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diff --git a/src/platformsupport/eglconvenience/qeglplatformcontext.cpp b/src/platformsupport/eglconvenience/qeglplatformcontext.cpp
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--- a/src/platformsupport/eglconvenience/qeglplatformcontext.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qeglplatformcontext_p.h"
-#include "qeglconvenience_p.h"
-#include "qeglpbuffer_p.h"
-#include <qpa/qplatformwindow.h>
-#include <QOpenGLContext>
-#include <QDebug>
-
-#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED)
-#include <QtCore/private/qjnihelpers_p.h>
-#endif
-#ifndef Q_OS_WIN
-#include <dlfcn.h>
-#endif
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QEGLPlatformContext
- \brief An EGL context implementation.
- \since 5.2
- \internal
- \ingroup qpa
-
- Implement QPlatformOpenGLContext using EGL. To use it in platform
- plugins a subclass must be created since
- eglSurfaceForPlatformSurface() has to be reimplemented. This
- function is used for mapping platform surfaces (windows) to EGL
- surfaces and is necessary since different platform plugins may
- have different ways of handling native windows (for example, a
- plugin may choose not to back every platform window by a real EGL
- surface). Other than that, no further customization is necessary.
- */
-
-// Constants from EGL_KHR_create_context
-#ifndef EGL_CONTEXT_MINOR_VERSION_KHR
-#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
-#endif
-#ifndef EGL_CONTEXT_FLAGS_KHR
-#define EGL_CONTEXT_FLAGS_KHR 0x30FC
-#endif
-#ifndef EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR
-#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
-#endif
-#ifndef EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
-#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
-#endif
-#ifndef EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR
-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
-#endif
-#ifndef EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR
-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
-#endif
-#ifndef EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR
-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
-#endif
-
-// Constants for OpenGL which are not available in the ES headers.
-#ifndef GL_CONTEXT_FLAGS
-#define GL_CONTEXT_FLAGS 0x821E
-#endif
-#ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#endif
-#ifndef GL_CONTEXT_FLAG_DEBUG_BIT
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#endif
-#ifndef GL_CONTEXT_PROFILE_MASK
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-#endif
-#ifndef GL_CONTEXT_CORE_PROFILE_BIT
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#endif
-#ifndef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#endif
-
-QEGLPlatformContext::QEGLPlatformContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display,
- EGLConfig *config, Flags flags)
- : m_eglDisplay(display)
- , m_flags(flags)
- , m_ownsContext(true)
-{
- m_eglConfig = config ? *config : q_configFromGLFormat(display, format);
-
- m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig, format);
- // m_format now has the renderableType() resolved (it cannot be Default anymore)
- // but does not yet contain version, profile, options.
- m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : nullptr;
-
- QVector<EGLint> contextAttrs;
- contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
- contextAttrs.append(format.majorVersion());
- const bool hasKHRCreateContext = q_hasEglExtension(m_eglDisplay, "EGL_KHR_create_context");
- if (hasKHRCreateContext) {
- contextAttrs.append(EGL_CONTEXT_MINOR_VERSION_KHR);
- contextAttrs.append(format.minorVersion());
- int flags = 0;
- // The debug bit is supported both for OpenGL and OpenGL ES.
- if (format.testOption(QSurfaceFormat::DebugContext))
- flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
- // The fwdcompat bit is only for OpenGL 3.0+.
- if (m_format.renderableType() == QSurfaceFormat::OpenGL
- && format.majorVersion() >= 3
- && !format.testOption(QSurfaceFormat::DeprecatedFunctions))
- flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
- if (flags) {
- contextAttrs.append(EGL_CONTEXT_FLAGS_KHR);
- contextAttrs.append(flags);
- }
- // Profiles are OpenGL only and mandatory in 3.2+. The value is silently ignored for < 3.2.
- if (m_format.renderableType() == QSurfaceFormat::OpenGL) {
- contextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR);
- contextAttrs.append(format.profile() == QSurfaceFormat::CoreProfile
- ? EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR
- : EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR);
- }
- }
-
- // Special Options for OpenVG surfaces
- if (m_format.renderableType() == QSurfaceFormat::OpenVG) {
- contextAttrs.append(EGL_ALPHA_MASK_SIZE);
- contextAttrs.append(8);
- }
-
- contextAttrs.append(EGL_NONE);
- m_contextAttrs = contextAttrs;
-
- switch (m_format.renderableType()) {
- case QSurfaceFormat::OpenVG:
- m_api = EGL_OPENVG_API;
- break;
-#ifdef EGL_VERSION_1_4
- case QSurfaceFormat::OpenGL:
- m_api = EGL_OPENGL_API;
- break;
-#endif // EGL_VERSION_1_4
- default:
- m_api = EGL_OPENGL_ES_API;
- break;
- }
-
- eglBindAPI(m_api);
- m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, m_shareContext, contextAttrs.constData());
- if (m_eglContext == EGL_NO_CONTEXT && m_shareContext != EGL_NO_CONTEXT) {
- m_shareContext = nullptr;
- m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, nullptr, contextAttrs.constData());
- }
-
- if (m_eglContext == EGL_NO_CONTEXT) {
- qWarning("QEGLPlatformContext: Failed to create context: %x", eglGetError());
- return;
- }
-
- static const bool printConfig = qEnvironmentVariableIntValue("QT_QPA_EGLFS_DEBUG");
- if (printConfig) {
- qDebug() << "Created context for format" << format << "with config:";
- q_printEglConfig(m_eglDisplay, m_eglConfig);
- }
-
- // Cannot just call updateFormatFromGL() since it relies on virtuals. Defer it to initialize().
-}
-
-void QEGLPlatformContext::adopt(EGLContext context, EGLDisplay display, QPlatformOpenGLContext *share)
-{
- Q_ASSERT(!m_ownsContext);
-
- m_eglDisplay = display;
-
- // Figure out the EGLConfig.
- EGLint value = 0;
- eglQueryContext(m_eglDisplay, context, EGL_CONFIG_ID, &value);
- EGLint n = 0;
- EGLConfig cfg;
- const EGLint attribs[] = { EGL_CONFIG_ID, value, EGL_NONE };
- if (eglChooseConfig(m_eglDisplay, attribs, &cfg, 1, &n) && n == 1) {
- m_eglConfig = cfg;
- m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig);
- } else {
- qWarning("QEGLPlatformContext: Failed to get framebuffer configuration for context");
- }
-
- // Fetch client API type.
