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-rw-r--r--src/plugins/platforms/cocoa/qnsview_drawing.mm221
1 files changed, 141 insertions, 80 deletions
diff --git a/src/plugins/platforms/cocoa/qnsview_drawing.mm b/src/plugins/platforms/cocoa/qnsview_drawing.mm
index d2e6f848a0..2fd63fad67 100644
--- a/src/plugins/platforms/cocoa/qnsview_drawing.mm
+++ b/src/plugins/platforms/cocoa/qnsview_drawing.mm
@@ -39,24 +39,11 @@
// This file is included from qnsview.mm, and only used to organize the code
-@implementation QT_MANGLE_NAMESPACE(QNSView) (Drawing)
+@implementation QNSView (Drawing)
- (void)initDrawing
{
- self.wantsLayer = [self layerExplicitlyRequested]
- || [self shouldUseMetalLayer]
- || [self layerEnabledByMacOS];
-
- // Enable high-DPI OpenGL for retina displays. Enabling has the side
- // effect that Cocoa will start calling glViewport(0, 0, width, height),
- // overriding any glViewport calls in application code. This is usually not a
- // problem, except if the application wants to have a "custom" viewport.
- // (like the hellogl example)
- if (m_platformWindow->window()->supportsOpenGL()) {
- self.wantsBestResolutionOpenGLSurface = qt_mac_resolveOption(YES, m_platformWindow->window(),
- "_q_mac_wantsBestResolutionOpenGLSurface", "QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE");
- // See also QCocoaGLContext::makeCurrent for software renderer workarounds.
- }
+ [self updateLayerBacking];
}
- (BOOL)isOpaque
@@ -71,22 +58,13 @@
return YES;
}
-- (void)drawRect:(NSRect)dirtyRect
-{
- Q_UNUSED(dirtyRect);
-
- if (!m_platformWindow)
- return;
+// ----------------------- Layer setup -----------------------
- QRegion exposedRegion;
- const NSRect *dirtyRects;
- NSInteger numDirtyRects;
- [self getRectsBeingDrawn:&dirtyRects count:&numDirtyRects];
- for (int i = 0; i < numDirtyRects; ++i)
- exposedRegion += QRectF::fromCGRect(dirtyRects[i]).toRect();
-
- qCDebug(lcQpaDrawing) << "[QNSView drawRect:]" << m_platformWindow->window() << exposedRegion;
- m_platformWindow->handleExposeEvent(exposedRegion);
+- (void)updateLayerBacking
+{
+ self.wantsLayer = [self layerEnabledByMacOS]
+ || [self layerExplicitlyRequested]
+ || [self shouldUseMetalLayer];
}
- (BOOL)layerEnabledByMacOS
@@ -123,40 +101,81 @@
return surfaceType == QWindow::MetalSurface || surfaceType == QWindow::VulkanSurface;
}
+/*
+ This method is called by AppKit when layer-backing is requested by
+ setting wantsLayer too YES (via -[NSView _updateLayerBackedness]),
+ or in cases where AppKit itself decides that a view should be
+ layer-backed.
+
+ Note however that some code paths in AppKit will not go via this
+ method for creating the backing layer, and will instead create the
+ layer manually, and just call setLayer. An example of this is when
+ an NSOpenGLContext is attached to a view, in which case AppKit will
+ create a new layer in NSOpenGLContextSetLayerOnViewIfNecessary.
+
+ For this reason we leave the implementation of this override as
+ minimal as possible, only focusing on creating the appropriate
+ layer type, and then leave it up to setLayer to do the work of
+ making sure the layer is set up correctly.
+*/
- (CALayer *)makeBackingLayer
{
if ([self shouldUseMetalLayer]) {
// Check if Metal is supported. If it isn't then it's most likely
// too late at this point and the QWindow will be non-functional,
// but we can at least print a warning.
- if (![MTLCreateSystemDefaultDevice() autorelease]) {
- qWarning() << "QWindow initialization error: Metal is not supported";
- return [super makeBackingLayer];
+ if ([MTLCreateSystemDefaultDevice() autorelease]) {
+ return [CAMetalLayer layer];
+ } else {
+ qCWarning(lcQpaDrawing) << "Failed to create QWindow::MetalSurface."
