diff options
Diffstat (limited to 'src/platformsupport')
3 files changed, 29 insertions, 13 deletions
diff --git a/src/platformsupport/fbconvenience/qfbvthandler.cpp b/src/platformsupport/fbconvenience/qfbvthandler.cpp index 7bb9e28ac2..8aab0bada4 100644 --- a/src/platformsupport/fbconvenience/qfbvthandler.cpp +++ b/src/platformsupport/fbconvenience/qfbvthandler.cpp @@ -70,6 +70,10 @@ QT_BEGIN_NAMESPACE #ifdef VTH_ENABLED static void setTTYCursor(bool enable) { + static bool ignore = qEnvironmentVariableIntValue("QT_QPA_PRESERVE_CONSOLE_STATE"); + if (ignore) + return; + const char * const devs[] = { "/dev/tty0", "/dev/tty", "/dev/console", 0 }; int fd = -1; for (const char * const *dev = devs; *dev; ++dev) { diff --git a/src/platformsupport/fontdatabases/mac/qcoretextfontdatabase.mm b/src/platformsupport/fontdatabases/mac/qcoretextfontdatabase.mm index e8ea194897..c450e91d49 100644 --- a/src/platformsupport/fontdatabases/mac/qcoretextfontdatabase.mm +++ b/src/platformsupport/fontdatabases/mac/qcoretextfontdatabase.mm @@ -478,30 +478,42 @@ QStringList QCoreTextFontDatabase::fallbacksForFamily(const QString &family, QFo if (cascadeList) { QStringList fallbackList; const int numCascades = CFArrayGetCount(cascadeList); + + int symbolIndex = -1; + int notoSansUniversalIndex = -1; for (int i = 0; i < numCascades; ++i) { CTFontDescriptorRef fontFallback = (CTFontDescriptorRef) CFArrayGetValueAtIndex(cascadeList, i); QCFString fallbackFamilyName = (CFStringRef) CTFontDescriptorCopyAttribute(fontFallback, kCTFontFamilyNameAttribute); - fallbackList.append(QString::fromCFString(fallbackFamilyName)); + + QString fallbackName = QString::fromCFString(fallbackFamilyName); + fallbackList.append(fallbackName); + + if (!qt_isFontFamilyPopulated(fallbackName)) + const_cast<QCoreTextFontDatabase *>(this)->populateFromDescriptor(fontFallback, fallbackName); + + if (fallbackName == QLatin1String(".Apple Symbols Fallback")) + symbolIndex = fallbackList.size() - 1; + else if (fallbackName == QLatin1String(".Noto Sans Universal")) + notoSansUniversalIndex = fallbackList.size() - 1; } // .Apple Symbols Fallback will be at the beginning of the list and we will // detect that this has glyphs for Arabic and other writing systems. // Since it is a symbol font, it should be the last resort, so that // the proper fonts for these writing systems are preferred. - int symbolIndex = fallbackList.indexOf(QLatin1String(".Apple Symbols Fallback")); - if (symbolIndex >= 0) + if (symbolIndex >= 0) { fallbackList.move(symbolIndex, fallbackList.size() - 1); + if (notoSansUniversalIndex > symbolIndex) + --notoSansUniversalIndex; + } - addExtraFallbacks(&fallbackList); + // .Noto Sans Universal appears to have a bug when the application + // does not have a valid Info.plist, which causes it to return glyph #4 + // (a question mark) for any character. + if (notoSansUniversalIndex >= 0) + fallbackList.move(notoSansUniversalIndex, fallbackList.size() - 1); - // Since iOS 13, the cascade list may contain meta-fonts which have not been - // populated to the database, such as ".AppleJapaneseFont". It is important that we - // include this in the fallback list, in order to get fallback support for all - // languages - for (const QString &fallback : fallbackList) { - if (!qt_isFontFamilyPopulated(fallback)) - const_cast<QCoreTextFontDatabase *>(this)->populateFamily(fallback); - } + addExtraFallbacks(&fallbackList); extern QStringList qt_sort_families_by_writing_system(QChar::Script, const QStringList &); fallbackList = qt_sort_families_by_writing_system(script, fallbackList); diff --git a/src/platformsupport/fontdatabases/mac/qfontengine_coretext.mm b/src/platformsupport/fontdatabases/mac/qfontengine_coretext.mm index 072dd1a28a..30c80ebd86 100644 --- a/src/platformsupport/fontdatabases/mac/qfontengine_coretext.mm +++ b/src/platformsupport/fontdatabases/mac/qfontengine_coretext.mm @@ -471,7 +471,7 @@ void QCoreTextFontEngine::draw(CGContextRef ctx, qreal x, qreal y, const QTextIt const qreal firstY = positions[0].y.toReal(); for (int i = 0; i < glyphs.size(); ++i) { cgPositions[i].x = positions[i].x.toReal() - firstX; - cgPositions[i].y = positions[i].y.toReal() - firstY; + cgPositions[i].y = firstY - positions[i].y.toReal(); cgGlyphs[i] = glyphs[i]; } |