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-rw-r--r--src/platformsupport/platformcompositor/platformcompositor.pri7
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositor.cpp243
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositor_p.h107
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp236
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h92
5 files changed, 685 insertions, 0 deletions
diff --git a/src/platformsupport/platformcompositor/platformcompositor.pri b/src/platformsupport/platformcompositor/platformcompositor.pri
new file mode 100644
index 0000000000..923d7225da
--- /dev/null
+++ b/src/platformsupport/platformcompositor/platformcompositor.pri
@@ -0,0 +1,7 @@
+contains(QT_CONFIG, opengl) {
+ SOURCES += $$PWD/qopenglcompositor.cpp \
+ $$PWD/qopenglcompositorbackingstore.cpp
+
+ HEADERS += $$PWD/qopenglcompositor_p.h \
+ $$PWD/qopenglcompositorbackingstore_p.h
+}
diff --git a/src/platformsupport/platformcompositor/qopenglcompositor.cpp b/src/platformsupport/platformcompositor/qopenglcompositor.cpp
new file mode 100644
index 0000000000..bcb3f21922
--- /dev/null
+++ b/src/platformsupport/platformcompositor/qopenglcompositor.cpp
@@ -0,0 +1,243 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QWindow>
+#include <QtGui/QMatrix4x4>
+#include <qpa/qplatformbackingstore.h>
+
+#include "qopenglcompositor_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLCompositor
+ \brief A generic OpenGL-based compositor
+ \since 5.4
+ \internal
+ \ingroup qpa
+
+ This class provides a lightweight compositor that maintains the
+ basic stacking order of windows and composites them by drawing
+ textured quads via OpenGL.
+
+ It it meant to be used by platform plugins that run without a
+ windowing system.
+
+ It is up to the platform plugin to manage the lifetime of the
+ compositor (instance(), destroy()), set the correct destination
+ context and window as early as possible (setTargetWindow()),
+ register the composited windows as they are shown, activated,
+ raised and lowered (addWindow(), moveToTop(), etc.), and to
+ schedule repaints (update()).
+
+ \note To get support for QWidget-based windows, just use
+ QOpenGLCompositorBackingStore. It will automatically create
+ textures from the raster-rendered content and trigger the
+ necessary repaints.
+ */
+
+static QOpenGLCompositor *compositor = 0;
+
+QOpenGLCompositor::QOpenGLCompositor()
+ : m_context(0),
+ m_targetWindow(0)
+{
+ Q_ASSERT(!compositor);
+ m_updateTimer.setSingleShot(true);
+ m_updateTimer.setInterval(0);
+ connect(&m_updateTimer, SIGNAL(timeout()), SLOT(renderAll()));
+}
+
+QOpenGLCompositor::~QOpenGLCompositor()
+{
+ Q_ASSERT(compositor == this);
+ m_blitter.destroy();
+ compositor = 0;
+}
+
+void QOpenGLCompositor::setTarget(QOpenGLContext *context, QWindow *targetWindow)
+{
+ m_context = context;
+ m_targetWindow = targetWindow;
+}
+
+void QOpenGLCompositor::update()
+{
+ if (!m_updateTimer.isActive())
+ m_updateTimer.start();
+}
+
+void QOpenGLCompositor::renderAll()
+{
+ Q_ASSERT(m_context && m_targetWindow);
+ m_context->makeCurrent(m_targetWindow);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size());
+ glViewport(0, 0, targetWindowRect.width(), targetWindowRect.height());
+
+ if (!m_blitter.isCreated())
+ m_blitter.create();
+
+ m_blitter.bind();
+
+ for (int i = 0; i < m_windows.size(); ++i)
+ m_windows.at(i)->beginCompositing();
+
+ for (int i = 0; i < m_windows.size(); ++i)
+ render(m_windows.at(i));
+
+ m_blitter.release();
+ m_context->swapBuffers(m_targetWindow);
+
+ for (int i = 0; i < m_windows.size(); ++i)
+ m_windows.at(i)->endCompositing();
+}
+
+struct BlendStateBinder
+{
+ BlendStateBinder() : m_blend(false) {
+ glDisable(GL_BLEND);
+ }
+ void set(bool blend) {
+ if (blend != m_blend) {
+ if (blend) {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glDisable(GL_BLEND);
+ }
+ m_blend = blend;
+ }
+ }
+ ~BlendStateBinder() {
+ if (m_blend)
+ glDisable(GL_BLEND);
+ }
+ bool m_blend;
+};
+
+void QOpenGLCompositor::render(QOpenGLCompositorWindow *window)
+{
