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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qcocoascreen.h"
+
+#include "qcocoawindow.h"
+#include "qcocoahelpers.h"
+
+#include <QtCore/qcoreapplication.h>
+#include <QtGui/private/qcoregraphics_p.h>
+
+#include <IOKit/graphics/IOGraphicsLib.h>
+
+QT_BEGIN_NAMESPACE
+
+class QCoreTextFontEngine;
+class QFontEngineFT;
+
+QCocoaScreen::QCocoaScreen(int screenIndex)
+ : QPlatformScreen(), m_screenIndex(screenIndex), m_refreshRate(60.0)
+{
+ updateGeometry();
+ m_cursor = new QCocoaCursor;
+}
+
+QCocoaScreen::~QCocoaScreen()
+{
+ delete m_cursor;
+}
+
+NSScreen *QCocoaScreen::nativeScreen() const
+{
+ NSArray *screens = [NSScreen screens];
+
+ // Stale reference, screen configuration has changed
+ if (m_screenIndex < 0 || (NSUInteger)m_screenIndex >= [screens count])
+ return nil;
+
+ return [screens objectAtIndex:m_screenIndex];
+}
+
+/*!
+ Flips the Y coordinate of the point between quadrant I and IV.
+
+ The native coordinate system on macOS uses quadrant I, with origin
+ in bottom left, and Qt uses quadrant IV, with origin in top left.
+
+ By flippig the Y coordinate, we can map the position between the
+ two coordinate systems.
+*/
+QPointF QCocoaScreen::flipCoordinate(const QPointF &pos) const
+{
+ return QPointF(pos.x(), m_geometry.height() - pos.y());
+}
+
+/*!
+ Flips the Y coordinate of the rectangle between quadrant I and IV.
+
+ The native coordinate system on macOS uses quadrant I, with origin
+ in bottom left, and Qt uses quadrant IV, with origin in top left.
+
+ By flippig the Y coordinate, we can map the rectangle between the
+ two coordinate systems.
+*/
+QRectF QCocoaScreen::flipCoordinate(const QRectF &rect) const
+{
+ return QRectF(flipCoordinate(rect.topLeft() + QPoint(0, rect.height())), rect.size());
+}
+
+void QCocoaScreen::updateGeometry()
+{
+ NSScreen *nsScreen = nativeScreen();
+ if (!nsScreen)
+ return;
+
+ // At this point the geometry is in native coordinates, but the size
+ // is correct, which we take advantage of next when we map the native
+ // coordinates to the Qt coordinate system.
+ m_geometry = QRectF::fromCGRect(NSRectToCGRect(nsScreen.frame)).toRect();
+ m_availableGeometry = QRectF::fromCGRect(NSRectToCGRect(nsScreen.visibleFrame)).toRect();
+
+ // The reference screen for the geometry is always the primary screen, but since
+ // we may be in the process of creating and registering the primary screen, we
+ // must special-case that and assign it direcly.
+ QCocoaScreen *primaryScreen = (nsScreen == [[NSScreen screens] firstObject]) ?
+ this : QCocoaScreen::primaryScreen();
+
+ m_geometry = primaryScreen->mapFromNative(m_geometry).toRect();
+ m_availableGeometry = primaryScreen->mapFromNative(m_availableGeometry).toRect();
+
+ m_format = QImage::Format_RGB32;
+ m_depth = NSBitsPerPixelFromDepth([nsScreen depth]);
+
+ NSDictionary *devDesc = [nsScreen deviceDescription];
+ CGDirectDisplayID dpy = [[devDesc objectForKey:@"NSScreenNumber"] unsignedIntValue];
+ CGSize size = CGDisplayScreenSize(dpy);
+ m_physicalSize = QSizeF(size.width, size.height);
+ m_logicalDpi.first = 72;
+ m_logicalDpi.second = 72;
+ CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode(dpy);
+ float refresh = CGDisplayModeGetRefreshRate(displayMode);
+ CGDisplayModeRelease(displayMode);
+ if (refresh > 0)
+ m_refreshRate = refresh;
+
+ // Get m_name (brand/model of the monitor)
+ NSDictionary *deviceInfo = (NSDictionary *)IODisplayCreateInfoDictionary(CGDisplayIOServicePort(dpy), kIODisplayOnlyPreferredName);
+ NSDictionary *localizedNames = [deviceInfo objectForKey:[NSString stringWithUTF8String:kDisplayProductName]];
+ if ([localizedNames count] > 0)
+ m_name = QString::fromUtf8([[localizedNames objectForKey:[[localizedNames allKeys] objectAtIndex:0]] UTF8String]);
+ [deviceInfo release];
+
+ QWindowSystemInterface::handleScreenGeometryChange(screen(), geometry(), availableGeometry());
+ QWindowSystemInterface::handleScreenLogicalDotsPerInchChange(screen(), m_logicalDpi.first, m_logicalDpi.second);
+ QWindowSystemInterface::handleScreenRefreshRateChange(screen(), m_refreshRate);
+}
+
+qreal QCocoaScreen::devicePixelRatio() const
+{
+ QMacAutoReleasePool pool;
+ NSScreen *nsScreen = nativeScreen();
+ return qreal(nsScreen ? [nsScreen backingScaleFactor] : 1.0);
+}
+
+QPlatformScreen::SubpixelAntialiasingType QCocoaScreen::subpixelAntialiasingTypeHint() const
+{
+ QPlatformScreen::SubpixelAntialiasingType type = QPlatformScreen::subpixelAntialiasingTypeHint();
+ if (type == QPlatformScreen::Subpixel_None) {
+ // Every OSX machine has RGB pixels unless a peculiar or rotated non-Apple screen is attached
+ type = QPlatformScreen::Subpixel_RGB;
+ }
+ return type;
+}
+
+QWindow *QCocoaScreen::topLevelAt(const QPoint &point) const
+{
+ NSPoint screenPoint = qt_mac_flipPoint(point);
+
+ // Search (hit test) for the top-level window. [NSWidow windowNumberAtPoint:
+ // belowWindowWithWindowNumber] may return windows that are not interesting
+ // to Qt. The search iterates until a suitable window or no window is found.