- value = 0;
- eglQueryContext(m_eglDisplay, context, EGL_CONTEXT_CLIENT_TYPE, &value);
- if (value == EGL_OPENGL_API || value == EGL_OPENGL_ES_API) {
- // if EGL config supports both OpenGL and OpenGL ES render type,
- // q_glFormatFromConfig() with the default "referenceFormat" parameter
- // will always figure it out as OpenGL render type.
- // We can override it to match user's real render type.
- if (value == EGL_OPENGL_ES_API)
- m_format.setRenderableType(QSurfaceFormat::OpenGLES);
- m_api = value;
- eglBindAPI(m_api);
- } else {
- qWarning("QEGLPlatformContext: Failed to get client API type");
- m_api = EGL_OPENGL_ES_API;
- }
-
- m_eglContext = context;
- m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : nullptr;
- updateFormatFromGL();
-}
-
-void QEGLPlatformContext::initialize()
-{
- if (m_eglContext != EGL_NO_CONTEXT)
- updateFormatFromGL();
-}
-
-// Base implementation for pbuffers. Subclasses will handle the specialized cases for
-// platforms without pbuffers.
-EGLSurface QEGLPlatformContext::createTemporaryOffscreenSurface()
-{
- // Make the context current to ensure the GL version query works. This needs a surface too.
- const EGLint pbufferAttributes[] = {
- EGL_WIDTH, 1,
- EGL_HEIGHT, 1,
- EGL_LARGEST_PBUFFER, EGL_FALSE,
- EGL_NONE
- };
-
- // Cannot just pass m_eglConfig because it may not be suitable for pbuffers. Instead,
- // do what QEGLPbuffer would do: request a config with the same attributes but with
- // PBUFFER_BIT set.
- EGLConfig config = q_configFromGLFormat(m_eglDisplay, m_format, false, EGL_PBUFFER_BIT);
-
- return eglCreatePbufferSurface(m_eglDisplay, config, pbufferAttributes);
-}
-
-void QEGLPlatformContext::destroyTemporaryOffscreenSurface(EGLSurface surface)
-{
- eglDestroySurface(m_eglDisplay, surface);
-}
-
-void QEGLPlatformContext::runGLChecks()
-{
- // Nothing to do here, subclasses may override in order to perform OpenGL
- // queries needing a context.
-}
-
-void QEGLPlatformContext::updateFormatFromGL()
-{
-#ifndef QT_NO_OPENGL
- // Have to save & restore to prevent QOpenGLContext::currentContext() from becoming
- // inconsistent after QOpenGLContext::create().
- EGLDisplay prevDisplay = eglGetCurrentDisplay();
- if (prevDisplay == EGL_NO_DISPLAY) // when no context is current
- prevDisplay = m_eglDisplay;
- EGLContext prevContext = eglGetCurrentContext();
- EGLSurface prevSurfaceDraw = eglGetCurrentSurface(EGL_DRAW);
- EGLSurface prevSurfaceRead = eglGetCurrentSurface(EGL_READ);
-
- // Rely on the surfaceless extension, if available. This is beneficial since we can
- // avoid creating an extra pbuffer surface which is apparently troublesome with some
- // drivers (Mesa) when certain attributes are present (multisampling).
- EGLSurface tempSurface = EGL_NO_SURFACE;
- EGLContext tempContext = EGL_NO_CONTEXT;
- if (m_flags.testFlag(NoSurfaceless) || !q_hasEglExtension(m_eglDisplay, "EGL_KHR_surfaceless_context"))
- tempSurface = createTemporaryOffscreenSurface();
-
- EGLBoolean ok = eglMakeCurrent(m_eglDisplay, tempSurface, tempSurface, m_eglContext);
- if (!ok) {
- EGLConfig config = q_configFromGLFormat(m_eglDisplay, m_format, false, EGL_PBUFFER_BIT);
- tempContext = eglCreateContext(m_eglDisplay, config, nullptr, m_contextAttrs.constData());
- if (tempContext != EGL_NO_CONTEXT)
- ok = eglMakeCurrent(m_eglDisplay, tempSurface, tempSurface, tempContext);
- }
- if (ok) {
- if (m_format.renderableType() == QSurfaceFormat::OpenGL
- || m_format.renderableType() == QSurfaceFormat::OpenGLES) {
- const GLubyte *s = glGetString(GL_VERSION);
- if (s) {
- QByteArray version = QByteArray(reinterpret_cast<const char *>(s));
- int major, minor;
- if (QPlatformOpenGLContext::parseOpenGLVersion(version, major, minor)) {
- m_format.setMajorVersion(major);
- m_format.setMinorVersion(minor);
- }
- }
- m_format.setProfile(QSurfaceFormat::NoProfile);
- m_format.setOptions(QSurfaceFormat::FormatOptions());
- if (m_format.renderableType() == QSurfaceFormat::OpenGL) {
- // Check profile and options.
