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diff --git a/src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp b/src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT_NO_OPENGL
+
+#include "qplatformbackingstoreopenglsupport.h"
+
+#include <QtGui/private/qwindow_p.h>
+
+#include <qpa/qplatformgraphicsbuffer.h>
+#include <qpa/qplatformgraphicsbufferhelper.h>
+
+#include <QtOpenGL/QOpenGLTextureBlitter>
+#include <QtGui/qopengl.h>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOffscreenSurface>
+
+#ifndef GL_TEXTURE_BASE_LEVEL
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#endif
+#ifndef GL_TEXTURE_MAX_LEVEL
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+#ifndef GL_UNPACK_ROW_LENGTH
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#endif
+#ifndef GL_RGB10_A2
+#define GL_RGB10_A2 0x8059
+#endif
+#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#endif
+
+#ifndef GL_FRAMEBUFFER_SRGB
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
+#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
+#endif
+
+QT_BEGIN_NAMESPACE
+
+static inline QRect deviceRect(const QRect &rect, QWindow *window)
+{
+ QRect deviceRect(rect.topLeft() * window->devicePixelRatio(),
+ rect.size() * window->devicePixelRatio());
+ return deviceRect;
+}
+
+static inline QPoint deviceOffset(const QPoint &pt, QWindow *window)
+{
+ return pt * window->devicePixelRatio();
+}
+
+static QRegion deviceRegion(const QRegion &region, QWindow *window, const QPoint &offset)
+{
+ if (offset.isNull() && window->devicePixelRatio() <= 1)
+ return region;
+
+ QVector<QRect> rects;
+ rects.reserve(region.rectCount());
+ for (const QRect &rect : region)
+ rects.append(deviceRect(rect.translated(offset), window));
+
+ QRegion deviceRegion;
+ deviceRegion.setRects(rects.constData(), rects.count());
+ return deviceRegion;
+}
+
+static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
+{
+ return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1,
+ topLeftRect.width(), topLeftRect.height());
+}
+
+static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
+ QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb)
+{
+ const QRect clipRect = textures->clipRect(idx);
+ if (clipRect.isEmpty())
+ return;
+
+ QRect rectInWindow = textures->geometry(idx);
+ // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust
+ rectInWindow.translate(-offset);
+
+ const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
+ const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
+
+ const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window),
+ deviceWindowRect);
+
+ const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window),
+ deviceRect(rectInWindow, window).size(),
+ QOpenGLTextureBlitter::OriginBottomLeft);
+
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb);
+ if (srgb && canUseSrgb)
+ funcs->glEnable(GL_FRAMEBUFFER_SRGB);
+
+ blitter->blit(textures->textureId(idx), target, source);
+
+ if (srgb && canUseSrgb)
+ funcs->glDisable(GL_FRAMEBUFFER_SRGB);
+}
+
+QPlatformBackingStoreOpenGLSupport::~QPlatformBackingStoreOpenGLSupport() {
+ if (context) {
+ QOffscreenSurface offscreenSurface;
+ offscreenSurface.setFormat(context->format());
+ offscreenSurface.create();
+ context->makeCurrent(&offscreenSurface);
+ if (textureId)
+ context->functions()->glDeleteTextures(1, &textureId);
+ if (blitter)
+ blitter->destroy();
+ }
+ delete blitter;
+}
+
+void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset, QPlatformTextureList *textures, bool translucentBackground)
+{
+ if (!qt_window_private(window)->receivedExpose)
+ return;
+
+ if (!context) {
+ context.reset(new QOpenGLContext);
+ context->setFormat(window->requestedFormat());
+ context->setScreen(window->screen());
+ context->setShareContext(qt_window_private(window)->shareContext());
+ if (!context->create()) {
+ qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed");
+ return;
+ }
+ }
+
+ bool current = context->makeCurrent(window);
+
+ if (!current && context->isValid()) {
+ delete blitter;
+ blitter = nullptr;
+ textureId = 0;
+ current = context->create() && context->makeCurrent(window);
+ }
+
+ if (!current) {
+ qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed");
+ return;
+ }
+
+ qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window
+ << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures;
+
+ QWindowPrivate::get(window)->lastComposeTime.start();
+
+ QOpenGLFunctions *funcs = context->functions();
+ funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio()));
+ funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
+ funcs->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (!blitter) {
+ blitter = new QOpenGLTextureBlitter;
+ blitter->create();
+ }
+
+ blitter->bind();
+
+ const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window);
+ const QPoint deviceWindowOffset = deviceOffset(offset, window);
+
+ bool canUseSrgb = false;
+ // If there are any sRGB textures in the list, check if the destination
+ // framebuffer is sRGB capable.
+ for (int i = 0; i < textures->count(); ++i) {
+ if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) {
+ GLint cap = 0;
+ funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap);
+ if (cap)
+ canUseSrgb = true;
+ break;
+ }
+ }
+
+ // Textures for renderToTexture widgets.
+ for (int i = 0; i < textures->count(); ++i) {
+ if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
+ blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
+ }
+
+ // Backingstore texture with the normal widgets.
