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-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositor.cpp26
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositor_p.h5
2 files changed, 27 insertions, 4 deletions
diff --git a/src/platformsupport/platformcompositor/qopenglcompositor.cpp b/src/platformsupport/platformcompositor/qopenglcompositor.cpp
index 3048b2b777..3fd6c999a2 100644
--- a/src/platformsupport/platformcompositor/qopenglcompositor.cpp
+++ b/src/platformsupport/platformcompositor/qopenglcompositor.cpp
@@ -32,6 +32,7 @@
****************************************************************************/
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QWindow>
#include <QtGui/QMatrix4x4>
#include <qpa/qplatformbackingstore.h>
@@ -76,7 +77,7 @@ QOpenGLCompositor::QOpenGLCompositor()
Q_ASSERT(!compositor);
m_updateTimer.setSingleShot(true);
m_updateTimer.setInterval(0);
- connect(&m_updateTimer, SIGNAL(timeout()), SLOT(renderAll()));
+ connect(&m_updateTimer, SIGNAL(timeout()), SLOT(handleRenderAllRequest()));
}
QOpenGLCompositor::~QOpenGLCompositor()
@@ -98,10 +99,26 @@ void QOpenGLCompositor::update()
m_updateTimer.start();
}
-void QOpenGLCompositor::renderAll()
+QImage QOpenGLCompositor::grab()
{
Q_ASSERT(m_context && m_targetWindow);
m_context->makeCurrent(m_targetWindow);
+ QScopedPointer<QOpenGLFramebufferObject> fbo(new QOpenGLFramebufferObject(m_targetWindow->geometry().size()));
+ renderAll(fbo.data());
+ return fbo->toImage();
+}
+
+void QOpenGLCompositor::handleRenderAllRequest()
+{
+ Q_ASSERT(m_context && m_targetWindow);
+ m_context->makeCurrent(m_targetWindow);
+ renderAll(0);
+}
+
+void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo)
+{
+ if (fbo)
+ fbo->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
@@ -120,7 +137,10 @@ void QOpenGLCompositor::renderAll()
render(m_windows.at(i));
m_blitter.release();
- m_context->swapBuffers(m_targetWindow);
+ if (!fbo)
+ m_context->swapBuffers(m_targetWindow);
+ else
+ fbo->release();
for (int i = 0; i < m_windows.size(); ++i)
m_windows.at(i)->endCompositing();
diff --git a/src/platformsupport/platformcompositor/qopenglcompositor_p.h b/src/platformsupport/platformcompositor/qopenglcompositor_p.h
index 257bbf2531..2a8257305b 100644
--- a/src/platformsupport/platformcompositor/qopenglcompositor_p.h
+++ b/src/platformsupport/platformcompositor/qopenglcompositor_p.h
@@ -51,6 +51,7 @@
QT_BEGIN_NAMESPACE
class QOpenGLContext;
+class QOpenGLFramebufferObject;
class QWindow;
class QPlatformTextureList;
@@ -76,6 +77,7 @@ public:
QWindow *targetWindow() const { return m_targetWindow; }
void update();
+ QImage grab();
QList<QOpenGLCompositorWindow *> windows() const { return m_windows; }
void addWindow(QOpenGLCompositorWindow *window);
@@ -87,12 +89,13 @@ signals:
void topWindowChanged(QOpenGLCompositorWindow *window);
private slots:
- void renderAll();
+ void handleRenderAllRequest();
private:
QOpenGLCompositor();
~QOpenGLCompositor();
+ void renderAll(QOpenGLFramebufferObject *fbo);
void render(QOpenGLCompositorWindow *window);
QOpenGLContext *m_context;