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-rw-r--r--src/plugins/platforms/cocoa/qnsview_drawing.mm70
1 files changed, 60 insertions, 10 deletions
diff --git a/src/plugins/platforms/cocoa/qnsview_drawing.mm b/src/plugins/platforms/cocoa/qnsview_drawing.mm
index 4f9d17504d..cb1799b039 100644
--- a/src/plugins/platforms/cocoa/qnsview_drawing.mm
+++ b/src/plugins/platforms/cocoa/qnsview_drawing.mm
@@ -41,6 +41,24 @@
@implementation QT_MANGLE_NAMESPACE(QNSView) (Drawing)
+- (void)initDrawing
+{
+ self.wantsLayer = [self layerExplicitlyRequested]
+ || [self shouldUseMetalLayer]
+ || [self layerEnabledByMacOS];
+
+ // Enable high-DPI OpenGL for retina displays. Enabling has the side
+ // effect that Cocoa will start calling glViewport(0, 0, width, height),
+ // overriding any glViewport calls in application code. This is usually not a
+ // problem, except if the application wants to have a "custom" viewport.
+ // (like the hellogl example)
+ if (m_platformWindow->window()->supportsOpenGL()) {
+ self.wantsBestResolutionOpenGLSurface = qt_mac_resolveOption(YES, m_platformWindow->window(),
+ "_q_mac_wantsBestResolutionOpenGLSurface", "QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE");
+ // See also QCocoaGLContext::makeCurrent for software renderer workarounds.
+ }
+}
+
- (BOOL)isOpaque
{
if (!m_platformWindow)
@@ -71,23 +89,38 @@
m_platformWindow->handleExposeEvent(exposedRegion);
}
-- (BOOL)shouldUseMetalLayer
+- (BOOL)layerEnabledByMacOS
{
- // MetalSurface needs a layer, and so does VulkanSurface (via MoltenVK)
- QSurface::SurfaceType surfaceType = m_platformWindow->window()->surfaceType();
- return surfaceType == QWindow::MetalSurface || surfaceType == QWindow::VulkanSurface;
+ // AppKit has its own logic for this, but if we rely on that, our layers are created
+ // by AppKit at a point where we've already set up other parts of the platform plugin
+ // based on the presence of layers or not. Once we've rewritten these parts to support
+ // dynamically picking up layer enablement we can let AppKit do its thing.
+ return QMacVersion::buildSDK() >= QOperatingSystemVersion::MacOSMojave
+ && QMacVersion::currentRuntime() >= QOperatingSystemVersion::MacOSMojave;
}
-- (BOOL)wantsLayerHelper
+- (BOOL)layerExplicitlyRequested
{
- Q_ASSERT(m_platformWindow);
+ static bool wantsLayer = [&]() {
+ int wantsLayer = qt_mac_resolveOption(-1, m_platformWindow->window(),
+ "_q_mac_wantsLayer", "QT_MAC_WANTS_LAYER");
- bool wantsLayer = qt_mac_resolveOption(true, m_platformWindow->window(),
- "_q_mac_wantsLayer", "QT_MAC_WANTS_LAYER");
+ if (wantsLayer != -1 && [self layerEnabledByMacOS]) {
+ qCWarning(lcQpaDrawing) << "Layer-backing cannot be explicitly controlled on 10.14 when built against the 10.14 SDK";
+ return true;
+ }
- bool layerForSurfaceType = [self shouldUseMetalLayer];
+ return wantsLayer == 1;
+ }();
+
+ return wantsLayer;
+}
- return wantsLayer || layerForSurfaceType;
+- (BOOL)shouldUseMetalLayer
+{
+ // MetalSurface needs a layer, and so does VulkanSurface (via MoltenVK)
+ QSurface::SurfaceType surfaceType = m_platformWindow->window()->surfaceType();
+ return surfaceType == QWindow::MetalSurface || surfaceType == QWindow::VulkanSurface;
}
- (CALayer *)makeBackingLayer
@@ -115,6 +148,14 @@
return [super makeBackingLayer];
}
+- (void)setLayer:(CALayer *)layer
+{
+ qCDebug(lcQpaDrawing) << "Making" << self << "layer-backed with" << layer
+ << "due to being" << ([self layerExplicitlyRequested] ? "explicitly requested"
+ : [self shouldUseMetalLayer] ? "needed by surface type" : "enabled by macOS");
+ [super setLayer:layer];
+}
+
- (NSViewLayerContentsRedrawPolicy)layerContentsRedrawPolicy
{
// We need to set this explicitly since the super implementation
@@ -122,6 +163,15 @@
return NSViewLayerContentsRedrawDuringViewResize;
}
+#if 0 // Disabled until we enable lazy backingstore resizing
+- (NSViewLayerContentsPlacement)layerContentsPlacement
+{
+ // Always place the layer at top left without any automatic scaling,
+ // so that we can re-use larger layers when resizing a window down.
+ return NSViewLayerContentsPlacementTopLeft;
+}
+#endif
+
- (void)updateMetalLayerDrawableSize:(CAMetalLayer *)layer
{
CGSize drawableSize = layer.bounds.size;