- if (m_format.majorVersion() < 3) {
- m_format.setOption(QSurfaceFormat::DeprecatedFunctions);
- } else {
- GLint value = 0;
- glGetIntegerv(GL_CONTEXT_FLAGS, &value);
- if (!(value & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT))
- m_format.setOption(QSurfaceFormat::DeprecatedFunctions);
- if (value & GL_CONTEXT_FLAG_DEBUG_BIT)
- m_format.setOption(QSurfaceFormat::DebugContext);
- if (m_format.version() >= qMakePair(3, 2)) {
- value = 0;
- glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value);
- if (value & GL_CONTEXT_CORE_PROFILE_BIT)
- m_format.setProfile(QSurfaceFormat::CoreProfile);
- else if (value & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
- m_format.setProfile(QSurfaceFormat::CompatibilityProfile);
- }
- }
- }
- }
- runGLChecks();
- eglMakeCurrent(prevDisplay, prevSurfaceDraw, prevSurfaceRead, prevContext);
- } else {
- qWarning("QEGLPlatformContext: Failed to make temporary surface current, format not updated (%x)", eglGetError());
- }
- if (tempSurface != EGL_NO_SURFACE)
- destroyTemporaryOffscreenSurface(tempSurface);
- if (tempContext != EGL_NO_CONTEXT)
- eglDestroyContext(m_eglDisplay, tempContext);
-#endif // QT_NO_OPENGL
-}
-
-bool QEGLPlatformContext::makeCurrent(QPlatformSurface *surface)
-{
- Q_ASSERT(surface->surface()->supportsOpenGL());
-
- eglBindAPI(m_api);
-
- EGLSurface eglSurface = eglSurfaceForPlatformSurface(surface);
-
- // shortcut: on some GPUs, eglMakeCurrent is not a cheap operation
- if (eglGetCurrentContext() == m_eglContext &&
- eglGetCurrentDisplay() == m_eglDisplay &&
- eglGetCurrentSurface(EGL_READ) == eglSurface &&
- eglGetCurrentSurface(EGL_DRAW) == eglSurface) {
- return true;
- }
-
- const bool ok = eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_eglContext);
- if (ok) {
- if (!m_swapIntervalEnvChecked) {
- m_swapIntervalEnvChecked = true;
- if (qEnvironmentVariableIsSet("QT_QPA_EGLFS_SWAPINTERVAL")) {
- QByteArray swapIntervalString = qgetenv("QT_QPA_EGLFS_SWAPINTERVAL");
- bool intervalOk;
- const int swapInterval = swapIntervalString.toInt(&intervalOk);
- if (intervalOk)
- m_swapIntervalFromEnv = swapInterval;
- }
- }
- const int requestedSwapInterval = m_swapIntervalFromEnv >= 0
- ? m_swapIntervalFromEnv
- : surface->format().swapInterval();
- if (requestedSwapInterval >= 0 && m_swapInterval != requestedSwapInterval) {
- m_swapInterval = requestedSwapInterval;
- if (eglSurface != EGL_NO_SURFACE) // skip if using surfaceless context
- eglSwapInterval(eglDisplay(), m_swapInterval);
- }
- } else {
- qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError());
- }
-
- return ok;
-}
-
-QEGLPlatformContext::~QEGLPlatformContext()
-{
- if (m_ownsContext && m_eglContext != EGL_NO_CONTEXT)
- eglDestroyContext(m_eglDisplay, m_eglContext);
-
- m_eglContext = EGL_NO_CONTEXT;
-}
-
-void QEGLPlatformContext::doneCurrent()
-{
- eglBindAPI(m_api);
- bool ok = eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- if (!ok)
- qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError());
-}
-
-void QEGLPlatformContext::swapBuffers(QPlatformSurface *surface)
-{
- eglBindAPI(m_api);
- EGLSurface eglSurface = eglSurfaceForPlatformSurface(surface);
- if (eglSurface != EGL_NO_SURFACE) { // skip if using surfaceless context
- bool ok = eglSwapBuffers(m_eglDisplay, eglSurface);
- if (!ok)
- qWarning("QEGLPlatformContext: eglSwapBuffers failed: %x", eglGetError());
- }
-}
-
-QFunctionPointer QEGLPlatformContext::getProcAddress(const char *procName)
-{
- eglBindAPI(m_api);
- QFunctionPointer proc = (QFunctionPointer) eglGetProcAddress(procName);
-#if !defined(Q_OS_WIN) && !defined(Q_OS_INTEGRITY)
- if (!proc)
- proc = (QFunctionPointer) dlsym(RTLD_DEFAULT, procName);
-#elif !defined(QT_OPENGL_DYNAMIC)
- // On systems without KHR_get_all_proc_addresses and without
- // dynamic linking there still has to be a way to access the
- // standard GLES functions. QOpenGL(Extra)Functions never makes
- // direct GL API calls since Qt 5.7, so all such workarounds are
- // expected to be handled in the platform plugin.
- if (!proc) {
- static struct StdFunc {
- const char *name;
- QFunctionPointer func;
- } standardFuncs[] = {
-#if QT_CONFIG(opengles2)
- { "glBindTexture", (QFunctionPointer) ::glBindTexture },
- { "glBlendFunc", (QFunctionPointer) ::glBlendFunc },
- { "glClear", (QFunctionPointer) ::glClear },
- { "glClearColor", (QFunctionPointer) ::glClearColor },
- { "glClearStencil", (QFunctionPointer) ::glClearStencil },
- { "glColorMask", (QFunctionPointer) ::glColorMask },
- { "glCopyTexImage2D", (QFunctionPointer) ::glCopyTexImage2D },
- { "glCopyTexSubImage2D", (QFunctionPointer) ::glCopyTexSubImage2D },
- { "glCullFace", (QFunctionPointer) ::glCullFace },
- { "glDeleteTextures", (QFunctionPointer) ::glDeleteTextures },
- { "glDepthFunc", (QFunctionPointer) ::glDepthFunc },
- { "glDepthMask", (QFunctionPointer) ::glDepthMask },
