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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qeglcompositor_p.h"
+#include "qeglplatformscreen_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QEGLPlatformScreen
+ \brief Base class for EGL-based platform screen implementations.
+ \since 5.2
+ \internal
+ \ingroup qpa
+
+ This class provides a lightweight base for QPlatformScreen
+ implementations. It covers basic window stack management which is
+ necessary when compositing multiple raster (widget-based) windows
+ together into one single native surface.
+
+ Reimplementing the virtuals are essential when using
+ QEGLPlatformBackingStore. The context and the window returned from
+ these are the ones that are used when compositing the textures
+ generated from the raster (widget) based windows.
+
+ \note It is up to the QEGLPlatformWindow subclasses to use the
+ functions, like addWindow(), removeWindow(), etc., provided here.
+ */
+
+QEGLPlatformScreen::QEGLPlatformScreen(EGLDisplay dpy)
+ : m_dpy(dpy)
+{
+}
+
+QEGLPlatformScreen::~QEGLPlatformScreen()
+{
+ QEGLCompositor::destroy();
+}
+
+void QEGLPlatformScreen::addWindow(QEGLPlatformWindow *window)
+{
+ if (!m_windows.contains(window)) {
+ m_windows.append(window);
+ topWindowChanged(window);
+ }
+}
+
+void QEGLPlatformScreen::removeWindow(QEGLPlatformWindow *window)
+{
+ m_windows.removeOne(window);
+ if (!m_windows.isEmpty())
+ topWindowChanged(m_windows.last());
+}
+
+void QEGLPlatformScreen::moveToTop(QEGLPlatformWindow *window)
+{
+ m_windows.removeOne(window);
+ m_windows.append(window);
+ topWindowChanged(window);
+}
+
+void QEGLPlatformScreen::changeWindowIndex(QEGLPlatformWindow *window, int newIdx)
+{
+ int idx = m_windows.indexOf(window);
+ if (idx != -1 && idx != newIdx) {
+ m_windows.move(idx, newIdx);
+ if (newIdx == m_windows.size() - 1)
+ topWindowChanged(m_windows.last());
+ }
+}
+
+QT_END_NAMESPACE