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-EGL NullWS QScreen Driver
-=========================
-
-If your application draws everything within a single full-screen QGLWidget then
-you may wish to use this QScreen plugin driver. This driver simply returns 0
-(as a EGLNativeWindowType value) when asked by the QtOpenGl module to create a
-native window. Some OpenGL ES implementations (including PowerVR) interpret this
-to mean that a full-screen OpenGL context is desired without any windowing
-support (NullWS).
-
-To tell a Qt/Embedded application to use this driver use the -display command
-line option or the QWS_DISPLAY environment variable. The following driver
-options are supported:
-
-size=WIDTHxHEIGHT Screen size reported by the driver
-format=FORMAT Screen format
-
-Run with '-display eglnullws:help' to get a full list of options (including a
-list of supported format strings).
-
-If you choose a screen format that is not supported by the hardware then the
-QtOpenGl module will write out a list of supported EGL configurations. Use
-one of the supported screen formats from this list.
-
-Using this driver with PowerVR hardware
----------------------------------------
-
-Using this plugin with PowerVR hardware should give a significant speedup
-compared to running with the Qt powervr driver (with a full-screen QGLWidget).
-This is because sacrificing the window system allows less work to be done in
-order to get graphics on the screen. Using this driver also avoids the memory
-fragmentation issues present in the powervr driver and avoids any direct
-dependencies on the deprecated PVR2D API from Imagination Technologies.
-
-To use this driver ensure you have /etc/powervr.ini with contents similar to
-this:
-
-[default]
-WindowSystem=libpvrPVR2D_FLIPWSEGL.so
-
-This driver will also function with libpvrPVR2D_FRONTWSEGL.so, but that draws
-straight into the framebuffer and will therefore cause flickering (it can be
-useful for performance testing though). The flip plugin uses triple buffering,
-so you will need to set the virtual vertical resolution of your framebuffer to
-be three times the physical vertical resolution of your screen. This can be
-done with 'fbset -vyres'. Failure to do this can cause system crashes. You
-should also ensure that the plugin you choose in powervr.ini is in your library
-path (it may just silently default to the flip plugin if not).