- { "glDisable", (QFunctionPointer) ::glDisable },
- { "glDrawArrays", (QFunctionPointer) ::glDrawArrays },
- { "glDrawElements", (QFunctionPointer) ::glDrawElements },
- { "glEnable", (QFunctionPointer) ::glEnable },
- { "glFinish", (QFunctionPointer) ::glFinish },
- { "glFlush", (QFunctionPointer) ::glFlush },
- { "glFrontFace", (QFunctionPointer) ::glFrontFace },
- { "glGenTextures", (QFunctionPointer) ::glGenTextures },
- { "glGetBooleanv", (QFunctionPointer) ::glGetBooleanv },
- { "glGetError", (QFunctionPointer) ::glGetError },
- { "glGetFloatv", (QFunctionPointer) ::glGetFloatv },
- { "glGetIntegerv", (QFunctionPointer) ::glGetIntegerv },
- { "glGetString", (QFunctionPointer) ::glGetString },
- { "glGetTexParameterfv", (QFunctionPointer) ::glGetTexParameterfv },
- { "glGetTexParameteriv", (QFunctionPointer) ::glGetTexParameteriv },
- { "glHint", (QFunctionPointer) ::glHint },
- { "glIsEnabled", (QFunctionPointer) ::glIsEnabled },
- { "glIsTexture", (QFunctionPointer) ::glIsTexture },
- { "glLineWidth", (QFunctionPointer) ::glLineWidth },
- { "glPixelStorei", (QFunctionPointer) ::glPixelStorei },
- { "glPolygonOffset", (QFunctionPointer) ::glPolygonOffset },
- { "glReadPixels", (QFunctionPointer) ::glReadPixels },
- { "glScissor", (QFunctionPointer) ::glScissor },
- { "glStencilFunc", (QFunctionPointer) ::glStencilFunc },
- { "glStencilMask", (QFunctionPointer) ::glStencilMask },
- { "glStencilOp", (QFunctionPointer) ::glStencilOp },
- { "glTexImage2D", (QFunctionPointer) ::glTexImage2D },
- { "glTexParameterf", (QFunctionPointer) ::glTexParameterf },
- { "glTexParameterfv", (QFunctionPointer) ::glTexParameterfv },
- { "glTexParameteri", (QFunctionPointer) ::glTexParameteri },
- { "glTexParameteriv", (QFunctionPointer) ::glTexParameteriv },
- { "glTexSubImage2D", (QFunctionPointer) ::glTexSubImage2D },
- { "glViewport", (QFunctionPointer) ::glViewport },
-
- { "glActiveTexture", (QFunctionPointer) ::glActiveTexture },
- { "glAttachShader", (QFunctionPointer) ::glAttachShader },
- { "glBindAttribLocation", (QFunctionPointer) ::glBindAttribLocation },
- { "glBindBuffer", (QFunctionPointer) ::glBindBuffer },
- { "glBindFramebuffer", (QFunctionPointer) ::glBindFramebuffer },
- { "glBindRenderbuffer", (QFunctionPointer) ::glBindRenderbuffer },
- { "glBlendColor", (QFunctionPointer) ::glBlendColor },
- { "glBlendEquation", (QFunctionPointer) ::glBlendEquation },
- { "glBlendEquationSeparate", (QFunctionPointer) ::glBlendEquationSeparate },
- { "glBlendFuncSeparate", (QFunctionPointer) ::glBlendFuncSeparate },
- { "glBufferData", (QFunctionPointer) ::glBufferData },
- { "glBufferSubData", (QFunctionPointer) ::glBufferSubData },
- { "glCheckFramebufferStatus", (QFunctionPointer) ::glCheckFramebufferStatus },
- { "glCompileShader", (QFunctionPointer) ::glCompileShader },
- { "glCompressedTexImage2D", (QFunctionPointer) ::glCompressedTexImage2D },
- { "glCompressedTexSubImage2D", (QFunctionPointer) ::glCompressedTexSubImage2D },
- { "glCreateProgram", (QFunctionPointer) ::glCreateProgram },
- { "glCreateShader", (QFunctionPointer) ::glCreateShader },
- { "glDeleteBuffers", (QFunctionPointer) ::glDeleteBuffers },
- { "glDeleteFramebuffers", (QFunctionPointer) ::glDeleteFramebuffers },
- { "glDeleteProgram", (QFunctionPointer) ::glDeleteProgram },
- { "glDeleteRenderbuffers", (QFunctionPointer) ::glDeleteRenderbuffers },
- { "glDeleteShader", (QFunctionPointer) ::glDeleteShader },
- { "glDetachShader", (QFunctionPointer) ::glDetachShader },
- { "glDisableVertexAttribArray", (QFunctionPointer) ::glDisableVertexAttribArray },
- { "glEnableVertexAttribArray", (QFunctionPointer) ::glEnableVertexAttribArray },
- { "glFramebufferRenderbuffer", (QFunctionPointer) ::glFramebufferRenderbuffer },
- { "glFramebufferTexture2D", (QFunctionPointer) ::glFramebufferTexture2D },
- { "glGenBuffers", (QFunctionPointer) ::glGenBuffers },
- { "glGenerateMipmap", (QFunctionPointer) ::glGenerateMipmap },
- { "glGenFramebuffers", (QFunctionPointer) ::glGenFramebuffers },
- { "glGenRenderbuffers", (QFunctionPointer) ::glGenRenderbuffers },
- { "glGetActiveAttrib", (QFunctionPointer) ::glGetActiveAttrib },
- { "glGetActiveUniform", (QFunctionPointer) ::glGetActiveUniform },
- { "glGetAttachedShaders", (QFunctionPointer) ::glGetAttachedShaders },
- { "glGetAttribLocation", (QFunctionPointer) ::glGetAttribLocation },
- { "glGetBufferParameteriv", (QFunctionPointer) ::glGetBufferParameteriv },
- { "glGetFramebufferAttachmentParameteriv", (QFunctionPointer) ::glGetFramebufferAttachmentParameteriv },
- { "glGetProgramiv", (QFunctionPointer) ::glGetProgramiv },
- { "glGetProgramInfoLog", (QFunctionPointer) ::glGetProgramInfoLog },
- { "glGetRenderbufferParameteriv", (QFunctionPointer) ::glGetRenderbufferParameteriv },
- { "glGetShaderiv", (QFunctionPointer) ::glGetShaderiv },
- { "glGetShaderInfoLog", (QFunctionPointer) ::glGetShaderInfoLog },