+ << "Metal is not supported by any of the GPUs in this system.";
}
-
- CAMetalLayer *layer = [CAMetalLayer layer];
-
- // Set the contentsScale for the layer. This is normally done in
- // viewDidChangeBackingProperties, however on startup that function
- // is called before the layer is created here. The layer's drawableSize
- // is updated from layoutSublayersOfLayer as usual.
- layer.contentsScale = self.window.backingScaleFactor;
-
- return layer;
}
return [super makeBackingLayer];
}
+/*
+ This method is called by AppKit whenever the view is asked to change
+ its layer, which can happen both as a result of enabling layer-backing,
+ or when a layer is set explicitly. The latter can happen both when a
+ view is layer-hosting, or when AppKit internals are switching out the
+ layer-backed view, as described above for makeBackingLayer.
+*/
- (void)setLayer:(CALayer *)layer
{
- qCDebug(lcQpaDrawing) << "Making" << self << "layer-backed with" << layer
- << "due to being" << ([self layerExplicitlyRequested] ? "explicitly requested"
+ qCDebug(lcQpaDrawing) << "Making" << self
+ << (self.wantsLayer ? "layer-backed" : "layer-hosted")
+ << "with" << layer << "due to being" << ([self layerExplicitlyRequested] ? "explicitly requested"
: [self shouldUseMetalLayer] ? "needed by surface type" : "enabled by macOS");
+
+ if (layer.delegate && layer.delegate != self) {
+ qCWarning(lcQpaDrawing) << "Layer already has delegate" << layer.delegate
+ << "This delegate is responsible for all view updates for" << self;
+ } else {
+ layer.delegate = self;
+ }
+
[super setLayer:layer];
- layer.delegate = self;
+
+ // When adding a view to a view hierarchy the backing properties will change
+ // which results in updating the contents scale, but in case of switching the
+ // layer on a view that's already in a view hierarchy we need to manually ensure
+ // the scale is up to date.
+ if (self.superview)
+ [self updateLayerContentsScale];
+
+ if (self.opaque && lcQpaDrawing().isDebugEnabled()) {
+ // If the view claims to be opaque we expect it to fill the entire
+ // layer with content, in which case we want to detect any areas
+ // where it doesn't.
+ layer.backgroundColor = NSColor.magentaColor.CGColor;
+ }
+
}
+// ----------------------- Layer updates -----------------------
+
- (NSViewLayerContentsRedrawPolicy)layerContentsRedrawPolicy
{
// We need to set this explicitly since the super implementation
@@ -164,64 +183,106 @@
return NSViewLayerContentsRedrawDuringViewResize;
}
-#if 0 // Disabled until we enable lazy backingstore resizing
- (NSViewLayerContentsPlacement)layerContentsPlacement
{
- // Always place the layer at top left without any automatic scaling,
- // so that we can re-use larger layers when resizing a window down.
+ // Always place the layer at top left without any automatic scaling.
+ // This will highlight situations where we're missing content for the
+ // layer by not responding to the displayLayer: request synchronously.
+ // It also allows us to re-use larger layers when resizing a window down.
return NSViewLayerContentsPlacementTopLeft;
}
-#endif
-- (void)updateMetalLayerDrawableSize:(CAMetalLayer *)layer
+- (void)viewDidChangeBackingProperties
{
- CGSize drawableSize = layer.bounds.size;
- drawableSize.width *= layer.contentsScale;
- drawableSize.height *= layer.contentsScale;
- layer.drawableSize = drawableSize;
+ qCDebug(lcQpaDrawing) << "Backing properties changed for" << self;
+
+ if (self.layer)
+ [self updateLayerContentsScale];
+
+ // Ideally we would plumb this situation through QPA in a way that lets
+ // clients invalidate their own caches, recreate QBackingStore, etc.
+ // For now we trigger an expose, and let QCocoaBackingStore deal with
+ // buffer invalidation internally.
+ [self setNeedsDisplay:YES];
}
-- (void)layoutSublayersOfLayer:(CALayer *)layer
+- (void)updateLayerContentsScale
{
- if ([layer isKindOfClass:CAMetalLayer.class])
- [self updateMetalLayerDrawableSize:static_cast<CAMetalLayer* >(layer)];
+ // We expect clients to fill the layer with retina aware content,
+ // based on the devicePixelRatio of the QWindow, so we set the
+ // layer's content scale to match that. By going via devicePixelRatio
+ // instead of applying the NSWindow's backingScaleFactor, we also take
+ // into account OpenGL views with wantsBestResolutionOpenGLSurface set
+ // to NO. In this case the window will have a backingScaleFactor of 2,
+ // but the QWindow will have a devicePixelRatio of 1.
