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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtOpenGLWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopenglwidget.h"
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOffscreenSurface>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QWindow>
+#include <QtGui/QGuiApplication>
+#include <QtGui/QScreen>
+#include <QtGui/qpa/qplatformwindow.h>
+#include <QtGui/qpa/qplatformintegration.h>
+#include <QtOpenGL/QOpenGLFramebufferObject>
+#include <QtOpenGL/QOpenGLPaintDevice>
+
+#include <QtGui/private/qguiapplication_p.h>
+#include <QtGui/private/qopenglextensions_p.h>
+#include <QtGui/private/qfont_p.h>
+#include <QtGui/private/qopenglcontext_p.h>
+#include <QtOpenGL/private/qopenglframebufferobject_p.h>
+#include <QtOpenGL/private/qopenglpaintdevice_p.h>
+
+#include <QtWidgets/private/qwidget_p.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLWidget
+ \inmodule QtOpenGLWidgets
+ \since 5.4
+
+ \brief The QOpenGLWidget class is a widget for rendering OpenGL graphics.
+
+ QOpenGLWidget provides functionality for displaying OpenGL graphics
+ integrated into a Qt application. It is very simple to use: Make
+ your class inherit from it and use the subclass like any other
+ QWidget, except that you have the choice between using QPainter and
+ standard OpenGL rendering commands.
+
+ QOpenGLWidget provides three convenient virtual functions that you
+ can reimplement in your subclass to perform the typical OpenGL
+ tasks:
+
+ \list
+ \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget
+ needs to be updated.
+ \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets
+ called whenever the widget has been resized (and also when it
+ is shown for the first time because all newly created widgets get a
+ resize event automatically).
+ \li initializeGL() - Sets up the OpenGL resources and state. Gets called
+ once before the first time resizeGL() or paintGL() is called.
+ \endlist
+
+ If you need to trigger a repaint from places other than paintGL() (a
+ typical example is when using \l{QTimer}{timers} to animate scenes),
+ you should call the widget's update() function to schedule an update.
+
+ Your widget's OpenGL rendering context is made current when
+ paintGL(), resizeGL(), or initializeGL() is called. If you need to
+ call the standard OpenGL API functions from other places (e.g. in
+ your widget's constructor or in your own paint functions), you
+ must call makeCurrent() first.
+
+ All rendering happens into an OpenGL framebuffer
+ object. makeCurrent() ensure that it is bound in the context. Keep
+ this in mind when creating and binding additional framebuffer
+ objects in the rendering code in paintGL(). Never re-bind the
+ framebuffer with ID 0. Instead, call defaultFramebufferObject() to
+ get the ID that should be bound.
+
+ QOpenGLWidget allows using different OpenGL versions and profiles
+ when the platform supports it. Just set the requested format via
+ setFormat(). Keep in mind however that having multiple QOpenGLWidget
+ instances in the same window requires that they all use the same
+ format, or at least formats that do not make the contexts
+ non-sharable. To overcome this issue, prefer using
+ QSurfaceFormat::setDefaultFormat() instead of setFormat().
+
+ \note Calling QSurfaceFormat::setDefaultFormat() before constructing
+ the QApplication instance is mandatory on some platforms (for example,
+ \macos) when an OpenGL core profile context is requested. This is to
+ ensure that resource sharing between contexts stays functional as all
+ internal contexts are created using the correct version and profile.
+
+ \section1 Painting Techniques
+
+ As described above, subclass QOpenGLWidget to render pure 3D content in the
+ following way:
+
+ \list
+
+ \li Reimplement the initializeGL() and resizeGL() functions to
+ set up the OpenGL state and provide a perspective transformation.
+
+ \li Reimplement paintGL() to paint the 3D scene, calling only
+ OpenGL functions.
+
+ \endlist
+
+ It is also possible to draw 2D graphics onto a QOpenGLWidget subclass using QPainter:
+
+ \list
+
+ \li In paintGL(), instead of issuing OpenGL commands, construct a QPainter
+ object for use on the widget.
+
+ \li Draw primitives using QPainter's member functions.
+
+ \li Direct OpenGL commands can still be issued. However, you must make sure
+ these are enclosed by a call to the painter's beginNativePainting() and
+ endNativePainting().
+
+ \endlist
+
+ When performing drawing using QPainter only, it is also possible to perform
+ the painting like it is done for ordinary widgets: by reimplementing paintEvent().
+
+ \list
+
+ \li Reimplement the paintEvent() function.
+
+ \li Construct a QPainter object targeting the widget. Either pass the widget to the
+ constructor or the QPainter::begin() function.
+
+ \li Draw primitives using QPainter's member functions.
+
+ \li Painting finishes then the QPainter instance is destroyed. Alternatively,
+ call QPainter::end() explicitly.
+
+ \endlist
+
+ \section1 OpenGL Function Calls, Headers and QOpenGLFunctions
+
+ When making OpenGL function calls, it is strongly recommended to avoid calling
+ the functions directly. Instead, prefer using QOpenGLFunctions (when making
+ portable applications) or the versioned variants (for example,
+ QOpenGLFunctions_3_2_Core and similar, when targeting modern, desktop-only
+ OpenGL). This way the application will work correctly in all Qt build
+ configurations, including the ones that perform dynamic OpenGL implementation
+ loading which means applications are not directly linking to an GL
+ implementation and thus direct function calls are not feasible.
+
+ In paintGL() the current context is always accessible by caling
+ QOpenGLContext::currentContext(). From this context an already initialized,
+ ready-to-be-used QOpenGLFunctions instance is retrievable by calling
+ QOpenGLContext::functions(). An alternative to prefixing every GL call is to
+ inherit from QOpenGLFunctions and call
+ QOpenGLFunctions::initializeOpenGLFunctions() in initializeGL().
+
+ As for the OpenGL headers, note that in most cases there will be no need to
+ directly include any headers like GL.h. The OpenGL-related Qt headers will
+ include qopengl.h which will in turn include an appropriate header for the
+ system. This might be an OpenGL ES 3.x or 2.0 header, the highest version that
+ is available, or a system-provided gl.h. In addition, a copy of the extension
+ headers (called glext.h on some systems) is provided as part of Qt both for
+ OpenGL and OpenGL ES. These will get included automatically on platforms where
+ feasible. This means that constants and function pointer typedefs from ARB,
+ EXT, OES extensions are automatically available.