- { "glGetShaderPrecisionFormat", (QFunctionPointer) ::glGetShaderPrecisionFormat },
- { "glGetShaderSource", (QFunctionPointer) ::glGetShaderSource },
- { "glGetUniformfv", (QFunctionPointer) ::glGetUniformfv },
- { "glGetUniformiv", (QFunctionPointer) ::glGetUniformiv },
- { "glGetUniformLocation", (QFunctionPointer) ::glGetUniformLocation },
- { "glGetVertexAttribfv", (QFunctionPointer) ::glGetVertexAttribfv },
- { "glGetVertexAttribiv", (QFunctionPointer) ::glGetVertexAttribiv },
- { "glGetVertexAttribPointerv", (QFunctionPointer) ::glGetVertexAttribPointerv },
- { "glIsBuffer", (QFunctionPointer) ::glIsBuffer },
- { "glIsFramebuffer", (QFunctionPointer) ::glIsFramebuffer },
- { "glIsProgram", (QFunctionPointer) ::glIsProgram },
- { "glIsRenderbuffer", (QFunctionPointer) ::glIsRenderbuffer },
- { "glIsShader", (QFunctionPointer) ::glIsShader },
- { "glLinkProgram", (QFunctionPointer) ::glLinkProgram },
- { "glReleaseShaderCompiler", (QFunctionPointer) ::glReleaseShaderCompiler },
- { "glRenderbufferStorage", (QFunctionPointer) ::glRenderbufferStorage },
- { "glSampleCoverage", (QFunctionPointer) ::glSampleCoverage },
- { "glShaderBinary", (QFunctionPointer) ::glShaderBinary },
- { "glShaderSource", (QFunctionPointer) ::glShaderSource },
- { "glStencilFuncSeparate", (QFunctionPointer) ::glStencilFuncSeparate },
- { "glStencilMaskSeparate", (QFunctionPointer) ::glStencilMaskSeparate },
- { "glStencilOpSeparate", (QFunctionPointer) ::glStencilOpSeparate },
- { "glUniform1f", (QFunctionPointer) ::glUniform1f },
- { "glUniform1fv", (QFunctionPointer) ::glUniform1fv },
- { "glUniform1i", (QFunctionPointer) ::glUniform1i },
- { "glUniform1iv", (QFunctionPointer) ::glUniform1iv },
- { "glUniform2f", (QFunctionPointer) ::glUniform2f },
- { "glUniform2fv", (QFunctionPointer) ::glUniform2fv },
- { "glUniform2i", (QFunctionPointer) ::glUniform2i },
- { "glUniform2iv", (QFunctionPointer) ::glUniform2iv },
- { "glUniform3f", (QFunctionPointer) ::glUniform3f },
- { "glUniform3fv", (QFunctionPointer) ::glUniform3fv },
- { "glUniform3i", (QFunctionPointer) ::glUniform3i },
- { "glUniform3iv", (QFunctionPointer) ::glUniform3iv },
- { "glUniform4f", (QFunctionPointer) ::glUniform4f },
- { "glUniform4fv", (QFunctionPointer) ::glUniform4fv },
- { "glUniform4i", (QFunctionPointer) ::glUniform4i },
- { "glUniform4iv", (QFunctionPointer) ::glUniform4iv },
- { "glUniformMatrix2fv", (QFunctionPointer) ::glUniformMatrix2fv },
- { "glUniformMatrix3fv", (QFunctionPointer) ::glUniformMatrix3fv },
- { "glUniformMatrix4fv", (QFunctionPointer) ::glUniformMatrix4fv },
- { "glUseProgram", (QFunctionPointer) ::glUseProgram },
- { "glValidateProgram", (QFunctionPointer) ::glValidateProgram },
- { "glVertexAttrib1f", (QFunctionPointer) ::glVertexAttrib1f },
- { "glVertexAttrib1fv", (QFunctionPointer) ::glVertexAttrib1fv },
- { "glVertexAttrib2f", (QFunctionPointer) ::glVertexAttrib2f },
- { "glVertexAttrib2fv", (QFunctionPointer) ::glVertexAttrib2fv },
- { "glVertexAttrib3f", (QFunctionPointer) ::glVertexAttrib3f },
- { "glVertexAttrib3fv", (QFunctionPointer) ::glVertexAttrib3fv },
- { "glVertexAttrib4f", (QFunctionPointer) ::glVertexAttrib4f },
- { "glVertexAttrib4fv", (QFunctionPointer) ::glVertexAttrib4fv },
- { "glVertexAttribPointer", (QFunctionPointer) ::glVertexAttribPointer },
-
- { "glClearDepthf", (QFunctionPointer) ::glClearDepthf },
- { "glDepthRangef", (QFunctionPointer) ::glDepthRangef },
-#endif // QT_CONFIG(opengles2)
-
-#if QT_CONFIG(opengles3)
- { "glBeginQuery", (QFunctionPointer) ::glBeginQuery },
- { "glBeginTransformFeedback", (QFunctionPointer) ::glBeginTransformFeedback },
- { "glBindBufferBase", (QFunctionPointer) ::glBindBufferBase },
- { "glBindBufferRange", (QFunctionPointer) ::glBindBufferRange },
- { "glBindSampler", (QFunctionPointer) ::glBindSampler },
- { "glBindTransformFeedback", (QFunctionPointer) ::glBindTransformFeedback },
- { "glBindVertexArray", (QFunctionPointer) ::glBindVertexArray },
- { "glBlitFramebuffer", (QFunctionPointer) ::glBlitFramebuffer },
- { "glClearBufferfi", (QFunctionPointer) ::glClearBufferfi },
- { "glClearBufferfv", (QFunctionPointer) ::glClearBufferfv },
- { "glClearBufferiv", (QFunctionPointer) ::glClearBufferiv },
- { "glClearBufferuiv", (QFunctionPointer) ::glClearBufferuiv },
- { "glClientWaitSync", (QFunctionPointer) ::glClientWaitSync },
- { "glCompressedTexImage3D", (QFunctionPointer) ::glCompressedTexImage3D },
- { "glCompressedTexSubImage3D", (QFunctionPointer) ::glCompressedTexSubImage3D },
- { "glCopyBufferSubData", (QFunctionPointer) ::glCopyBufferSubData },
- { "glCopyTexSubImage3D", (QFunctionPointer) ::glCopyTexSubImage3D },
- { "glDeleteQueries", (QFunctionPointer) ::glDeleteQueries },
- { "glDeleteSamplers", (QFunctionPointer) ::glDeleteSamplers },
- { "glDeleteSync", (QFunctionPointer) ::glDeleteSync },
- { "glDeleteTransformFeedbacks", (QFunctionPointer) ::glDeleteTransformFeedbacks },
