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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTUIOOBJECT_P_H
+#define QTUIOOBJECT_P_H
+
+#include <Qt>
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \internal
+
+ A fiducial object, or token, represented by 2Dobj in TUIO 1.x and tok in TUIO 2:
+ a physical object whose position and rotation can be uniquely tracked
+ on the touchscreen surface.
+*/
+class QTuioToken
+{
+public:
+ QTuioToken(int id = -1)
+ : m_id(id)
+ , m_classId(-1)
+ , m_x(0)
+ , m_y(0)
+ , m_vx(0)
+ , m_vy(0)
+ , m_acceleration(0)
+ , m_angle(0)
+ , m_angularVelocity(0)
+ , m_angularAcceleration(0)
+ , m_state(Qt::TouchPointPressed)
+ {
+ }
+
+ int id() const { return m_id; }
+
+ int classId() const { return m_classId; }
+ void setClassId(int classId) { m_classId = classId; }
+
+ void setX(float x)
+ {
+ if (state() == Qt::TouchPointStationary &&
+ !qFuzzyCompare(m_x + 2.0, x + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
+ setState(Qt::TouchPointMoved);
+ }
+ m_x = x;
+ }
+ float x() const { return m_x; }
+
+ void setY(float y)
+ {
+ if (state() == Qt::TouchPointStationary &&
+ !qFuzzyCompare(m_y + 2.0, y + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
+ setState(Qt::TouchPointMoved);
+ }
+ m_y = y;
+ }
+ float y() const { return m_y; }
+
+ void setVX(float vx) { m_vx = vx; }
+ float vx() const { return m_vx; }
+
+ void setVY(float vy) { m_vy = vy; }
+ float vy() const { return m_vy; }
+
+ void setAcceleration(float acceleration) { m_acceleration = acceleration; }
+ float acceleration() const { return m_acceleration; }
+
+ float angle() const { return m_angle; }
+ void setAngle(float angle)
+ {
+ if (angle > M_PI)
+ angle = angle - M_PI * 2.0; // zero is pointing upwards, and is the default; but we want to have negative angles when rotating left
+ if (state() == Qt::TouchPointStationary &&
+ !qFuzzyCompare(m_angle + 2.0, angle + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
+ setState(Qt::TouchPointMoved);
+ }
+ m_angle = angle;
+ }
+
+ float angularVelocity() const { return m_angularVelocity; }
+ void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; }
+
+ float angularAcceleration() const { return m_angularAcceleration; }
+ void setAngularAcceleration(float angularAcceleration) { m_angularAcceleration = angularAcceleration; }
+
+ void setState(const Qt::TouchPointState &state) { m_state = state; }
+ Qt::TouchPointState state() const { return m_state; }
+
+private:
+ int m_id; // sessionID, temporary object ID
+ int m_classId; // classID (e.g. marker ID)
+ float m_x;
+ float m_y;
+ float m_vx;
+ float m_vy;
+ float m_acceleration;
+ float m_angle;
+ float m_angularVelocity;
+ float m_angularAcceleration;
+ Qt::TouchPointState m_state;
+};
+
+QT_END_NAMESPACE
+
+#endif // QTUIOOBJECT_P_H