+ const QPlatformTextureList *textures = window->textures();
+ if (!textures)
+ return;
+
+ const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size());
+ float currentOpacity = 1.0f;
+ BlendStateBinder blend;
+
+ for (int i = 0; i < textures->count(); ++i) {
+ uint textureId = textures->textureId(i);
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect);
+ const float opacity = window->sourceWindow()->opacity();
+ if (opacity != currentOpacity) {
+ currentOpacity = opacity;
+ m_blitter.setOpacity(currentOpacity);
+ }
+
+ if (textures->count() > 1 && i == textures->count() - 1) {
+ // Backingstore for a widget with QOpenGLWidget subwidgets
+ blend.set(true);
+ m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ } else if (textures->count() == 1) {
+ // A regular QWidget window
+ const bool translucent = window->sourceWindow()->requestedFormat().alphaBufferSize() > 0;
+ blend.set(translucent);
+ m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ } else if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
+ // Texture from an FBO belonging to a QOpenGLWidget
+ blend.set(false);
+ m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginBottomLeft);
+ }
+ }
+
+ for (int i = 0; i < textures->count(); ++i) {
+ if (textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect);
+ blend.set(true);
+ m_blitter.blit(textures->textureId(i), target, QOpenGLTextureBlitter::OriginBottomLeft);
+ }
+ }
+
+ m_blitter.setOpacity(1.0f);
+}
+
+QOpenGLCompositor *QOpenGLCompositor::instance()
+{
+ if (!compositor)
+ compositor = new QOpenGLCompositor;
+ return compositor;
+}
+
+void QOpenGLCompositor::destroy()
+{
+ delete compositor;
+ compositor = 0;
+}
+
+void QOpenGLCompositor::addWindow(QOpenGLCompositorWindow *window)
+{
+ if (!m_windows.contains(window)) {
+ m_windows.append(window);
+ emit topWindowChanged(window);
+ }
+}
+
+void QOpenGLCompositor::removeWindow(QOpenGLCompositorWindow *window)
+{
+ m_windows.removeOne(window);
+ if (!m_windows.isEmpty())
+ emit topWindowChanged(m_windows.last());
+}
+
+void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window)
+{
+ m_windows.removeOne(window);
+ m_windows.append(window);
+ emit topWindowChanged(window);
+}
+
+void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx)
+{
+ int idx = m_windows.indexOf(window);
+ if (idx != -1 && idx != newIdx) {
+ m_windows.move(idx, newIdx);
+ if (newIdx == m_windows.size() - 1)
+ emit topWindowChanged(m_windows.last());
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/platformsupport/platformcompositor/qopenglcompositor_p.h b/src/platformsupport/platformcompositor/qopenglcompositor_p.h
new file mode 100644
index 0000000000..9c876f5af1
--- /dev/null
+++ b/src/platformsupport/platformcompositor/qopenglcompositor_p.h
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLCOMPOSITOR_H
+#define QOPENGLCOMPOSITOR_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/QTimer>
+#include <QtGui/private/qopengltextureblitter_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLContext;
+class QWindow;
+class QPlatformTextureList;
+
+class QOpenGLCompositorWindow
+{
+public:
+ virtual QWindow *sourceWindow() const = 0;
+ virtual const QPlatformTextureList *textures() const = 0;
+ virtual void beginCompositing() { }
+ virtual void endCompositing() { }
+};
+
+class QOpenGLCompositor : public QObject
+{
+ Q_OBJECT
+
+public:
+ static QOpenGLCompositor *instance();
+ static void destroy();
+
+ void setTarget(QOpenGLContext *context, QWindow *window);
+ QOpenGLContext *context() const { return m_context; }
+ QWindow *targetWindow() const { return m_targetWindow; }
+
+ void update();
+
+ QList<QOpenGLCompositorWindow *> windows() const { return m_windows; }
+ void addWindow(QOpenGLCompositorWindow *window);
+ void removeWindow(QOpenGLCompositorWindow *window);
+ void moveToTop(QOpenGLCompositorWindow *window);
+ void changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx);
+
+signals:
+ void topWindowChanged(QOpenGLCompositorWindow *window);
+
+private slots:
+ void renderAll();
+