- { "glDeleteVertexArrays", (QFunctionPointer) ::glDeleteVertexArrays },
- { "glDrawArraysInstanced", (QFunctionPointer) ::glDrawArraysInstanced },
- { "glDrawBuffers", (QFunctionPointer) ::glDrawBuffers },
- { "glDrawElementsInstanced", (QFunctionPointer) ::glDrawElementsInstanced },
- { "glDrawRangeElements", (QFunctionPointer) ::glDrawRangeElements },
- { "glEndQuery", (QFunctionPointer) ::glEndQuery },
- { "glEndTransformFeedback", (QFunctionPointer) ::glEndTransformFeedback },
- { "glFenceSync", (QFunctionPointer) ::glFenceSync },
- { "glFlushMappedBufferRange", (QFunctionPointer) ::glFlushMappedBufferRange },
- { "glFramebufferTextureLayer", (QFunctionPointer) ::glFramebufferTextureLayer },
- { "glGenQueries", (QFunctionPointer) ::glGenQueries },
- { "glGenSamplers", (QFunctionPointer) ::glGenSamplers },
- { "glGenTransformFeedbacks", (QFunctionPointer) ::glGenTransformFeedbacks },
- { "glGenVertexArrays", (QFunctionPointer) ::glGenVertexArrays },
- { "glGetActiveUniformBlockName", (QFunctionPointer) ::glGetActiveUniformBlockName },
- { "glGetActiveUniformBlockiv", (QFunctionPointer) ::glGetActiveUniformBlockiv },
- { "glGetActiveUniformsiv", (QFunctionPointer) ::glGetActiveUniformsiv },
- { "glGetBufferParameteri64v", (QFunctionPointer) ::glGetBufferParameteri64v },
- { "glGetBufferPointerv", (QFunctionPointer) ::glGetBufferPointerv },
- { "glGetFragDataLocation", (QFunctionPointer) ::glGetFragDataLocation },
- { "glGetInteger64i_v", (QFunctionPointer) ::glGetInteger64i_v },
- { "glGetInteger64v", (QFunctionPointer) ::glGetInteger64v },
- { "glGetIntegeri_v", (QFunctionPointer) ::glGetIntegeri_v },
- { "glGetInternalformativ", (QFunctionPointer) ::glGetInternalformativ },
- { "glGetProgramBinary", (QFunctionPointer) ::glGetProgramBinary },
- { "glGetQueryObjectuiv", (QFunctionPointer) ::glGetQueryObjectuiv },
- { "glGetQueryiv", (QFunctionPointer) ::glGetQueryiv },
- { "glGetSamplerParameterfv", (QFunctionPointer) ::glGetSamplerParameterfv },
- { "glGetSamplerParameteriv", (QFunctionPointer) ::glGetSamplerParameteriv },
- { "glGetStringi", (QFunctionPointer) ::glGetStringi },
- { "glGetSynciv", (QFunctionPointer) ::glGetSynciv },
- { "glGetTransformFeedbackVarying", (QFunctionPointer) ::glGetTransformFeedbackVarying },
- { "glGetUniformBlockIndex", (QFunctionPointer) ::glGetUniformBlockIndex },
- { "glGetUniformIndices", (QFunctionPointer) ::glGetUniformIndices },
- { "glGetUniformuiv", (QFunctionPointer) ::glGetUniformuiv },
- { "glGetVertexAttribIiv", (QFunctionPointer) ::glGetVertexAttribIiv },
- { "glGetVertexAttribIuiv", (QFunctionPointer) ::glGetVertexAttribIuiv },
- { "glInvalidateFramebuffer", (QFunctionPointer) ::glInvalidateFramebuffer },
- { "glInvalidateSubFramebuffer", (QFunctionPointer) ::glInvalidateSubFramebuffer },
- { "glIsQuery", (QFunctionPointer) ::glIsQuery },
- { "glIsSampler", (QFunctionPointer) ::glIsSampler },
- { "glIsSync", (QFunctionPointer) ::glIsSync },
- { "glIsTransformFeedback", (QFunctionPointer) ::glIsTransformFeedback },
- { "glIsVertexArray", (QFunctionPointer) ::glIsVertexArray },
- { "glMapBufferRange", (QFunctionPointer) ::glMapBufferRange },
- { "glPauseTransformFeedback", (QFunctionPointer) ::glPauseTransformFeedback },
- { "glProgramBinary", (QFunctionPointer) ::glProgramBinary },
- { "glProgramParameteri", (QFunctionPointer) ::glProgramParameteri },
- { "glReadBuffer", (QFunctionPointer) ::glReadBuffer },
- { "glRenderbufferStorageMultisample", (QFunctionPointer) ::glRenderbufferStorageMultisample },
- { "glResumeTransformFeedback", (QFunctionPointer) ::glResumeTransformFeedback },
- { "glSamplerParameterf", (QFunctionPointer) ::glSamplerParameterf },
- { "glSamplerParameterfv", (QFunctionPointer) ::glSamplerParameterfv },
- { "glSamplerParameteri", (QFunctionPointer) ::glSamplerParameteri },
- { "glSamplerParameteriv", (QFunctionPointer) ::glSamplerParameteriv },
- { "glTexImage3D", (QFunctionPointer) ::glTexImage3D },
- { "glTexStorage2D", (QFunctionPointer) ::glTexStorage2D },
- { "glTexStorage3D", (QFunctionPointer) ::glTexStorage3D },
- { "glTexSubImage3D", (QFunctionPointer) ::glTexSubImage3D },
- { "glTransformFeedbackVaryings", (QFunctionPointer) ::glTransformFeedbackVaryings },
- { "glUniform1ui", (QFunctionPointer) ::glUniform1ui },
- { "glUniform1uiv", (QFunctionPointer) ::glUniform1uiv },
- { "glUniform2ui", (QFunctionPointer) ::glUniform2ui },
- { "glUniform2uiv", (QFunctionPointer) ::glUniform2uiv },
- { "glUniform3ui", (QFunctionPointer) ::glUniform3ui },
- { "glUniform3uiv", (QFunctionPointer) ::glUniform3uiv },
- { "glUniform4ui", (QFunctionPointer) ::glUniform4ui },
- { "glUniform4uiv", (QFunctionPointer) ::glUniform4uiv },
- { "glUniformBlockBinding", (QFunctionPointer) ::glUniformBlockBinding },
- { "glUniformMatrix2x3fv", (QFunctionPointer) ::glUniformMatrix2x3fv },
