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-rw-r--r--src/plugins/platforms/cocoa/qcocoainputcontext.mm88
1 files changed, 45 insertions, 43 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoainputcontext.mm b/src/plugins/platforms/cocoa/qcocoainputcontext.mm
index d7fd6e8998..70461376e2 100644
--- a/src/plugins/platforms/cocoa/qcocoainputcontext.mm
+++ b/src/plugins/platforms/cocoa/qcocoainputcontext.mm
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include <AppKit/AppKit.h>
@@ -96,14 +60,46 @@ QCocoaInputContext::~QCocoaInputContext()
}
/*!
+ Commits the current composition if there is one,
+ by "unmarking" the text in the edit buffer, and
+ informing the system input context of this fact.
+*/
+void QCocoaInputContext::commit()
+{
+ qCDebug(lcQpaInputMethods) << "Committing composition";
+
+ if (!m_focusWindow)
+ return;
+
+ auto *platformWindow = m_focusWindow->handle();
+ if (!platformWindow)
+ return;
+
+ auto *cocoaWindow = static_cast<QCocoaWindow *>(platformWindow);
+ QNSView *view = qnsview_cast(cocoaWindow->view());
+ if (!view)
+ return;
+
+ [view unmarkText];
+
+ [view.inputContext discardMarkedText];
+ if (view.inputContext != NSTextInputContext.currentInputContext) {
+ // discardMarkedText will activate the TSM document of the given input context,
+ // which may not match the current input context. To ensure the current input
+ // context is not left in an inconsistent state with a deactivated document
+ // we need to manually activate it here.
+ [NSTextInputContext.currentInputContext activate];
+ }
+}
+
+
+/*!
\brief Cancels a composition.
*/
void QCocoaInputContext::reset()
{
qCDebug(lcQpaInputMethods) << "Resetting input method";
- QPlatformInputContext::reset();
-
if (!m_focusWindow)
return;
@@ -112,7 +108,6 @@ void QCocoaInputContext::reset()
if (!view)
return;
- QMacAutoReleasePool pool;
if (NSTextInputContext *ctxt = [NSTextInputContext currentInputContext]) {
[ctxt discardMarkedText];
[view unmarkText];
@@ -155,11 +150,18 @@ void QCocoaInputContext::updateLocale()
QString language = QString::fromNSString(languages.firstObject);
QLocale locale(language);
- if (m_locale != locale) {
+
+ bool localeUpdated = m_locale != locale;
+ static bool firstUpdate = true;
+
+ m_locale = locale;
+
+ if (localeUpdated && !firstUpdate) {
qCDebug(lcQpaInputMethods) << "Reporting new locale" << locale;
- m_locale = locale;
emitLocaleChanged();
}
+
+ firstUpdate = false;
}
QT_END_NAMESPACE