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-rw-r--r--src/plugins/platforms/cocoa/qcocoascreen.mm97
1 files changed, 55 insertions, 42 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoascreen.mm b/src/plugins/platforms/cocoa/qcocoascreen.mm
index f523873bde..ed1b19cd53 100644
--- a/src/plugins/platforms/cocoa/qcocoascreen.mm
+++ b/src/plugins/platforms/cocoa/qcocoascreen.mm
@@ -75,32 +75,36 @@ NSScreen *QCocoaScreen::nativeScreen() const
return [screens objectAtIndex:m_screenIndex];
}
-/*!
- Flips the Y coordinate of the point between quadrant I and IV.
+static QString displayName(CGDirectDisplayID displayID)
+{
+ QIOType<io_iterator_t> iterator;
+ if (IOServiceGetMatchingServices(kIOMasterPortDefault,
+ IOServiceMatching("IODisplayConnect"), &iterator))
+ return QString();
+
+ QIOType<io_service_t> display;
+ while ((display = IOIteratorNext(iterator)) != 0)
+ {
+ NSDictionary *info = [(__bridge NSDictionary*)IODisplayCreateInfoDictionary(
+ display, kIODisplayOnlyPreferredName) autorelease];
+
+ if ([[info objectForKey:@kDisplayVendorID] longValue] != CGDisplayVendorNumber(displayID))
+ continue;
- The native coordinate system on macOS uses quadrant I, with origin
- in bottom left, and Qt uses quadrant IV, with origin in top left.
+ if ([[info objectForKey:@kDisplayProductID] longValue] != CGDisplayModelNumber(displayID))
+ continue;
- By flippig the Y coordinate, we can map the position between the
- two coordinate systems.
-*/
-QPointF QCocoaScreen::flipCoordinate(const QPointF &pos) const
-{
- return QPointF(pos.x(), m_geometry.height() - pos.y());
-}
+ if ([[info objectForKey:@kDisplaySerialNumber] longValue] != CGDisplaySerialNumber(displayID))
+ continue;
-/*!
- Flips the Y coordinate of the rectangle between quadrant I and IV.
+ NSDictionary *localizedNames = [info objectForKey:@kDisplayProductName];
+ if (![localizedNames count])
+ break; // Correct screen, but no name in dictionary
- The native coordinate system on macOS uses quadrant I, with origin
- in bottom left, and Qt uses quadrant IV, with origin in top left.
+ return QString::fromNSString([localizedNames objectForKey:[[localizedNames allKeys] objectAtIndex:0]]);
+ }
- By flippig the Y coordinate, we can map the rectangle between the
- two coordinate systems.
-*/
-QRectF QCocoaScreen::flipCoordinate(const QRectF &rect) const
-{
- return QRectF(flipCoordinate(rect.topLeft() + QPoint(0, rect.height())), rect.size());
+ return QString();
}
void QCocoaScreen::updateGeometry()
@@ -109,20 +113,10 @@ void QCocoaScreen::updateGeometry()
if (!nsScreen)
return;
- // At this point the geometry is in native coordinates, but the size
- // is correct, which we take advantage of next when we map the native
- // coordinates to the Qt coordinate system.
- m_geometry = QRectF::fromCGRect(NSRectToCGRect(nsScreen.frame)).toRect();
- m_availableGeometry = QRectF::fromCGRect(NSRectToCGRect(nsScreen.visibleFrame)).toRect();
-
- // The reference screen for the geometry is always the primary screen, but since
- // we may be in the process of creating and registering the primary screen, we
- // must special-case that and assign it direcly.
- QCocoaScreen *primaryScreen = (nsScreen == [[NSScreen screens] firstObject]) ?
- this : QCocoaScreen::primaryScreen();
-
- m_geometry = primaryScreen->mapFromNative(m_geometry).toRect();
- m_availableGeometry = primaryScreen->mapFromNative(m_availableGeometry).toRect();
+ // The reference screen for the geometry is always the primary screen
+ QRectF primaryScreenGeometry = QRectF::fromCGRect([[NSScreen screens] firstObject].frame);
+ m_geometry = qt_mac_flip(QRectF::fromCGRect(nsScreen.frame), primaryScreenGeometry).toRect();
+ m_availableGeometry = qt_mac_flip(QRectF::fromCGRect(nsScreen.visibleFrame), primaryScreenGeometry).toRect();
m_format = QImage::Format_RGB32;
m_depth = NSBitsPerPixelFromDepth([nsScreen depth]);
@@ -139,12 +133,7 @@ void QCocoaScreen::updateGeometry()
if (refresh > 0)
m_refreshRate = refresh;
- // Get m_name (brand/model of the monitor)
- NSDictionary *deviceInfo = (NSDictionary *)IODisplayCreateInfoDictionary(CGDisplayIOServicePort(dpy), kIODisplayOnlyPreferredName);
- NSDictionary *localizedNames = [deviceInfo objectForKey:[NSString stringWithUTF8String:kDisplayProductName]];
- if ([localizedNames count] > 0)
- m_name = QString::fromUtf8([[localizedNames objectForKey:[[localizedNames allKeys] objectAtIndex:0]] UTF8String]);
- [deviceInfo release];
+ m_name = displayName(dpy);
QWindowSystemInterface::handleScreenGeometryChange(screen(), geometry(), availableGeometry());
QWindowSystemInterface::handleScreenLogicalDotsPerInchChange(screen(), m_logicalDpi.first, m_logicalDpi.second);
@@ -170,7 +159,7 @@ QPlatformScreen::SubpixelAntialiasingType QCocoaScreen::subpixelAntialiasingType
QWindow *QCocoaScreen::topLevelAt(const QPoint &point) const
{
- NSPoint screenPoint = qt_mac_flipPoint(point);
+ NSPoint screenPoint = mapToNative(point);
// Search (hit test) for the top-level window. [NSWidow windowNumberAtPoint:
// belowWindowWithWindowNumber] may return windows that are not interesting
@@ -275,6 +264,30 @@ QCocoaScreen *QCocoaScreen::primaryScreen()
return static_cast<QCocoaScreen *>(QGuiApplication::primaryScreen()->handle());
}
+CGPoint QCocoaScreen::mapToNative(const QPointF &pos, QCocoaScreen *screen)
+{
+ Q_ASSERT(screen);
+ return qt_mac_flip(pos, screen->geometry()).toCGPoint();
+}
+
+CGRect QCocoaScreen::mapToNative(const QRectF &rect, QCocoaScreen *screen)
+{
+ Q_ASSERT(screen);
+ return qt_mac_flip(rect, screen->geometry()).toCGRect();
+}
+
+QPointF QCocoaScreen::mapFromNative(CGPoint pos, QCocoaScreen *screen)
+{
+ Q_ASSERT(screen);
+ return qt_mac_flip(QPointF::fromCGPoint(pos), screen->geometry());
+}
+
+QRectF QCocoaScreen::mapFromNative(CGRect rect, QCocoaScreen *screen)
+{
+ Q_ASSERT(screen);
+ return qt_mac_flip(QRectF::fromCGRect(rect), screen->geometry());
+}
+
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug debug, const QCocoaScreen *screen)
{