- { "glUniformMatrix2x4fv", (QFunctionPointer) ::glUniformMatrix2x4fv },
- { "glUniformMatrix3x2fv", (QFunctionPointer) ::glUniformMatrix3x2fv },
- { "glUniformMatrix3x4fv", (QFunctionPointer) ::glUniformMatrix3x4fv },
- { "glUniformMatrix4x2fv", (QFunctionPointer) ::glUniformMatrix4x2fv },
- { "glUniformMatrix4x3fv", (QFunctionPointer) ::glUniformMatrix4x3fv },
- { "glUnmapBuffer", (QFunctionPointer) ::glUnmapBuffer },
- { "glVertexAttribDivisor", (QFunctionPointer) ::glVertexAttribDivisor },
- { "glVertexAttribI4i", (QFunctionPointer) ::glVertexAttribI4i },
- { "glVertexAttribI4iv", (QFunctionPointer) ::glVertexAttribI4iv },
- { "glVertexAttribI4ui", (QFunctionPointer) ::glVertexAttribI4ui },
- { "glVertexAttribI4uiv", (QFunctionPointer) ::glVertexAttribI4uiv },
- { "glVertexAttribIPointer", (QFunctionPointer) ::glVertexAttribIPointer },
- { "glWaitSync", (QFunctionPointer) ::glWaitSync },
-#endif // QT_CONFIG(opengles3)
-
-#if QT_CONFIG(opengles31)
- { "glActiveShaderProgram", (QFunctionPointer) ::glActiveShaderProgram },
- { "glBindImageTexture", (QFunctionPointer) ::glBindImageTexture },
- { "glBindProgramPipeline", (QFunctionPointer) ::glBindProgramPipeline },
- { "glBindVertexBuffer", (QFunctionPointer) ::glBindVertexBuffer },
- { "glCreateShaderProgramv", (QFunctionPointer) ::glCreateShaderProgramv },
- { "glDeleteProgramPipelines", (QFunctionPointer) ::glDeleteProgramPipelines },
- { "glDispatchCompute", (QFunctionPointer) ::glDispatchCompute },
- { "glDispatchComputeIndirect", (QFunctionPointer) ::glDispatchComputeIndirect },
- { "glDrawArraysIndirect", (QFunctionPointer) ::glDrawArraysIndirect },
- { "glDrawElementsIndirect", (QFunctionPointer) ::glDrawElementsIndirect },
- { "glFramebufferParameteri", (QFunctionPointer) ::glFramebufferParameteri },
- { "glGenProgramPipelines", (QFunctionPointer) ::glGenProgramPipelines },
- { "glGetBooleani_v", (QFunctionPointer) ::glGetBooleani_v },
- { "glGetFramebufferParameteriv", (QFunctionPointer) ::glGetFramebufferParameteriv },
- { "glGetMultisamplefv", (QFunctionPointer) ::glGetMultisamplefv },
- { "glGetProgramInterfaceiv", (QFunctionPointer) ::glGetProgramInterfaceiv },
- { "glGetProgramPipelineInfoLog", (QFunctionPointer) ::glGetProgramPipelineInfoLog },
- { "glGetProgramPipelineiv", (QFunctionPointer) ::glGetProgramPipelineiv },
- { "glGetProgramResourceIndex", (QFunctionPointer) ::glGetProgramResourceIndex },
- { "glGetProgramResourceLocation", (QFunctionPointer) ::glGetProgramResourceLocation },
- { "glGetProgramResourceName", (QFunctionPointer) ::glGetProgramResourceName },
- { "glGetProgramResourceiv", (QFunctionPointer) ::glGetProgramResourceiv },
- { "glGetTexLevelParameterfv", (QFunctionPointer) ::glGetTexLevelParameterfv },
- { "glGetTexLevelParameteriv", (QFunctionPointer) ::glGetTexLevelParameteriv },
- { "glIsProgramPipeline", (QFunctionPointer) ::glIsProgramPipeline },
- { "glMemoryBarrier", (QFunctionPointer) ::glMemoryBarrier },
- { "glMemoryBarrierByRegion", (QFunctionPointer) ::glMemoryBarrierByRegion },
- { "glProgramUniform1f", (QFunctionPointer) ::glProgramUniform1f },
- { "glProgramUniform1fv", (QFunctionPointer) ::glProgramUniform1fv },
- { "glProgramUniform1i", (QFunctionPointer) ::glProgramUniform1i },
- { "glProgramUniform1iv", (QFunctionPointer) ::glProgramUniform1iv },
- { "glProgramUniform1ui", (QFunctionPointer) ::glProgramUniform1ui },
- { "glProgramUniform1uiv", (QFunctionPointer) ::glProgramUniform1uiv },
- { "glProgramUniform2f", (QFunctionPointer) ::glProgramUniform2f },
- { "glProgramUniform2fv", (QFunctionPointer) ::glProgramUniform2fv },
- { "glProgramUniform2i", (QFunctionPointer) ::glProgramUniform2i },
- { "glProgramUniform2iv", (QFunctionPointer) ::glProgramUniform2iv },
- { "glProgramUniform2ui", (QFunctionPointer) ::glProgramUniform2ui },
- { "glProgramUniform2uiv", (QFunctionPointer) ::glProgramUniform2uiv },
- { "glProgramUniform3f", (QFunctionPointer) ::glProgramUniform3f },
- { "glProgramUniform3fv", (QFunctionPointer) ::glProgramUniform3fv },
- { "glProgramUniform3i", (QFunctionPointer) ::glProgramUniform3i },
- { "glProgramUniform3iv", (QFunctionPointer) ::glProgramUniform3iv },
- { "glProgramUniform3ui", (QFunctionPointer) ::glProgramUniform3ui },
- { "glProgramUniform3uiv", (QFunctionPointer) ::glProgramUniform3uiv },
- { "glProgramUniform4f", (QFunctionPointer) ::glProgramUniform4f },
- { "glProgramUniform4fv", (QFunctionPointer) ::glProgramUniform4fv },
- { "glProgramUniform4i", (QFunctionPointer) ::glProgramUniform4i },
- { "glProgramUniform4iv", (QFunctionPointer) ::glProgramUniform4iv },
- { "glProgramUniform4ui", (QFunctionPointer) ::glProgramUniform4ui },
- { "glProgramUniform4uiv", (QFunctionPointer) ::glProgramUniform4uiv },
- { "glProgramUniformMatrix2fv", (QFunctionPointer) ::glProgramUniformMatrix2fv },
- { "glProgramUniformMatrix2x3fv", (QFunctionPointer) ::glProgramUniformMatrix2x3fv },
