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-rw-r--r--src/plugins/platforms/cocoa/qnswindow.mm226
1 files changed, 114 insertions, 112 deletions
diff --git a/src/plugins/platforms/cocoa/qnswindow.mm b/src/plugins/platforms/cocoa/qnswindow.mm
index 1b9dd95cbc..52f765eb31 100644
--- a/src/plugins/platforms/cocoa/qnswindow.mm
+++ b/src/plugins/platforms/cocoa/qnswindow.mm
@@ -37,6 +37,8 @@
**
****************************************************************************/
+#if !defined(QNSWINDOW_PROTOCOL_IMPLMENTATION)
+
#include "qnswindow.h"
#include "qcocoawindow.h"
#include "qcocoahelpers.h"
@@ -89,44 +91,104 @@ static bool isMouseEvent(NSEvent *ev)
}
@end
-#define super USE_qt_objcDynamicSuper_INSTEAD
-
@implementation QNSWindow
+#define QNSWINDOW_PROTOCOL_IMPLMENTATION 1
+#include "qnswindow.mm"
+#undef QNSWINDOW_PROTOCOL_IMPLMENTATION
-+ (void)load
++ (void)applicationActivationChanged:(NSNotification*)notification
{
- const Class windowClass = [self class];
- const Class panelClass = [QNSPanel class];
-
- unsigned int protocolCount;
- Protocol **protocols = class_copyProtocolList(windowClass, &protocolCount);
- for (unsigned int i = 0; i < protocolCount; ++i) {
- Protocol *protocol = protocols[i];
-
- unsigned int methodDescriptionsCount;
- objc_method_description *methods = protocol_copyMethodDescriptionList(
- protocol, NO, YES, &methodDescriptionsCount);
-
- for (unsigned int j = 0; j < methodDescriptionsCount; ++j) {
- objc_method_description method = methods[j];
- class_addMethod(panelClass, method.name,
- class_getMethodImplementation(windowClass, method.name),
- method.types);
+ const id sender = self;
+ NSEnumerator<NSWindow*> *windowEnumerator = nullptr;
+ NSApplication *application = [NSApplication sharedApplication];
+
+ // Unfortunately there's no NSWindowListOrderedBackToFront,
+ // so we have to manually reverse the order using an array.
+ NSMutableArray<NSWindow *> *windows = [NSMutableArray<NSWindow *> new];
+ [application enumerateWindowsWithOptions:NSWindowListOrderedFrontToBack
+ usingBlock:^(NSWindow *window, BOOL *) {
+ // For some reason AppKit will give us nil-windows, skip those
+ if (!window)
+ return;
+
+ [windows addObject:window];
}
- free(methods);
+ ];
+
+ windowEnumerator = windows.reverseObjectEnumerator;
+
+ for (NSWindow *window in windowEnumerator) {
+ // We're meddling with normal and floating windows, so leave others alone
+ if (!(window.level == NSNormalWindowLevel || window.level == NSFloatingWindowLevel))
+ continue;
+
+ // Windows that hide automatically will keep their NSFloatingWindowLevel,
+ // and hence be on top of the window stack. We don't want to affect these
+ // windows, as otherwise we might end up with key windows being ordered
+ // behind these auto-hidden windows when activating the application by
+ // clicking on a new tool window.
+ if (window.hidesOnDeactivate)
+ continue;
+
+ if ([window conformsToProtocol:@protocol(QNSWindowProtocol)]) {
+ QCocoaWindow *cocoaWindow = static_cast<QCocoaNSWindow *>(window).platformWindow;
+ window.level = notification.name == NSApplicationWillResignActiveNotification ?
+ NSNormalWindowLevel : cocoaWindow->windowLevel(cocoaWindow->window()->flags());
+ }
+
+ // The documentation says that "when a window enters a new level, it’s ordered
+ // in front of all its peers in that level", but that doesn't seem to be the
+ // case in practice. To keep the order correct after meddling with the window
+ // levels, we explicitly order each window to the front. Since we are iterating
+ // the windows in back-to-front order, this is okey. The call also triggers AppKit
+ // to re-evaluate the level in relation to windows from other applications,
+ // working around an issue where our tool windows would stay on top of other
+ // application windows if activation was transferred to another application by
+ // clicking on it instead of via the application switcher or Dock. Finally, we
+ // do this re-ordering for all windows (except auto-hiding ones), otherwise we would
+ // end up triggering a bug in AppKit where the tool windows would disappear behind
+ // the application window.