+ NSInteger topWindowNumber = 0;
+ QWindow *window = 0;
+ do {
+ // Get the top-most window, below any previously rejected window.
+ topWindowNumber = [NSWindow windowNumberAtPoint:screenPoint
+ belowWindowWithWindowNumber:topWindowNumber];
+
+ // Continue the search if the window does not belong to this process.
+ NSWindow *nsWindow = [NSApp windowWithWindowNumber:topWindowNumber];
+ if (nsWindow == 0)
+ continue;
+
+ // Continue the search if the window does not belong to Qt.
+ if (![nsWindow conformsToProtocol:@protocol(QNSWindowProtocol)])
+ continue;
+
+ id<QNSWindowProtocol> proto = static_cast<id<QNSWindowProtocol> >(nsWindow);
+ QCocoaWindow *cocoaWindow = proto.platformWindow;
+ if (!cocoaWindow)
+ continue;
+ window = cocoaWindow->window();
+
+ // Continue the search if the window is not a top-level window.
+ if (!window->isTopLevel())
+ continue;
+
+ // Stop searching. The current window is the correct window.
+ break;
+ } while (topWindowNumber > 0);
+
+ return window;
+}
+
+QPixmap QCocoaScreen::grabWindow(WId window, int x, int y, int width, int height) const
+{
+ // TODO window should be handled
+ Q_UNUSED(window)
+
+ const int maxDisplays = 128; // 128 displays should be enough for everyone.
+ CGDirectDisplayID displays[maxDisplays];
+ CGDisplayCount displayCount;
+ CGRect cgRect;
+
+ if (width < 0 || height < 0) {
+ // get all displays
+ cgRect = CGRectInfinite;
+ } else {
+ cgRect = CGRectMake(x, y, width, height);
+ }
+ const CGDisplayErr err = CGGetDisplaysWithRect(cgRect, maxDisplays, displays, &displayCount);
+
+ if (err && displayCount == 0)
+ return QPixmap();
+
+ // calculate pixmap size
+ QSize windowSize(width, height);
+ if (width < 0 || height < 0) {
+ QRect windowRect;
+ for (uint i = 0; i < displayCount; ++i) {
+ const CGRect cgRect = CGDisplayBounds(displays[i]);
+ QRect qRect(cgRect.origin.x, cgRect.origin.y, cgRect.size.width, cgRect.size.height);
+ windowRect = windowRect.united(qRect);
+ }
+ if (width < 0)
+ windowSize.setWidth(windowRect.width());
+ if (height < 0)
+ windowSize.setHeight(windowRect.height());
+ }
+
+ QPixmap windowPixmap(windowSize * devicePixelRatio());
+ windowPixmap.fill(Qt::transparent);
+
+ for (uint i = 0; i < displayCount; ++i) {
+ const CGRect bounds = CGDisplayBounds(displays[i]);
+ int w = (width < 0 ? bounds.size.width : width) * devicePixelRatio();
+ int h = (height < 0 ? bounds.size.height : height) * devicePixelRatio();
+ QRect displayRect = QRect(x, y, w, h);
+ displayRect = displayRect.translated(qRound(-bounds.origin.x), qRound(-bounds.origin.y));
+ QCFType<CGImageRef> image = CGDisplayCreateImageForRect(displays[i],
+ CGRectMake(displayRect.x(), displayRect.y(), displayRect.width(), displayRect.height()));
+ QPixmap pix(w, h);
+ pix.fill(Qt::transparent);
+ CGRect rect = CGRectMake(0, 0, w, h);
+ QMacCGContext ctx(&pix);
+ qt_mac_drawCGImage(ctx, &rect, image);
+
+ QPainter painter(&windowPixmap);
+ painter.drawPixmap(0, 0, pix);
+ }
+ return windowPixmap;
+}
+
+/*!
+ The screen used as a reference for global window geometry
+*/
+QCocoaScreen *QCocoaScreen::primaryScreen()
+{
+ return static_cast<QCocoaScreen *>(QGuiApplication::primaryScreen()->handle());
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug debug, const QCocoaScreen *screen)
+{
+ QDebugStateSaver saver(debug);
+ debug.nospace();
+ debug << "QCocoaScreen(" << (const void *)screen;
+ if (screen) {
+ debug << ", index=" << screen->m_screenIndex;
+ debug << ", native=" << screen->nativeScreen();
+ debug << ", geometry=" << screen->geometry();
+ debug << ", dpr=" << screen->devicePixelRatio();
+ debug << ", name=" << screen->name();
+ }
+ debug << ')';
+ return debug;
+}
+#endif // !QT_NO_DEBUG_STREAM
+
+QT_END_NAMESPACE