+ auto devicePixelRatio = m_platformWindow->devicePixelRatio();
+ qCDebug(lcQpaDrawing) << "Updating" << self.layer << "content scale to" << devicePixelRatio;
+ self.layer.contentsScale = devicePixelRatio;
}
-- (void)displayLayer:(CALayer *)layer
+/*
+ This method is called by AppKit to determine whether it should update
+ the contentScale of the layer to match the window backing scale.
+
+ We always return NO since we're updating the contents scale manually.
+*/
+- (BOOL)layer:(CALayer *)layer shouldInheritContentsScale:(CGFloat)scale fromWindow:(NSWindow *)window
{
- if (!NSThread.isMainThread) {
- // Qt is calling AppKit APIs such as -[NSOpenGLContext setView:] on secondary threads,
- // which we shouldn't do. This may result in AppKit (wrongly) triggering a display on
- // the thread where we made the call, so block it here and defer to the main thread.
- qCWarning(lcQpaDrawing) << "Display non non-main thread! Deferring to main thread";
- dispatch_async(dispatch_get_main_queue(), ^{ self.needsDisplay = YES; });
- return;
- }
+ Q_UNUSED(layer); Q_UNUSED(scale); Q_UNUSED(window);
+ return NO;
+}
- Q_ASSERT(layer == self.layer);
+// ----------------------- Draw callbacks -----------------------
+
+/*
+ This method is called by AppKit for the non-layer case, where we are
+ drawing into the NSWindow's surface.
+*/
+- (void)drawRect:(NSRect)dirtyBoundingRect
+{
+ Q_ASSERT_X(!self.layer, "QNSView",
+ "The drawRect code path should not be hit when we are layer backed");
if (!m_platformWindow)
return;
- qCDebug(lcQpaDrawing) << "[QNSView displayLayer]" << m_platformWindow->window();
+ QRegion exposedRegion;
+ const NSRect *dirtyRects;
+ NSInteger numDirtyRects;
+ [self getRectsBeingDrawn:&dirtyRects count:&numDirtyRects];
+ for (int i = 0; i < numDirtyRects; ++i)
+ exposedRegion += QRectF::fromCGRect(dirtyRects[i]).toRect();
- // FIXME: Find out if there's a way to resolve the dirty rect like in drawRect:
- m_platformWindow->handleExposeEvent(QRectF::fromCGRect(self.bounds).toRect());
+ if (exposedRegion.isEmpty())
+ exposedRegion = QRectF::fromCGRect(dirtyBoundingRect).toRect();
+
+ qCDebug(lcQpaDrawing) << "[QNSView drawRect:]" << m_platformWindow->window() << exposedRegion;
+ m_platformWindow->handleExposeEvent(exposedRegion);
}
-- (void)viewDidChangeBackingProperties
+/*
+ This method is called by AppKit when we are layer-backed, where
+ we are drawing into the layer.
+*/
+- (void)displayLayer:(CALayer *)layer
{
- CALayer *layer = self.layer;
- if (!layer)
- return;
+ Q_ASSERT_X(self.layer && layer == self.layer, "QNSView",
+ "The displayLayer code path should only be hit for our own layer");
- layer.contentsScale = self.window.backingScaleFactor;
+ if (!m_platformWindow)
+ return;
- // Metal layers must be manually updated on e.g. screen change
- if ([layer isKindOfClass:CAMetalLayer.class]) {
- [self updateMetalLayerDrawableSize:static_cast<CAMetalLayer* >(layer)];
- [self setNeedsDisplay:YES];
+ if (!NSThread.isMainThread) {
+ // Qt is calling AppKit APIs such as -[NSOpenGLContext setView:] on secondary threads,
+ // which we shouldn't do. This may result in AppKit (wrongly) triggering a display on
+ // the thread where we made the call, so block it here and defer to the main thread.
+ qCWarning(lcQpaDrawing) << "Display non non-main thread! Deferring to main thread";
+ dispatch_async(dispatch_get_main_queue(), ^{ self.needsDisplay = YES; });
+ return;
}
+
+ qCDebug(lcQpaDrawing) << "[QNSView displayLayer]" << m_platformWindow->window();
+ m_platformWindow->handleExposeEvent(QRectF::fromCGRect(self.bounds).toRect());
}
@end