+ [window orderFront:sender];
}
+}
+
+@end
+
+@implementation QNSPanel
+#define QNSWINDOW_PROTOCOL_IMPLMENTATION 1
+#include "qnswindow.mm"
+#undef QNSWINDOW_PROTOCOL_IMPLMENTATION
+@end
+
+#else // QNSWINDOW_PROTOCOL_IMPLMENTATION
- free(protocols);
+// The following content is mixed in to the QNSWindow and QNSPanel classes via includes
+
+{
+ // Member variables
+ QPointer<QCocoaWindow> m_platformWindow;
+}
+
+- (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSWindowStyleMask)style
+ backing:(NSBackingStoreType)backingStoreType defer:(BOOL)defer screen:(NSScreen *)screen
+ platformWindow:(QCocoaWindow*)window
+{
+ // Initializing the window will end up in [NSWindow _commonAwake], which calls many
+ // of the getters below. We need to set up the platform window reference first, so
+ // we can properly reflect the window's state during initialization.
+ m_platformWindow = window;
+
+ return [super initWithContentRect:contentRect styleMask:style backing:backingStoreType defer:defer screen:screen];
}
- (QCocoaWindow *)platformWindow
{
- return qnsview_cast(self.contentView).platformWindow;
+ return m_platformWindow;
}
- (NSString *)description
{
- NSMutableString *description = [NSMutableString stringWithString:qt_objcDynamicSuper()];
+ NSMutableString *description = [NSMutableString stringWithString:[super description]];
#ifndef QT_NO_DEBUG_STREAM
QString contentViewDescription;
@@ -142,16 +204,15 @@ static bool isMouseEvent(NSEvent *ev)
- (BOOL)canBecomeKeyWindow
{
- QCocoaWindow *pw = self.platformWindow;
- if (!pw)
+ if (!m_platformWindow)
return NO;
- if (pw->shouldRefuseKeyWindowAndFirstResponder())
+ if (m_platformWindow->shouldRefuseKeyWindowAndFirstResponder())
return NO;
if ([self isKindOfClass:[QNSPanel class]]) {
// Only tool or dialog windows should become key:
- Qt::WindowType type = pw->window()->type();
+ Qt::WindowType type = m_platformWindow->window()->type();
if (type == Qt::Tool || type == Qt::Dialog)
return YES;
@@ -170,17 +231,26 @@ static bool isMouseEvent(NSEvent *ev)
// Windows with a transient parent (such as combobox popup windows)
// cannot become the main window:
- QCocoaWindow *pw = self.platformWindow;
- if (!pw || pw->window()->transientParent())
+ if (!m_platformWindow || m_platformWindow->window()->transientParent())
canBecomeMain = NO;
return canBecomeMain;
}
+- (BOOL)worksWhenModal
+{
+ if (m_platformWindow && [self isKindOfClass:[QNSPanel class]]) {
+ Qt::WindowType type = m_platformWindow->window()->type();
+ if (type == Qt::Popup || type == Qt::Dialog || type == Qt::Tool)
+ return YES;
+ }
+
+ return [super worksWhenModal];
+}
+
- (BOOL)isOpaque
{
- return self.platformWindow ?
- self.platformWindow->isOpaque() : qt_objcDynamicSuper();
+ return m_platformWindow ? m_platformWindow->isOpaque() : [super isOpaque];
}
/*!
@@ -196,7 +266,7 @@ static bool isMouseEvent(NSEvent *ev)
- (NSColor *)backgroundColor
{
return self.styleMask == NSWindowStyleMaskBorderless
- ? [NSColor clearColor] : qt_objcDynamicSuper();
+ ? [NSColor clearColor] : [super backgroundColor];
}
- (void)sendEvent:(NSEvent*)theEvent
@@ -208,7 +278,7 @@ static bool isMouseEvent(NSEvent *ev)
// e.g. if being retained by other parts of AppKit, or in an auto-release
// pool. We guard against this in QNSView as well, as not all callbacks
// come via events, but if they do there's no point in propagating them.