+
+ \section1 Code Examples
+
+ To get started, the simplest QOpenGLWidget subclass could like like the following:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 0
+
+ Alternatively, the prefixing of each and every OpenGL call can be avoided by deriving
+ from QOpenGLFunctions instead:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 1
+
+ To get a context compatible with a given OpenGL version or profile, or to
+ request depth and stencil buffers, call setFormat():
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 2
+
+ With OpenGL 3.0+ contexts, when portability is not important, the versioned
+ QOpenGLFunctions variants give easy access to all the modern OpenGL functions
+ available in a given version:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 3
+
+ As described above, it is simpler and more robust to set the requested format
+ globally so that it applies to all windows and contexts during the lifetime of
+ the application. Below is an example of this:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 6
+
+ \section1 Multisampling
+
+ To enable multisampling, set the number of requested samples on the
+ QSurfaceFormat that is passed to setFormat(). On systems that do not support
+ it the request may get ignored.
+
+ Multisampling support requires support for multisampled renderbuffers and
+ framebuffer blits. On OpenGL ES 2.0 implementations it is likely that these
+ will not be present. This means that multisampling will not be available. With
+ modern OpenGL versions and OpenGL ES 3.0 and up this is usually not a problem
+ anymore.
+
+ \section1 Threading
+
+ Performing offscreen rendering on worker threads, for example to generate
+ textures that are then used in the GUI/main thread in paintGL(), are supported
+ by exposing the widget's QOpenGLContext so that additional contexts sharing
+ with it can be created on each thread.
+
+ Drawing directly to the QOpenGLWidget's framebuffer outside the GUI/main
+ thread is possible by reimplementing paintEvent() to do nothing. The context's
+ thread affinity has to be changed via QObject::moveToThread(). After that,
+ makeCurrent() and doneCurrent() are usable on the worker thread. Be careful to
+ move the context back to the GUI/main thread afterwards.
+
+ Triggering a buffer swap just for the QOpenGLWidget is not possible since there
+ is no real, onscreen native surface for it. It is up to the widget stack to
+ manage composition and buffer swaps on the gui thread. When a thread is done
+ updating the framebuffer, call update() \b{on the GUI/main thread} to
+ schedule composition.
+
+ Extra care has to be taken to avoid using the framebuffer when the GUI/main
+ thread is performing compositing. The signals aboutToCompose() and
+ frameSwapped() will be emitted when the composition is starting and
+ ending. They are emitted on the GUI/main thread. This means that by using a
+ direct connection aboutToCompose() can block the GUI/main thread until the
+ worker thread has finished its rendering. After that, the worker thread must
+ perform no further rendering until the frameSwapped() signal is emitted. If
+ this is not acceptable, the worker thread has to implement a double buffering
+ mechanism. This involves drawing using an alternative render target, that is
+ fully controlled by the thread, e.g. an additional framebuffer object, and
+ blitting to the QOpenGLWidget's framebuffer at a suitable time.
+
+ \section1 Context Sharing
+
+ When multiple QOpenGLWidgets are added as children to the same top-level
+ widget, their contexts will share with each other. This does not apply for
+ QOpenGLWidget instances that belong to different windows.
+
+ This means that all QOpenGLWidgets in the same window can access each other's
+ sharable resources, like textures, and there is no need for an extra "global
+ share" context.
+
+ To set up sharing between QOpenGLWidget instances belonging to different
+ windows, set the Qt::AA_ShareOpenGLContexts application attribute before
+ instantiating QApplication. This will trigger sharing between all
+ QOpenGLWidget instances without any further steps.
+
+ Creating extra QOpenGLContext instances that share resources like textures
+ with the QOpenGLWidget's context is also possible. Simply pass the pointer
+ returned from context() to QOpenGLContext::setShareContext() before calling
+ QOpenGLContext::create(). The resulting context can also be used on a
+ different thread, allowing threaded generation of textures and asynchronous
+ texture uploads.
+
+ Note that QOpenGLWidget expects a standard conformant implementation of
+ resource sharing when it comes to the underlying graphics drivers. For
+ example, some drivers, in particular for mobile and embedded hardware, have
+ issues with setting up sharing between an existing context and others that are
+ created later. Some other drivers may behave in unexpected ways when trying to
+ utilize shared resources between different threads.
+
+ \section1 Resource Initialization and Cleanup
+
+ The QOpenGLWidget's associated OpenGL context is guaranteed to be current
+ whenever initializeGL() and paintGL() are invoked. Do not attempt to create
+ OpenGL resources before initializeGL() is called. For example, attempting to
+ compile shaders, initialize vertex buffer objects or upload texture data will
+ fail when done in a subclass's constructor. These operations must be deferred
+ to initializeGL(). Some of Qt's OpenGL helper classes, like QOpenGLBuffer or
+ QOpenGLVertexArrayObject, have a matching deferred behavior: they can be
+ instantiated without a context, but all initialization is deferred until a
+ create(), or similar, call. This means that they can be used as normal
+ (non-pointer) member variables in a QOpenGLWidget subclass, but the create()
+ or similar function can only be called from initializeGL(). Be aware however
+ that not all classes are designed like this. When in doubt, make the member
+ variable a pointer and create and destroy the instance dynamically in
+ initializeGL() and the destructor, respectively.
+
+ Releasing the resources also needs the context to be current. Therefore
+ destructors that perform such cleanup are expected to call makeCurrent()
+ before moving on to destroy any OpenGL resources or wrappers. Avoid deferred
+ deletion via \l{QObject::deleteLater()}{deleteLater()} or the parenting
+ mechanism of QObject. There is no guarantee the correct context will be
+ current at the time the instance in question is really destroyed.
