diff options
Diffstat (limited to 'src/plugins/platforms/cocoa/qcocoaglcontext.mm')
-rw-r--r-- | src/plugins/platforms/cocoa/qcocoaglcontext.mm | 71 |
1 files changed, 47 insertions, 24 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoaglcontext.mm b/src/plugins/platforms/cocoa/qcocoaglcontext.mm index ba7d12ce30..b312e033cd 100644 --- a/src/plugins/platforms/cocoa/qcocoaglcontext.mm +++ b/src/plugins/platforms/cocoa/qcocoaglcontext.mm @@ -223,12 +223,10 @@ NSOpenGLPixelFormat *QCocoaGLContext::pixelFormatForSurfaceFormat(const QSurface attrs << NSOpenGLPFAAllowOfflineRenderers; } - // FIXME: Pull this information out of the NSView - QByteArray useLayer = qgetenv("QT_MAC_WANTS_LAYER"); - if (!useLayer.isEmpty() && useLayer.toInt() > 0) { - // Disable the software rendering fallback. This makes compositing - // OpenGL and raster NSViews using Core Animation layers possible. - attrs << NSOpenGLPFANoRecovery; + if (qGuiApp->testAttribute(Qt::AA_UseSoftwareOpenGL)) { + // kCGLRendererGenericFloatID is the modern software renderer on macOS, + // as opposed to kCGLRendererGenericID, which is deprecated. + attrs << NSOpenGLPFARendererID << kCGLRendererGenericFloatID; } attrs << 0; // 0-terminate array @@ -368,23 +366,6 @@ bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface) [m_context makeCurrentContext]; if (surface->surface()->surfaceClass() == QSurface::Window) { - // Disable high-resolution surfaces when using the software renderer, which has the - // problem that the system silently falls back to a to using a low-resolution buffer - // when a high-resolution buffer is requested. This is not detectable using the NSWindow - // convertSizeToBacking and backingScaleFactor APIs. A typical result of this is that Qt - // will display a quarter of the window content when running in a virtual machine. - if (!m_didCheckForSoftwareContext) { - // FIXME: This ensures we check only once per context, - // but the context may be used for multiple surfaces. - m_didCheckForSoftwareContext = true; - - const GLubyte* renderer = glGetString(GL_RENDERER); - if (qstrcmp((const char *)renderer, "Apple Software Renderer") == 0) { - NSView *view = static_cast<QCocoaWindow *>(surface)->m_view; - [view setWantsBestResolutionOpenGLSurface:NO]; - } - } - if (m_needsUpdate.fetchAndStoreRelaxed(false)) update(); } @@ -413,11 +394,14 @@ bool QCocoaGLContext::setDrawable(QPlatformSurface *surface) } Q_ASSERT(surface->surface()->surfaceClass() == QSurface::Window); - QNSView *view = qnsview_cast(static_cast<QCocoaWindow *>(surface)->view()); + auto *cocoaWindow = static_cast<QCocoaWindow *>(surface); + QNSView *view = qnsview_cast(cocoaWindow->view()); if (view == m_context.view) return true; + prepareDrawable(cocoaWindow); + // Setting the drawable may happen on a separate thread as a result of // a call to makeCurrent, so we need to set up the observers before we // associate the view with the context. That way we will guarantee that @@ -460,6 +444,30 @@ bool QCocoaGLContext::setDrawable(QPlatformSurface *surface) return true; } +void QCocoaGLContext::prepareDrawable(QCocoaWindow *platformWindow) +{ + // We generally want high-DPI GL surfaces, unless the user has explicitly disabled them + bool prefersBestResolutionOpenGLSurface = qt_mac_resolveOption(YES, + platformWindow->window(), "_q_mac_wantsBestResolutionOpenGLSurface", + "QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE"); + + auto *view = platformWindow->view(); + + // The only case we have to opt out ourselves is when using the Apple software renderer + // in combination with surface-backed views, as these together do not support high-DPI. + if (prefersBestResolutionOpenGLSurface) { + int rendererID = 0; + [m_context getValues:&rendererID forParameter:NSOpenGLContextParameterCurrentRendererID]; + bool isSoftwareRenderer = (rendererID & kCGLRendererIDMatchingMask) == kCGLRendererGenericFloatID; + if (isSoftwareRenderer && !view.layer) { + qCInfo(lcQpaOpenGLContext) << "Disabling high resolution GL surface due to software renderer"; + prefersBestResolutionOpenGLSurface = false; + } + } + + view.wantsBestResolutionOpenGLSurface = prefersBestResolutionOpenGLSurface; +} + // NSOpenGLContext is not re-entrant. Even when using separate contexts per thread, // view, and window, calls into the API will still deadlock. For more information // see https://openradar.appspot.com/37064579 @@ -491,6 +499,21 @@ void QCocoaGLContext::swapBuffers(QPlatformSurface *surface) return; } + if (m_context.view.layer) { + // Flushing an NSOpenGLContext will hit the screen immediately, ignoring + // any Core Animation transactions in place. This may result in major + // visual artifacts if the flush happens out of sync with the size + // of the layer, view, and window reflected by other parts of the UI, + // e.g. if the application flushes in the resize event or a timer during + // window resizing, instead of in the expose event. + auto *cocoaWindow = static_cast<QCocoaWindow *>(surface); + if (cocoaWindow->geometry().size() != cocoaWindow->m_exposedRect.size()) { + qCInfo(lcQpaOpenGLContext) << "Window exposed size does not match geometry (yet)." + << "Skipping flush to avoid visual artifacts."; + return; + } + } + QMutexLocker locker(&s_reentrancyMutex); [m_context flushBuffer]; } |