diff options
Diffstat (limited to 'src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp')
-rw-r--r-- | src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp | 455 |
1 files changed, 455 insertions, 0 deletions
diff --git a/src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp b/src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp new file mode 100644 index 0000000000..511d85a400 --- /dev/null +++ b/src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp @@ -0,0 +1,455 @@ +/**************************************************************************** +** +** Copyright (C) 2020 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT_NO_OPENGL + +#include "qplatformbackingstoreopenglsupport.h" + +#include <QtGui/private/qwindow_p.h> + +#include <qpa/qplatformgraphicsbuffer.h> +#include <qpa/qplatformgraphicsbufferhelper.h> + +#include <QtOpenGL/QOpenGLTextureBlitter> +#include <QtGui/qopengl.h> +#include <QtGui/QOpenGLFunctions> +#include <QtGui/QOpenGLContext> +#include <QtGui/QOffscreenSurface> + +#ifndef GL_TEXTURE_BASE_LEVEL +#define GL_TEXTURE_BASE_LEVEL 0x813C +#endif +#ifndef GL_TEXTURE_MAX_LEVEL +#define GL_TEXTURE_MAX_LEVEL 0x813D +#endif +#ifndef GL_UNPACK_ROW_LENGTH +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#endif +#ifndef GL_RGB10_A2 +#define GL_RGB10_A2 0x8059 +#endif +#ifndef GL_UNSIGNED_INT_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#endif + +#ifndef GL_FRAMEBUFFER_SRGB +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#endif +#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE +#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA +#endif + +QT_BEGIN_NAMESPACE + +static inline QRect deviceRect(const QRect &rect, QWindow *window) +{ + QRect deviceRect(rect.topLeft() * window->devicePixelRatio(), + rect.size() * window->devicePixelRatio()); + return deviceRect; +} + +static inline QPoint deviceOffset(const QPoint &pt, QWindow *window) +{ + return pt * window->devicePixelRatio(); +} + +static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset) +{ + if (offset.isNull() && window->devicePixelRatio() <= 1) + return region; + + QVector<QRect> rects; + rects.reserve(region.rectCount()); + for (const QRect &rect : region) + rects.append(deviceRect(rect.translated(offset), window)); + + QRegion deviceRegion; + deviceRegion.setRects(rects.constData(), rects.count()); + return deviceRegion; +} + +static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) +{ + return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, + topLeftRect.width(), topLeftRect.height()); +} + +static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect, + QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb) +{ + const QRect clipRect = textures->clipRect(idx); + if (clipRect.isEmpty()) + return; + + QRect rectInWindow = textures->geometry(idx); + // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust + rectInWindow.translate(-offset); + + const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft()); + const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height()); + + const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window), + deviceWindowRect); + + const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window), + deviceRect(rectInWindow, window).size(), + QOpenGLTextureBlitter::OriginBottomLeft); + + QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); + const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb); + if (srgb && canUseSrgb) + funcs->glEnable(GL_FRAMEBUFFER_SRGB); + + blitter->blit(textures->textureId(idx), target, source); + + if (srgb && canUseSrgb) + funcs->glDisable(GL_FRAMEBUFFER_SRGB); +} + +QPlatformBackingStoreOpenGLSupport::~QPlatformBackingStoreOpenGLSupport() { + if (context) { + QOffscreenSurface offscreenSurface; + offscreenSurface.setFormat(context->format()); + offscreenSurface.create(); + context->makeCurrent(&offscreenSurface); + if (textureId) + context->functions()->glDeleteTextures(1, &textureId); + if (blitter) + blitter->destroy(); + } + delete blitter; +} + +void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset, QPlatformTextureList *textures, bool translucentBackground) +{ + if (!qt_window_private(window)->receivedExpose) + return; + + if (!context) { + context.reset(new QOpenGLContext); + context->setFormat(window->requestedFormat()); + context->setScreen(window->screen()); + context->setShareContext(qt_window_private(window)->shareContext()); + if (!context->create()) { + qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed"); + return; + } + } + + bool current = context->makeCurrent(window); + + if (!current && context->isValid()) { + delete blitter; + blitter = nullptr; + textureId = 0; + current = context->create() && context->makeCurrent(window); + } + + if (!current) { + qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed"); + return; + } + + qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window + << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures; + + QWindowPrivate::get(window)->lastComposeTime.start(); + + QOpenGLFunctions *funcs = context->functions(); + funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio())); + funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1); + funcs->glClear(GL_COLOR_BUFFER_BIT); + + if (!blitter) { + blitter = new QOpenGLTextureBlitter; + blitter->create(); + } + + blitter->bind(); + + const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window); + const QPoint deviceWindowOffset = deviceOffset(offset, window); + + bool canUseSrgb = false; + // If there are any sRGB textures in the list, check if the destination + // framebuffer is sRGB capable. + for (int i = 0; i < textures->count(); ++i) { + if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) { + GLint cap = 0; + funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap); + if (cap) + canUseSrgb = true; + break; + } + } + + // Textures for renderToTexture widgets. + for (int i = 0; i < textures->count(); ++i) { + if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) + blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb); + } + + // Backingstore texture with the normal widgets. + GLuint textureId = 0; + QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft; + if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) { + if (graphicsBuffer->size() != textureSize) { + if (this->textureId) + funcs->glDeleteTextures(1, &this->textureId); + funcs->glGenTextures(1, &this->textureId); + funcs->glBindTexture(GL_TEXTURE_2D, this->textureId); + QOpenGLContext *ctx = QOpenGLContext::currentContext(); + if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { + funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); + funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); + } + funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied)) { + textureSize = graphicsBuffer->size(); + } else { + textureSize = QSize(0,0); + } + + graphicsBuffer->unlock(); + } else if (!region.isEmpty()){ + funcs->glBindTexture(GL_TEXTURE_2D, this->textureId); + QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied); + graphicsBuffer->unlock(); + } + + if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft) + origin = QOpenGLTextureBlitter::OriginBottomLeft; + textureId = this->textureId; + } else { + QPlatformBackingStore::TextureFlags flags; + textureId = backingStore->toTexture(deviceRegion(region, window, offset), &textureSize, &flags); + needsSwizzle = (flags & QPlatformBackingStore::TextureSwizzle) != 0; + premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0; + if (flags & QPlatformBackingStore::TextureFlip) + origin = QOpenGLTextureBlitter::OriginBottomLeft; + } + + funcs->glEnable(GL_BLEND); + if (premultiplied) + funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); + else + funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); + + if (textureId) { + if (needsSwizzle) + blitter->setRedBlueSwizzle(true); + // The backingstore is for the entire tlw. + // In case of native children offset tells the position relative to the tlw. + const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), textureSize.height()); + const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect, + textureSize, + origin); + blitter->blit(textureId, QMatrix4x4(), source); + if (needsSwizzle) + blitter->setRedBlueSwizzle(false); + } + + // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set. + bool blendIsPremultiplied = premultiplied; + for (int i = 0; i < textures->count(); ++i) { + const QPlatformTextureList::Flags flags = textures->flags(i); + if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) { + if (!blendIsPremultiplied) { + funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); + blendIsPremultiplied = true; + } + } else { + if (blendIsPremultiplied) { + funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); + blendIsPremultiplied = false; + } + } + if (flags.testFlag(QPlatformTextureList::StacksOnTop)) + blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb); + } + + funcs->glDisable(GL_BLEND); + blitter->release(); + + context->swapBuffers(window); +} + +GLuint QPlatformBackingStoreOpenGLSupport::toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const +{ + Q_ASSERT(textureSize); + Q_ASSERT(flags); + + QImage image = backingStore->toImage(); + QSize imageSize = image.size(); + + QOpenGLContext *ctx = QOpenGLContext::currentContext(); + GLenum internalFormat = GL_RGBA; + GLuint pixelType = GL_UNSIGNED_BYTE; + + bool needsConversion = false; + *flags = { }; + switch (image.format()) { + case QImage::Format_ARGB32_Premultiplied: + *flags |= QPlatformBackingStore::TexturePremultiplied; + Q_FALLTHROUGH(); + case QImage::Format_RGB32: + case QImage::Format_ARGB32: + *flags |= QPlatformBackingStore::TextureSwizzle; + break; + case QImage::Format_RGBA8888_Premultiplied: + *flags |= QPlatformBackingStore::TexturePremultiplied; + Q_FALLTHROUGH(); + case QImage::Format_RGBX8888: + case QImage::Format_RGBA8888: + break; + case QImage::Format_BGR30: + case QImage::Format_A2BGR30_Premultiplied: + if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { + pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; + internalFormat = GL_RGB10_A2; + *flags |= QPlatformBackingStore::TexturePremultiplied; + } else { + needsConversion = true; + } + break; + case QImage::Format_RGB30: + case QImage::Format_A2RGB30_Premultiplied: + if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { + pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; + internalFormat = GL_RGB10_A2; + *flags |= QPlatformBackingStore::TextureSwizzle | QPlatformBackingStore::TexturePremultiplied; + } else { + needsConversion = true; + } + break; + default: + needsConversion = true; + break; + } + if (imageSize.isEmpty()) { + *textureSize = imageSize; + return 0; + } + + // Must rely on the input only, not d_ptr. + // With the default composeAndFlush() textureSize is &d_ptr->textureSize. + bool resized = *textureSize != imageSize; + if (dirtyRegion.isEmpty() && !resized) + return textureId; + + *textureSize = imageSize; + + if (needsConversion) + image = image.convertToFormat(QImage::Format_RGBA8888); + + // The image provided by the backingstore may have a stride larger than width * 4, for + // instance on platforms that manually implement client-side decorations. + static const int bytesPerPixel = 4; + const qsizetype strideInPixels = image.bytesPerLine() / bytesPerPixel; + const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3; + + QOpenGLFunctions *funcs = ctx->functions(); + + if (hasUnpackRowLength) { + funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels); + } else if (strideInPixels != image.width()) { + // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically + // hit with QtWayland which is rarely used in combination with a ES2.0-only GL + // implementation. Therefore, accept the performance hit and do a copy. + image = image.copy(); + } + + if (resized) { + if (textureId) + funcs->glDeleteTextures(1, &textureId); + funcs->glGenTextures(1, &textureId); + funcs->glBindTexture(GL_TEXTURE_2D, textureId); + if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { + funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); + funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); + } + funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType, + const_cast<uchar*>(image.constBits())); + } else { + funcs->glBindTexture(GL_TEXTURE_2D, textureId); + QRect imageRect = image.rect(); + QRect rect = dirtyRegion.boundingRect() & imageRect; + + if (hasUnpackRowLength) { + funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, + image.constScanLine(rect.y()) + rect.x() * bytesPerPixel); + } else { + // if the rect is wide enough it's cheaper to just + // extend it instead of doing an image copy + if (rect.width() >= imageRect.width() / 2) { + rect.setX(0); + rect.setWidth(imageRect.width()); + } + + // if the sub-rect is full-width we can pass the image data directly to + // OpenGL instead of copying, since there's no gap between scanlines + + if (rect.width() == imageRect.width()) { + funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, + image.constScanLine(rect.y())); + } else { + funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, + image.copy(rect).constBits()); + } + } + } + + if (hasUnpackRowLength) + funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + + return textureId; +} + +#endif // QT_NO_OPENGL + +QT_END_NAMESPACE |