+
+ A typical subclass will therefore often look like the following when it comes
+ to resource initialization and destruction:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 4
+
+ This is naturally not the only possible solution. One alternative is to use
+ the \l{QOpenGLContext::aboutToBeDestroyed()}{aboutToBeDestroyed()} signal of
+ QOpenGLContext. By connecting a slot, using direct connection, to this signal,
+ it is possible to perform cleanup whenever the underlying native context
+ handle, or the entire QOpenGLContext instance, is going to be released. The
+ following snippet is in principle equivalent to the previous one:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 5
+
+ \note For widgets that change their associated top-level window multiple times
+ during their lifetime, a combined approach is essential. Whenever the widget
+ or a parent of it gets reparented so that the top-level window becomes
+ different, the widget's associated context is destroyed and a new one is
+ created. This is then followed by a call to initializeGL() where all OpenGL
+ resources must get reinitialized. Due to this the only option to perform
+ proper cleanup is to connect to the context's aboutToBeDestroyed()
+ signal. Note that the context in question may not be the current one when the
+ signal gets emitted. Therefore it is good practice to call makeCurrent() in
+ the connected slot. Additionally, the same cleanup steps must be performed
+ from the derived class' destructor, since the slot connected to the signal
+ will not get invoked when the widget is being destroyed.
+
+ \note When Qt::AA_ShareOpenGLContexts is set, the widget's context never
+ changes, not even when reparenting because the widget's associated texture is
+ guaranteed to be accessible also from the new top-level's context.
+
+ Proper cleanup is especially important due to context sharing. Even though
+ each QOpenGLWidget's associated context is destroyed together with the
+ QOpenGLWidget, the sharable resources in that context, like textures, will
+ stay valid until the top-level window, in which the QOpenGLWidget lived, is
+ destroyed. Additionally, settings like Qt::AA_ShareOpenGLContexts and some Qt
+ modules may trigger an even wider scope for sharing contexts, potentially
+ leading to keeping the resources in question alive for the entire lifetime of
+ the application. Therefore the safest and most robust is always to perform
+ explicit cleanup for all resources and resource wrappers used in the
+ QOpenGLWidget.
+
+ \section1 Limitations
+
+ Putting other widgets underneath and making the QOpenGLWidget transparent will
+ not lead to the expected results: The widgets underneath will not be
+ visible. This is because in practice the QOpenGLWidget is drawn before all
+ other regular, non-OpenGL widgets, and so see-through type of solutions are
+ not feasible. Other type of layouts, like having widgets on top of the
+ QOpenGLWidget, will function as expected.
+
+ When absolutely necessary, this limitation can be overcome by setting the
+ Qt::WA_AlwaysStackOnTop attribute on the QOpenGLWidget. Be aware however that
+ this breaks stacking order, for example it will not be possible to have other
+ widgets on top of the QOpenGLWidget, so it should only be used in situations
+ where a semi-transparent QOpenGLWidget with other widgets visible underneath
+ is required.
+
+ Note that this does not apply when there are no other widgets underneath and
+ the intention is to have a semi-transparent window. In that case the
+ traditional approach of setting Qt::WA_TranslucentBackground
+ on the top-level window is sufficient. Note that if the transparent areas are
+ only desired in the QOpenGLWidget, then Qt::WA_NoSystemBackground will need
+ to be turned back to \c false after enabling Qt::WA_TranslucentBackground.
+ Additionally, requesting an alpha channel for the QOpenGLWidget's context via
+ setFormat() may be necessary too, depending on the system.
+
+ QOpenGLWidget supports multiple update behaviors, just like QOpenGLWindow. In
+ preserved mode the rendered content from the previous paintGL() call is
+ available in the next one, allowing incremental rendering. In non-preserved
+ mode the content is lost and paintGL() implementations are expected to redraw
+ everything in the view.
+
+ Before Qt 5.5 the default behavior of QOpenGLWidget was to preserve the
+ rendered contents between paintGL() calls. Since Qt 5.5 the default behavior
+ is non-preserved because this provides better performance and the majority of
+ applications have no need for the previous content. This also resembles the
+ semantics of an OpenGL-based QWindow and matches the default behavior of
+ QOpenGLWindow in that the color and ancillary buffers are invalidated for
+ each frame. To restore the preserved behavior, call setUpdateBehavior() with
+ \c PartialUpdate.
+
+ \section1 Alternatives
+
+ Adding a QOpenGLWidget into a window turns on OpenGL-based
+ compositing for the entire window. In some special cases this may
+ not be ideal, and the old QGLWidget-style behavior with a separate,
+ native child window is desired. Desktop applications that understand
+ the limitations of this approach (for example when it comes to
+ overlaps, transparency, scroll views and MDI areas), can use
+ QOpenGLWindow with QWidget::createWindowContainer(). This is a
+ modern alternative to QGLWidget and is faster than QOpenGLWidget due
+ to the lack of the additional composition step. It is strongly
+ recommended to limit the usage of this approach to cases where there
+ is no other choice. Note that this option is not suitable for most
+ embedded and mobile platforms, and it is known to have issues on
+ certain desktop platforms (e.g. \macos) too. The stable,
+ cross-platform solution is always QOpenGLWidget.
+
+ \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
+ countries.}
+
+ \sa QOpenGLFunctions, QOpenGLWindow, Qt::AA_ShareOpenGLContexts, UpdateBehavior
+*/
+
+/*!
+ \fn void QOpenGLWidget::aboutToCompose()
+
+ This signal is emitted when the widget's top-level window is about to begin
+ composing the textures of its QOpenGLWidget children and the other widgets.
+*/
+
+/*!
+ \fn void QOpenGLWidget::frameSwapped()
+
+ This signal is emitted after the widget's top-level window has finished
+ composition and returned from its potentially blocking
+ QOpenGLContext::swapBuffers() call.
+*/
+
+/*!
+ \fn void QOpenGLWidget::aboutToResize()
+
+ This signal is emitted when the widget's size is changed and therefore the
+ framebuffer object is going to be recreated.
+*/
+
+/*!
+ \fn void QOpenGLWidget::resized()
+
+ This signal is emitted right after the framebuffer object has been recreated
+ due to resizing the widget.
+*/
+
+/*!
+ \enum QOpenGLWidget::UpdateBehavior
+ \since 5.5
+
+ This enum describes the update semantics of QOpenGLWidget.
