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diff --git a/src/platformsupport/eglconvenience/qeglcompositor.cpp b/src/platformsupport/eglconvenience/qeglcompositor.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLShaderProgram>
+#include <QtGui/QOpenGLFramebufferObject>
+
+#include "qeglcompositor_p.h"
+#include "qeglplatformwindow_p.h"
+#include "qeglplatformscreen_p.h"
+
+QT_BEGIN_NAMESPACE
+
+static QEGLCompositor *compositor = 0;
+
+QEGLCompositor::QEGLCompositor()
+ : m_context(0),
+ m_window(0),
+ m_program(0)
+{
+ Q_ASSERT(!compositor);
+ m_updateTimer.setSingleShot(true);
+ m_updateTimer.setInterval(0);
+ connect(&m_updateTimer, SIGNAL(timeout()), SLOT(renderAll()));
+}
+
+QEGLCompositor::~QEGLCompositor()
+{
+ Q_ASSERT(compositor == this);
+ delete m_program;
+ compositor = 0;
+}
+
+void QEGLCompositor::schedule(QOpenGLContext *context, QEGLPlatformWindow *window)
+{
+ m_context = context;
+ m_window = window;
+ if (!m_updateTimer.isActive())
+ m_updateTimer.start();
+}
+
+void QEGLCompositor::renderAll()
+{
+ Q_ASSERT(m_context && m_window);
+ m_context->makeCurrent(m_window->window());
+ ensureProgram();
+ m_program->bind();
+
+ QEGLPlatformScreen *screen = static_cast<QEGLPlatformScreen *>(m_window->screen());
+ QList<QEGLPlatformWindow *> windows = screen->windows();
+ for (int i = 0; i < windows.size(); ++i) {
+ QEGLPlatformWindow *window = windows.at(i);
+ uint texture = window->texture();
+ if (texture)
+ render(window, texture, window->isRaster());
+ }
+
+ m_program->release();
+ m_context->swapBuffers(m_window->window());
+}
+
+void QEGLCompositor::ensureProgram()
+{
+ if (!m_program) {
+ static const char *textureVertexProgram =
+ "attribute highp vec2 vertexCoordEntry;\n"
+ "attribute highp vec2 textureCoordEntry;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main() {\n"
+ " textureCoord = textureCoordEntry;\n"
+ " gl_Position = vec4(vertexCoordEntry, 0.0, 1.0);\n"
+ "}\n";
+
+ static const char *textureFragmentProgram =
+ "uniform sampler2D texture;\n"
+ "varying highp vec2 textureCoord;\n"
+ "uniform bool isRaster;\n"
+ "void main() {\n"
+ " lowp vec4 c = texture2D(texture, textureCoord);\n"
+ " gl_FragColor = isRaster ? c.bgra : c.rgba;\n"
+ "}\n";
+
+ m_program = new QOpenGLShaderProgram;
+
+ m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
+ m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
+ m_program->link();
+
+ m_vertexCoordEntry = m_program->attributeLocation("vertexCoordEntry");
+ m_textureCoordEntry = m_program->attributeLocation("textureCoordEntry");
+ m_isRasterEntry = m_program->uniformLocation("isRaster");
+ }
+}
+
+void QEGLCompositor::render(QEGLPlatformWindow *window, uint texture, bool raster)
+{
+ const GLfloat textureCoordinates[] = {
+ 0, 0,
+ 1, 0,
+ 1, 1,
+ 0, 1
+ };
+
+ QRectF sr = window->screen()->geometry();
+ QRect r = window->window()->geometry();
+ QPoint tl = r.topLeft();
+ QPoint br = r.bottomRight();
+
+ GLfloat x1 = (tl.x() / sr.width()) * 2 - 1;
+ GLfloat x2 = (br.x() / sr.width()) * 2 - 1;
+ GLfloat y1 = ((sr.height() - tl.y()) / sr.height()) * 2 - 1;
+ GLfloat y2 = ((sr.height() - br.y()) / sr.height()) * 2 - 1;
+
+ if (!raster)
+ qSwap(y1, y2);
+
+ const GLfloat vertexCoordinates[] = {
+ x1, y1,
+ x2, y1,
+ x2, y2,
+ x1, y2
+ };
+
+ glViewport(0, 0, sr.width(), sr.height());
+
+ m_program->enableAttributeArray(m_vertexCoordEntry);
+ m_program->enableAttributeArray(m_textureCoordEntry);
+
+ m_program->setAttributeArray(m_vertexCoordEntry, vertexCoordinates, 2);
+ m_program->setAttributeArray(m_textureCoordEntry, textureCoordinates, 2);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ m_program->setUniformValue(m_isRasterEntry, raster);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ m_program->enableAttributeArray(m_textureCoordEntry);
+ m_program->enableAttributeArray(m_vertexCoordEntry);
+}
+
+QEGLCompositor *QEGLCompositor::instance()
+{
+ if (!compositor)
+ compositor = new QEGLCompositor;
+ return compositor;
+}
+
+void QEGLCompositor::destroy()
+{
+ delete compositor;
+ compositor = 0;
+}
+
+QT_END_NAMESPACE