diff options
Diffstat (limited to 'src/platformsupport/platformcompositor')
-rw-r--r-- | src/platformsupport/platformcompositor/qopenglcompositor.cpp | 41 | ||||
-rw-r--r-- | src/platformsupport/platformcompositor/qopenglcompositor_p.h | 7 |
2 files changed, 34 insertions, 14 deletions
diff --git a/src/platformsupport/platformcompositor/qopenglcompositor.cpp b/src/platformsupport/platformcompositor/qopenglcompositor.cpp index 610619a4e4..0f4946f81a 100644 --- a/src/platformsupport/platformcompositor/qopenglcompositor.cpp +++ b/src/platformsupport/platformcompositor/qopenglcompositor.cpp @@ -40,7 +40,6 @@ #include <QtGui/QOpenGLContext> #include <QtGui/QOpenGLFramebufferObject> #include <QtGui/QWindow> -#include <QtGui/QMatrix4x4> #include <qpa/qplatformbackingstore.h> #include "qopenglcompositor_p.h" @@ -78,7 +77,8 @@ static QOpenGLCompositor *compositor = 0; QOpenGLCompositor::QOpenGLCompositor() : m_context(0), - m_targetWindow(0) + m_targetWindow(0), + m_rotation(0) { Q_ASSERT(!compositor); m_updateTimer.setSingleShot(true); @@ -93,10 +93,19 @@ QOpenGLCompositor::~QOpenGLCompositor() compositor = 0; } -void QOpenGLCompositor::setTarget(QOpenGLContext *context, QWindow *targetWindow) +void QOpenGLCompositor::setTarget(QOpenGLContext *context, QWindow *targetWindow, + const QRect &nativeTargetGeometry) { m_context = context; m_targetWindow = targetWindow; + m_nativeTargetGeometry = nativeTargetGeometry; +} + +void QOpenGLCompositor::setRotation(int degrees) +{ + m_rotation = degrees; + m_rotationMatrix.setToIdentity(); + m_rotationMatrix.rotate(degrees, 0, 0, 1); } void QOpenGLCompositor::update() @@ -109,7 +118,7 @@ QImage QOpenGLCompositor::grab() { Q_ASSERT(m_context && m_targetWindow); m_context->makeCurrent(m_targetWindow); - QScopedPointer<QOpenGLFramebufferObject> fbo(new QOpenGLFramebufferObject(m_targetWindow->geometry().size())); + QScopedPointer<QOpenGLFramebufferObject> fbo(new QOpenGLFramebufferObject(m_nativeTargetGeometry.size())); renderAll(fbo.data()); return fbo->toImage(); } @@ -127,9 +136,7 @@ void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo) fbo->bind(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size()); - glViewport(0, 0, targetWindowRect.width(), targetWindowRect.height()); + glViewport(0, 0, m_nativeTargetGeometry.width(), m_nativeTargetGeometry.height()); if (!m_blitter.isCreated()) m_blitter.create(); @@ -181,7 +188,8 @@ static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) topLeftRect.width(), topLeftRect.height()); } -static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRect &targetWindowRect, QOpenGLTextureBlitter *blitter) +static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRect &targetWindowRect, + QOpenGLTextureBlitter *blitter, QMatrix4x4 *rotationMatrix) { const QRect clipRect = textures->clipRect(idx); if (clipRect.isEmpty()) @@ -191,7 +199,10 @@ static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRe const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft()); const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height()); - const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(clippedRectInWindow, targetWindowRect); + QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(clippedRectInWindow, targetWindowRect); + if (rotationMatrix) + target = *rotationMatrix * target; + const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect, rectInWindow.size(), QOpenGLTextureBlitter::OriginBottomLeft); @@ -219,25 +230,29 @@ void QOpenGLCompositor::render(QOpenGLCompositorWindow *window) if (textures->count() > 1 && i == textures->count() - 1) { // Backingstore for a widget with QOpenGLWidget subwidgets blend.set(true); - const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect); + QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect); + if (m_rotation) + target = m_rotationMatrix * target; m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft); } else if (textures->count() == 1) { // A regular QWidget window const bool translucent = window->sourceWindow()->requestedFormat().alphaBufferSize() > 0; blend.set(translucent); - const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect); + QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect); + if (m_rotation) + target = m_rotationMatrix * target; m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft); } else if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) { // Texture from an FBO belonging to a QOpenGLWidget blend.set(false); - clippedBlit(textures, i, targetWindowRect, &m_blitter); + clippedBlit(textures, i, targetWindowRect, &m_blitter, m_rotation ? &m_rotationMatrix : nullptr); } } for (int i = 0; i < textures->count(); ++i) { if (textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) { blend.set(true); - clippedBlit(textures, i, targetWindowRect, &m_blitter); + clippedBlit(textures, i, targetWindowRect, &m_blitter, m_rotation ? &m_rotationMatrix : nullptr); } } diff --git a/src/platformsupport/platformcompositor/qopenglcompositor_p.h b/src/platformsupport/platformcompositor/qopenglcompositor_p.h index 90651b807f..dece41f676 100644 --- a/src/platformsupport/platformcompositor/qopenglcompositor_p.h +++ b/src/platformsupport/platformcompositor/qopenglcompositor_p.h @@ -53,6 +53,7 @@ #include <QtCore/QTimer> #include <QtGui/QOpenGLTextureBlitter> +#include <QtGui/QMatrix4x4> QT_BEGIN_NAMESPACE @@ -78,7 +79,8 @@ public: static QOpenGLCompositor *instance(); static void destroy(); - void setTarget(QOpenGLContext *context, QWindow *window); + void setTarget(QOpenGLContext *context, QWindow *window, const QRect &nativeTargetGeometry); + void setRotation(int degrees); QOpenGLContext *context() const { return m_context; } QWindow *targetWindow() const { return m_targetWindow; } @@ -106,6 +108,9 @@ private: QOpenGLContext *m_context; QWindow *m_targetWindow; + QRect m_nativeTargetGeometry; + int m_rotation; + QMatrix4x4 m_rotationMatrix; QTimer m_updateTimer; QOpenGLTextureBlitter m_blitter; QList<QOpenGLCompositorWindow *> m_windows; |