+
+ \value NoPartialUpdate QOpenGLWidget will discard the
+ contents of the color buffer and the ancillary buffers after the
+ QOpenGLWidget is rendered to screen. This is the same behavior that can be
+ expected by calling QOpenGLContext::swapBuffers with a default opengl
+ enabled QWindow as the argument. NoPartialUpdate can have some performance
+ benefits on certain hardware architectures common in the mobile and
+ embedded space when a framebuffer object is used as the rendering target.
+ The framebuffer object is invalidated between frames with
+ glDiscardFramebufferEXT if supported or a glClear. Please see the
+ documentation of EXT_discard_framebuffer for more information:
+ https://www.khronos.org/registry/gles/extensions/EXT/EXT_discard_framebuffer.txt
+
+ \value PartialUpdate The framebuffer objects color buffer and ancillary
+ buffers are not invalidated between frames.
+
+ \sa updateBehavior(), setUpdateBehavior()
+*/
+
+class QOpenGLWidgetPaintDevicePrivate : public QOpenGLPaintDevicePrivate
+{
+public:
+ QOpenGLWidgetPaintDevicePrivate(QOpenGLWidget *widget)
+ : QOpenGLPaintDevicePrivate(QSize()),
+ w(widget) { }
+
+ void beginPaint() override;
+ void endPaint() override;
+
+ QOpenGLWidget *w;
+};
+
+class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice
+{
+public:
+ QOpenGLWidgetPaintDevice(QOpenGLWidget *widget)
+ : QOpenGLPaintDevice(*new QOpenGLWidgetPaintDevicePrivate(widget)) { }
+ void ensureActiveTarget() override;
+};
+
+class QOpenGLWidgetPrivate : public QWidgetPrivate
+{
+ Q_DECLARE_PUBLIC(QOpenGLWidget)
+public:
+ QOpenGLWidgetPrivate()
+ : context(nullptr),
+ fbo(nullptr),
+ resolvedFbo(nullptr),
+ surface(nullptr),
+ initialized(false),
+ fakeHidden(false),
+ inBackingStorePaint(false),
+ hasBeenComposed(false),
+ flushPending(false),
+ paintDevice(nullptr),
+ updateBehavior(QOpenGLWidget::NoPartialUpdate),
+ requestedSamples(0),
+ inPaintGL(false),
+ textureFormat(0)
+ {
+ requestedFormat = QSurfaceFormat::defaultFormat();
+ }
+
+ void reset();
+ void recreateFbo();
+
+ GLuint textureId() const override;
+ QPlatformTextureList::Flags textureListFlags() override;
+
+ void initialize();
+ void invokeUserPaint();
+ void render();
+
+ void invalidateFbo();
+
+ QImage grabFramebuffer() override;
+ void beginBackingStorePainting() override { inBackingStorePaint = true; }
+ void endBackingStorePainting() override { inBackingStorePaint = false; }
+ void beginCompose() override;
+ void endCompose() override;
+ void initializeViewportFramebuffer() override;
+ void resizeViewportFramebuffer() override;
+ void resolveSamples() override;
+
+ QOpenGLContext *context;
+ QOpenGLFramebufferObject *fbo;
+ QOpenGLFramebufferObject *resolvedFbo;
+ QOffscreenSurface *surface;
+ bool initialized;
+ bool fakeHidden;
+ bool inBackingStorePaint;
+ bool hasBeenComposed;
+ bool flushPending;
+ QOpenGLPaintDevice *paintDevice;
+ QSurfaceFormat requestedFormat;
+ QOpenGLWidget::UpdateBehavior updateBehavior;
+ int requestedSamples;
+ bool inPaintGL;
+ GLenum textureFormat;
+};
+
+void QOpenGLWidgetPaintDevicePrivate::beginPaint()
+{
+ // NB! autoFillBackground is and must be false by default. Otherwise we would clear on
+ // every QPainter begin() which is not desirable. This is only for legacy use cases,
+ // like using QOpenGLWidget as the viewport of a graphics view, that expect clearing
+ // with the palette's background color.
+ if (w->autoFillBackground()) {
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ if (w->format().hasAlpha()) {
+ f->glClearColor(0, 0, 0, 0);
+ } else {
+ QColor c = w->palette().brush(w->backgroundRole()).color();
+ float alpha = c.alphaF();
+ f->glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha);
+ }
+ f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ }
+}
+
+void QOpenGLWidgetPaintDevicePrivate::endPaint()
+{
+ QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w));
+ if (!wd->initialized)
+ return;
+
+ if (!wd->inPaintGL)
+ QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = 0;
+}
+
+void QOpenGLWidgetPaintDevice::ensureActiveTarget()
+{
+ QOpenGLWidgetPaintDevicePrivate *d = static_cast<QOpenGLWidgetPaintDevicePrivate *>(d_ptr.data());
+ QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(d->w));
+ if (!wd->initialized)
+ return;
+
+ if (QOpenGLContext::currentContext() != wd->context)
+ d->w->makeCurrent();
+ else
+ wd->fbo->bind();
+
+ if (!wd->inPaintGL)
+ QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = wd->fbo->handle();
+
+ // When used as a viewport, drawing is done via opening a QPainter on the widget
+ // without going through paintEvent(). We will have to make sure a glFlush() is done
+ // before the texture is accessed also in this case.
+ wd->flushPending = true;
+}
+
+GLuint QOpenGLWidgetPrivate::textureId() const
+{
+ return resolvedFbo ? resolvedFbo->texture() : (fbo ? fbo->texture() : 0);
+}
+
+#ifndef GL_SRGB
+#define GL_SRGB 0x8C40
+#endif
+#ifndef GL_SRGB8
+#define GL_SRGB8 0x8C41
+#endif
+#ifndef GL_SRGB_ALPHA
+#define GL_SRGB_ALPHA 0x8C42
+#endif
+#ifndef GL_SRGB8_ALPHA8
+#define GL_SRGB8_ALPHA8 0x8C43
+#endif
+
+QPlatformTextureList::Flags QOpenGLWidgetPrivate::textureListFlags()
+{
+ QPlatformTextureList::Flags flags = QWidgetPrivate::textureListFlags();
+ switch (textureFormat) {
+ case GL_SRGB:
+ case GL_SRGB8:
+ case GL_SRGB_ALPHA:
+ case GL_SRGB8_ALPHA8:
+ flags |= QPlatformTextureList::TextureIsSrgb;
+ break;
+ default:
+ break;
+ }
+ return flags;
+}
+
+void QOpenGLWidgetPrivate::reset()
+{
+ Q_Q(QOpenGLWidget);
+
+ // Destroy the OpenGL resources first. These need the context to be current.
