoui64vNV")); + d->GetVideoi64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64EXT *)>(context->getProcAddress("glGetVideoi64vNV")); + d->GetVideouivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVideouivNV")); + d->GetVideoivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVideoivNV")); + d->PresentFrameDualFillNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint64EXT , GLuint , GLuint , GLenum , GLenum , GLuint , GLenum , GLuint , GLenum , GLuint , GLenum , GLuint )>(context->getProcAddress("glPresentFrameDualFillNV")); + d->PresentFrameKeyedNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint64EXT , GLuint , GLuint , GLenum , GLenum , GLuint , GLuint , GLenum , GLuint , GLuint )>(context->getProcAddress("glPresentFrameKeyedNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_primitive_restart::QOpenGLExtension_NV_primitive_restart() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_primitive_restartPrivate)) +{ +} + +bool QOpenGLExtension_NV_primitive_restart::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_primitive_restart); + + d->PrimitiveRestartIndexNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPrimitiveRestartIndexNV")); + d->PrimitiveRestartNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPrimitiveRestartNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_register_combiners::QOpenGLExtension_NV_register_combiners() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_register_combinersPrivate)) +{ +} + +bool QOpenGLExtension_NV_register_combiners::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_register_combiners); + + d->GetFinalCombinerInputParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFinalCombinerInputParameterivNV")); + d->GetFinalCombinerInputParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetFinalCombinerInputParameterfvNV")); + d->GetCombinerOutputParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetCombinerOutputParameterivNV")); + d->GetCombinerOutputParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetCombinerOutputParameterfvNV")); + d->GetCombinerInputParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetCombinerInputParameterivNV")); + d->GetCombinerInputParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetCombinerInputParameterfvNV")); + d->FinalCombinerInputNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glFinalCombinerInputNV")); + d->CombinerOutputNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glCombinerOutputNV")); + d->CombinerInputNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glCombinerInputNV")); + d->CombinerParameteriNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glCombinerParameteriNV")); + d->CombinerParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glCombinerParameterivNV")); + d->CombinerParameterfNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glCombinerParameterfNV")); + d->CombinerParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glCombinerParameterfvNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_register_combiners2::QOpenGLExtension_NV_register_combiners2() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_register_combiners2Private)) +{ +} + +bool QOpenGLExtension_NV_register_combiners2::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_register_combiners2); + + d->GetCombinerStageParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetCombinerStageParameterfvNV")); + d->CombinerStageParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glCombinerStageParameterfvNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_shader_buffer_load::QOpenGLExtension_NV_shader_buffer_load() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_shader_buffer_loadPrivate)) +{ +} + +bool QOpenGLExtension_NV_shader_buffer_load::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_shader_buffer_load); + + d->ProgramUniformui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glProgramUniformui64vNV")); + d->ProgramUniformui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint64EXT )>(context->getProcAddress("glProgramUniformui64NV")); + d->GetUniformui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint64EXT *)>(context->getProcAddress("glGetUniformui64vNV")); + d->Uniformui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint64EXT *)>(context->getProcAddress("glUniformui64vNV")); + d->Uniformui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint64EXT )>(context->getProcAddress("glUniformui64NV")); + d->GetIntegerui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint64EXT *)>(context->getProcAddress("glGetIntegerui64vNV")); + d->GetNamedBufferParameterui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetNamedBufferParameterui64vNV")); + d->GetBufferParameterui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetBufferParameterui64vNV")); + d->IsNamedBufferResidentNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsNamedBufferResidentNV")); + d->MakeNamedBufferNonResidentNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glMakeNamedBufferNonResidentNV")); + d->MakeNamedBufferResidentNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glMakeNamedBufferResidentNV")); + d->IsBufferResidentNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glIsBufferResidentNV")); + d->MakeBufferNonResidentNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glMakeBufferNonResidentNV")); + d->MakeBufferResidentNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glMakeBufferResidentNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_texture_barrier::QOpenGLExtension_NV_texture_barrier() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_texture_barrierPrivate)) +{ +} + +bool QOpenGLExtension_NV_texture_barrier::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_texture_barrier); + + d->TextureBarrierNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glTextureBarrierNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_texture_multisample::QOpenGLExtension_NV_texture_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_texture_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_NV_texture_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_texture_multisample); + + d->TextureImage3DMultisampleCoverageNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage3DMultisampleCoverageNV")); + d->TextureImage2DMultisampleCoverageNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage2DMultisampleCoverageNV")); + d->TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage3DMultisampleNV")); + d->TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage2DMultisampleNV")); + d->TexImage3DMultisampleCoverageNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisampleCoverageNV")); + d->TexImage2DMultisampleCoverageNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisampleCoverageNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_transform_feedback::QOpenGLExtension_NV_transform_feedback() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_transform_feedbackPrivate)) +{ +} + +bool QOpenGLExtension_NV_transform_feedback::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_transform_feedback); + + d->TransformFeedbackStreamAttribsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLint *, GLsizei , const GLint *, GLenum )>(context->getProcAddress("glTransformFeedbackStreamAttribsNV")); + d->GetTransformFeedbackVaryingNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint *)>(context->getProcAddress("glGetTransformFeedbackVaryingNV")); + d->GetActiveVaryingNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveVaryingNV")); + d->GetVaryingLocationNV = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetVaryingLocationNV")); + d->ActiveVaryingNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glActiveVaryingNV")); + d->TransformFeedbackVaryingsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLint *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryingsNV")); + d->BindBufferBaseNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBaseNV")); + d->BindBufferOffsetNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLintptr )>(context->getProcAddress("glBindBufferOffsetNV")); + d->BindBufferRangeNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRangeNV")); + d->TransformFeedbackAttribsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *, GLenum )>(context->getProcAddress("glTransformFeedbackAttribsNV")); + d->EndTransformFeedbackNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndTransformFeedbackNV")); + d->BeginTransformFeedbackNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBeginTransformFeedbackNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_transform_feedback2::QOpenGLExtension_NV_transform_feedback2() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_transform_feedback2Private)) +{ +} + +bool QOpenGLExtension_NV_transform_feedback2::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_transform_feedback2); + + d->DrawTransformFeedbackNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedbackNV")); + d->ResumeTransformFeedbackNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glResumeTransformFeedbackNV")); + d->PauseTransformFeedbackNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPauseTransformFeedbackNV")); + d->IsTransformFeedbackNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTransformFeedbackNV")); + d->GenTransformFeedbacksNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacksNV")); + d->DeleteTransformFeedbacksNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacksNV")); + d->BindTransformFeedbackNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedbackNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_vdpau_interop::QOpenGLExtension_NV_vdpau_interop() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_vdpau_interopPrivate)) +{ +} + +bool