diff options
Diffstat (limited to 'src/platformsupport/eglconvenience/qeglplatformcontext.cpp')
-rw-r--r-- | src/platformsupport/eglconvenience/qeglplatformcontext.cpp | 848 |
1 files changed, 0 insertions, 848 deletions
diff --git a/src/platformsupport/eglconvenience/qeglplatformcontext.cpp b/src/platformsupport/eglconvenience/qeglplatformcontext.cpp deleted file mode 100644 index c82473ebbb..0000000000 --- a/src/platformsupport/eglconvenience/qeglplatformcontext.cpp +++ /dev/null @@ -1,848 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the plugins of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qeglplatformcontext_p.h" -#include "qeglconvenience_p.h" -#include "qeglpbuffer_p.h" -#include <qpa/qplatformwindow.h> -#include <QOpenGLContext> -#include <QDebug> - -#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED) -#include <QtCore/private/qjnihelpers_p.h> -#endif -#ifndef Q_OS_WIN -#include <dlfcn.h> -#endif - -QT_BEGIN_NAMESPACE - -/*! - \class QEGLPlatformContext - \brief An EGL context implementation. - \since 5.2 - \internal - \ingroup qpa - - Implement QPlatformOpenGLContext using EGL. To use it in platform - plugins a subclass must be created since - eglSurfaceForPlatformSurface() has to be reimplemented. This - function is used for mapping platform surfaces (windows) to EGL - surfaces and is necessary since different platform plugins may - have different ways of handling native windows (for example, a - plugin may choose not to back every platform window by a real EGL - surface). Other than that, no further customization is necessary. - */ - -// Constants from EGL_KHR_create_context -#ifndef EGL_CONTEXT_MINOR_VERSION_KHR -#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB -#endif -#ifndef EGL_CONTEXT_FLAGS_KHR -#define EGL_CONTEXT_FLAGS_KHR 0x30FC -#endif -#ifndef EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR -#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD -#endif -#ifndef EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR -#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 -#endif -#ifndef EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 -#endif -#ifndef EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 -#endif -#ifndef EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 -#endif - -// Constants for OpenGL which are not available in the ES headers. -#ifndef GL_CONTEXT_FLAGS -#define GL_CONTEXT_FLAGS 0x821E -#endif -#ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 -#endif -#ifndef GL_CONTEXT_FLAG_DEBUG_BIT -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#endif -#ifndef GL_CONTEXT_PROFILE_MASK -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#endif -#ifndef GL_CONTEXT_CORE_PROFILE_BIT -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#endif -#ifndef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#endif - -QEGLPlatformContext::QEGLPlatformContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, - EGLConfig *config, Flags flags) - : m_eglDisplay(display) - , m_flags(flags) - , m_ownsContext(true) -{ - m_eglConfig = config ? *config : q_configFromGLFormat(display, format); - - m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig, format); - // m_format now has the renderableType() resolved (it cannot be Default anymore) - // but does not yet contain version, profile, options. - m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : nullptr; - - QVector<EGLint> contextAttrs; - contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION); - contextAttrs.append(format.majorVersion()); - const bool hasKHRCreateContext = q_hasEglExtension(m_eglDisplay, "EGL_KHR_create_context"); - if (hasKHRCreateContext) { - contextAttrs.append(EGL_CONTEXT_MINOR_VERSION_KHR); - contextAttrs.append(format.minorVersion()); - int flags = 0; - // The debug bit is supported both for OpenGL and OpenGL ES. - if (format.testOption(QSurfaceFormat::DebugContext)) - flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; - // The fwdcompat bit is only for OpenGL 3.0+. - if (m_format.renderableType() == QSurfaceFormat::OpenGL - && format.majorVersion() >= 3 - && !format.testOption(QSurfaceFormat::DeprecatedFunctions)) - flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; - if (flags) { - contextAttrs.append(EGL_CONTEXT_FLAGS_KHR); - contextAttrs.append(flags); - } - // Profiles are OpenGL only and mandatory in 3.2+. The value is silently ignored for < 3.2. - if (m_format.renderableType() == QSurfaceFormat::OpenGL) { - contextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR); - contextAttrs.append(format.profile() == QSurfaceFormat::CoreProfile - ? EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR - : EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR); - } - } - - // Special Options for OpenVG surfaces - if (m_format.renderableType() == QSurfaceFormat::OpenVG) { - contextAttrs.append(EGL_ALPHA_MASK_SIZE); - contextAttrs.append(8); - } - - contextAttrs.append(EGL_NONE); - m_contextAttrs = contextAttrs; - - switch (m_format.renderableType()) { - case QSurfaceFormat::OpenVG: - m_api = EGL_OPENVG_API; - break; -#ifdef EGL_VERSION_1_4 - case QSurfaceFormat::OpenGL: - m_api = EGL_OPENGL_API; - break; -#endif // EGL_VERSION_1_4 - default: - m_api = EGL_OPENGL_ES_API; - break; - } - - eglBindAPI(m_api); - m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, m_shareContext, contextAttrs.constData()); - if (m_eglContext == EGL_NO_CONTEXT && m_shareContext != EGL_NO_CONTEXT) { - m_shareContext = nullptr; - m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, nullptr, contextAttrs.constData()); - } - - if (m_eglContext == EGL_NO_CONTEXT) { - qWarning("QEGLPlatformContext: Failed to create context: %x", eglGetError()); - return; - } - - static const bool printConfig = qEnvironmentVariableIntValue("QT_QPA_EGLFS_DEBUG"); - if (printConfig) { - qDebug() << "Created context for format" << format << "with config:"; - q_printEglConfig(m_eglDisplay, m_eglConfig); - } - - // Cannot just call updateFormatFromGL() since it relies on virtuals. Defer it to initialize(). -} - -void QEGLPlatformContext::adopt(EGLContext context, EGLDisplay display, QPlatformOpenGLContext *share) -{ - Q_ASSERT(!m_ownsContext); - - m_eglDisplay = display; - - // Figure out the EGLConfig. - EGLint value = 0; - eglQueryContext(m_eglDisplay, context, EGL_CONFIG_ID, &value); - EGLint n = 0; - EGLConfig cfg; - const EGLint attribs[] = { EGL_CONFIG_ID, value, EGL_NONE }; - if (eglChooseConfig(m_eglDisplay, attribs, &cfg, 1, &n) && n == 1) { - m_eglConfig = cfg; - m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig); - } else { - qWarning("QEGLPlatformContext: Failed to get framebuffer configuration for context"); - } - - // Fetch client API type. - value = 0; - eglQueryContext(m_eglDisplay, context, EGL_CONTEXT_CLIENT_TYPE, &value); - if (value == EGL_OPENGL_API || value == EGL_OPENGL_ES_API) { - // if EGL config supports both OpenGL and OpenGL ES render type, - // q_glFormatFromConfig() with the default "referenceFormat" parameter - // will always figure it out as OpenGL render type. - // We can override it to match user's real render type. - if (value == EGL_OPENGL_ES_API) - m_format.setRenderableType(QSurfaceFormat::OpenGLES); - m_api = value; - eglBindAPI(m_api); - } else { - qWarning("QEGLPlatformContext: Failed to get client API type"); - m_api = EGL_OPENGL_ES_API; - } - - m_eglContext = context; - m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : nullptr; - updateFormatFromGL(); -} - -void QEGLPlatformContext::initialize() -{ - if (m_eglContext != EGL_NO_CONTEXT) - updateFormatFromGL(); -} - -// Base implementation for pbuffers. Subclasses will handle the specialized cases for -// platforms without pbuffers. -EGLSurface QEGLPlatformContext::createTemporaryOffscreenSurface() -{ - // Make the context current to ensure the GL version query works. This needs a surface too. - const EGLint pbufferAttributes[] = { - EGL_WIDTH, 1, - EGL_HEIGHT, 1, - EGL_LARGEST_PBUFFER, EGL_FALSE, - EGL_NONE - }; - - // Cannot just pass m_eglConfig because it may not be suitable for pbuffers. Instead, - // do what QEGLPbuffer would do: request a config with the same attributes but with - // PBUFFER_BIT set. - EGLConfig config = q_configFromGLFormat(m_eglDisplay, m_format, false, EGL_PBUFFER_BIT); - - return eglCreatePbufferSurface(m_eglDisplay, config, pbufferAttributes); -} - -void QEGLPlatformContext::destroyTemporaryOffscreenSurface(EGLSurface surface) -{ - eglDestroySurface(m_eglDisplay, surface); -} - -void QEGLPlatformContext::runGLChecks() -{ - // Nothing to do here, subclasses may override in order to perform OpenGL - // queries needing a context. -} - -void QEGLPlatformContext::updateFormatFromGL() -{ -#ifndef QT_NO_OPENGL - // Have to save & restore to prevent QOpenGLContext::currentContext() from becoming - // inconsistent after QOpenGLContext::create(). - EGLDisplay prevDisplay = eglGetCurrentDisplay(); - if (prevDisplay == EGL_NO_DISPLAY) // when no context is current - prevDisplay = m_eglDisplay; - EGLContext prevContext = eglGetCurrentContext(); - EGLSurface prevSurfaceDraw = eglGetCurrentSurface(EGL_DRAW); - EGLSurface prevSurfaceRead = eglGetCurrentSurface(EGL_READ); - - // Rely on the surfaceless extension, if available. This is beneficial since we can - // avoid creating an extra pbuffer surface which is apparently troublesome with some - // drivers (Mesa) when certain attributes are present (multisampling). - EGLSurface tempSurface = EGL_NO_SURFACE; - EGLContext tempContext = EGL_NO_CONTEXT; - if (m_flags.testFlag(NoSurfaceless) || !q_hasEglExtension(m_eglDisplay, "EGL_KHR_surfaceless_context")) - tempSurface = createTemporaryOffscreenSurface(); - - EGLBoolean ok = eglMakeCurrent(m_eglDisplay, tempSurface, tempSurface, m_eglContext); - if (!ok) { - EGLConfig config = q_configFromGLFormat(m_eglDisplay, m_format, false, EGL_PBUFFER_BIT); - tempContext = eglCreateContext(m_eglDisplay, config, nullptr, m_contextAttrs.constData()); - if (tempContext != EGL_NO_CONTEXT) - ok = eglMakeCurrent(m_eglDisplay, tempSurface, tempSurface, tempContext); - } - if (ok) { - if (m_format.renderableType() == QSurfaceFormat::OpenGL - || m_format.renderableType() == QSurfaceFormat::OpenGLES) { - const GLubyte *s = glGetString(GL_VERSION); - if (s) { - QByteArray version = QByteArray(reinterpret_cast<const char *>(s)); - int major, minor; - if (QPlatformOpenGLContext::parseOpenGLVersion(version, major, minor)) { - m_format.setMajorVersion(major); - m_format.setMinorVersion(minor); - } - } - m_format.setProfile(QSurfaceFormat::NoProfile); - m_format.setOptions(QSurfaceFormat::FormatOptions()); - if (m_format.renderableType() == QSurfaceFormat::OpenGL) { - // Check profile and options. - if (m_format.majorVersion() < 3) { - m_format.setOption(QSurfaceFormat::DeprecatedFunctions); - } else { - GLint value = 0; - glGetIntegerv(GL_CONTEXT_FLAGS, &value); - if (!(value & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)) - m_format.setOption(QSurfaceFormat::DeprecatedFunctions); - if (value & GL_CONTEXT_FLAG_DEBUG_BIT) - m_format.setOption(QSurfaceFormat::DebugContext); - if (m_format.version() >= qMakePair(3, 2)) { - value = 0; - glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value); - if (value & GL_CONTEXT_CORE_PROFILE_BIT) - m_format.setProfile(QSurfaceFormat::CoreProfile); - else if (value & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) - m_format.setProfile(QSurfaceFormat::CompatibilityProfile); - } - } - } - } - runGLChecks(); - eglMakeCurrent(prevDisplay, prevSurfaceDraw, prevSurfaceRead, prevContext); - } else { - qWarning("QEGLPlatformContext: Failed to make temporary surface current, format not updated (%x)", eglGetError()); - } - if (tempSurface != EGL_NO_SURFACE) - destroyTemporaryOffscreenSurface(tempSurface); - if (tempContext != EGL_NO_CONTEXT) - eglDestroyContext(m_eglDisplay, tempContext); -#endif // QT_NO_OPENGL -} - -bool QEGLPlatformContext::makeCurrent(QPlatformSurface *surface) -{ - Q_ASSERT(surface->surface()->supportsOpenGL()); - - eglBindAPI(m_api); - - EGLSurface eglSurface = eglSurfaceForPlatformSurface(surface); - - // shortcut: on some GPUs, eglMakeCurrent is not a cheap operation - if (eglGetCurrentContext() == m_eglContext && - eglGetCurrentDisplay() == m_eglDisplay && - eglGetCurrentSurface(EGL_READ) == eglSurface && - eglGetCurrentSurface(EGL_DRAW) == eglSurface) { - return true; - } - - const bool ok = eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_eglContext); - if (ok) { - if (!m_swapIntervalEnvChecked) { - m_swapIntervalEnvChecked = true; - if (qEnvironmentVariableIsSet("QT_QPA_EGLFS_SWAPINTERVAL")) { - QByteArray swapIntervalString = qgetenv("QT_QPA_EGLFS_SWAPINTERVAL"); - bool intervalOk; - const int swapInterval = swapIntervalString.toInt(&intervalOk); - if (intervalOk) - m_swapIntervalFromEnv = swapInterval; - } - } - const int requestedSwapInterval = m_swapIntervalFromEnv >= 0 - ? m_swapIntervalFromEnv - : surface->format().swapInterval(); - if (requestedSwapInterval >= 0 && m_swapInterval != requestedSwapInterval) { - m_swapInterval = requestedSwapInterval; - if (eglSurface != EGL_NO_SURFACE) // skip if using surfaceless context - eglSwapInterval(eglDisplay(), m_swapInterval); - } - } else { - qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError()); - } - - return ok; -} - -QEGLPlatformContext::~QEGLPlatformContext() -{ - if (m_ownsContext && m_eglContext != EGL_NO_CONTEXT) - eglDestroyContext(m_eglDisplay, m_eglContext); - - m_eglContext = EGL_NO_CONTEXT; -} - -void QEGLPlatformContext::doneCurrent() -{ - eglBindAPI(m_api); - bool ok = eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ok) - qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError()); -} - -void QEGLPlatformContext::swapBuffers(QPlatformSurface *surface) -{ - eglBindAPI(m_api); - EGLSurface eglSurface = eglSurfaceForPlatformSurface(surface); - if (eglSurface != EGL_NO_SURFACE) { // skip if using surfaceless context - bool ok = eglSwapBuffers(m_eglDisplay, eglSurface); - if (!ok) - qWarning("QEGLPlatformContext: eglSwapBuffers failed: %x", eglGetError()); - } -} - -QFunctionPointer QEGLPlatformContext::getProcAddress(const char *procName) -{ - eglBindAPI(m_api); - QFunctionPointer proc = (QFunctionPointer) eglGetProcAddress(procName); -#if !defined(Q_OS_WIN) && !defined(Q_OS_INTEGRITY) - if (!proc) - proc = (QFunctionPointer) dlsym(RTLD_DEFAULT, procName); -#elif !defined(QT_OPENGL_DYNAMIC) - // On systems without KHR_get_all_proc_addresses and without - // dynamic linking there still has to be a way to access the - // standard GLES functions. QOpenGL(Extra)Functions never makes - // direct GL API calls since Qt 5.7, so all such workarounds are - // expected to be handled in the platform plugin. - if (!proc) { - static struct StdFunc { - const char *name; - QFunctionPointer func; - } standardFuncs[] = { -#if QT_CONFIG(opengles2) - { "glBindTexture", (QFunctionPointer) ::glBindTexture }, - { "glBlendFunc", (QFunctionPointer) ::glBlendFunc }, - { "glClear", (QFunctionPointer) ::glClear }, - { "glClearColor", (QFunctionPointer) ::glClearColor }, - { "glClearStencil", (QFunctionPointer) ::glClearStencil }, - { "glColorMask", (QFunctionPointer) ::glColorMask }, - { "glCopyTexImage2D", (QFunctionPointer) ::glCopyTexImage2D }, - { "glCopyTexSubImage2D", (QFunctionPointer) ::glCopyTexSubImage2D }, - { "glCullFace", (QFunctionPointer) ::glCullFace }, - { "glDeleteTextures", (QFunctionPointer) ::glDeleteTextures }, - { "glDepthFunc", (QFunctionPointer) ::glDepthFunc }, - { "glDepthMask", (QFunctionPointer) ::glDepthMask }, - { "glDisable", (QFunctionPointer) ::glDisable }, - { "glDrawArrays", (QFunctionPointer) ::glDrawArrays }, - { "glDrawElements", (QFunctionPointer) ::glDrawElements }, - { "glEnable", (QFunctionPointer) ::glEnable }, - { "glFinish", (QFunctionPointer) ::glFinish }, - { "glFlush", (QFunctionPointer) ::glFlush }, - { "glFrontFace", (QFunctionPointer) ::glFrontFace }, - { "glGenTextures", (QFunctionPointer) ::glGenTextures }, - { "glGetBooleanv", (QFunctionPointer) ::glGetBooleanv }, - { "glGetError", (QFunctionPointer) ::glGetError }, - { "glGetFloatv", (QFunctionPointer) ::glGetFloatv }, - { "glGetIntegerv", (QFunctionPointer) ::glGetIntegerv }, - { "glGetString", (QFunctionPointer) ::glGetString }, - { "glGetTexParameterfv", (QFunctionPointer) ::glGetTexParameterfv }, - { "glGetTexParameteriv", (QFunctionPointer) ::glGetTexParameteriv }, - { "glHint", (QFunctionPointer) ::glHint }, - { "glIsEnabled", (QFunctionPointer) ::glIsEnabled }, - { "glIsTexture", (QFunctionPointer) ::glIsTexture }, - { "glLineWidth", (QFunctionPointer) ::glLineWidth }, - { "glPixelStorei", (QFunctionPointer) ::glPixelStorei }, - { "glPolygonOffset", (QFunctionPointer) ::glPolygonOffset }, - { "glReadPixels", (QFunctionPointer) ::glReadPixels }, - { "glScissor", (QFunctionPointer) ::glScissor }, - { "glStencilFunc", (QFunctionPointer) ::glStencilFunc }, - { "glStencilMask", (QFunctionPointer) ::glStencilMask }, - { "glStencilOp", (QFunctionPointer) ::glStencilOp }, - { "glTexImage2D", (QFunctionPointer) ::glTexImage2D }, - { "glTexParameterf", (QFunctionPointer) ::glTexParameterf }, - { "glTexParameterfv", (QFunctionPointer) ::glTexParameterfv }, - { "glTexParameteri", (QFunctionPointer) ::glTexParameteri }, - { "glTexParameteriv", (QFunctionPointer) ::glTexParameteriv }, - { "glTexSubImage2D", (QFunctionPointer) ::glTexSubImage2D }, - { "glViewport", (QFunctionPointer) ::glViewport }, - - { "glActiveTexture", (QFunctionPointer) ::glActiveTexture }, - { "glAttachShader", (QFunctionPointer) ::glAttachShader }, - { "glBindAttribLocation", (QFunctionPointer) ::glBindAttribLocation }, - { "glBindBuffer", (QFunctionPointer) ::glBindBuffer }, - { "glBindFramebuffer", (QFunctionPointer) ::glBindFramebuffer }, - { "glBindRenderbuffer", (QFunctionPointer) ::glBindRenderbuffer }, - { "glBlendColor", (QFunctionPointer) ::glBlendColor }, - { "glBlendEquation", (QFunctionPointer) ::glBlendEquation }, - { "glBlendEquationSeparate", (QFunctionPointer) ::glBlendEquationSeparate }, - { "glBlendFuncSeparate", (QFunctionPointer) ::glBlendFuncSeparate }, - { "glBufferData", (QFunctionPointer) ::glBufferData }, - { "glBufferSubData", (QFunctionPointer) ::glBufferSubData }, - { "glCheckFramebufferStatus", (QFunctionPointer) ::glCheckFramebufferStatus }, - { "glCompileShader", (QFunctionPointer) ::glCompileShader }, - { "glCompressedTexImage2D", (QFunctionPointer) ::glCompressedTexImage2D }, - { "glCompressedTexSubImage2D", (QFunctionPointer) ::glCompressedTexSubImage2D }, - { "glCreateProgram", (QFunctionPointer) ::glCreateProgram }, - { "glCreateShader", (QFunctionPointer) ::glCreateShader }, - { "glDeleteBuffers", (QFunctionPointer) ::glDeleteBuffers }, - { "glDeleteFramebuffers", (QFunctionPointer) ::glDeleteFramebuffers }, - { "glDeleteProgram", (QFunctionPointer) ::glDeleteProgram }, - { "glDeleteRenderbuffers", (QFunctionPointer) ::glDeleteRenderbuffers }, - { "glDeleteShader", (QFunctionPointer) ::glDeleteShader }, - { "glDetachShader", (QFunctionPointer) ::glDetachShader }, - { "glDisableVertexAttribArray", (QFunctionPointer) ::glDisableVertexAttribArray }, - { "glEnableVertexAttribArray", (QFunctionPointer) ::glEnableVertexAttribArray }, - { "glFramebufferRenderbuffer", (QFunctionPointer) ::glFramebufferRenderbuffer }, - { "glFramebufferTexture2D", (QFunctionPointer) ::glFramebufferTexture2D }, - { "glGenBuffers", (QFunctionPointer) ::glGenBuffers }, - { "glGenerateMipmap", (QFunctionPointer) ::glGenerateMipmap }, - { "glGenFramebuffers", (QFunctionPointer) ::glGenFramebuffers }, - { "glGenRenderbuffers", (QFunctionPointer) ::glGenRenderbuffers }, - { "glGetActiveAttrib", (QFunctionPointer) ::glGetActiveAttrib }, - { "glGetActiveUniform", (QFunctionPointer) ::glGetActiveUniform }, - { "glGetAttachedShaders", (QFunctionPointer) ::glGetAttachedShaders }, - { "glGetAttribLocation", (QFunctionPointer) ::glGetAttribLocation }, - { "glGetBufferParameteriv", (QFunctionPointer) ::glGetBufferParameteriv }, - { "glGetFramebufferAttachmentParameteriv", (QFunctionPointer) ::glGetFramebufferAttachmentParameteriv }, - { "glGetProgramiv", (QFunctionPointer) ::glGetProgramiv }, - { "glGetProgramInfoLog", (QFunctionPointer) ::glGetProgramInfoLog }, - { "glGetRenderbufferParameteriv", (QFunctionPointer) ::glGetRenderbufferParameteriv }, - { "glGetShaderiv", (QFunctionPointer) ::glGetShaderiv }, - { "glGetShaderInfoLog", (QFunctionPointer) ::glGetShaderInfoLog }, - { "glGetShaderPrecisionFormat", (QFunctionPointer) ::glGetShaderPrecisionFormat }, - { "glGetShaderSource", (QFunctionPointer) ::glGetShaderSource }, - { "glGetUniformfv", (QFunctionPointer) ::glGetUniformfv }, - { "glGetUniformiv", (QFunctionPointer) ::glGetUniformiv }, - { "glGetUniformLocation", (QFunctionPointer) ::glGetUniformLocation }, - { "glGetVertexAttribfv", (QFunctionPointer) ::glGetVertexAttribfv }, - { "glGetVertexAttribiv", (QFunctionPointer) ::glGetVertexAttribiv }, - { "glGetVertexAttribPointerv", (QFunctionPointer) ::glGetVertexAttribPointerv }, - { "glIsBuffer", (QFunctionPointer) ::glIsBuffer }, - { "glIsFramebuffer", (QFunctionPointer) ::glIsFramebuffer }, - { "glIsProgram", (QFunctionPointer) ::glIsProgram }, - { "glIsRenderbuffer", (QFunctionPointer) ::glIsRenderbuffer }, - { "glIsShader", (QFunctionPointer) ::glIsShader }, - { "glLinkProgram", (QFunctionPointer) ::glLinkProgram }, - { "glReleaseShaderCompiler", (QFunctionPointer) ::glReleaseShaderCompiler }, - { "glRenderbufferStorage", (QFunctionPointer) ::glRenderbufferStorage }, - { "glSampleCoverage", (QFunctionPointer) ::glSampleCoverage }, - { "glShaderBinary", (QFunctionPointer) ::glShaderBinary }, - { "glShaderSource", (QFunctionPointer) ::glShaderSource }, - { "glStencilFuncSeparate", (QFunctionPointer) ::glStencilFuncSeparate }, - { "glStencilMaskSeparate", (QFunctionPointer) ::glStencilMaskSeparate }, - { "glStencilOpSeparate", (QFunctionPointer) ::glStencilOpSeparate }, - { "glUniform1f", (QFunctionPointer) ::glUniform1f }, - { "glUniform1fv", (QFunctionPointer) ::glUniform1fv }, - { "glUniform1i", (QFunctionPointer) ::glUniform1i }, - { "glUniform1iv", (QFunctionPointer) ::glUniform1iv }, - { "glUniform2f", (QFunctionPointer) ::glUniform2f }, - { "glUniform2fv", (QFunctionPointer) ::glUniform2fv }, - { "glUniform2i", (QFunctionPointer) ::glUniform2i }, - { "glUniform2iv", (QFunctionPointer) ::glUniform2iv }, - { "glUniform3f", (QFunctionPointer) ::glUniform3f }, - { "glUniform3fv", (QFunctionPointer) ::glUniform3fv }, - { "glUniform3i", (QFunctionPointer) ::glUniform3i }, - { "glUniform3iv", (QFunctionPointer) ::glUniform3iv }, - { "glUniform4f", (QFunctionPointer) ::glUniform4f }, - { "glUniform4fv", (QFunctionPointer) ::glUniform4fv }, - { "glUniform4i", (QFunctionPointer) ::glUniform4i }, - { "glUniform4iv", (QFunctionPointer) ::glUniform4iv }, - { "glUniformMatrix2fv", (QFunctionPointer) ::glUniformMatrix2fv }, - { "glUniformMatrix3fv", (QFunctionPointer) ::glUniformMatrix3fv }, - { "glUniformMatrix4fv", (QFunctionPointer) ::glUniformMatrix4fv }, - { "glUseProgram", (QFunctionPointer) ::glUseProgram }, - { "glValidateProgram", (QFunctionPointer) ::glValidateProgram }, - { "glVertexAttrib1f", (QFunctionPointer) ::glVertexAttrib1f }, - { "glVertexAttrib1fv", (QFunctionPointer) ::glVertexAttrib1fv }, - { "glVertexAttrib2f", (QFunctionPointer) ::glVertexAttrib2f }, - { "glVertexAttrib2fv", (QFunctionPointer) ::glVertexAttrib2fv }, - { "glVertexAttrib3f", (QFunctionPointer) ::glVertexAttrib3f }, - { "glVertexAttrib3fv", (QFunctionPointer) ::glVertexAttrib3fv }, - { "glVertexAttrib4f", (QFunctionPointer) ::glVertexAttrib4f }, - { "glVertexAttrib4fv", (QFunctionPointer) ::glVertexAttrib4fv }, - { "glVertexAttribPointer", (QFunctionPointer) ::glVertexAttribPointer }, - - { "glClearDepthf", (QFunctionPointer) ::glClearDepthf }, - { "glDepthRangef", (QFunctionPointer) ::glDepthRangef }, -#endif // QT_CONFIG(opengles2) - -#if QT_CONFIG(opengles3) - { "glBeginQuery", (QFunctionPointer) ::glBeginQuery }, - { "glBeginTransformFeedback", (QFunctionPointer) ::glBeginTransformFeedback }, - { "glBindBufferBase", (QFunctionPointer) ::glBindBufferBase }, - { "glBindBufferRange", (QFunctionPointer) ::glBindBufferRange }, - { "glBindSampler", (QFunctionPointer) ::glBindSampler }, - { "glBindTransformFeedback", (QFunctionPointer) ::glBindTransformFeedback }, - { "glBindVertexArray", (QFunctionPointer) ::glBindVertexArray }, - { "glBlitFramebuffer", (QFunctionPointer) ::glBlitFramebuffer }, - { "glClearBufferfi", (QFunctionPointer) ::glClearBufferfi }, - { "glClearBufferfv", (QFunctionPointer) ::glClearBufferfv }, - { "glClearBufferiv", (QFunctionPointer) ::glClearBufferiv }, - { "glClearBufferuiv", (QFunctionPointer) ::glClearBufferuiv }, - { "glClientWaitSync", (QFunctionPointer) ::glClientWaitSync }, - { "glCompressedTexImage3D", (QFunctionPointer) ::glCompressedTexImage3D }, - { "glCompressedTexSubImage3D", (QFunctionPointer) ::glCompressedTexSubImage3D }, - { "glCopyBufferSubData", (QFunctionPointer) ::glCopyBufferSubData }, - { "glCopyTexSubImage3D", (QFunctionPointer) ::glCopyTexSubImage3D }, - { "glDeleteQueries", (QFunctionPointer) ::glDeleteQueries }, - { "glDeleteSamplers", (QFunctionPointer) ::glDeleteSamplers }, - { "glDeleteSync", (QFunctionPointer) ::glDeleteSync }, - { "glDeleteTransformFeedbacks", (QFunctionPointer) ::glDeleteTransformFeedbacks }, - { "glDeleteVertexArrays", (QFunctionPointer) ::glDeleteVertexArrays }, - { "glDrawArraysInstanced", (QFunctionPointer) ::glDrawArraysInstanced }, - { "glDrawBuffers", (QFunctionPointer) ::glDrawBuffers }, - { "glDrawElementsInstanced", (QFunctionPointer) ::glDrawElementsInstanced }, - { "glDrawRangeElements", (QFunctionPointer) ::glDrawRangeElements }, - { "glEndQuery", (QFunctionPointer) ::glEndQuery }, - { "glEndTransformFeedback", (QFunctionPointer) ::glEndTransformFeedback }, - { "glFenceSync", (QFunctionPointer) ::glFenceSync }, - { "glFlushMappedBufferRange", (QFunctionPointer) ::glFlushMappedBufferRange }, - { "glFramebufferTextureLayer", (QFunctionPointer) ::glFramebufferTextureLayer }, - { "glGenQueries", (QFunctionPointer) ::glGenQueries }, - { "glGenSamplers", (QFunctionPointer) ::glGenSamplers }, - { "glGenTransformFeedbacks", (QFunctionPointer) ::glGenTransformFeedbacks }, - { "glGenVertexArrays", (QFunctionPointer) ::glGenVertexArrays }, - { "glGetActiveUniformBlockName", (QFunctionPointer) ::glGetActiveUniformBlockName }, - { "glGetActiveUniformBlockiv", (QFunctionPointer) ::glGetActiveUniformBlockiv }, - { "glGetActiveUniformsiv", (QFunctionPointer) ::glGetActiveUniformsiv }, - { "glGetBufferParameteri64v", (QFunctionPointer) ::glGetBufferParameteri64v }, - { "glGetBufferPointerv", (QFunctionPointer) ::glGetBufferPointerv }, - { "glGetFragDataLocation", (QFunctionPointer) ::glGetFragDataLocation }, - { "glGetInteger64i_v", (QFunctionPointer) ::glGetInteger64i_v }, - { "glGetInteger64v", (QFunctionPointer) ::glGetInteger64v }, - { "glGetIntegeri_v", (QFunctionPointer) ::glGetIntegeri_v }, - { "glGetInternalformativ", (QFunctionPointer) ::glGetInternalformativ }, - { "glGetProgramBinary", (QFunctionPointer) ::glGetProgramBinary }, - { "glGetQueryObjectuiv", (QFunctionPointer) ::glGetQueryObjectuiv }, - { "glGetQueryiv", (QFunctionPointer) ::glGetQueryiv }, - { "glGetSamplerParameterfv", (QFunctionPointer) ::glGetSamplerParameterfv }, - { "glGetSamplerParameteriv", (QFunctionPointer) ::glGetSamplerParameteriv }, - { "glGetStringi", (QFunctionPointer) ::glGetStringi }, - { "glGetSynciv", (QFunctionPointer) ::glGetSynciv }, - { "glGetTransformFeedbackVarying", (QFunctionPointer) ::glGetTransformFeedbackVarying }, - { "glGetUniformBlockIndex", (QFunctionPointer) ::glGetUniformBlockIndex }, - { "glGetUniformIndices", (QFunctionPointer) ::glGetUniformIndices }, - { "glGetUniformuiv", (QFunctionPointer) ::glGetUniformuiv }, - { "glGetVertexAttribIiv", (QFunctionPointer) ::glGetVertexAttribIiv }, - { "glGetVertexAttribIuiv", (QFunctionPointer) ::glGetVertexAttribIuiv }, - { "glInvalidateFramebuffer", (QFunctionPointer) ::glInvalidateFramebuffer }, - { "glInvalidateSubFramebuffer", (QFunctionPointer) ::glInvalidateSubFramebuffer }, - { "glIsQuery", (QFunctionPointer) ::glIsQuery }, - { "glIsSampler", (QFunctionPointer) ::glIsSampler }, - { "glIsSync", (QFunctionPointer) ::glIsSync }, - { "glIsTransformFeedback", (QFunctionPointer) ::glIsTransformFeedback }, - { "glIsVertexArray", (QFunctionPointer) ::glIsVertexArray }, - { "glMapBufferRange", (QFunctionPointer) ::glMapBufferRange }, - { "glPauseTransformFeedback", (QFunctionPointer) ::glPauseTransformFeedback }, - { "glProgramBinary", (QFunctionPointer) ::glProgramBinary }, - { "glProgramParameteri", (QFunctionPointer) ::glProgramParameteri }, - { "glReadBuffer", (QFunctionPointer) ::glReadBuffer }, - { "glRenderbufferStorageMultisample", (QFunctionPointer) ::glRenderbufferStorageMultisample }, - { "glResumeTransformFeedback", (QFunctionPointer) ::glResumeTransformFeedback }, - { "glSamplerParameterf", (QFunctionPointer) ::glSamplerParameterf }, - { "glSamplerParameterfv", (QFunctionPointer) ::glSamplerParameterfv }, - { "glSamplerParameteri", (QFunctionPointer) ::glSamplerParameteri }, - { "glSamplerParameteriv", (QFunctionPointer) ::glSamplerParameteriv }, - { "glTexImage3D", (QFunctionPointer) ::glTexImage3D }, - { "glTexStorage2D", (QFunctionPointer) ::glTexStorage2D }, - { "glTexStorage3D", (QFunctionPointer) ::glTexStorage3D }, - { "glTexSubImage3D", (QFunctionPointer) ::glTexSubImage3D }, - { "glTransformFeedbackVaryings", (QFunctionPointer) ::glTransformFeedbackVaryings }, - { "glUniform1ui", (QFunctionPointer) ::glUniform1ui }, - { "glUniform1uiv", (QFunctionPointer) ::glUniform1uiv }, - { "glUniform2ui", (QFunctionPointer) ::glUniform2ui }, - { "glUniform2uiv", (QFunctionPointer) ::glUniform2uiv }, - { "glUniform3ui", (QFunctionPointer) ::glUniform3ui }, - { "glUniform3uiv", (QFunctionPointer) ::glUniform3uiv }, - { "glUniform4ui", (QFunctionPointer) ::glUniform4ui }, - { "glUniform4uiv", (QFunctionPointer) ::glUniform4uiv }, - { "glUniformBlockBinding", (QFunctionPointer) ::glUniformBlockBinding }, - { "glUniformMatrix2x3fv", (QFunctionPointer) ::glUniformMatrix2x3fv }, - { "glUniformMatrix2x4fv", (QFunctionPointer) ::glUniformMatrix2x4fv }, - { "glUniformMatrix3x2fv", (QFunctionPointer) ::glUniformMatrix3x2fv }, - { "glUniformMatrix3x4fv", (QFunctionPointer) ::glUniformMatrix3x4fv }, - { "glUniformMatrix4x2fv", (QFunctionPointer) ::glUniformMatrix4x2fv }, - { "glUniformMatrix4x3fv", (QFunctionPointer) ::glUniformMatrix4x3fv }, - { "glUnmapBuffer", (QFunctionPointer) ::glUnmapBuffer }, - { "glVertexAttribDivisor", (QFunctionPointer) ::glVertexAttribDivisor }, - { "glVertexAttribI4i", (QFunctionPointer) ::glVertexAttribI4i }, - { "glVertexAttribI4iv", (QFunctionPointer) ::glVertexAttribI4iv }, - { "glVertexAttribI4ui", (QFunctionPointer) ::glVertexAttribI4ui }, - { "glVertexAttribI4uiv", (QFunctionPointer) ::glVertexAttribI4uiv }, - { "glVertexAttribIPointer", (QFunctionPointer) ::glVertexAttribIPointer }, - { "glWaitSync", (QFunctionPointer) ::glWaitSync }, -#endif // QT_CONFIG(opengles3) - -#if QT_CONFIG(opengles31) - { "glActiveShaderProgram", (QFunctionPointer) ::glActiveShaderProgram }, - { "glBindImageTexture", (QFunctionPointer) ::glBindImageTexture }, - { "glBindProgramPipeline", (QFunctionPointer) ::glBindProgramPipeline }, - { "glBindVertexBuffer", (QFunctionPointer) ::glBindVertexBuffer }, - { "glCreateShaderProgramv", (QFunctionPointer) ::glCreateShaderProgramv }, - { "glDeleteProgramPipelines", (QFunctionPointer) ::glDeleteProgramPipelines }, - { "glDispatchCompute", (QFunctionPointer) ::glDispatchCompute }, - { "glDispatchComputeIndirect", (QFunctionPointer) ::glDispatchComputeIndirect }, - { "glDrawArraysIndirect", (QFunctionPointer) ::glDrawArraysIndirect }, - { "glDrawElementsIndirect", (QFunctionPointer) ::glDrawElementsIndirect }, - { "glFramebufferParameteri", (QFunctionPointer) ::glFramebufferParameteri }, - { "glGenProgramPipelines", (QFunctionPointer) ::glGenProgramPipelines }, - { "glGetBooleani_v", (QFunctionPointer) ::glGetBooleani_v }, - { "glGetFramebufferParameteriv", (QFunctionPointer) ::glGetFramebufferParameteriv }, - { "glGetMultisamplefv", (QFunctionPointer) ::glGetMultisamplefv }, - { "glGetProgramInterfaceiv", (QFunctionPointer) ::glGetProgramInterfaceiv }, - { "glGetProgramPipelineInfoLog", (QFunctionPointer) ::glGetProgramPipelineInfoLog }, - { "glGetProgramPipelineiv", (QFunctionPointer) ::glGetProgramPipelineiv }, - { "glGetProgramResourceIndex", (QFunctionPointer) ::glGetProgramResourceIndex }, - { "glGetProgramResourceLocation", (QFunctionPointer) ::glGetProgramResourceLocation }, - { "glGetProgramResourceName", (QFunctionPointer) ::glGetProgramResourceName }, - { "glGetProgramResourceiv", (QFunctionPointer) ::glGetProgramResourceiv }, - { "glGetTexLevelParameterfv", (QFunctionPointer) ::glGetTexLevelParameterfv }, - { "glGetTexLevelParameteriv", (QFunctionPointer) ::glGetTexLevelParameteriv }, - { "glIsProgramPipeline", (QFunctionPointer) ::glIsProgramPipeline }, - { "glMemoryBarrier", (QFunctionPointer) ::glMemoryBarrier }, - { "glMemoryBarrierByRegion", (QFunctionPointer) ::glMemoryBarrierByRegion }, - { "glProgramUniform1f", (QFunctionPointer) ::glProgramUniform1f }, - { "glProgramUniform1fv", (QFunctionPointer) ::glProgramUniform1fv }, - { "glProgramUniform1i", (QFunctionPointer) ::glProgramUniform1i }, - { "glProgramUniform1iv", (QFunctionPointer) ::glProgramUniform1iv }, - { "glProgramUniform1ui", (QFunctionPointer) ::glProgramUniform1ui }, - { "glProgramUniform1uiv", (QFunctionPointer) ::glProgramUniform1uiv }, - { "glProgramUniform2f", (QFunctionPointer) ::glProgramUniform2f }, - { "glProgramUniform2fv", (QFunctionPointer) ::glProgramUniform2fv }, - { "glProgramUniform2i", (QFunctionPointer) ::glProgramUniform2i }, - { "glProgramUniform2iv", (QFunctionPointer) ::glProgramUniform2iv }, - { "glProgramUniform2ui", (QFunctionPointer) ::glProgramUniform2ui }, - { "glProgramUniform2uiv", (QFunctionPointer) ::glProgramUniform2uiv }, - { "glProgramUniform3f", (QFunctionPointer) ::glProgramUniform3f }, - { "glProgramUniform3fv", (QFunctionPointer) ::glProgramUniform3fv }, - { "glProgramUniform3i", (QFunctionPointer) ::glProgramUniform3i }, - { "glProgramUniform3iv", (QFunctionPointer) ::glProgramUniform3iv }, - { "glProgramUniform3ui", (QFunctionPointer) ::glProgramUniform3ui }, - { "glProgramUniform3uiv", (QFunctionPointer) ::glProgramUniform3uiv }, - { "glProgramUniform4f", (QFunctionPointer) ::glProgramUniform4f }, - { "glProgramUniform4fv", (QFunctionPointer) ::glProgramUniform4fv }, - { "glProgramUniform4i", (QFunctionPointer) ::glProgramUniform4i }, - { "glProgramUniform4iv", (QFunctionPointer) ::glProgramUniform4iv }, - { "glProgramUniform4ui", (QFunctionPointer) ::glProgramUniform4ui }, - { "glProgramUniform4uiv", (QFunctionPointer) ::glProgramUniform4uiv }, - { "glProgramUniformMatrix2fv", (QFunctionPointer) ::glProgramUniformMatrix2fv }, - { "glProgramUniformMatrix2x3fv", (QFunctionPointer) ::glProgramUniformMatrix2x3fv }, - { "glProgramUniformMatrix2x4fv", (QFunctionPointer) ::glProgramUniformMatrix2x4fv }, - { "glProgramUniformMatrix3fv", (QFunctionPointer) ::glProgramUniformMatrix3fv }, - { "glProgramUniformMatrix3x2fv", (QFunctionPointer) ::glProgramUniformMatrix3x2fv }, - { "glProgramUniformMatrix3x4fv", (QFunctionPointer) ::glProgramUniformMatrix3x4fv }, - { "glProgramUniformMatrix4fv", (QFunctionPointer) ::glProgramUniformMatrix4fv }, - { "glProgramUniformMatrix4x2fv", (QFunctionPointer) ::glProgramUniformMatrix4x2fv }, - { "glProgramUniformMatrix4x3fv", (QFunctionPointer) ::glProgramUniformMatrix4x3fv }, - { "glSampleMaski", (QFunctionPointer) ::glSampleMaski }, - { "glTexStorage2DMultisample", (QFunctionPointer) ::glTexStorage2DMultisample }, - { "glUseProgramStages", (QFunctionPointer) ::glUseProgramStages }, - { "glValidateProgramPipeline", (QFunctionPointer) ::glValidateProgramPipeline }, - { "glVertexAttribBinding", (QFunctionPointer) ::glVertexAttribBinding }, - { "glVertexAttribFormat", (QFunctionPointer) ::glVertexAttribFormat }, - { "glVertexAttribIFormat", (QFunctionPointer) ::glVertexAttribIFormat }, - { "glVertexBindingDivisor", (QFunctionPointer) ::glVertexBindingDivisor }, -#endif // QT_CONFIG(opengles31) - -#if QT_CONFIG(opengles32) - { "glBlendBarrier", (QFunctionPointer) ::glBlendBarrier }, - { "glCopyImageSubData", (QFunctionPointer) ::glCopyImageSubData }, - { "glDebugMessageControl", (QFunctionPointer) ::glDebugMessageControl }, - { "glDebugMessageInsert", (QFunctionPointer) ::glDebugMessageInsert }, - { "glDebugMessageCallback", (QFunctionPointer) ::glDebugMessageCallback }, - { "glGetDebugMessageLog", (QFunctionPointer) ::glGetDebugMessageLog }, - { "glPushDebugGroup", (QFunctionPointer) ::glPushDebugGroup }, - { "glPopDebugGroup", (QFunctionPointer) ::glPopDebugGroup }, - { "glObjectLabel", (QFunctionPointer) ::glObjectLabel }, - { "glGetObjectLabel", (QFunctionPointer) ::glGetObjectLabel }, - { "glObjectPtrLabel", (QFunctionPointer) ::glObjectPtrLabel }, - { "glGetObjectPtrLabel", (QFunctionPointer) ::glGetObjectPtrLabel }, - { "glGetPointerv", (QFunctionPointer) ::glGetPointerv }, - { "glEnablei", (QFunctionPointer) ::glEnablei }, - { "glDisablei", (QFunctionPointer) ::glDisablei }, - { "glBlendEquationi", (QFunctionPointer) ::glBlendEquationi }, - { "glBlendEquationSeparatei", (QFunctionPointer) ::glBlendEquationSeparatei }, - { "glBlendFunci", (QFunctionPointer) ::glBlendFunci }, - { "glBlendFuncSeparatei", (QFunctionPointer) ::glBlendFuncSeparatei }, - { "glColorMaski", (QFunctionPointer) ::glColorMaski }, - { "glIsEnabledi", (QFunctionPointer) ::glIsEnabledi }, - { "glDrawElementsBaseVertex", (QFunctionPointer) ::glDrawElementsBaseVertex }, - { "glDrawRangeElementsBaseVertex", (QFunctionPointer) ::glDrawRangeElementsBaseVertex }, - { "glDrawElementsInstancedBaseVertex", (QFunctionPointer) ::glDrawElementsInstancedBaseVertex }, - { "glFramebufferTexture", (QFunctionPointer) ::glFramebufferTexture }, - { "glPrimitiveBoundingBox", (QFunctionPointer) ::glPrimitiveBoundingBox }, - { "glGetGraphicsResetStatus", (QFunctionPointer) ::glGetGraphicsResetStatus }, - { "glReadnPixels", (QFunctionPointer) ::glReadnPixels }, - { "glGetnUniformfv", (QFunctionPointer) ::glGetnUniformfv }, - { "glGetnUniformiv", (QFunctionPointer) ::glGetnUniformiv }, - { "glGetnUniformuiv", (QFunctionPointer) ::glGetnUniformuiv }, - { "glMinSampleShading", (QFunctionPointer) ::glMinSampleShading }, - { "glPatchParameteri", (QFunctionPointer) ::glPatchParameteri }, - { "glTexParameterIiv", (QFunctionPointer) ::glTexParameterIiv }, - { "glTexParameterIuiv", (QFunctionPointer) ::glTexParameterIuiv }, - { "glGetTexParameterIiv", (QFunctionPointer) ::glGetTexParameterIiv }, - { "glGetTexParameterIuiv", (QFunctionPointer) ::glGetTexParameterIuiv }, - { "glSamplerParameterIiv", (QFunctionPointer) ::glSamplerParameterIiv }, - { "glSamplerParameterIuiv", (QFunctionPointer) ::glSamplerParameterIuiv }, - { "glGetSamplerParameterIiv", (QFunctionPointer) ::glGetSamplerParameterIiv }, - { "glGetSamplerParameterIuiv", (QFunctionPointer) ::glGetSamplerParameterIuiv }, - { "glTexBuffer", (QFunctionPointer) ::glTexBuffer }, - { "glTexBufferRange", (QFunctionPointer) ::glTexBufferRange }, - { "glTexStorage3DMultisample", (QFunctionPointer) ::glTexStorage3DMultisample }, -#endif // QT_CONFIG(opengles32) - }; - - for (size_t i = 0; i < sizeof(standardFuncs) / sizeof(StdFunc); ++i) { - if (!qstrcmp(procName, standardFuncs[i].name)) { - proc = standardFuncs[i].func; - break; - } - } - } -#endif - - return proc; -} - -QSurfaceFormat QEGLPlatformContext::format() const -{ - return m_format; -} - -EGLContext QEGLPlatformContext::eglContext() const -{ - return m_eglContext; -} - -EGLDisplay QEGLPlatformContext::eglDisplay() const -{ - return m_eglDisplay; -} - -EGLConfig QEGLPlatformContext::eglConfig() const -{ - return m_eglConfig; -} - -QT_END_NAMESPACE |