+ if (initialized)
+ q->makeCurrent();
+
+ delete paintDevice;
+ paintDevice = nullptr;
+ delete fbo;
+ fbo = nullptr;
+ delete resolvedFbo;
+ resolvedFbo = nullptr;
+
+ if (initialized)
+ q->doneCurrent();
+
+ // Delete the context first, then the surface. Slots connected to
+ // the context's aboutToBeDestroyed() may still call makeCurrent()
+ // to perform some cleanup.
+ delete context;
+ context = nullptr;
+ delete surface;
+ surface = nullptr;
+ initialized = fakeHidden = inBackingStorePaint = false;
+}
+
+void QOpenGLWidgetPrivate::recreateFbo()
+{
+ Q_Q(QOpenGLWidget);
+
+ emit q->aboutToResize();
+
+ context->makeCurrent(surface);
+
+ delete fbo;
+ fbo = nullptr;
+ delete resolvedFbo;
+ resolvedFbo = nullptr;
+
+ int samples = requestedSamples;
+ QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions());
+ if (!extfuncs->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
+ samples = 0;
+
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ format.setSamples(samples);
+ if (textureFormat)
+ format.setInternalTextureFormat(textureFormat);
+
+ const QSize deviceSize = q->size() * q->devicePixelRatioF();
+ fbo = new QOpenGLFramebufferObject(deviceSize, format);
+ if (samples > 0)
+ resolvedFbo = new QOpenGLFramebufferObject(deviceSize);
+
+ textureFormat = fbo->format().internalTextureFormat();
+
+ fbo->bind();
+ context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ flushPending = true; // Make sure the FBO is initialized before use
+
+ paintDevice->setSize(deviceSize);
+ paintDevice->setDevicePixelRatio(q->devicePixelRatioF());
+
+ emit q->resized();
+}
+
+void QOpenGLWidgetPrivate::beginCompose()
+{
+ Q_Q(QOpenGLWidget);
+ if (flushPending) {
+ flushPending = false;
+ q->makeCurrent();
+ static_cast<QOpenGLExtensions *>(context->functions())->flushShared();
+ }
+ hasBeenComposed = true;
+ emit q->aboutToCompose();
+}
+
+void QOpenGLWidgetPrivate::endCompose()
+{
+ Q_Q(QOpenGLWidget);
+ emit q->frameSwapped();
+}
+
+void QOpenGLWidgetPrivate::initialize()
+{
+ Q_Q(QOpenGLWidget);
+ if (initialized)
+ return;
+
+ // If no global shared context get our toplevel's context with which we
+ // will share in order to make the texture usable by the underlying window's backingstore.
+ QWidget *tlw = q->window();
+ QOpenGLContext *shareContext = qt_gl_global_share_context();
+ if (!shareContext)
+ shareContext = get(tlw)->shareContext();
+ // If shareContext is null, showing content on-screen will not work.
+ // However, offscreen rendering and grabFramebuffer() will stay fully functional.
+
+ // Do not include the sample count. Requesting a multisampled context is not necessary
+ // since we render into an FBO, never to an actual surface. What's more, attempting to
+ // create a pbuffer with a multisampled config crashes certain implementations. Just
+ // avoid the entire hassle, the result is the same.
+ requestedSamples = requestedFormat.samples();
+ requestedFormat.setSamples(0);
+
+ QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext);
+ ctx->setFormat(requestedFormat);
+ if (shareContext) {
+ ctx->setShareContext(shareContext);
+ ctx->setScreen(shareContext->screen());
+ }
+ if (Q_UNLIKELY(!ctx->create())) {
+ qWarning("QOpenGLWidget: Failed to create context");
+ return;
+ }
+
+ // Propagate settings that make sense only for the tlw. Note that this only
+ // makes sense for properties that get picked up even after the native
+ // window is created.
+ if (tlw->windowHandle()) {
+ QSurfaceFormat tlwFormat = tlw->windowHandle()->format();
+ if (requestedFormat.swapInterval() != tlwFormat.swapInterval()) {
+ // Most platforms will pick up the changed swap interval on the next
+ // makeCurrent or swapBuffers.
+ tlwFormat.setSwapInterval(requestedFormat.swapInterval());
+ tlw->windowHandle()->setFormat(tlwFormat);
+ }
+ if (requestedFormat.swapBehavior() != tlwFormat.swapBehavior()) {
+ tlwFormat.setSwapBehavior(requestedFormat.swapBehavior());
+ tlw->windowHandle()->setFormat(tlwFormat);
+ }
+ }
+
+ // The top-level window's surface is not good enough since it causes way too
+ // much trouble with regards to the QSurfaceFormat for example. So just like
+ // in QQuickWidget, use a dedicated QOffscreenSurface.