- { "glProgramUniformMatrix2x4fv", (QFunctionPointer) ::glProgramUniformMatrix2x4fv },
- { "glProgramUniformMatrix3fv", (QFunctionPointer) ::glProgramUniformMatrix3fv },
- { "glProgramUniformMatrix3x2fv", (QFunctionPointer) ::glProgramUniformMatrix3x2fv },
- { "glProgramUniformMatrix3x4fv", (QFunctionPointer) ::glProgramUniformMatrix3x4fv },
- { "glProgramUniformMatrix4fv", (QFunctionPointer) ::glProgramUniformMatrix4fv },
- { "glProgramUniformMatrix4x2fv", (QFunctionPointer) ::glProgramUniformMatrix4x2fv },
- { "glProgramUniformMatrix4x3fv", (QFunctionPointer) ::glProgramUniformMatrix4x3fv },
- { "glSampleMaski", (QFunctionPointer) ::glSampleMaski },
- { "glTexStorage2DMultisample", (QFunctionPointer) ::glTexStorage2DMultisample },
- { "glUseProgramStages", (QFunctionPointer) ::glUseProgramStages },
- { "glValidateProgramPipeline", (QFunctionPointer) ::glValidateProgramPipeline },
- { "glVertexAttribBinding", (QFunctionPointer) ::glVertexAttribBinding },
- { "glVertexAttribFormat", (QFunctionPointer) ::glVertexAttribFormat },
- { "glVertexAttribIFormat", (QFunctionPointer) ::glVertexAttribIFormat },
- { "glVertexBindingDivisor", (QFunctionPointer) ::glVertexBindingDivisor },
-#endif // QT_CONFIG(opengles31)
-
-#if QT_CONFIG(opengles32)
- { "glBlendBarrier", (QFunctionPointer) ::glBlendBarrier },
- { "glCopyImageSubData", (QFunctionPointer) ::glCopyImageSubData },
- { "glDebugMessageControl", (QFunctionPointer) ::glDebugMessageControl },
- { "glDebugMessageInsert", (QFunctionPointer) ::glDebugMessageInsert },
- { "glDebugMessageCallback", (QFunctionPointer) ::glDebugMessageCallback },
- { "glGetDebugMessageLog", (QFunctionPointer) ::glGetDebugMessageLog },
- { "glPushDebugGroup", (QFunctionPointer) ::glPushDebugGroup },
- { "glPopDebugGroup", (QFunctionPointer) ::glPopDebugGroup },
- { "glObjectLabel", (QFunctionPointer) ::glObjectLabel },
- { "glGetObjectLabel", (QFunctionPointer) ::glGetObjectLabel },
- { "glObjectPtrLabel", (QFunctionPointer) ::glObjectPtrLabel },
- { "glGetObjectPtrLabel", (QFunctionPointer) ::glGetObjectPtrLabel },
- { "glGetPointerv", (QFunctionPointer) ::glGetPointerv },
- { "glEnablei", (QFunctionPointer) ::glEnablei },
- { "glDisablei", (QFunctionPointer) ::glDisablei },
- { "glBlendEquationi", (QFunctionPointer) ::glBlendEquationi },
- { "glBlendEquationSeparatei", (QFunctionPointer) ::glBlendEquationSeparatei },
- { "glBlendFunci", (QFunctionPointer) ::glBlendFunci },
- { "glBlendFuncSeparatei", (QFunctionPointer) ::glBlendFuncSeparatei },
- { "glColorMaski", (QFunctionPointer) ::glColorMaski },
- { "glIsEnabledi", (QFunctionPointer) ::glIsEnabledi },
- { "glDrawElementsBaseVertex", (QFunctionPointer) ::glDrawElementsBaseVertex },
- { "glDrawRangeElementsBaseVertex", (QFunctionPointer) ::glDrawRangeElementsBaseVertex },
- { "glDrawElementsInstancedBaseVertex", (QFunctionPointer) ::glDrawElementsInstancedBaseVertex },
- { "glFramebufferTexture", (QFunctionPointer) ::glFramebufferTexture },
- { "glPrimitiveBoundingBox", (QFunctionPointer) ::glPrimitiveBoundingBox },
- { "glGetGraphicsResetStatus", (QFunctionPointer) ::glGetGraphicsResetStatus },
- { "glReadnPixels", (QFunctionPointer) ::glReadnPixels },
- { "glGetnUniformfv", (QFunctionPointer) ::glGetnUniformfv },
- { "glGetnUniformiv", (QFunctionPointer) ::glGetnUniformiv },
- { "glGetnUniformuiv", (QFunctionPointer) ::glGetnUniformuiv },
- { "glMinSampleShading", (QFunctionPointer) ::glMinSampleShading },
- { "glPatchParameteri", (QFunctionPointer) ::glPatchParameteri },
- { "glTexParameterIiv", (QFunctionPointer) ::glTexParameterIiv },
- { "glTexParameterIuiv", (QFunctionPointer) ::glTexParameterIuiv },
- { "glGetTexParameterIiv", (QFunctionPointer) ::glGetTexParameterIiv },
- { "glGetTexParameterIuiv", (QFunctionPointer) ::glGetTexParameterIuiv },
- { "glSamplerParameterIiv", (QFunctionPointer) ::glSamplerParameterIiv },
- { "glSamplerParameterIuiv", (QFunctionPointer) ::glSamplerParameterIuiv },
- { "glGetSamplerParameterIiv", (QFunctionPointer) ::glGetSamplerParameterIiv },
- { "glGetSamplerParameterIuiv", (QFunctionPointer) ::glGetSamplerParameterIuiv },
- { "glTexBuffer", (QFunctionPointer) ::glTexBuffer },
- { "glTexBufferRange", (QFunctionPointer) ::glTexBufferRange },
- { "glTexStorage3DMultisample", (QFunctionPointer) ::glTexStorage3DMultisample },
-#endif // QT_CONFIG(opengles32)
- };
-
- for (size_t i = 0; i < sizeof(standardFuncs) / sizeof(StdFunc); ++i) {
- if (!qstrcmp(procName, standardFuncs[i].name)) {
- proc = standardFuncs[i].func;
- break;
- }
- }
- }
-#endif
-
- return proc;
-}
-
-QSurfaceFormat QEGLPlatformContext::format() const
-{
- return m_format;
-}
-
-EGLContext QEGLPlatformContext::eglContext() const
-{
- return m_eglContext;
-}
-
-EGLDisplay QEGLPlatformContext::eglDisplay() const
-{
- return m_eglDisplay;
-}
-
-EGLConfig QEGLPlatformContext::eglConfig() const
-{
- return m_eglConfig;
-}
-
-QT_END_NAMESPACE