QOpenGLExtension_NV_vdpau_interop::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_vdpau_interop); + + d->VDPAUUnmapSurfacesNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvdpauSurfaceNV *)>(context->getProcAddress("glVDPAUUnmapSurfacesNV")); + d->VDPAUMapSurfacesNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvdpauSurfaceNV *)>(context->getProcAddress("glVDPAUMapSurfacesNV")); + d->VDPAUSurfaceAccessNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLvdpauSurfaceNV , GLenum )>(context->getProcAddress("glVDPAUSurfaceAccessNV")); + d->VDPAUGetSurfaceivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLvdpauSurfaceNV , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glVDPAUGetSurfaceivNV")); + d->VDPAUUnregisterSurfaceNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLvdpauSurfaceNV )>(context->getProcAddress("glVDPAUUnregisterSurfaceNV")); + d->VDPAUIsSurfaceNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLvdpauSurfaceNV )>(context->getProcAddress("glVDPAUIsSurfaceNV")); + d->VDPAURegisterOutputSurfaceNV = reinterpret_cast<GLvdpauSurfaceNV (QOPENGLF_APIENTRYP)(GLvoid *, GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glVDPAURegisterOutputSurfaceNV")); + d->VDPAURegisterVideoSurfaceNV = reinterpret_cast<GLvdpauSurfaceNV (QOPENGLF_APIENTRYP)(const GLvoid *, GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glVDPAURegisterVideoSurfaceNV")); + d->VDPAUFiniNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glVDPAUFiniNV")); + d->VDPAUInitNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLvoid *, const GLvoid *)>(context->getProcAddress("glVDPAUInitNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_vertex_array_range::QOpenGLExtension_NV_vertex_array_range() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_vertex_array_rangePrivate)) +{ +} + +bool QOpenGLExtension_NV_vertex_array_range::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_vertex_array_range); + + d->VertexArrayRangeNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(context->getProcAddress("glVertexArrayRangeNV")); + d->FlushVertexArrayRangeNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFlushVertexArrayRangeNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_vertex_attrib_integer_64bit::QOpenGLExtension_NV_vertex_attrib_integer_64bit() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_vertex_attrib_integer_64bitPrivate)) +{ +} + +bool QOpenGLExtension_NV_vertex_attrib_integer_64bit::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_vertex_attrib_integer_64bit); + + d->VertexAttribLFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei )>(context->getProcAddress("glVertexAttribLFormatNV")); + d->GetVertexAttribLui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetVertexAttribLui64vNV")); + d->GetVertexAttribLi64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64EXT *)>(context->getProcAddress("glGetVertexAttribLi64vNV")); + d->VertexAttribL4ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint64EXT *)>(context->getProcAddress("glVertexAttribL4ui64vNV")); + d->VertexAttribL3ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint64EXT *)>(context->getProcAddress("glVertexAttribL3ui64vNV")); + d->VertexAttribL2ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint64EXT *)>(context->getProcAddress("glVertexAttribL2ui64vNV")); + d->VertexAttribL1ui64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint64EXT *)>(context->getProcAddress("glVertexAttribL1ui64vNV")); + d->VertexAttribL4ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint64EXT , GLuint64EXT , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glVertexAttribL4ui64NV")); + d->VertexAttribL3ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint64EXT , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glVertexAttribL3ui64NV")); + d->VertexAttribL2ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint64EXT , GLuint64EXT )>(context->getProcAddress("glVertexAttribL2ui64NV")); + d->VertexAttribL1ui64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint64EXT )>(context->getProcAddress("glVertexAttribL1ui64NV")); + d->VertexAttribL4i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint64EXT *)>(context->getProcAddress("glVertexAttribL4i64vNV")); + d->VertexAttribL3i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint64EXT *)>(context->getProcAddress("glVertexAttribL3i64vNV")); + d->VertexAttribL2i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint64EXT *)>(context->getProcAddress("glVertexAttribL2i64vNV")); + d->VertexAttribL1i64vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint64EXT *)>(context->getProcAddress("glVertexAttribL1i64vNV")); + d->VertexAttribL4i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint64EXT , GLint64EXT , GLint64EXT , GLint64EXT )>(context->getProcAddress("glVertexAttribL4i64NV")); + d->VertexAttribL3i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint64EXT , GLint64EXT , GLint64EXT )>(context->getProcAddress("glVertexAttribL3i64NV")); + d->VertexAttribL2i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint64EXT , GLint64EXT )>(context->getProcAddress("glVertexAttribL2i64NV")); + d->VertexAttribL1i64NV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint64EXT )>(context->getProcAddress("glVertexAttribL1i64NV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_vertex_buffer_unified_memory::QOpenGLExtension_NV_vertex_buffer_unified_memory() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_vertex_buffer_unified_memoryPrivate)) +{ +} + +bool QOpenGLExtension_NV_vertex_buffer_unified_memory::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_vertex_buffer_unified_memory); + + d->GetIntegerui64i_vNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint64EXT *)>(context->getProcAddress("glGetIntegerui64i_vNV")); + d->VertexAttribIFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei )>(context->getProcAddress("glVertexAttribIFormatNV")); + d->VertexAttribFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLsizei )>(context->getProcAddress("glVertexAttribFormatNV")); + d->FogCoordFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei )>(context->getProcAddress("glFogCoordFormatNV")); + d->SecondaryColorFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei )>(context->getProcAddress("glSecondaryColorFormatNV")); + d->EdgeFlagFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei )>(context->getProcAddress("glEdgeFlagFormatNV")); + d->TexCoordFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei )>(context->getProcAddress("glTexCoordFormatNV")); + d->IndexFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei )>(context->getProcAddress("glIndexFormatNV")); + d->ColorFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei )>(context->getProcAddress("glColorFormatNV")); + d->NormalFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei )>(context->getProcAddress("glNormalFormatNV")); + d->VertexFormatNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei )>(context->getProcAddress("glVertexFormatNV")); + d->BufferAddressRangeNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint64EXT , GLsizeiptr )>(context->getProcAddress("glBufferAddressRangeNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_vertex_program::QOpenGLExtension_NV_vertex_program() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_vertex_programPrivate)) +{ +} + +bool QOpenGLExtension_NV_vertex_program::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_vertex_program); + + d->VertexAttribs4ubvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLubyte *)>(context->getProcAddress("glVertexAttribs4ubvNV")); + d->VertexAttribs4svNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLshort *)>(context->getProcAddress("glVertexAttribs4svNV")); + d->VertexAttribs4fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glVertexAttribs4fvNV")); + d->VertexAttribs4dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glVertexAttribs4dvNV")); + d->VertexAttribs3svNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLshort *)>(context->getProcAddress("glVertexAttribs3svNV")); + d->VertexAttribs3fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glVertexAttribs3fvNV")); + d->VertexAttribs3dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glVertexAttribs3dvNV")); + d->VertexAttribs2svNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLshort *)>(context->getProcAddress("glVertexAttribs2svNV")); + d->VertexAttribs2fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glVertexAttribs2fvNV")); + d->VertexAttribs2dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glVertexAttribs2dvNV")); + d->VertexAttribs1svNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLshort *)>(context->getProcAddress("glVertexAttribs1svNV")); + d->VertexAttribs1fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glVertexAttribs1fvNV")); + d->VertexAttribs1dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glVertexAttribs1dvNV")); + d->VertexAttrib4ubvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubvNV")); + d->VertexAttrib4ubNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4ubNV")); + d->VertexAttrib4svNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4svNV")); + d->VertexAttrib4sNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4sNV")); + d->VertexAttrib4fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fvNV")); + d->VertexAttrib4fNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4fNV")); + d->VertexAttrib4dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dvNV")); + d->VertexAttrib4dNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4dNV")); + d->VertexAttrib3svNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3svNV")); + d->VertexAttrib3sNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3sNV")); + d->VertexAttrib3fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fvNV")); + d->VertexAttrib3fNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3fNV")); + d->VertexAttrib3dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dvNV")); + d->VertexAttrib3dNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3dNV")); + d->VertexAttrib2svNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2svNV")); + d->VertexAttrib2sNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2sNV")); + d->VertexAttrib2fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fvNV")); + d->VertexAttrib2fNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2fNV")); + d->VertexAttrib2dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dvNV")); + d->VertexAttrib2dNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2dNV")); + d->VertexAttrib1svNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1svNV")); + d->VertexAttrib1sNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1sNV")); + d->VertexAttrib1fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fvNV")); + d->VertexAttrib1fNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1fNV")); + d->VertexAttrib1dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dvNV")); + d->VertexAttrib1dNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1dNV")); + d->VertexAttribPointerNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointerNV")); + d->TrackMatrixNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLenum )>(context->getProcAddress("glTrackMatrixNV")); + d->RequestResidentProgramsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glRequestResidentProgramsNV")); + d->ProgramParameters4fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramParameters4fvNV")); + d->ProgramParameters4dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramParameters4dvNV")); + d->ProgramParameter4fvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLfloat *)>(context->getProcAddress("glProgramParameter4fvNV")); + d->ProgramParameter4fNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramParameter4fNV")); + d->ProgramParameter4dvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLdouble *)>(context->getProcAddress("glProgramParameter4dvNV")); + d->ProgramParameter4dNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramParameter4dNV")); + d->LoadProgramNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLubyte *)>(context->getProcAddress("glLoadProgramNV")); + d->IsProgramNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgramNV")); + d->GetVertexAttribPointervNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVertexAttribPointervNV")); + d->GetVertexAttribivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribivNV")); + d->GetVertexAttribfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfvNV")); + d->GetVertexAttribdvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdvNV")); + d->GetTrackMatrixivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTrackMatrixivNV")); + d->GetProgramStringNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLubyte *)>(context->getProcAddress("glGetProgramStringNV")); + d->GetProgramivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramivNV")); + d->GetProgramParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetProgramParameterfvNV")); + d->GetProgramParameterdvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetProgramParameterdvNV")); + d->GenProgramsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramsNV")); + d->ExecuteProgramNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , const GLfloat *)>(context->getProcAddress("glExecuteProgramNV")); + d->DeleteProgramsNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramsNV")); + d->BindProgramNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindProgramNV")); + d->AreProgramsResidentNV = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreProgramsResidentNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_vertex_program4::QOpenGLExtension_NV_vertex_program4() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_vertex_program4Private)) +{ +} + +bool QOpenGLExtension_NV_vertex_program4::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_vertex_program4); + + d->GetVertexAttribIuivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuivEXT")); + d->GetVertexAttribIivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribIivEXT")); + d->VertexAttribIPointerEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribIPointerEXT")); + d->VertexAttribI4usvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usvEXT")); + d->VertexAttribI4ubvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubvEXT")); + d->VertexAttribI4svEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4svEXT")); + d->VertexAttribI4bvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bvEXT")); + d->VertexAttribI4uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uivEXT")); + d->VertexAttribI3uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uivEXT")); + d->VertexAttribI2uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uivEXT")); + d->VertexAttribI1uivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uivEXT")); + d->VertexAttribI4ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4ivEXT")); + d->VertexAttribI3ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3ivEXT")); + d->VertexAttribI2ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2ivEXT")); + d->VertexAttribI1ivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1ivEXT")); + d->VertexAttribI4uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4uiEXT")); + d->VertexAttribI3uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3uiEXT")); + d->VertexAttribI2uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2uiEXT")); + d->VertexAttribI1uiEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1uiEXT")); + d->VertexAttribI4iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4iEXT")); + d->VertexAttribI3iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3iEXT")); + d->VertexAttribI2iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2iEXT")); + d->VertexAttribI1iEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1iEXT")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_NV_video_capture::QOpenGLExtension_NV_video_capture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_video_capturePrivate)) +{ +} + +bool QOpenGLExtension_NV_video_capture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_video_capture); + + d->VideoCaptureStreamParameterdvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , const GLdouble *)>(context->getProcAddress("glVideoCaptureStreamParameterdvNV")); + d->VideoCaptureStreamParameterfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glVideoCaptureStreamParameterfvNV")); + d->VideoCaptureStreamParameterivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , const GLint *)>(context->getProcAddress("glVideoCaptureStreamParameterivNV")); + d->VideoCaptureNV = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLuint , GLuint *, GLuint64EXT *)>(context->getProcAddress("glVideoCaptureNV")); + d->GetVideoCaptureStreamdvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVideoCaptureStreamdvNV")); + d->GetVideoCaptureStreamfvNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVideoCaptureStreamfvNV")); + d->GetVideoCaptureStreamivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVideoCaptureStreamivNV")); + d->GetVideoCaptureivNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVideoCaptureivNV")); + d->EndVideoCaptureNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glEndVideoCaptureNV")); + d->BindVideoCaptureStreamTextureNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glBindVideoCaptureStreamTextureNV")); + d->BindVideoCaptureStreamBufferNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLintptrARB )>(context->getProcAddress("glBindVideoCaptureStreamBufferNV")); + d->BeginVideoCaptureNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBeginVideoCaptureNV")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_PGI_misc_hints::QOpenGLExtension_PGI_misc_hints() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_PGI_misc_hintsPrivate)) +{ +} + +bool QOpenGLExtension_PGI_misc_hints::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_PGI_misc_hints); + + d->HintPGI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glHintPGI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_detail_texture::QOpenGLExtension_SGIS_detail_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_detail_texturePrivate)) +{ +} + +bool QOpenGLExtension_SGIS_detail_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_detail_texture); + + d->GetDetailTexFuncSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetDetailTexFuncSGIS")); + d->DetailTexFuncSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glDetailTexFuncSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_fog_function::QOpenGLExtension_SGIS_fog_function() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_fog_functionPrivate)) +{ +} + +bool QOpenGLExtension_SGIS_fog_function::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_fog_function); + + d->GetFogFuncSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat *)>(context->getProcAddress("glGetFogFuncSGIS")); + d->FogFuncSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLfloat *)>(context->getProcAddress("glFogFuncSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_multisample::QOpenGLExtension_SGIS_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_SGIS_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_multisample); + + d->SamplePatternSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glSamplePatternSGIS")); + d->SampleMaskSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLclampf , GLboolean )>(context->getProcAddress("glSampleMaskSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_pixel_texture::QOpenGLExtension_SGIS_pixel_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_pixel_texturePrivate)) +{ +} + +bool QOpenGLExtension_SGIS_pixel_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_pixel_texture); + + d->GetPixelTexGenParameterfvSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetPixelTexGenParameterfvSGIS")); + d->GetPixelTexGenParameterivSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress("glGetPixelTexGenParameterivSGIS")); + d->PixelTexGenParameterfvSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPixelTexGenParameterfvSGIS")); + d->PixelTexGenParameterfSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelTexGenParameterfSGIS")); + d->PixelTexGenParameterivSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glPixelTexGenParameterivSGIS")); + d->PixelTexGenParameteriSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelTexGenParameteriSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_point_parameters::QOpenGLExtension_SGIS_point_parameters() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_point_parametersPrivate)) +{ +} + +bool QOpenGLExtension_SGIS_point_parameters::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_point_parameters); + + d->PointParameterfvSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfvSGIS")); + d->PointParameterfSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterfSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_sharpen_texture::QOpenGLExtension_SGIS_sharpen_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_sharpen_texturePrivate)) +{ +} + +bool QOpenGLExtension_SGIS_sharpen_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_sharpen_texture); + + d->GetSharpenTexFuncSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetSharpenTexFuncSGIS")); + d->SharpenTexFuncSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glSharpenTexFuncSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_texture4D::QOpenGLExtension_SGIS_texture4D() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_texture4DPrivate)) +{ +} + +bool QOpenGLExtension_SGIS_texture4D::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_texture4D); + + d->TexSubImage4DSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage4DSGIS")); + d->TexImage4DSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage4DSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_texture_color_mask::QOpenGLExtension_SGIS_texture_color_mask() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_texture_color_maskPrivate)) +{ +} + +bool QOpenGLExtension_SGIS_texture_color_mask::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_texture_color_mask); + + d->TextureColorMaskSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glTextureColorMaskSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIS_texture_filter4::QOpenGLExtension_SGIS_texture_filter4() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIS_texture_filter4Private)) +{ +} + +bool QOpenGLExtension_SGIS_texture_filter4::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIS_texture_filter4); + + d->TexFilterFuncSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glTexFilterFuncSGIS")); + d->GetTexFilterFuncSGIS = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexFilterFuncSGIS")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_async::QOpenGLExtension_SGIX_async() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_asyncPrivate)) +{ +} + +bool QOpenGLExtension_SGIX_async::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_async); + + d->IsAsyncMarkerSGIX = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsAsyncMarkerSGIX")); + d->DeleteAsyncMarkersSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(context->getProcAddress("glDeleteAsyncMarkersSGIX")); + d->GenAsyncMarkersSGIX = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(context->getProcAddress("glGenAsyncMarkersSGIX")); + d->PollAsyncSGIX = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint *)>(context->getProcAddress("glPollAsyncSGIX")); + d->FinishAsyncSGIX = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint *)>(context->getProcAddress("glFinishAsyncSGIX")); + d->AsyncMarkerSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glAsyncMarkerSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_flush_raster::QOpenGLExtension_SGIX_flush_raster() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_flush_rasterPrivate)) +{ +} + +bool QOpenGLExtension_SGIX_flush_raster::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_flush_raster); + + d->FlushRasterSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFlushRasterSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_fragment_lighting::QOpenGLExtension_SGIX_fragment_lighting() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_fragment_lightingPrivate)) +{ +} + +bool QOpenGLExtension_SGIX_fragment_lighting::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_fragment_lighting); + + d->LightEnviSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glLightEnviSGIX")); + d->GetFragmentMaterialivSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFragmentMaterialivSGIX")); + d->GetFragmentMaterialfvSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetFragmentMaterialfvSGIX")); + d->GetFragmentLightivSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFragmentLightivSGIX")); + d->GetFragmentLightfvSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetFragmentLightfvSGIX")); + d->FragmentMaterialivSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glFragmentMaterialivSGIX")); + d->FragmentMaterialiSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glFragmentMaterialiSGIX")); + d->FragmentMaterialfvSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glFragmentMaterialfvSGIX")); + d->FragmentMaterialfSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glFragmentMaterialfSGIX")); + d->FragmentLightModelivSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glFragmentLightModelivSGIX")); + d->FragmentLightModeliSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glFragmentLightModeliSGIX")); + d->FragmentLightModelfvSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glFragmentLightModelfvSGIX")); + d->FragmentLightModelfSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glFragmentLightModelfSGIX")); + d->FragmentLightivSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glFragmentLightivSGIX")); + d->FragmentLightiSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glFragmentLightiSGIX")); + d->FragmentLightfvSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glFragmentLightfvSGIX")); + d->FragmentLightfSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glFragmentLightfSGIX")); + d->FragmentColorMaterialSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glFragmentColorMaterialSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_framezoom::QOpenGLExtension_SGIX_framezoom() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_framezoomPrivate)) +{ +} + +bool QOpenGLExtension_SGIX_framezoom::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_framezoom); + + d->FrameZoomSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glFrameZoomSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_igloo_interface::QOpenGLExtension_SGIX_igloo_interface() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_igloo_interfacePrivate)) +{ +} + +bool QOpenGLExtension_SGIX_igloo_interface::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_igloo_interface); + + d->IglooInterfaceSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *)>(context->getProcAddress("glIglooInterfaceSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_instruments::QOpenGLExtension_SGIX_instruments() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_instrumentsPrivate)) +{ +} + +bool QOpenGLExtension_SGIX_instruments::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_instruments); + + d->StopInstrumentsSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glStopInstrumentsSGIX")); + d->StartInstrumentsSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glStartInstrumentsSGIX")); + d->ReadInstrumentsSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glReadInstrumentsSGIX")); + d->PollInstrumentsSGIX = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLint *)>(context->getProcAddress("glPollInstrumentsSGIX")); + d->InstrumentsBufferSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLint *)>(context->getProcAddress("glInstrumentsBufferSGIX")); + d->GetInstrumentsSGIX = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetInstrumentsSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_list_priority::QOpenGLExtension_SGIX_list_priority() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_list_priorityPrivate)) +{ +} + +bool QOpenGLExtension_SGIX_list_priority::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_list_priority); + + d->ListParameterivSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glListParameterivSGIX")); + d->ListParameteriSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glListParameteriSGIX")); + d->ListParameterfvSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glListParameterfvSGIX")); + d->ListParameterfSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glListParameterfSGIX")); + d->GetListParameterivSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetListParameterivSGIX")); + d->GetListParameterfvSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetListParameterfvSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_pixel_texture::QOpenGLExtension_SGIX_pixel_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_pixel_texturePrivate)) +{ +} + +bool QOpenGLExtension_SGIX_pixel_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_pixel_texture); + + d->PixelTexGenSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glPixelTexGenSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_polynomial_ffd::QOpenGLExtension_SGIX_polynomial_ffd() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_polynomial_ffdPrivate)) +{ +} + +bool QOpenGLExtension_SGIX_polynomial_ffd::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_polynomial_ffd); + + d->LoadIdentityDeformationMapSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glLoadIdentityDeformationMapSGIX")); + d->DeformSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glDeformSGIX")); + d->DeformationMap3fSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glDeformationMap3fSGIX")); + d->DeformationMap3dSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glDeformationMap3dSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_reference_plane::QOpenGLExtension_SGIX_reference_plane() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_reference_planePrivate)) +{ +} + +bool QOpenGLExtension_SGIX_reference_plane::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_reference_plane); + + d->ReferencePlaneSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glReferencePlaneSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_sprite::QOpenGLExtension_SGIX_sprite() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_spritePrivate)) +{ +} + +bool QOpenGLExtension_SGIX_sprite::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_sprite); + + d->SpriteParameterivSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glSpriteParameterivSGIX")); + d->SpriteParameteriSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glSpriteParameteriSGIX")); + d->SpriteParameterfvSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glSpriteParameterfvSGIX")); + d->SpriteParameterfSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glSpriteParameterfSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGIX_tag_sample_buffer::QOpenGLExtension_SGIX_tag_sample_buffer() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGIX_tag_sample_bufferPrivate)) +{ +} + +bool QOpenGLExtension_SGIX_tag_sample_buffer::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGIX_tag_sample_buffer); + + d->TagSampleBufferSGIX = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glTagSampleBufferSGIX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SGI_color_table::QOpenGLExtension_SGI_color_table() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SGI_color_tablePrivate)) +{ +} + +bool QOpenGLExtension_SGI_color_table::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SGI_color_table); + + d->GetColorTableParameterivSGI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameterivSGI")); + d->GetColorTableParameterfvSGI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfvSGI")); + d->GetColorTableSGI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTableSGI")); + d->CopyColorTableSGI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorTableSGI")); + d->ColorTableParameterivSGI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glColorTableParameterivSGI")); + d->ColorTableParameterfvSGI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glColorTableParameterfvSGI")); + d->ColorTableSGI = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorTableSGI")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SUNX_constant_data::QOpenGLExtension_SUNX_constant_data() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SUNX_constant_dataPrivate)) +{ +} + +bool QOpenGLExtension_SUNX_constant_data::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SUNX_constant_data); + + d->FinishTextureSUNX = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFinishTextureSUNX")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SUN_global_alpha::QOpenGLExtension_SUN_global_alpha() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SUN_global_alphaPrivate)) +{ +} + +bool QOpenGLExtension_SUN_global_alpha::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SUN_global_alpha); + + d->GlobalAlphaFactoruiSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glGlobalAlphaFactoruiSUN")); + d->GlobalAlphaFactorusSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort )>(context->getProcAddress("glGlobalAlphaFactorusSUN")); + d->GlobalAlphaFactorubSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glGlobalAlphaFactorubSUN")); + d->GlobalAlphaFactordSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glGlobalAlphaFactordSUN")); + d->GlobalAlphaFactorfSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glGlobalAlphaFactorfSUN")); + d->GlobalAlphaFactoriSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glGlobalAlphaFactoriSUN")); + d->GlobalAlphaFactorsSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glGlobalAlphaFactorsSUN")); + d->GlobalAlphaFactorbSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte )>(context->getProcAddress("glGlobalAlphaFactorbSUN")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SUN_mesh_array::QOpenGLExtension_SUN_mesh_array() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SUN_mesh_arrayPrivate)) +{ +} + +bool QOpenGLExtension_SUN_mesh_array::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SUN_mesh_array); + + d->DrawMeshArraysSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawMeshArraysSUN")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SUN_triangle_list::QOpenGLExtension_SUN_triangle_list() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SUN_triangle_listPrivate)) +{ +} + +bool QOpenGLExtension_SUN_triangle_list::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SUN_triangle_list); + + d->ReplacementCodePointerSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid* *)>(context->getProcAddress("glReplacementCodePointerSUN")); + d->ReplacementCodeubvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glReplacementCodeubvSUN")); + d->ReplacementCodeusvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glReplacementCodeusvSUN")); + d->ReplacementCodeuivSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glReplacementCodeuivSUN")); + d->ReplacementCodeubSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glReplacementCodeubSUN")); + d->ReplacementCodeusSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort )>(context->getProcAddress("glReplacementCodeusSUN")); + d->ReplacementCodeuiSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glReplacementCodeuiSUN")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + +QOpenGLExtension_SUN_vertex::QOpenGLExtension_SUN_vertex() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_SUN_vertexPrivate)) +{ +} + +bool QOpenGLExtension_SUN_vertex::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_SUN_vertex); + + d->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")); + d->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")); + d->ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")); + d->ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")); + d->ReplacementCodeuiTexCoord2fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN")); + d->ReplacementCodeuiTexCoord2fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN")); + d->ReplacementCodeuiColor4fNormal3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN")); + d->ReplacementCodeuiColor4fNormal3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN")); + d->ReplacementCodeuiNormal3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN")); + d->ReplacementCodeuiNormal3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glReplacementCodeuiNormal3fVertex3fSUN")); + d->ReplacementCodeuiColor3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glReplacementCodeuiColor3fVertex3fvSUN")); + d->ReplacementCodeuiColor3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glReplacementCodeuiColor3fVertex3fSUN")); + d->ReplacementCodeuiColor4ubVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *, const GLubyte *, const GLfloat *)>(context->getProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN")); + d->ReplacementCodeuiColor4ubVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glReplacementCodeuiColor4ubVertex3fSUN")); + d->ReplacementCodeuiVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *, const GLfloat *)>(context->getProcAddress("glReplacementCodeuiVertex3fvSUN")); + d->ReplacementCodeuiVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glReplacementCodeuiVertex3fSUN")); + d->TexCoord4fColor4fNormal3fVertex4fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN")); + d->TexCoord4fColor4fNormal3fVertex4fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN")); + d->TexCoord2fColor4fNormal3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN")); + d->TexCoord2fColor4fNormal3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN")); + d->TexCoord2fNormal3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glTexCoord2fNormal3fVertex3fvSUN")); + d->TexCoord2fNormal3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2fNormal3fVertex3fSUN")); + d->TexCoord2fColor3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glTexCoord2fColor3fVertex3fvSUN")); + d->TexCoord2fColor3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2fColor3fVertex3fSUN")); + d->TexCoord2fColor4ubVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLubyte *, const GLfloat *)>(context->getProcAddress("glTexCoord2fColor4ubVertex3fvSUN")); + d->TexCoord2fColor4ubVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2fColor4ubVertex3fSUN")); + d->TexCoord4fVertex4fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glTexCoord4fVertex4fvSUN")); + d->TexCoord4fVertex4fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4fVertex4fSUN")); + d->TexCoord2fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glTexCoord2fVertex3fvSUN")); + d->TexCoord2fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2fVertex3fSUN")); + d->Color4fNormal3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *, const GLfloat *)>(context->getProcAddress("glColor4fNormal3fVertex3fvSUN")); + d->Color4fNormal3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4fNormal3fVertex3fSUN")); + d->Normal3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glNormal3fVertex3fvSUN")); + d->Normal3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormal3fVertex3fSUN")); + d->Color3fVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glColor3fVertex3fvSUN")); + d->Color3fVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor3fVertex3fSUN")); + d->Color4ubVertex3fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *, const GLfloat *)>(context->getProcAddress("glColor4ubVertex3fvSUN")); + d->Color4ubVertex3fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4ubVertex3fSUN")); + d->Color4ubVertex2fvSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *, const GLfloat *)>(context->getProcAddress("glColor4ubVertex2fvSUN")); + d->Color4ubVertex2fSUN = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat )>(context->getProcAddress("glColor4ubVertex2fSUN")); + QAbstractOpenGLExtension::initializeOpenGLFunctions(); + return true; +} + + +#else + +QOpenGLExtension_OES_EGL_image::QOpenGLExtension_OES_EGL_image() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_OES_EGL_imagePrivate)) +{ +} + +bool QOpenGLExtension_OES_EGL_image::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_OES_EGL_image); + + d->EGLImageTargetTexture2DOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLeglImageOES image))context->getProcAddress("glEGLImageTargetTexture2DOES"); + d->EGLImageTargetRenderbufferStorageOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLeglImageOES image))context->getProcAddress("glEGLImageTargetRenderbufferStorageOESs"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_OES_get_program_binary::QOpenGLExtension_OES_get_program_binary() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_OES_get_program_binaryPrivate)) +{ +} + +bool QOpenGLExtension_OES_get_program_binary::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_OES_get_program_binary); + + d->GetProgramBinaryOES = (void (QOPENGLF_APIENTRYP)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary))context->getProcAddress("glGetProgramBinaryOES"); + d->ProgramBinaryOES = (void (QOPENGLF_APIENTRYP)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length))context->getProcAddress("glProgramBinaryOES"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_OES_mapbuffer::QOpenGLExtension_OES_mapbuffer() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_OES_mapbufferPrivate)) +{ +} + +bool QOpenGLExtension_OES_mapbuffer::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_OES_mapbuffer); + + d->MapBufferOES = (void* (QOPENGLF_APIENTRYP)(GLenum target, GLenum access))context->getProcAddress("glMapBufferOES"); + d->UnmapBufferOES = (GLboolean (QOPENGLF_APIENTRYP)(GLenum target))context->getProcAddress("glUnmapBufferOES"); + d->GetBufferPointervOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLenum pname, GLvoid** params))context->getProcAddress("glGetBufferPointervOES"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_OES_texture_3D::QOpenGLExtension_OES_texture_3D() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_OES_texture_3DPrivate)) +{ +} + +bool QOpenGLExtension_OES_texture_3D::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_OES_texture_3D); + + d->TexImage3DOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels))context->getProcAddress("glTexImage3DOES"); + d->TexSubImage3DOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels))context->getProcAddress("glTexSubImage3DOES"); + d->CopyTexSubImage3DOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height))context->getProcAddress("glCopyTexSubImage3DOES"); + d->CompressedTexImage3DOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data))context->getProcAddress("glCompressedTexImage3DOES"); + d->CompressedTexSubImage3DOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data))context->getProcAddress("glCompressedTexSubImage3DOES"); + d->FramebufferTexture3DOES = (void (QOPENGLF_APIENTRYP)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))context->getProcAddress("glFramebufferTexture3DOES"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_OES_vertex_array_object::QOpenGLExtension_OES_vertex_array_object() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_OES_vertex_array_objectPrivate)) +{ +} + +bool QOpenGLExtension_OES_vertex_array_object::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_OES_vertex_array_object); + + d->BindVertexArrayOES = (void (QOPENGLF_APIENTRYP)(GLuint array))context->getProcAddress("glBindVertexArrayOES"); + d->DeleteVertexArraysOES = (void (QOPENGLF_APIENTRYP)(GLsizei n, const GLuint *arrays))context->getProcAddress("glDeleteVertexArraysOES"); + d->GenVertexArraysOES = (void (QOPENGLF_APIENTRYP)(GLsizei n, GLuint *arrays))context->getProcAddress("glGenVertexArraysOES"); + d->IsVertexArrayOES = (GLboolean (QOPENGLF_APIENTRYP)(GLuint array))context->getProcAddress("glIsVertexArrayOES"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_AMD_performance_monitor::QOpenGLExtension_AMD_performance_monitor() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_AMD_performance_monitorPrivate)) +{ +} + +bool QOpenGLExtension_AMD_performance_monitor::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_AMD_performance_monitor); + + d->GetPerfMonitorGroupsAMD = (void (QOPENGLF_APIENTRYP)(GLint *numGroups, GLsizei groupsSize, GLuint *groups))context->getProcAddress("glGetPerfMonitorGroupsAMD"); + d->GetPerfMonitorCountersAMD = (void (QOPENGLF_APIENTRYP)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters))context->getProcAddress("glGetPerfMonitorCountersAMD"); + d->GetPerfMonitorGroupStringAMD = (void (QOPENGLF_APIENTRYP)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString))context->getProcAddress("glGetPerfMonitorGroupStringAMD"); + d->GetPerfMonitorCounterStringAMD = (void (QOPENGLF_APIENTRYP)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString))context->getProcAddress("glGetPerfMonitorCounterStringAMD"); + d->GetPerfMonitorCounterInfoAMD = (void (QOPENGLF_APIENTRYP)(GLuint group, GLuint counter, GLenum pname, GLvoid *data))context->getProcAddress("glGetPerfMonitorCounterInfoAMD"); + d->GenPerfMonitorsAMD = (void (QOPENGLF_APIENTRYP)(GLsizei n, GLuint *monitors))context->getProcAddress("glGenPerfMonitorsAMD"); + d->DeletePerfMonitorsAMD = (void (QOPENGLF_APIENTRYP)(GLsizei n, GLuint *monitors))context->getProcAddress("glDeletePerfMonitorsAMD"); + d->SelectPerfMonitorCountersAMD = (void (QOPENGLF_APIENTRYP)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList))context->getProcAddress("glSelectPerfMonitorCountersAMD"); + d->BeginPerfMonitorAMD = (void (QOPENGLF_APIENTRYP)(GLuint monitor))context->getProcAddress("glBeginPerfMonitorAMD"); + d->EndPerfMonitorAMD = (void (QOPENGLF_APIENTRYP )(GLuint monitor))context->getProcAddress("glEndPerfMonitorAMD"); + d->GetPerfMonitorCounterDataAMD = (void (QOPENGLF_APIENTRYP)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten))context->getProcAddress("glGetPerfMonitorCounterDataAMD"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_ANGLE_framebuffer_blit::QOpenGLExtension_ANGLE_framebuffer_blit() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ANGLE_framebuffer_blitPrivate)) +{ +} + +bool QOpenGLExtension_ANGLE_framebuffer_blit::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ANGLE_framebuffer_blit); + + d->BlitFramebufferANGLE = (void (QOPENGLF_APIENTRYP)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter))context->getProcAddress("glBlitFramebufferANGLE"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_ANGLE_framebuffer_multisample::QOpenGLExtension_ANGLE_framebuffer_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ANGLE_framebuffer_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_ANGLE_framebuffer_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ANGLE_framebuffer_multisample); + + d->RenderbufferStorageMultisampleANGLE = (void (QOPENGLF_APIENTRYP)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))context->getProcAddress("glRenderbufferStorageMultisampleANGLE"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_ANGLE_instanced_arrays::QOpenGLExtension_ANGLE_instanced_arrays() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ANGLE_instanced_arraysPrivate)) +{ +} + +bool QOpenGLExtension_ANGLE_instanced_arrays::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ANGLE_instanced_arrays); + + d->DrawArraysInstancedANGLE = (void (QOPENGLF_APIENTRYP)(GLenum mode, GLint first, GLsizei count, GLsizei primcount))context->getProcAddress("glDrawArraysInstancedANGLE"); + d->DrawElementsInstancedANGLE = (void (QOPENGLF_APIENTRYP)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount))context->getProcAddress("glDrawElementsInstancedANGLE"); + d->VertexAttribDivisorANGLE = (void (QOPENGLF_APIENTRYP)(GLuint index, GLuint divisor))context->getProcAddress("glVertexAttribDivisorANGLE"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_ANGLE_translated_shader_source::QOpenGLExtension_ANGLE_translated_shader_source() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_ANGLE_translated_shader_sourcePrivate)) +{ +} + +bool QOpenGLExtension_ANGLE_translated_shader_source::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_ANGLE_translated_shader_source); + + d->GetTranslatedShaderSourceANGLE = (void (QOPENGLF_APIENTRYP)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source))context->getProcAddress("glGetTranslatedShaderSourceANGLE"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_APPLE_framebuffer_multisample::QOpenGLExtension_APPLE_framebuffer_multisample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_APPLE_framebuffer_multisamplePrivate)) +{ +} + +bool