+ surface = new QOffscreenSurface;
+ surface->setFormat(ctx->format());
+ surface->setScreen(ctx->screen());
+ surface->create();
+
+ if (Q_UNLIKELY(!ctx->makeCurrent(surface))) {
+ qWarning("QOpenGLWidget: Failed to make context current");
+ return;
+ }
+
+ paintDevice = new QOpenGLWidgetPaintDevice(q);
+ paintDevice->setSize(q->size() * q->devicePixelRatioF());
+ paintDevice->setDevicePixelRatio(q->devicePixelRatioF());
+
+ context = ctx.take();
+ initialized = true;
+
+ q->initializeGL();
+}
+
+void QOpenGLWidgetPrivate::resolveSamples()
+{
+ Q_Q(QOpenGLWidget);
+ if (resolvedFbo) {
+ q->makeCurrent();
+ QRect rect(QPoint(0, 0), fbo->size());
+ QOpenGLFramebufferObject::blitFramebuffer(resolvedFbo, rect, fbo, rect);
+ flushPending = true;
+ }
+}
+
+void QOpenGLWidgetPrivate::invokeUserPaint()
+{
+ Q_Q(QOpenGLWidget);
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ Q_ASSERT(ctx && fbo);
+
+ QOpenGLFunctions *f = ctx->functions();
+ QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbo->handle();
+
+ f->glViewport(0, 0, q->width() * q->devicePixelRatioF(), q->height() * q->devicePixelRatioF());
+ inPaintGL = true;
+ q->paintGL();
+ inPaintGL = false;
+ flushPending = true;
+
+ QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = 0;
+}
+
+void QOpenGLWidgetPrivate::render()
+{
+ Q_Q(QOpenGLWidget);
+
+ if (fakeHidden || !initialized)
+ return;
+
+ q->makeCurrent();
+
+ if (updateBehavior == QOpenGLWidget::NoPartialUpdate && hasBeenComposed) {
+ invalidateFbo();
+ hasBeenComposed = false;
+ }
+
+ invokeUserPaint();
+}
+
+void QOpenGLWidgetPrivate::invalidateFbo()
+{
+ QOpenGLExtensions *f = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions());
+ if (f->hasOpenGLExtension(QOpenGLExtensions::DiscardFramebuffer)) {
+ const int gl_color_attachment0 = 0x8CE0; // GL_COLOR_ATTACHMENT0
+ const int gl_depth_attachment = 0x8D00; // GL_DEPTH_ATTACHMENT
+ const int gl_stencil_attachment = 0x8D20; // GL_STENCIL_ATTACHMENT
+#ifdef Q_OS_WASM
+ // webgl does not allow separate depth and stencil attachments
+ // QTBUG-69913
+ const int gl_depth_stencil_attachment = 0x821A; // GL_DEPTH_STENCIL_ATTACHMENT
+
+ const GLenum attachments[] = {
+ gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment, gl_depth_stencil_attachment
+ };
+#else
+ const GLenum attachments[] = {
+ gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment
+ };
+#endif
+ f->glDiscardFramebufferEXT(GL_FRAMEBUFFER, sizeof attachments / sizeof *attachments, attachments);
+ } else {
+ f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ }
+}
+
+QImage QOpenGLWidgetPrivate::grabFramebuffer()
+{
+ Q_Q(QOpenGLWidget);
+
+ initialize();
+ if (!initialized)
+ return QImage();
+
+ if (!fbo) // could be completely offscreen, without ever getting a resize event
+ recreateFbo();
+
+ if (!inPaintGL)
+ render();
+
+ if (resolvedFbo) {
+ resolveSamples();
+ resolvedFbo->bind();
+ } else {
+ q->makeCurrent();
+ }
+
+ const bool hasAlpha = q->format().hasAlpha();
+ QImage res = qt_gl_read_framebuffer(q->size() * q->devicePixelRatioF(), hasAlpha, hasAlpha);
+ res.setDevicePixelRatio(q->devicePixelRatioF());
+
+ // While we give no guarantees of what is going to be left bound, prefer the
+ // multisample fbo instead of the resolved one. Clients may continue to
+ // render straight after calling this function.
+ if (resolvedFbo)
+ q->makeCurrent();
+
+ return res;
+}
+
+void QOpenGLWidgetPrivate::initializeViewportFramebuffer()
+{
+ Q_Q(QOpenGLWidget);
+ // Legacy behavior for compatibility with QGLWidget when used as a graphics view
+ // viewport: enable clearing on each painter begin.
+ q->setAutoFillBackground(true);
+}
+
+void QOpenGLWidgetPrivate::resizeViewportFramebuffer()
+{
+ Q_Q(QOpenGLWidget);
+ if (!initialized)
+ return;
+
+ if (!fbo || q->size() * q->devicePixelRatioF() != fbo->size()) {
+ recreateFbo();
+ q->update();
+ }
+}
+
+/*!
+ Constructs a widget which is a child of \a parent, with widget flags set to \a f.
+ */
+QOpenGLWidget::QOpenGLWidget(QWidget *parent, Qt::WindowFlags f)
+ : QWidget(*(new QOpenGLWidgetPrivate), parent, f)
+{
+ Q_D(QOpenGLWidget);
+ if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RasterGLSurface)))
+ qWarning("QOpenGLWidget is not supported on this platform.");
+ else
+ d->setRenderToTexture();
+}
+
+/*!
+ Destroys the QOpenGLWidget instance, freeing its resources.
+
+ The QOpenGLWidget's context is made current in the destructor, allowing for
+ safe destruction of any child object that may need to release OpenGL
+ resources belonging to the context provided by this widget.
+
+ \warning if you have objects wrapping OpenGL resources (such as
+ QOpenGLBuffer, QOpenGLShaderProgram, etc.) as members of a OpenGLWidget
+ subclass, you may need to add a call to makeCurrent() in that subclass'
+ destructor as well. Due to the rules of C++ object destruction, those objects
+ will be destroyed \e{before} calling this function (but after that the
+ destructor of the subclass has run), therefore making the OpenGL context
+ current in this function happens too late for their safe disposal.
+
+ \sa makeCurrent
+*/
+QOpenGLWidget::~QOpenGLWidget()
+{
+ Q_D(QOpenGLWidget);
+ d->reset();
+}
+
+/*!
+ Sets this widget's update behavior to \a updateBehavior.
+ \since 5.5
+*/
+void QOpenGLWidget::setUpdateBehavior(UpdateBehavior updateBehavior)
+{
+ Q_D(QOpenGLWidget);
+ d->updateBehavior = updateBehavior;
+}
+
+/*!
+ \return the update behavior of the widget.
+ \since 5.5
+*/
+QOpenGLWidget::UpdateBehavior QOpenGLWidget::updateBehavior() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->updateBehavior;
+}
+
+/*!
+ Sets the requested surface \a format.
+
+ When the format is not explicitly set via this function, the format returned by
+ QSurfaceFormat::defaultFormat() will be used. This means that when having multiple
+ OpenGL widgets, individual calls to this function can be replaced by one single call to
+ QSurfaceFormat::setDefaultFormat() before creating the first widget.
+
+ \note Requesting an alpha buffer via this function will not lead to the
+ desired results when the intention is to make other widgets beneath visible.
+ Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent QOpenGLWidget
+ instances with other widgets visible underneath. Keep in mind however that
+ this breaks the stacking order, so it will no longer be possible to have
+ other widgets on top of the QOpenGLWidget.
+
+ \sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat()
+ */
+void QOpenGLWidget::setFormat(const QSurfaceFormat &format)
+{
+ Q_D(QOpenGLWidget);
+ if (Q_UNLIKELY(d->initialized)) {
+ qWarning("QOpenGLWidget: Already initialized, setting the format has no effect");
+ return;
+ }
+
+ d->requestedFormat = format;
+}
+
+/*!
+ Returns the context and surface format used by this widget and its toplevel
+ window.
+
+ After the widget and its toplevel have both been created, resized and shown,
+ this function will return the actual format of the context. This may differ
+ from the requested format if the request could not be fulfilled by the
+ platform. It is also possible to get larger color buffer sizes than
+ requested.
+
+ When the widget's window and the related OpenGL resources are not yet
+ initialized, the return value is the format that has been set via
+ setFormat().
+
+ \sa setFormat(), context()
+ */
+QSurfaceFormat QOpenGLWidget::format() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->initialized ? d->context->format() : d->requestedFormat;
+}
+
+/*!
+ Sets a custom internal texture format of \a texFormat.
+
+ When working with sRGB framebuffers, it will be necessary to specify a
+ format like \c{GL_SRGB8_ALPHA8}. This can be achieved by calling this
+ function.
+
+ \note This function has no effect if called after the widget has already
+ been shown and thus it performed initialization.
+
+ \note This function will typically have to be used in combination with a
+ QSurfaceFormat::setDefaultFormat() call that sets the color space to
+ QSurfaceFormat::sRGBColorSpace.
+
+ \since 5.10
+ */
+void QOpenGLWidget::setTextureFormat(GLenum texFormat)
+{
+ Q_D(QOpenGLWidget);
+ if (Q_UNLIKELY(d->initialized)) {
+ qWarning("QOpenGLWidget: Already initialized, setting the internal texture format has no effect");
+ return;
+ }
+
+ d->textureFormat = texFormat;
+}
+
+/*!
+ \return the active internal texture format if the widget has already
+ initialized, the requested format if one was set but the widget has not yet
+ been made visible, or \nullptr if setTextureFormat() was not called and the
+ widget has not yet been made visible.
+
+ \since 5.10
+ */
+GLenum QOpenGLWidget::textureFormat() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->textureFormat;
+}
+
+/*!
+ \return \e true if the widget and OpenGL resources, like the context, have
+ been successfully initialized. Note that the return value is always false
+ until the widget is shown.
+*/
+bool QOpenGLWidget::isValid() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->initialized && d->context->isValid();
+}
+
+/*!
+ Prepares for rendering OpenGL content for this widget by making the
+ corresponding context current and binding the framebuffer object in that
+ context.
+
+ It is not necessary to call this function in most cases, because it
+ is called automatically before invoking paintGL().
+
+ \sa context(), paintGL(), doneCurrent()
+ */
+void QOpenGLWidget::makeCurrent()
+{
+ Q_D(QOpenGLWidget);
+ if (!d->initialized)
+ return;
+
+ d->context->makeCurrent(d->surface);
+
+ if (d->fbo) // there may not be one if we are in reset()
+ d->fbo->bind();
+}
+
+/*!
+ Releases the context.
+
+ It is not necessary to call this function in most cases, since the
+ widget will make sure the context is bound and released properly
+ when invoking paintGL().
+ */
+void QOpenGLWidget::doneCurrent()
+{
+ Q_D(QOpenGLWidget);
+ if (!d->initialized)
+ return;
+
+ d->context->doneCurrent();
+}
+
+/*!
+ \return The QOpenGLContext used by this widget or \c 0 if not yet initialized.
+
+ \note The context and the framebuffer object used by the widget changes when
+ reparenting the widget via setParent().
+
+ \sa QOpenGLContext::setShareContext(), defaultFramebufferObject()
+ */
+QOpenGLContext *QOpenGLWidget::context() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->context;
+}
+
+/*!
+ \return The framebuffer object handle or \c 0 if not yet initialized.
+
+ \note The framebuffer object belongs to the context returned by context()
+ and may not be accessible from other contexts.
+
+ \note The context and the framebuffer object used by the widget changes when
+ reparenting the widget via setParent(). In addition, the framebuffer object
+ changes on each resize.
+
+ \sa context()
+ */
+GLuint QOpenGLWidget::defaultFramebufferObject() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->fbo ? d->fbo->handle() : 0;
+}
+
+/*!
+ This virtual function is called once before the first call to
+ paintGL() or resizeGL(). Reimplement it in a subclass.
+
+ This function should set up any required OpenGL resources and state.
+
+ There is no need to call makeCurrent() because this has already been
+ done when this function is called. Note however that the framebuffer
+ is not yet available at this stage, so avoid issuing draw calls from
+ here. Defer such calls to paintGL() instead.
+
+ \sa paintGL(), resizeGL()
+*/
+void QOpenGLWidget::initializeGL()
+{
+}
+
+/*!
+ This virtual function is called whenever the widget has been
+ resized. Reimplement it in a subclass. The new size is passed in
+ \a w and \a h.
+
+ There is no need to call makeCurrent() because this has already been
+ done when this function is called. Additionally, the framebuffer is
+ also bound.
+
+ \sa initializeGL(), paintGL()
+*/
+void QOpenGLWidget::resizeGL(int w, int h)
+{
+ Q_UNUSED(w);
+ Q_UNUSED(h);
+}
+
+/*!
+ This virtual function is called whenever the widget needs to be
+ painted. Reimplement it in a subclass.
+
+ There is no need to call makeCurrent() because this has already
+ been done when this function is called.
+
+ Before invoking this function, the context and the framebuffer are
+ bound, and the viewport is set up by a call to glViewport(). No
+ other state is set and no clearing or drawing is performed by the
+ framework.
+
+ \sa initializeGL(), resizeGL()
+*/
+void QOpenGLWidget::paintGL()
+{
+}
+
+/*!
+ Handles resize events that are passed in the \a e event parameter.
+ Calls the virtual function resizeGL().
