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+/***************************************************************************
+**
+** Copyright (C) 2011 - 2012 Research In Motion
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QBBGLCONTEXT_H
+#define QBBGLCONTEXT_H
+
+#include <QtGui/QPlatformOpenGLContext>
+#include <QtGui/QSurfaceFormat>
+#include <QtCore/QSize>
+
+#include <EGL/egl.h>
+
+QT_BEGIN_NAMESPACE
+
+class QBBWindow;
+
+class QBBGLContext : public QPlatformOpenGLContext
+{
+public:
+ QBBGLContext(QOpenGLContext *glContext);
+ virtual ~QBBGLContext();
+
+ static void initialize();
+ static void shutdown();
+
+ virtual bool makeCurrent(QPlatformSurface *surface);
+ virtual void doneCurrent();
+ virtual void swapBuffers(QPlatformSurface *surface);
+ virtual QFunctionPointer getProcAddress(const QByteArray &procName);
+
+ virtual QSurfaceFormat format() const { return m_windowFormat; }
+
+ bool isCurrent() const;
+
+ void createSurface(QPlatformSurface *surface);
+ void destroySurface();
+
+private:
+ /** \todo Should this be non-static so we can use additional displays? */
+ static EGLDisplay ms_eglDisplay;
+
+ QSurfaceFormat m_windowFormat;
+ QOpenGLContext *m_glContext;
+
+ EGLConfig m_eglConfig;
+ EGLContext m_eglContext;
+ EGLSurface m_eglSurface;
+ QSize m_surfaceSize;
+
+ static EGLint *contextAttrs();
+};
+
+QT_END_NAMESPACE
+
+#endif // QBBGLCONTEXT_H