+ GLuint textureId = 0;
+ QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
+ if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) {
+ if (graphicsBuffer->size() != textureSize) {
+ if (this->textureId)
+ funcs->glDeleteTextures(1, &this->textureId);
+ funcs->glGenTextures(1, &this->textureId);
+ funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ }
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied)) {
+ textureSize = graphicsBuffer->size();
+ } else {
+ textureSize = QSize(0,0);
+ }
+
+ graphicsBuffer->unlock();
+ } else if (!region.isEmpty()){
+ funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
+ QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied);
+ graphicsBuffer->unlock();
+ }
+
+ if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
+ origin = QOpenGLTextureBlitter::OriginBottomLeft;
+ textureId = this->textureId;
+ } else {
+ QPlatformBackingStore::TextureFlags flags;
+ textureId = backingStore->toTexture(deviceRegion(region, window, offset), &textureSize, &flags);
+ needsSwizzle = (flags & QPlatformBackingStore::TextureSwizzle) != 0;
+ premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0;
+ if (flags & QPlatformBackingStore::TextureFlip)
+ origin = QOpenGLTextureBlitter::OriginBottomLeft;
+ }
+
+ funcs->glEnable(GL_BLEND);
+ if (premultiplied)
+ funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ else
+ funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+
+ if (textureId) {
+ if (needsSwizzle)
+ blitter->setRedBlueSwizzle(true);
+ // The backingstore is for the entire tlw.
+ // In case of native children offset tells the position relative to the tlw.
+ const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), textureSize.height());
+ const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect,
+ textureSize,
+ origin);
+ blitter->blit(textureId, QMatrix4x4(), source);
+ if (needsSwizzle)
+ blitter->setRedBlueSwizzle(false);
+ }
+
+ // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
+ bool blendIsPremultiplied = premultiplied;
+ for (int i = 0; i < textures->count(); ++i) {
+ const QPlatformTextureList::Flags flags = textures->flags(i);
+ if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) {
+ if (!blendIsPremultiplied) {
+ funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ blendIsPremultiplied = true;
+ }
+ } else {
+ if (blendIsPremultiplied) {
+ funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ blendIsPremultiplied = false;
+ }
+ }
+ if (flags.testFlag(QPlatformTextureList::StacksOnTop))
+ blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
+ }
+
+ funcs->glDisable(GL_BLEND);
+ blitter->release();
+
+ context->swapBuffers(window);
+}
+
+GLuint QPlatformBackingStoreOpenGLSupport::toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const
+{
+ Q_ASSERT(textureSize);
+ Q_ASSERT(flags);
+
+ QImage image = backingStore->toImage();
+ QSize imageSize = image.size();
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ GLenum internalFormat = GL_RGBA;
+ GLuint pixelType = GL_UNSIGNED_BYTE;
+
+ bool needsConversion = false;
+ *flags = { };
+ switch (image.format()) {
+ case QImage::Format_ARGB32_Premultiplied:
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ Q_FALLTHROUGH();
+ case QImage::Format_RGB32:
+ case QImage::Format_ARGB32:
+ *flags |= QPlatformBackingStore::TextureSwizzle;
+ break;
+ case QImage::Format_RGBA8888_Premultiplied:
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ Q_FALLTHROUGH();
+ case QImage::Format_RGBX8888:
+ case QImage::Format_RGBA8888:
+ break;
+ case QImage::Format_BGR30:
+ case QImage::Format_A2BGR30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ case QImage::Format_RGB30:
+ case QImage::Format_A2RGB30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= QPlatformBackingStore::TextureSwizzle | QPlatformBackingStore::TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ default:
+ needsConversion = true;
+ break;
+ }
+ if (imageSize.isEmpty()) {
+ *textureSize = imageSize;
+ return 0;
+ }
+
+ // Must rely on the input only, not d_ptr.
+ // With the default composeAndFlush() textureSize is &d_ptr->textureSize.
+ bool resized = *textureSize != imageSize;
+ if (dirtyRegion.isEmpty() && !resized)
+ return textureId;
+
+ *textureSize = imageSize;
+
+ if (needsConversion)
+ image = image.convertToFormat(QImage::Format_RGBA8888);
+
+ // The image provided by the backingstore may have a stride larger than width * 4, for
+ // instance on platforms that manually implement client-side decorations.
+ static const int bytesPerPixel = 4;
+ const qsizetype strideInPixels = image.bytesPerLine() / bytesPerPixel;
+ const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3;
+
+ QOpenGLFunctions *funcs = ctx->functions();
+
+ if (hasUnpackRowLength) {
+ funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels);
+ } else if (strideInPixels != image.width()) {
+ // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically
+ // hit with QtWayland which is rarely used in combination with a ES2.0-only GL
+ // implementation. Therefore, accept the performance hit and do a copy.
+ image = image.copy();
+ }
+
+ if (resized) {
+ if (textureId)
+ funcs->glDeleteTextures(1, &textureId);
+ funcs->glGenTextures(1, &textureId);
+ funcs->glBindTexture(GL_TEXTURE_2D, textureId);
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ }
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
+ const_cast<uchar*>(image.constBits()));
+ } else {
+ funcs->glBindTexture(GL_TEXTURE_2D, textureId);
+ QRect imageRect = image.rect();
+ QRect rect = dirtyRegion.boundingRect() & imageRect;
+
+ if (hasUnpackRowLength) {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.constScanLine(rect.y()) + rect.x() * bytesPerPixel);
+ } else {
+ // if the rect is wide enough it's cheaper to just
+ // extend it instead of doing an image copy
+ if (rect.width() >= imageRect.width() / 2) {
+ rect.setX(0);
+ rect.setWidth(imageRect.width());
+ }
+
+ // if the sub-rect is full-width we can pass the image data directly to
+ // OpenGL instead of copying, since there's no gap between scanlines
+
+ if (rect.width() == imageRect.width()) {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.constScanLine(rect.y()));
+ } else {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.copy(rect).constBits());
+ }
+ }
+ }
+
+ if (hasUnpackRowLength)
+ funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ return textureId;
+}
+
+#endif // QT_NO_OPENGL
+
+QT_END_NAMESPACE