QOpenGLExtension_APPLE_framebuffer_multisample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_APPLE_framebuffer_multisample); + + d->RenderbufferStorageMultisampleAPPLE = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))context->getProcAddress("glRenderbufferStorageMultisampleAPPLE"); + d->ResolveMultisampleFramebufferAPPLE = (void (QOPENGLF_APIENTRYP)(void))context->getProcAddress("glResolveMultisampleFramebufferAPPLE"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_debug_label::QOpenGLExtension_EXT_debug_label() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_debug_labelPrivate)) +{ +} + +bool QOpenGLExtension_EXT_debug_label::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_debug_label); + + d->LabelObjectEXT = (void (QOPENGLF_APIENTRYP)(GLenum type, GLuint object, GLsizei length, const GLchar *label))context->getProcAddress("glLabelObjectEXT"); + d->GetObjectLabelEXT = (void (QOPENGLF_APIENTRYP)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label))context->getProcAddress("glGetObjectLabelEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_debug_marker::QOpenGLExtension_EXT_debug_marker() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_debug_markerPrivate)) +{ +} + +bool QOpenGLExtension_EXT_debug_marker::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_debug_marker); + + d->InsertEventMarkerEXT = (void (QOPENGLF_APIENTRYP)(GLsizei length, const GLchar *marker))context->getProcAddress("glInsertEventMarkerEXT"); + d->PushGroupMarkerEXT = (void (QOPENGLF_APIENTRYP)(GLsizei length, const GLchar *marker))context->getProcAddress("glPushGroupMarkerEXT"); + d->PopGroupMarkerEXT = (void (QOPENGLF_APIENTRYP)(void))context->getProcAddress("glPopGroupMarkerEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_discard_framebuffer::QOpenGLExtension_EXT_discard_framebuffer() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_discard_framebufferPrivate)) +{ +} + +bool QOpenGLExtension_EXT_discard_framebuffer::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_discard_framebuffer); + + d->DiscardFramebufferEXT = (void (QOPENGLF_APIENTRYP)(GLenum target, GLsizei numAttachments, const GLenum *attachments))context->getProcAddress("glDiscardFramebufferEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_multisampled_render_to_texture::QOpenGLExtension_EXT_multisampled_render_to_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_multisampled_render_to_texturePrivate)) +{ +} + +bool QOpenGLExtension_EXT_multisampled_render_to_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_multisampled_render_to_texture); + + d->RenderbufferStorageMultisampleEXT = (void (QOPENGLF_APIENTRYP)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))context->getProcAddress("glRenderbufferStorageMultisampleEXT"); + d->FramebufferTexture2DMultisampleEXT = (void (QOPENGLF_APIENTRYP)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples))context->getProcAddress("glFramebufferTexture2DMultisampleEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_multi_draw_arrays::QOpenGLExtension_EXT_multi_draw_arrays() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_multi_draw_arraysPrivate)) +{ +} + +bool QOpenGLExtension_EXT_multi_draw_arrays::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_multi_draw_arrays); + + d->MultiDrawArraysEXT = (void (QOPENGLF_APIENTRYP)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount))context->getProcAddress("glMultiDrawArraysEXT"); + d->MultiDrawElementsEXT = (void (QOPENGLF_APIENTRYP)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount))context->getProcAddress("glMultiDrawElementsEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_occlusion_query_boolean::QOpenGLExtension_EXT_occlusion_query_boolean() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_occlusion_query_booleanPrivate)) +{ +} + +bool QOpenGLExtension_EXT_occlusion_query_boolean::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_occlusion_query_boolean); + + d->GenQueriesEXT = (void (QOPENGLF_APIENTRYP)(GLsizei n, GLuint *ids))context->getProcAddress("glGenQueriesEXT"); + d->DeleteQueriesEXT = (void (QOPENGLF_APIENTRYP)(GLsizei n, const GLuint *ids))context->getProcAddress("glDeleteQueriesEXT"); + d->IsQueryEXT = (GLboolean (QOPENGLF_APIENTRYP)(GLuint id))context->getProcAddress("glIsQueryEXT"); + d->BeginQueryEXT = (void (QOPENGLF_APIENTRYP)(GLenum target, GLuint id))context->getProcAddress("glBeginQueryEXT"); + d->EndQueryEXT = (void (QOPENGLF_APIENTRYP)(GLenum target))context->getProcAddress("glEndQueryEXT"); + d->GetQueryivEXT = (void (QOPENGLF_APIENTRYP)(GLenum target, GLenum pname, GLint *params))context->getProcAddress("glGetQueryivEXT"); + d->GetQueryObjectuivEXT = (void (QOPENGLF_APIENTRYP)(GLuint id, GLenum pname, GLuint *params))context->getProcAddress("glGetQueryObjectuivEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_robustness::QOpenGLExtension_EXT_robustness() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_robustnessPrivate)) +{ +} + +bool QOpenGLExtension_EXT_robustness::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_robustness); + + d->GetGraphicsResetStatusEXT = (GLenum (QOPENGLF_APIENTRYP)(void))context->getProcAddress("glGetGraphicsResetStatusEXT"); + d->ReadnPixelsEXT = (void (QOPENGLF_APIENTRYP)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data))context->getProcAddress("glReadnPixelsEXT"); + d->GetnUniformfvEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei bufSize, float *params))context->getProcAddress("glGetnUniformfvEXT"); + d->GetnUniformivEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei bufSize, GLint *params))context->getProcAddress("glGetnUniformivEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_separate_shader_objects::QOpenGLExtension_EXT_separate_shader_objects() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_separate_shader_objectsPrivate)) +{ +} + +bool QOpenGLExtension_EXT_separate_shader_objects::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_separate_shader_objects); + + d->UseProgramStagesEXT = (void (QOPENGLF_APIENTRYP)(GLuint pipeline, GLbitfield stages, GLuint program))context->getProcAddress("glUseProgramStagesEXT"); + d->ActiveShaderProgramEXT = (void (QOPENGLF_APIENTRYP)(GLuint pipeline, GLuint program))context->getProcAddress("glActiveShaderProgramEXT"); + d->CreateShaderProgramvEXT = (GLuint (QOPENGLF_APIENTRYP)(GLenum type, GLsizei count, const GLchar **strings))context->getProcAddress("glCreateShaderProgramvEXT"); + d->BindProgramPipelineEXT = (void (QOPENGLF_APIENTRYP)(GLuint pipeline))context->getProcAddress("glBindProgramPipelineEXT"); + d->DeleteProgramPipelinesEXT = (void (QOPENGLF_APIENTRYP)(GLsizei n, const GLuint *pipelines))context->getProcAddress("glDeleteProgramPipelinesEXT"); + d->GenProgramPipelinesEXT = (void (QOPENGLF_APIENTRYP)(GLsizei n, GLuint *pipelines))context->getProcAddress("glGenProgramPipelinesEXT"); + d->IsProgramPipelineEXT = (GLboolean (QOPENGLF_APIENTRYP)(GLuint pipeline))context->getProcAddress("glIsProgramPipelineEXT"); + d->ProgramParameteriEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLenum pname, GLint value))context->getProcAddress("glProgramParameteriEXT"); + d->GetProgramPipelineivEXT = (void (QOPENGLF_APIENTRYP)(GLuint pipeline, GLenum pname, GLint *params))context->getProcAddress("glGetProgramPipelineivEXT"); + d->ProgramUniform1iEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLint x))context->getProcAddress("glProgramUniform1iEXT"); + d->ProgramUniform2iEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLint x, GLint y))context->getProcAddress("glProgramUniform2iEXT"); + d->ProgramUniform3iEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLint x, GLint y, GLint z))context->getProcAddress("glProgramUniform3iEXT"); + d->ProgramUniform4iEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w))context->getProcAddress("glProgramUniform4iEXT"); + d->ProgramUniform1fEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLfloat x))context->getProcAddress("glProgramUniform1fEXT"); + d->ProgramUniform2fEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLfloat x, GLfloat y))context->getProcAddress("glProgramUniform2fEXT"); + d->ProgramUniform3fEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z))context->getProcAddress("glProgramUniform3fEXT"); + d->ProgramUniform4fEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w))context->getProcAddress("glProgramUniform4fEXT"); + d->ProgramUniform1ivEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, const GLint *value))context->getProcAddress("glProgramUniform1ivEXT"); + d->ProgramUniform2ivEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, const GLint *value))context->getProcAddress("glProgramUniform2ivEXT"); + d->ProgramUniform3ivEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, const GLint *value))context->getProcAddress("glProgramUniform3ivEXT"); + d->ProgramUniform4ivEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, const GLint *value))context->getProcAddress("glProgramUniform4ivEXT"); + d->ProgramUniform1fvEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, const GLfloat *value))context->getProcAddress("glProgramUniform1fvEXT"); + d->ProgramUniform2fvEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, const GLfloat *value))context->getProcAddress("glProgramUniform2fvEXT"); + d->ProgramUniform3fvEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, const GLfloat *value))context->getProcAddress("glProgramUniform3fvEXT"); + d->ProgramUniform4fvEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, const GLfloat *value))context->getProcAddress("glProgramUniform4fvEXT"); + d->ProgramUniformMatrix2fvEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))context->getProcAddress("glProgramUniformMatrix2fvEXT"); + d->ProgramUniformMatrix3fvEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))context->getProcAddress("glProgramUniformMatrix3fvEXT"); + d->ProgramUniformMatrix4fvEXT = (void (QOPENGLF_APIENTRYP)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))context->getProcAddress("glProgramUniformMatrix4fvEXT"); + d->ValidateProgramPipelineEXT = (void (QOPENGLF_APIENTRYP)(GLuint pipeline))context->getProcAddress("glValidateProgramPipelineEXT"); + d->GetProgramPipelineInfoLogEXT = (void (QOPENGLF_APIENTRYP)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog))context->getProcAddress("glGetProgramPipelineInfoLogEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_EXT_texture_storage::QOpenGLExtension_EXT_texture_storage() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_EXT_texture_storagePrivate)) +{ +} + +bool QOpenGLExtension_EXT_texture_storage::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_EXT_texture_storage); + + d->TexStorage1DEXT = (void (QOPENGLF_APIENTRYP)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width))context->getProcAddress("glTexStorage1DEXT"); + d->TexStorage2DEXT = (void (QOPENGLF_APIENTRYP)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height))context->getProcAddress("glTexStorage2DEXT"); + d->TexStorage3DEXT = (void (QOPENGLF_APIENTRYP)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth))context->getProcAddress("glTexStorage3DEXT"); + d->TextureStorage1DEXT = (void (QOPENGLF_APIENTRYP)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width))context->getProcAddress("glTextureStorage1DEXT"); + d->TextureStorage2DEXT = (void (QOPENGLF_APIENTRYP)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height))context->getProcAddress("glTextureStorage2DEXT"); + d->TextureStorage3DEXT = (void (QOPENGLF_APIENTRYP)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth))context->getProcAddress("glTextureStorage3DEXT"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_IMG_multisampled_render_to_texture::QOpenGLExtension_IMG_multisampled_render_to_texture() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_IMG_multisampled_render_to_texturePrivate)) +{ +} + +bool QOpenGLExtension_IMG_multisampled_render_to_texture::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_IMG_multisampled_render_to_texture); + + d->RenderbufferStorageMultisampleIMG = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))context->getProcAddress("glRenderbufferStorageMultisampleIMG"); + d->FramebufferTexture2DMultisampleIMG = (void (QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei))context->getProcAddress("glFramebufferTexture2DMultisampleIMG"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_NV_coverage_sample::QOpenGLExtension_NV_coverage_sample() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_coverage_samplePrivate)) +{ +} + +bool QOpenGLExtension_NV_coverage_sample::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_coverage_sample); + + d->CoverageMaskNV = (void (QOPENGLF_APIENTRYP)(GLboolean mask))context->getProcAddress("glCoverageMaskNV"); + d->CoverageOperationNV = (void (QOPENGLF_APIENTRYP)(GLenum operation))context->getProcAddress("glCoverageOperationNV"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_NV_draw_buffers::QOpenGLExtension_NV_draw_buffers() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_draw_buffersPrivate)) +{ +} + +bool QOpenGLExtension_NV_draw_buffers::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_draw_buffers); + + d->DrawBuffersNV = (void (QOPENGLF_APIENTRYP)(GLsizei n, const GLenum *bufs))context->getProcAddress("glDrawBuffersNV"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_NV_fence::QOpenGLExtension_NV_fence() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_fencePrivate)) +{ +} + +bool QOpenGLExtension_NV_fence::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_fence); + + d->DeleteFencesNV = (void (QOPENGLF_APIENTRYP)(GLsizei n, const GLuint *fences))context->getProcAddress("glDeleteFencesNV"); + d->GenFencesNV = (void (QOPENGLF_APIENTRYP)(GLsizei n, GLuint *fences))context->getProcAddress("glGenFencesNV"); + d->IsFenceNV = (GLboolean (QOPENGLF_APIENTRYP)(GLuint fence))context->getProcAddress("glIsFenceNV"); + d->TestFenceNV = (GLboolean (QOPENGLF_APIENTRYP)(GLuint fence))context->getProcAddress("glTestFenceNV"); + d->GetFenceivNV = (void (QOPENGLF_APIENTRYP)(GLuint fence, GLenum pname, GLint *params))context->getProcAddress("glGetFenceivNV"); + d->FinishFenceNV = (void (QOPENGLF_APIENTRYP)(GLuint fence))context->getProcAddress("glFinishFenceNV"); + d->SetFenceNV = (void (QOPENGLF_APIENTRYP)(GLuint fence, GLenum condition))context->getProcAddress("glSetFenceNV"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_NV_read_buffer::QOpenGLExtension_NV_read_buffer() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_NV_read_bufferPrivate)) +{ +} + +bool QOpenGLExtension_NV_read_buffer::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_NV_read_buffer); + + d->ReadBufferNV = (void (QOPENGLF_APIENTRYP)(GLenum mode))context->getProcAddress("glReadBufferNV"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_QCOM_alpha_test::QOpenGLExtension_QCOM_alpha_test() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_QCOM_alpha_testPrivate)) +{ +} + +bool QOpenGLExtension_QCOM_alpha_test::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_QCOM_alpha_test); + + d->AlphaFuncQCOM = (void (QOPENGLF_APIENTRYP )(GLenum func, GLclampf ref))context->getProcAddress("glAlphaFuncQCOM"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_QCOM_driver_control::QOpenGLExtension_QCOM_driver_control() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_QCOM_driver_controlPrivate)) +{ +} + +bool QOpenGLExtension_QCOM_driver_control::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_QCOM_driver_control); + + d->GetDriverControlsQCOM = (void (QOPENGLF_APIENTRYP)(GLint *num, GLsizei size, GLuint *driverControls))context->getProcAddress("glGetDriverControlsQCOM"); + d->GetDriverControlStringQCOM = (void (QOPENGLF_APIENTRYP)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString))context->getProcAddress("glGetDriverControlStringQCOM"); + d->EnableDriverControlQCOM = (void (QOPENGLF_APIENTRYP)(GLuint driverControl))context->getProcAddress("glEnableDriverControlQCOM"); + d->DisableDriverControlQCOM = (void (QOPENGLF_APIENTRYP)(GLuint driverControl))context->getProcAddress("glDisableDriverControlQCOM"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_QCOM_extended_get::QOpenGLExtension_QCOM_extended_get() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_QCOM_extended_getPrivate)) +{ +} + +bool QOpenGLExtension_QCOM_extended_get::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_QCOM_extended_get); + + d->ExtGetTexturesQCOM = (void (QOPENGLF_APIENTRYP)(GLuint *textures, GLint maxTextures, GLint *numTextures))context->getProcAddress("glExtGetTexturesQCOM"); + d->ExtGetBuffersQCOM = (void (QOPENGLF_APIENTRYP)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers))context->getProcAddress("glExtGetBuffersQCOM"); + d->ExtGetRenderbuffersQCOM = (void (QOPENGLF_APIENTRYP)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers))context->getProcAddress("glExtGetRenderbuffersQCOM"); + d->ExtGetFramebuffersQCOM = (void (QOPENGLF_APIENTRYP)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers))context->getProcAddress("glExtGetFramebuffersQCOM"); + d->ExtGetTexLevelParameterivQCOM = (void (QOPENGLF_APIENTRYP)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params))context->getProcAddress("glExtGetTexLevelParameterivQCOM"); + d->ExtTexObjectStateOverrideiQCOM = (void (QOPENGLF_APIENTRYP)(GLenum target, GLenum pname, GLint param))context->getProcAddress("glExtTexObjectStateOverrideiQCOM"); + d->ExtGetTexSubImageQCOM = (void (QOPENGLF_APIENTRYP)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels))context->getProcAddress("glExtGetTexSubImageQCOM"); + d->ExtGetBufferPointervQCOM = (void (QOPENGLF_APIENTRYP)(GLenum target, GLvoid **params))context->getProcAddress("glExtGetBufferPointervQCOM"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_QCOM_extended_get2::QOpenGLExtension_QCOM_extended_get2() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_QCOM_extended_get2Private)) +{ +} + +bool QOpenGLExtension_QCOM_extended_get2::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_QCOM_extended_get2); + + d->ExtGetShadersQCOM = (void (QOPENGLF_APIENTRYP)(GLuint *shaders, GLint maxShaders, GLint *numShaders))context->getProcAddress("glExtGetShadersQCOM"); + d->ExtGetProgramsQCOM = (void (QOPENGLF_APIENTRYP)(GLuint *programs, GLint maxPrograms, GLint *numPrograms))context->getProcAddress("glExtGetProgramsQCOM"); + d->ExtIsProgramBinaryQCOM = (GLboolean (QOPENGLF_APIENTRYP)(GLuint program))context->getProcAddress("glExtIsProgramBinaryQCOM"); + d->ExtGetProgramBinarySourceQCOM = (void (QOPENGLF_APIENTRYP)(GLuint program, GLenum shadertype, GLchar *source, GLint *length))context->getProcAddress("glExtGetProgramBinarySourceQCOM"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +QOpenGLExtension_QCOM_tiled_rendering::QOpenGLExtension_QCOM_tiled_rendering() + : QAbstractOpenGLExtension(*(new QOpenGLExtension_QCOM_tiled_renderingPrivate)) +{ +} + +bool QOpenGLExtension_QCOM_tiled_rendering::initializeOpenGLFunctions() +{ + if (isInitialized()) + return true; + + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (!context) { + qWarning("A current OpenGL context is required to resolve OpenGL extension functions"); + return false; + } + + // Resolve the functions + Q_D(QOpenGLExtension_QCOM_tiled_rendering); + + d->StartTilingQCOM = (void (QOPENGLF_APIENTRYP)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask))context->getProcAddress("glStartTilingQCOM"); + d->EndTilingQCOM = (void (QOPENGLF_APIENTRYP)(GLbitfield preserveMask))context->getProcAddress("glEndTilingQCOM"); + return QAbstractOpenGLExtension::initializeOpenGLFunctions(); +} + +#endif + +QT_END_NAMESPACE + |