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-rw-r--r--src/platformsupport/eglconvenience/qeglcompositor.cpp185
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diff --git a/src/platformsupport/eglconvenience/qeglcompositor.cpp b/src/platformsupport/eglconvenience/qeglcompositor.cpp
deleted file mode 100644
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--- a/src/platformsupport/eglconvenience/qeglcompositor.cpp
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@@ -1,185 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL21$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 or version 3 as published by the Free
-** Software Foundation and appearing in the file LICENSE.LGPLv21 and
-** LICENSE.LGPLv3 included in the packaging of this file. Please review the
-** following information to ensure the GNU Lesser General Public License
-** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLShaderProgram>
-#include <QtGui/QOpenGLFramebufferObject>
-#include <QtGui/private/qopengltextureblitter_p.h>
-#include <qpa/qplatformbackingstore.h>
-
-#include "qeglcompositor_p.h"
-#include "qeglplatformwindow_p.h"
-#include "qeglplatformscreen_p.h"
-
-QT_BEGIN_NAMESPACE
-
-static QEGLCompositor *compositor = 0;
-
-QEGLCompositor::QEGLCompositor()
- : m_context(0),
- m_window(0),
- m_blitter(0)
-{
- Q_ASSERT(!compositor);
- m_updateTimer.setSingleShot(true);
- m_updateTimer.setInterval(0);
- connect(&m_updateTimer, SIGNAL(timeout()), SLOT(renderAll()));
-}
-
-QEGLCompositor::~QEGLCompositor()
-{
- Q_ASSERT(compositor == this);
- if (m_blitter) {
- m_blitter->destroy();
- delete m_blitter;
- }
- compositor = 0;
-}
-
-void QEGLCompositor::schedule(QOpenGLContext *context, QEGLPlatformWindow *window)
-{
- m_context = context;
- m_window = window;
- if (!m_updateTimer.isActive())
- m_updateTimer.start();
-}
-
-void QEGLCompositor::renderAll()
-{
- Q_ASSERT(m_context && m_window);
- m_context->makeCurrent(m_window->window());
-
- if (!m_blitter) {
- m_blitter = new QOpenGLTextureBlitter;
- m_blitter->create();
- }
- m_blitter->bind();
-
- QEGLPlatformScreen *screen = static_cast<QEGLPlatformScreen *>(m_window->screen());
- QList<QEGLPlatformWindow *> windows = screen->windows();
- for (int i = 0; i < windows.size(); ++i)
- render(windows.at(i));
-
- m_blitter->release();
- m_context->swapBuffers(m_window->window());
-
- for (int i = 0; i < windows.size(); ++i)
- windows.at(i)->composited();
-}
-
-struct BlendStateBinder
-{
- BlendStateBinder() : m_blend(false) {
- glDisable(GL_BLEND);
- }
- void set(bool blend) {
- if (blend != m_blend) {
- if (blend) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glDisable(GL_BLEND);
- }
- m_blend = blend;
- }
- }
- ~BlendStateBinder() {
- if (m_blend)
- glDisable(GL_BLEND);
- }
- bool m_blend;
-};
-
-void QEGLCompositor::render(QEGLPlatformWindow *window)
-{
- const QPlatformTextureList *textures = window->textures();
- if (!textures)
- return;
-
- const QRect targetWindowRect(QPoint(0, 0), window->screen()->geometry().size());
- glViewport(0, 0, targetWindowRect.width(), targetWindowRect.height());
-
- float currentOpacity = 1.0f;
- BlendStateBinder blend;
-
- for (int i = 0; i < textures->count(); ++i) {
- uint textureId = textures->textureId(i);
- QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i),
- targetWindowRect);
- const float opacity = window->window()->opacity();
- if (opacity != currentOpacity) {
- currentOpacity = opacity;
- m_blitter->setOpacity(currentOpacity);
- }
-
- if (textures->count() > 1 && i == textures->count() - 1) {
- // Backingstore for a widget with QOpenGLWidget subwidgets
- blend.set(true);
- m_blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
- } else if (textures->count() == 1) {
- // A regular QWidget window
- const bool translucent = window->window()->requestedFormat().alphaBufferSize() > 0;
- blend.set(translucent);
- m_blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
- } else if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
- // Texture from an FBO belonging to a QOpenGLWidget
- blend.set(false);
- m_blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginBottomLeft);
- }
- }
-
- for (int i = 0; i < textures->count(); ++i) {
- if (textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
- QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect);
- blend.set(true);
- m_blitter->blit(textures->textureId(i), target, QOpenGLTextureBlitter::OriginBottomLeft);
- }
- }
-
- m_blitter->setOpacity(1.0f);
-}
-
-QEGLCompositor *QEGLCompositor::instance()
-{
- if (!compositor)
- compositor = new QEGLCompositor;
- return compositor;
-}
-
-void QEGLCompositor::destroy()
-{
- delete compositor;
- compositor = 0;
-}
-
-QT_END_NAMESPACE