+
+ \note Avoid overriding this function in derived classes. If that is not
+ feasible, make sure that QOpenGLWidget's implementation is invoked
+ too. Otherwise the underlying framebuffer object and related resources will
+ not get resized properly and will lead to incorrect rendering.
+*/
+void QOpenGLWidget::resizeEvent(QResizeEvent *e)
+{
+ Q_D(QOpenGLWidget);
+
+ if (e->size().isEmpty()) {
+ d->fakeHidden = true;
+ return;
+ }
+ d->fakeHidden = false;
+
+ d->initialize();
+ if (!d->initialized)
+ return;
+
+ d->recreateFbo();
+ resizeGL(width(), height());
+ d->sendPaintEvent(QRect(QPoint(0, 0), size()));
+}
+
+/*!
+ Handles paint events.
+
+ Calling QWidget::update() will lead to sending a paint event \a e,
+ and thus invoking this function. (NB this is asynchronous and will
+ happen at some point after returning from update()). This function
+ will then, after some preparation, call the virtual paintGL() to
+ update the contents of the QOpenGLWidget's framebuffer. The widget's
+ top-level window will then composite the framebuffer's texture with
+ the rest of the window.
+*/
+void QOpenGLWidget::paintEvent(QPaintEvent *e)
+{
+ Q_UNUSED(e);
+ Q_D(QOpenGLWidget);
+ if (!d->initialized)
+ return;
+
+ if (updatesEnabled())
+ d->render();
+}
+
+/*!
+ Renders and returns a 32-bit RGB image of the framebuffer.
+
+ \note This is a potentially expensive operation because it relies on glReadPixels()
+ to read back the pixels. This may be slow and can stall the GPU pipeline.
+*/
+QImage QOpenGLWidget::grabFramebuffer()
+{
+ Q_D(QOpenGLWidget);
+ return d->grabFramebuffer();
+}
+
+/*!
+ \internal
+*/
+int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const
+{
+ Q_D(const QOpenGLWidget);
+ if (d->inBackingStorePaint)
+ return QWidget::metric(metric);
+
+ auto window = d->windowHandle(QWidgetPrivate::WindowHandleMode::TopLevel);
+ QScreen *screen = window ? window->screen() : QGuiApplication::primaryScreen();
+
+ const float dpmx = qt_defaultDpiX() * 100. / 2.54;
+ const float dpmy = qt_defaultDpiY() * 100. / 2.54;
+
+ switch (metric) {
+ case PdmWidth:
+ return width();
+ case PdmHeight:
+ return height();
+ case PdmDepth:
+ return 32;
+ case PdmWidthMM:
+ if (screen)
+ return width() * screen->physicalSize().width() / screen->geometry().width();
+ else
+ return width() * 1000 / dpmx;
+ case PdmHeightMM:
+ if (screen)
+ return height() * screen->physicalSize().height() / screen->geometry().height();
+ else
+ return height() * 1000 / dpmy;
+ case PdmNumColors:
+ return 0;
+ case PdmDpiX:
+ if (screen)
+ return qRound(screen->logicalDotsPerInchX());
+ else
+ return qRound(dpmx * 0.0254);
+ case PdmDpiY:
+ if (screen)
+ return qRound(screen->logicalDotsPerInchY());
+ else
+ return qRound(dpmy * 0.0254);
+ case PdmPhysicalDpiX:
+ if (screen)
+ return qRound(screen->physicalDotsPerInchX());
+ else
+ return qRound(dpmx * 0.0254);
+ case PdmPhysicalDpiY:
+ if (screen)
+ return qRound(screen->physicalDotsPerInchY());
+ else
+ return qRound(dpmy * 0.0254);
+ case PdmDevicePixelRatio:
+ if (window)
+ return int(window->devicePixelRatio());
+ else
+ return 1.0;
+ case PdmDevicePixelRatioScaled:
+ if (window)
+ return int(window->devicePixelRatio() * devicePixelRatioFScale());
+ else
+ return int(devicePixelRatioFScale());
+ default:
+ qWarning("QOpenGLWidget::metric(): unknown metric %d", metric);
+ return 0;
+ }
+}
+
+/*!
+ \internal
+*/
+QPaintDevice *QOpenGLWidget::redirected(QPoint *p) const
+{
+ Q_D(const QOpenGLWidget);
+ if (d->inBackingStorePaint)
+ return QWidget::redirected(p);
+
+ return d->paintDevice;
+}
+
+/*!
+ \internal
+*/
+QPaintEngine *QOpenGLWidget::paintEngine() const
+{
+ Q_D(const QOpenGLWidget);
+ // QWidget needs to "punch a hole" into the backingstore. This needs the
+ // normal paint engine and device, not the GL one. So in this mode, behave
+ // like a normal widget.
+ if (d->inBackingStorePaint)
+ return QWidget::paintEngine();
+
+ if (!d->initialized)
+ return nullptr;
+
+ return d->paintDevice->paintEngine();
+}
+
+/*!
+ \internal
+*/
+bool QOpenGLWidget::event(QEvent *e)
+{
+ Q_D(QOpenGLWidget);
+ switch (e->type()) {
+ case QEvent::WindowChangeInternal:
+ if (QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts))
+ break;
+ if (d->initialized)
+ d->reset();
+ if (isHidden())
+ break;
+ Q_FALLTHROUGH();
+ case QEvent::Show: // reparenting may not lead to a resize so reinitalize on Show too
+ if (d->initialized && window()->windowHandle()
+ && d->context->shareContext() != QWidgetPrivate::get(window())->shareContext())
+ {
+ // Special case: did grabFramebuffer() for a hidden widget that then became visible.
+ // Recreate all resources since the context now needs to share with the TLW's.
+ if (!QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts))
+ d->reset();
+ }
+ if (!d->initialized && !size().isEmpty() && window()->windowHandle()) {
+ d->initialize();
+ if (d->initialized)
+ d->recreateFbo();
+ }
+ break;
+ case QEvent::ScreenChangeInternal:
+ if (d->initialized && d->paintDevice->devicePixelRatioF() != devicePixelRatioF())
+ d->recreateFbo();
+ break;
+ default:
+ break;
+ }
+ return QWidget::event(e);
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qopenglwidget.cpp"