+private:
+ QOpenGLCompositor();
+ ~QOpenGLCompositor();
+
+ void render(QOpenGLCompositorWindow *window);
+
+ QOpenGLContext *m_context;
+ QWindow *m_targetWindow;
+ QTimer m_updateTimer;
+ QOpenGLTextureBlitter m_blitter;
+ QList<QOpenGLCompositorWindow *> m_windows;
+};
+
+QT_END_NAMESPACE
+
+#endif // QOPENGLCOMPOSITOR_H
diff --git a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
new file mode 100644
index 0000000000..774743c674
--- /dev/null
+++ b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
@@ -0,0 +1,236 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QWindow>
+#include <QtGui/QPainter>
+#include <qpa/qplatformbackingstore.h>
+
+#include "qopenglcompositorbackingstore_p.h"
+#include "qopenglcompositor_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLCompositorBackingStore
+ \brief A backing store implementation for OpenGL
+ \since 5.4
+ \internal
+ \ingroup qpa
+
+ This implementation uploads raster-rendered widget windows into
+ textures. It is meant to be used with QOpenGLCompositor that
+ composites the textures onto a single native window using OpenGL.
+ This means that multiple top-level widgets are supported without
+ creating actual native windows for each of them.
+
+ \note It is important to call notifyComposited() from the
+ corresponding platform window's endCompositing() callback
+ (inherited from QOpenGLCompositorWindow).
+
+ \note When implementing QOpenGLCompositorWindow::textures() for
+ windows of type RasterSurface or RasterGLSurface, simply return
+ the list provided by this class' textures().
+*/
+
+QOpenGLCompositorBackingStore::QOpenGLCompositorBackingStore(QWindow *window)
+ : QPlatformBackingStore(window),
+ m_window(window),
+ m_bsTexture(0),
+ m_textures(new QPlatformTextureList),
+ m_lockedWidgetTextures(0)
+{
+}
+
+QOpenGLCompositorBackingStore::~QOpenGLCompositorBackingStore()
+{
+ delete m_textures;
+}
+
+QPaintDevice *QOpenGLCompositorBackingStore::paintDevice()
+{
+ return &m_image;
+}
+
+void QOpenGLCompositorBackingStore::updateTexture()
+{
+ if (!m_bsTexture) {
+ glGenTextures(1, &m_bsTexture);
+ glBindTexture(GL_TEXTURE_2D, m_bsTexture);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, m_bsTexture);
+ }
+
+ if (!m_dirty.isNull()) {
+ QRegion fixed;
+ QRect imageRect = m_image.rect();
+
+ foreach (const QRect &rect, m_dirty.rects()) {
+ // intersect with image rect to be sure
+ QRect r = imageRect & rect;
+
+ // if the rect is wide enough it's cheaper to just
+ // extend it instead of doing an image copy
+ if (r.width() >= imageRect.width() / 2) {
+ r.setX(0);
+ r.setWidth(imageRect.width());
+ }
+
+ fixed |= r;
+ }
+
+ foreach (const QRect &rect, fixed.rects()) {
+ // if the sub-rect is full-width we can pass the image data directly to
+ // OpenGL instead of copying, since there's no gap between scanlines
+ if (rect.width() == imageRect.width()) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.constScanLine(rect.y()));
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.copy(rect).constBits());
+ }
+ }
+
+ m_dirty = QRegion();
+ }
+}
+
+void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
+{
+ // Called for ordinary raster windows. This is rare since RasterGLSurface
+ // support is claimed which leads to having all QWidget windows marked as
+ // RasterGLSurface instead of just Raster. These go through
+ // compositeAndFlush() instead of this function.
+
+ Q_UNUSED(region);
+ Q_UNUSED(offset);
+
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ QOpenGLContext *dstCtx = compositor->context();
+ QWindow *dstWin = compositor->targetWindow();
+ if (!dstWin)
+ return;
+
+ dstCtx->makeCurrent(dstWin);
+ updateTexture();
+ m_textures->clear();
+ m_textures->appendTexture(Q_NULLPTR, m_bsTexture, window->geometry());
+
+ compositor->update();
+}
+
+void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset,
+ QPlatformTextureList *textures, QOpenGLContext *context,
+ bool translucentBackground)
+{
+ // QOpenGLWidget/QQuickWidget content provided as textures. The raster content should go on top.