- if (!self.platformWindow)
+ if (!m_platformWindow)
return;
// Prevent deallocation of this NSWindow during event delivery, as we
@@ -216,106 +286,38 @@ static bool isMouseEvent(NSEvent *ev)
[[self retain] autorelease];
const char *eventType = object_getClassName(theEvent);
- if (QWindowSystemInterface::handleNativeEvent(self.platformWindow->window(),
+ if (QWindowSystemInterface::handleNativeEvent(m_platformWindow->window(),
QByteArray::fromRawData(eventType, qstrlen(eventType)), theEvent, nullptr)) {
return;
}
- qt_objcDynamicSuper(theEvent);
+ [super sendEvent:theEvent];
- if (!self.platformWindow)
+ if (!m_platformWindow)
return; // Platform window went away while processing event
- QCocoaWindow *pw = self.platformWindow;
- if (pw->frameStrutEventsEnabled() && isMouseEvent(theEvent)) {
+ if (m_platformWindow->frameStrutEventsEnabled() && isMouseEvent(theEvent)) {
NSPoint loc = [theEvent locationInWindow];
NSRect windowFrame = [self convertRectFromScreen:self.frame];
NSRect contentFrame = self.contentView.frame;
if (NSMouseInRect(loc, windowFrame, NO) && !NSMouseInRect(loc, contentFrame, NO))
- [qnsview_cast(pw->view()) handleFrameStrutMouseEvent:theEvent];
+ [qnsview_cast(m_platformWindow->view()) handleFrameStrutMouseEvent:theEvent];
}
}
- (void)closeAndRelease
{
- qCDebug(lcQpaWindow) << "closeAndRelease" << self;
-
- [self.delegate release];
- self.delegate = nil;
-
+ qCDebug(lcQpaWindow) << "Closing and releasing" << self;
[self close];
[self release];
}
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wobjc-missing-super-calls"
- (void)dealloc
{
- qCDebug(lcQpaWindow) << "dealloc" << self;
- qt_objcDynamicSuper();
-}
-#pragma clang diagnostic pop
-
-+ (void)applicationActivationChanged:(NSNotification*)notification
-{
- const id sender = self;
- NSEnumerator<NSWindow*> *windowEnumerator = nullptr;
- NSApplication *application = [NSApplication sharedApplication];
-
- // Unfortunately there's no NSWindowListOrderedBackToFront,
- // so we have to manually reverse the order using an array.
- NSMutableArray<NSWindow *> *windows = [NSMutableArray<NSWindow *> new];
- [application enumerateWindowsWithOptions:NSWindowListOrderedFrontToBack
- usingBlock:^(NSWindow *window, BOOL *) {
- // For some reason AppKit will give us nil-windows, skip those
- if (!window)
- return;
-
- [windows addObject:window];
- }
- ];
-
- windowEnumerator = windows.reverseObjectEnumerator;
-
- for (NSWindow *window in windowEnumerator) {
- // We're meddling with normal and floating windows, so leave others alone
- if (!(window.level == NSNormalWindowLevel || window.level == NSFloatingWindowLevel))
- continue;
-
- // Windows that hide automatically will keep their NSFloatingWindowLevel,
- // and hence be on top of the window stack. We don't want to affect these
- // windows, as otherwise we might end up with key windows being ordered
- // behind these auto-hidden windows when activating the application by
- // clicking on a new tool window.
- if (window.hidesOnDeactivate)
- continue;
-
- if ([window conformsToProtocol:@protocol(QNSWindowProtocol)]) {
- QCocoaWindow *cocoaWindow = static_cast<QCocoaNSWindow *>(window).platformWindow;
- window.level = notification.name == NSApplicationWillResignActiveNotification ?
- NSNormalWindowLevel : cocoaWindow->windowLevel(cocoaWindow->window()->flags());
- }
+ qCDebug(lcQpaWindow) << "Deallocating" << self;
+ self.delegate = nil;
- // The documentation says that "when a window enters a new level, it’s ordered
- // in front of all its peers in that level", but that doesn't seem to be the
- // case in practice. To keep the order correct after meddling with the window
- // levels, we explicitly order each window to the front. Since we are iterating
- // the windows in back-to-front order, this is okey. The call also triggers AppKit
- // to re-evaluate the level in relation to windows from other applications,
- // working around an issue where our tool windows would stay on top of other
- // application windows if activation was transferred to another application by
- // clicking on it instead of via the application switcher or Dock. Finally, we
- // do this re-ordering for all windows (except auto-hiding ones), otherwise we would
- // end up triggering a bug in AppKit where the tool windows would disappear behind
- // the application window.
- [window orderFront:sender];
- }
+ [super dealloc];
}
-@end
-
-@implementation QNSPanel
-// Implementation shared with QNSWindow, see +[QNSWindow load] above
-@end
-
-#undef super
+#endif