+
+ Q_UNUSED(region);
+ Q_UNUSED(offset);
+ Q_UNUSED(context);
+ Q_UNUSED(translucentBackground);
+
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ QOpenGLContext *dstCtx = compositor->context();
+ QWindow *dstWin = compositor->targetWindow();
+ if (!dstWin)
+ return;
+
+ dstCtx->makeCurrent(dstWin);
+
+ m_textures->clear();
+ for (int i = 0; i < textures->count(); ++i)
+ m_textures->appendTexture(textures->widget(i), textures->textureId(i), textures->geometry(i), textures->flags(i));
+
+ updateTexture();
+ m_textures->appendTexture(Q_NULLPTR, m_bsTexture, window->geometry());
+
+ textures->lock(true);
+ m_lockedWidgetTextures = textures;
+
+ compositor->update();
+}
+
+void QOpenGLCompositorBackingStore::notifyComposited()
+{
+ if (m_lockedWidgetTextures) {
+ QPlatformTextureList *textureList = m_lockedWidgetTextures;
+ m_lockedWidgetTextures = 0; // may reenter so null before unlocking
+ textureList->lock(false);
+ }
+}
+
+void QOpenGLCompositorBackingStore::beginPaint(const QRegion &region)
+{
+ m_dirty |= region;
+
+ if (m_image.hasAlphaChannel()) {
+ QPainter p(&m_image);
+ p.setCompositionMode(QPainter::CompositionMode_Source);
+ foreach (const QRect &r, region.rects())
+ p.fillRect(r, Qt::transparent);
+ }
+}
+
+void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &staticContents)
+{
+ Q_UNUSED(staticContents);
+
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ QOpenGLContext *dstCtx = compositor->context();
+ QWindow *dstWin = compositor->targetWindow();
+ if (!dstWin)
+ return;
+
+ m_image = QImage(size, QImage::Format_RGBA8888);
+
+ m_window->create();
+
+ dstCtx->makeCurrent(dstWin);
+ if (m_bsTexture) {
+ glDeleteTextures(1, &m_bsTexture);
+ m_bsTexture = 0;
+ }
+}
+
+QImage QOpenGLCompositorBackingStore::toImage() const
+{
+ return m_image;
+}
+
+QT_END_NAMESPACE
diff --git a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h
new file mode 100644
index 0000000000..0501cd868c
--- /dev/null
+++ b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLCOMPOSITORBACKINGSTORE_H
+#define QOPENGLCOMPOSITORBACKINGSTORE_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <qpa/qplatformbackingstore.h>
+#include <QImage>
+#include <QRegion>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLContext;
+class QPlatformTextureList;
+
+class QOpenGLCompositorBackingStore : public QPlatformBackingStore
+{
+public:
+ QOpenGLCompositorBackingStore(QWindow *window);
+ ~QOpenGLCompositorBackingStore();
+
+ QPaintDevice *paintDevice() Q_DECL_OVERRIDE;
+
+ void beginPaint(const QRegion &region) Q_DECL_OVERRIDE;
+
+ void flush(QWindow *window, const QRegion &region, const QPoint &offset) Q_DECL_OVERRIDE;
+ void resize(const QSize &size, const QRegion &staticContents) Q_DECL_OVERRIDE;
+
+ QImage toImage() const Q_DECL_OVERRIDE;
+ void composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset,
+ QPlatformTextureList *textures, QOpenGLContext *context,
+ bool translucentBackground) Q_DECL_OVERRIDE;
+
+ const QPlatformTextureList *textures() const { return m_textures; }
+
+ void notifyComposited();
+
+private:
+ void updateTexture();
+
+ QWindow *m_window;
+ QImage m_image;
+ QRegion m_dirty;
+ uint m_bsTexture;
+ QPlatformTextureList *m_textures;
+ QPlatformTextureList *m_lockedWidgetTextures;
+};
+
+QT_END_NAMESPACE
+
+#endif // QOPENGLCOMPOSITORBACKINGSTORE_H